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# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RotS 1 | Agen Kolar, Jedi Master | R | 32 | 120 | 19 | 13 | 20 | Unique, Melee Attack | Force 4, Force Burst, Force Thrust, Recovery 20 | 5.54 (71) | ||
RotS 2 | Alderaan Trooper | UC | 6 | 10 | 13 | 5 | 10 | Synchronized Fire (Alderaan Troopers) | 4.58 (60) | |||
RotS 3 | Anakin Skywalker, Jedi Knight | R | 29 | 100 | 18 | 12 | 20 | Unique, Double Attack, Impulsive Sweep, Melee Attack | Force 4, Lightsaber Riposte | 6.52 (69) | ||
RotS 4 | AT-RT | VR | 35 | 60 | 18 | 10 | 40 | Order 66, Rigid, Speed 8, Mounted Weapon | 7.18 (79) | |||
RotS 5 | Bail Organa | VR | 29 | 70 | 17 | 6 | 10 | Unique, Alderaan Senator, Synchronized Fire (Alderaan Troopers) | 4.13 (62) | |||
RotS 6 | Captain Antilles | R | 20 | 60 | 15 | 6 | 10 | Unique | 6.97 (70) | |||
RotS 7 | Chewbacca of Kashyyyk | VR | 25 | 80 | 16 | 6 | 20 | Unique, Wookiee, Double Attack, Momentum | 5.09 (64) | |||
RotS 8 | Clone Trooper | C | 9 | 10 | 13 | 6 | 20 | Order 66 | -- | |||
RotS 9 | Clone Trooper | C | 9 | 10 | 13 | 6 | 20 | Order 66 | -- | |||
RotS 10 | Clone Trooper Commander | UC | 13 | 30 | 14 | 10 | 10 | Order 66 | -- | |||
RotS 11 | Clone Trooper Gunner | C | 8 | 10 | 15 | 6 | 10 | Order 66, Gunner | 5.14 (63) | |||
RotS 12 | Jedi Knight | UC | 13 | 50 | 17 | 5 | 20 | Melee Attack | Force 2 | 4.05 (65) | ||
RotS 13 | Mace Windu, Jedi Master | VR | 65 | 150 | 22 | 16 | 20 | Unique, Melee Attack, Triple Attack | Force 5, Lightsaber Block, Shockwave, Whirlwind Attack | 7.28 (92) | ||
RotS 14 | Mon Mothma | VR | 23 | 30 | 11 | 0 | 0 | Unique, Republic Reserves 20 | 7.68 (85) | |||
RotS 15 | Obi-Wan Kenobi, Jedi Master | R | 42 | 120 | 21 | 15 | 20 | Unique, Double Attack, Melee Attack | Force 5, Force Heal 20, Lightsaber Assault, Lightsaber Deflect | 7.59 (76) | ||
RotS 16 | Polis Massa Medic | C | 9 | 10 | 11 | 0 | 0 | Heal 10 | 5.39 (61) | |||
RotS 17 | R2-D2, Astromech Droid | VR | 9 | 30 | 17 | 8 | 0 | Unique, Droid, Flight, Electric Shock +10, Override, Tow Cable | 9.09 (334) | |||
RotS 18 | Senate Guard | UC | 13 | 20 | 16 | 6 | 30 | Bodyguard, Heavy Weapon | 4.88 (60) | |||
RotS 19 | Shaak Ti | R | 24 | 70 | 19 | 12 | 20 | Unique, Melee Attack, Crowd Fighting, Stealth | Force 3, Lightsaber Sweep, Force Leap | 6.57 (72) | ||
RotS 20 | Stass Allie | R | 22 | 60 | 18 | 8 | 20 | Unique, Melee Attack | Force 4, Force Heal 30 | 6.65 (69) | ||
RotS 21 | Tarfful | R | 26 | 90 | 16 | 7 | 20 | Unique, Wookiee, Momentum | 7.21 (73) | |||
RotS 22 | Wookiee Berserker | C | 12 | 40 | 10 | 6 | 20 | Melee Attack, Momentum | 4.82 (57) | |||
RotS 23 | Wookiee Scout | UC | 10 | 30 | 13 | 5 | 10 | Momentum, Stealth | 5.37 (51) | |||
RotS 24 | Yoda, Jedi Master | R | 64 | 140 | 21 | 14 | 20 | Unique, Melee Attack, Triple Attack | Force 6, Force Defense, Force Valor, Lightsaber Deflect | 6.88 (80) | ||
RotS 25 | Battle Droid | C | 4 | 10 | 9 | 0 | 10 | Droid | -- | |||
RotS 26 | Battle Droid | C | 4 | 10 | 9 | 0 | 10 | Droid | -- | |||
RotS 27 | Bodyguard Droid | UC | 20 | 60 | 18 | 8 | 20 | Droid, Bodyguard, Lightsaber Resistance, Melee Attack | 7.41 (78) | |||
RotS 28 | Bodyguard Droid | UC | 20 | 60 | 18 | 8 | 20 | Droid, Bodyguard, Lightsaber Resistance, Melee Attack | -- | |||
RotS 29 | Darth Tyranus | R | 48 | 120 | 20 | 15 | 20 | Unique, Dark Inspiration, Double Attack, Lightsaber Duelist, Melee Attack | Force 5, Lightsaber Block, Sith Lightning 30 | 7.34 (80) | ||
RotS 30 | Destroyer Droid | R | 30 | 40 | 16 | 8 | 20 | Droid, Double Attack, Shields 2, Wheel Form | -- | |||
RotS 31 | General Grievous, Jedi Hunter | VR | 42 | 100 | 19 | 10 | 20 | Unique, Cyborg, Melee Attack, Quadruple Attack | Force 1 | 4.81 (77) | ||
RotS 32 | General Grievous, Supreme Commander | R | 43 | 100 | 20 | 12 | 20 | Unique, Cyborg, Double Attack, Melee Attack | Force 1 | 7.10 (98) | ||
RotS 33 | Grievous's Wheel Bike | VR | 58 | 120 | 20 | 10 | 30 | Unique, Cyborg, Wheeled, Double Attack, Mounted Weapon | Force 1 | 6.66 (67) | ||
RotS 34 | Muun Guard | UC | 5 | 10 | 12 | 6 | 10 | 4.58 (60) | ||||
RotS 35 | Neimoidian Soldier | UC | 10 | 10 | 13 | 7 | 10 | Accurate Shot | 5.49 (59) | |||
RotS 36 | Neimoidian Soldier | UC | 10 | 10 | 13 | 7 | 10 | Accurate Shot | -- | |||
RotS 37 | San Hill | R | 10 | 30 | 12 | 3 | 10 | Unique, Melee Attack, Separatist Reserves 20 | 8.15 (104) | |||
RotS 38 | Separatist Commando | C | 10 | 20 | 15 | 5 | 20 | Stealth | 6.53 (70) | |||
RotS 39 | Super Battle Droid | C | 10 | 20 | 12 | 2 | 20 | Droid, Charging Fire, Synchronized Fire (Droids) | -- | |||
RotS 40 | Super Battle Droid | C | 10 | 20 | 12 | 2 | 20 | Droid, Charging Fire, Synchronized Fire (Droids) | -- | |||
RotS 41 | Wat Tambor | R | 35 | 30 | 15 | 6 | 10 | Unique, Droid Mark, Droid Reinforcements 20, Repair 20 | 6.96 (70) | |||
RotS 42 | Boba Fett, Young Mercenary | R | 17 | 40 | 15 | 8 | 10 | Unique, Accurate Shot, Bounty Hunter +4, Double Attack | 6.51 (63) | |||
RotS 43 | Chagrian Mercenary Commander | UC | 13 | 40 | 16 | 8 | 10 | 6.96 (72) | ||||
RotS 44 | Devaronian Soldier | C | 9 | 10 | 15 | 4 | 20 | 4.19 (59) | ||||
RotS 45 | Gotal Fringer | UC | 9 | 10 | 13 | 6 | 10 | Disintegration, Heavy Weapon | 5.19 (57) | |||
RotS 46 | Human Mercenary | UC | 11 | 30 | 14 | 6 | 20 | Mercenary | 4.59 (56) | |||
RotS 47 | Iktotchi Tech Specialist | UC | 14 | 20 | 12 | 4 | 20 | Door Gimmick, Repair 10, Industrial Repair 10 | 6.18 (55) | |||
RotS 48 | Medical Droid | R | 12 | 30 | 11 | 0 | 0 | Droid, Emergency Life Support, Heal 10 | 7.00 (64) | |||
RotS 49 | Nautolan Soldier | C | 8 | 10 | 12 | 4 | 10 | Double Attack | 3.22 (59) | |||
RotS 50 | Sly Moore | R | 28 | 40 | 13 | 0 | 0 | Unique, Dominate | 6.17 (60) | |||
RotS 51 | Tion Medon | VR | 22 | 60 | 14 | 4 | 10 | Unique, Melee Attack | 4.74 (62) | |||
RotS 52 | Utapaun Soldier | C | 10 | 20 | 16 | 5 | 20 | 5.47 (55) | ||||
RotS 53 | Utapaun Soldier | C | 10 | 20 | 16 | 5 | 20 | -- | ||||
RotS 54 | Yuzzem | C | 18 | 40 | 14 | 6 | 20 | Double Claw Attack, Rend +20 | 4.67 (58) | |||
RotS 55 | Zabrak Fringer | C | 11 | 10 | 12 | 0 | 0 | Flamethrower 10 | 4.90 (58) | |||
RotS 56 | Anakin Skywalker, Sith Apprentice | VR | 39 | 120 | 19 | 13 | 20 | Unique, Double Attack, Loner, Melee Attack | Force 4, Force Grip 1, Lightsaber Riposte, Sith Rage | 7.85 (91) | ||
RotS 57 | Dark Side Adept | UC | 16 | 60 | 17 | 7 | 10 | Lightsaber | Force 2 | 5.90 (61) | ||
RotS 58 | Darth Vader | VR | 47 | 140 | 21 | 14 | 20 | Unique, Double Attack, Melee Attack | Force 4, Force Burst, Sith Grip, Sith Rage | 6.90 (82) | ||
RotS 59 | Emperor Palpatine, Sith Lord | VR | 62 | 130 | 20 | 15 | 20 | Unique, Betrayal, Execute Order 66, Melee Attack, Triple Attack | Force 6, Lightsaber Assault, Sith Lightning 30 | 8.50 (119) | ||
RotS 60 | Royal Guard | UC | 11 | 30 | 17 | 8 | 20 | Emperor's Bodyguard, Melee Attack | -- |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 3 | RS |
Alderaan Senator | Counts as a character named Alderaan Trooper | 1 | RotS |
Betrayal | On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish | 1 | RotS |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 3 | RS |
Bounty Hunter +4 | +4 Attack against Unique enemies | 1 | RS |
Charging Fire | Replaces turn: Can move up to double speed, then attack | 2 | CS |
Crowd Fighting | This character gets +2 Attack for every adjacent character other than its target | 1 | RotS |
Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 3 | CS |
Dark Inspiration | At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Lightsaber Duelist. | 1 | RotS |
Disintegration | If this character rolls a natural 20 on an attack, the target is defeated | 1 | RotS |
Dominate | Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn. | 1 | RotS |
Door Gimmick | At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated | 1 | RotS |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 11 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 9 | RS |
Droid Mark | When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire | 1 | RotS |
Droid Reinforcements 20 | During setup, after seeing your opponent's squad, you can add up to 20 points of non-Unique Droid characters to your squad | 1 | RotS |
Electric Shock +10 | +10 Damage against adjacent Droid enemies | 1 | RotS |
Emergency Life Support | Adjacent living allies gain Avoid Defeat | 1 | RotS |
Emperor's Bodyguard | If (a character whose name contains) Emperor is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | RS |
Execute Order 66 | Cannot be targeted by characters with Order 66 | 1 | RotS |
Flamethrower 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target | 1 | RotS |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Gunner | Can combine fire with adjacent allies who have Mounted Weapon | 1 | RotS |
Heal 10 | Replaces attacks: touch; remove 10 damage from a living character | 2 | RotS |
Heavy Weapon | Can't attack and move in the same turn | 2 | RS |
Impulsive Sweep | If a Unique allied character is defeated, this character can immediately attack each adjacent enemy once | 1 | CS |
Industrial Repair 10 | Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon | 1 | RotS |
Lightsaber | +10 Damage against adjacent enemies | 1 | RotS |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Lightsaber Resistance | +2 Defense when attacked by an adjacent enemy with a Force rating | 2 | RotS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Melee Attack | Can attack only adjacent enemies | 20 | RS |
Mercenary | This character can move only if it cannot make an attack from its starting space | 1 | CS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 4 | RS |
Mounted Weapon | Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character | 2 | RotS |
Order 66 | 5 | CS | |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Quadruple Attack | On its turn, this character can make 3 extra attacks instead of moving | 1 | RotS |
Rend +20 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage | 1 | RotS |
Repair 10 | Replaces attacks: touch; remove 10 damage from 1 Droid character | 1 | RS |
Repair 20 | Replaces attacks: touch; remove 20 damage from 1 Droid character | 1 | RotS |
Republic Reserves 20 | If you roll 20 for initiative, you can add up to 20 points of Republic characters to your squad immediately before your first activation of the round | 1 | RotS |
Rigid | Can't squeeze | 1 | RotS |
Separatist Reserves 20 | If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round | 1 | RotS |
Shields 2 | When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 | 1 | CS |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 3 | RS |
Synchronized Fire | Alderaan Troopers who combine fire with this character grant +6 Attack instead of +4 | 2 | RotS |
Synchronized Fire | Droid characters who combine fire with this character grant +6 Attack instead of +4 | 2 | CS |
Tow Cable | Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character. | 1 | RotS |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 3 | RS |
Unique | 25 | RS | |
Wheel Form | This character can move up to 18 squares if it does not attack | 1 | CS |
Wheeled | Replaces turn: Can move up to 18 squares, then attack | 1 | RotS |
Wookiee | 2 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Force 1 | 3 | RS | |
Force 2 | 2 | RS | |
Force 3 | 1 | RS | |
Force 4 | 5 | RS | |
Force 5 | 3 | RS | |
Force 6 | 2 | RotS | |
Force Burst | Force 2, replaces turn: 10 damage to all other characters within 6 squares | 2 | RotS |
Force Defense | Force 3: Cancel a Force power used by a character within 6 squares | 1 | CS |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Heal 20 | Force 2, replaces attacks: touch; remove 20 damage from a living character | 1 | RS |
Force Heal 30 | Force 2, replaces attacks: touch; remove 30 damage from a living character | 1 | RotS |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 1 | RS |
Force Thrust | Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage | 1 | RotS |
Force Valor | Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense | 1 | RotS |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 2 | CS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 2 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 2 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 1 | RS |
Recovery 20 | Force 1, replaces turn: Remove 20 damage from this character | 1 | CS |
Shockwave | Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11 | 1 | RotS |
Sith Grip | Force 2, replaces attacks: sight; 20 damage | 1 | RotS |
Sith Lightning 30 | Force 2, replaces attacks: range 6; 30 damage | 2 | CS |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 2 | CS |
Whirlwind Attack | Force 1, replaces turn: Attack each adjacent enemy twice | 1 | RotS |