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Forget Jawa Juice--that's soo Clone Wars-era.

Hit Points: 10
Defense: 1
Attack: -1
Damage: -1
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Joham
Created: 9/17/2024
Updated: 9/17/2024

Special Abilities

  • Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Master Evader (Whenever this figure is hit by a nonmelee attack,it can avoid the damage with a save of 6.)
  • Dodge (When hit by a nonmelee attack, this character takes no damage with a save of 11)
  • Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
  • Makashi Style (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character.)
  • Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
  • Parry (When hit by a melee attack, this character takes no damage with a save of 11)
  • Shien Style Mastery (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
  • Shien Style ((When hit by a non-melee attack, this character takes no damage with a save of 11 and target takes 10 damage; save 11.))
  • Determined (When hit by an attack while at half Hit Points or less, this character takes no damage with a save of 11)
  • Teräs Käsi Mastery (When hit by an attack, this character takes no damage with a save of 11.)
  • Escape Death (Whenever this character would be defeated, make a save of 11; on a success, this character has 10 Hit Points instead of being defeated.)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Pheromones (Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
  • Energy Shield (When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)
  • Molecular Shielding (When hit by an attack from a nonadjacent enemy, this character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11)
  • Bombad Gungan (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.)
  • Bombad Protector (This character and adjacent allied Gungans get a +4 bonus to save rolls triggered when hit by an attack or special ability)
  • Advantageous Cover (+8 Defense from cover instead of +4)
  • Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
  • Draw Assault (If an enemy targets an allied character with a Force power, you may force them to target this character if it can, save 11)
  • Mettle (If this character spends 1 Force point to reroll, add +4 to the result; (this bonus stacks).)
  • Beskar'gam 6 (When this character takes damage, he reduces the damage dealt by 10 with a save of 6)
  • Vonduun Crab Armor 2 (When this character takes damage, it can reduce the damage dealt by 10 with a save of 2)
  • Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
  • Orbalisk Armor (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Force powers whose names contain Lightning ignore this special ability.)
  • Dark Armor 2 (Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Laminanium Armor (Each time this character activates, remove 10 damage from it.)
  • Heavy Armor (-10 Damage whenever this character takes damage)
  • Phase II Armor (If this character is hit by an enemy who has defeated an ally this turn, the enemy must attempt a save of 11. On a failed save, reduce the damage to 0 and allies in your squad with Phase II Armor cannot be attacked this turn.)
  • Why Aren't You At Your Post? (When this character would be defeated by an enemy, replace this character with a character named Luke Skywalker in Stormtrooper Armor instead. The new character is considered activated and joins the opponent's squad until the end of the skirmish.)
  • Resolute (An enemy who targets this character loses Suppressive Fire and Overwhelming Power for the rest of the turn)
  • Faith in the Force (This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.)
  • Nu-uh (This character cannot be damaged by special abilities, save 11)
  • Removal (Any character within 6 squares called Shield Breaking General loses Shield Breaker with 2 saves of 16.)

Force Powers

  • Force 3
  • Force Renewal 3 (This character gets 3 Force points each time he activates)
  • Master of the Force 3 (May spend Force points up to 3 times in a single turn)
  • Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Force Absorb (Force 2: Cancel a Force power used by an adjacent character)

Commander Effect

Adjacent enemies automatically fail saves.

Average Rating: 8.00 (1)
SpudZ
9/17/2024 11:57:41 PM

i think he has evade
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