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Clone Strike

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
CS 1 Republic Aayla Secura VR 27 80 18 11 20 Unique, Bodyguard, Melee Attack, Twi'lek Force 3, Lightsaber Deflect Has CE 5.39 (64)
CS 2 Republic Aerial Clone Trooper Captain R 23 40 14 10 20 Flight, Spotter +20, Order 66 Has CE 6.80 (61)
CS 3 Republic Anakin Skywalker VR 25 70 18 8 20 Unique, Double Attack, Impulsive Sweep, Melee Attack Force 4, Lightsaber Precision, Lightsaber Riposte 5.57 (63)
CS 4 Republic ARC Trooper UC 18 40 16 10 20 Order 66, Grenades 10 6.85 (74)
CS 5 Republic Captain Typho R 18 60 17 8 10 Unique, Bodyguard Has CE 5.20 (59)
CS 6 Republic Clone Trooper C 9 10 13 6 20 Order 66 6.23 (95)
CS 7 Republic Clone Trooper C 9 10 13 6 20 Order 66 --
CS 8 Republic Clone Trooper Commander UC 13 30 14 10 10 Order 66 Has CE 5.47 (78)
CS 9 Republic Clone Trooper Grenadier C 9 10 13 6 10 Order 66, Grenades 10 4.36 (59)
CS 10 Republic Clone Trooper Sergeant C 10 20 14 10 10 Order 66 Has CE 5.14 (71)
CS 11 Republic Agen Kolar R 29 120 19 13 20 Unique, Melee Attack Force 4, Lightsaber Block, Lightsaber Deflect, Recovery 20 6.85 (66)
CS 12 Republic General Kenobi R 36 100 19 14 20 Unique, Double Attack, Melee Attack Force 5, Force Heal 20, Lightsaber Deflect Has CE 7.83 (82)
CS 13 Republic Gungan Cavalry on Kaadu R 18 50 15 4 10 Galloping Attack, Melee Attack 3.98 (60)
CS 14 Republic Gungan Infantry C 9 30 14 4 10 Grenades 10, Melee Attack 4.30 (54)
CS 15 Republic Jedi Guardian UC 11 40 15 6 20 Melee Attack Force 2, Lightsaber Sweep 5.40 (60)
CS 16 Republic Ki-Adi-Mundi R 24 90 18 10 20 Unique, Melee Attack Force 3, Anticipation Has CE 6.99 (69)
CS 17 Republic Kit Fisto R 32 120 20 13 20 Unique, Melee Attack Force 4, Lightsaber Precision, Lightsaber Sweep Has CE 7.05 (66)
CS 18 Republic Luminara Unduli R 30 100 18 12 20 Unique, Double Attack, Melee Attack Force 3, Lightsaber Sweep, Master Speed 7.03 (65)
CS 19 Republic Mace Windu VR 63 150 22 16 20 Unique, Melee Attack, Triple Attack, Vaapad-Style Fighting Force 5, Lightsaber Block, Lightsaber Precision 7.63 (84)
CS 20 Republic Naboo Soldier UC 5 10 13 3 10 Sniper 5.79 (58)
CS 21 Republic Padmé Amidala VR 15 60 17 9 10 Unique, Double Attack Has CE 5.95 (61)
CS 22 Republic Plo Koon R 28 110 19 13 20 Unique, Melee Attack Force 4, Force Strike, Lightsaber Precision 7.11 (73)
CS 23 Republic Qui-Gon Jinn VR 40 110 20 15 20 Unique, Melee Attack, Double Attack Force 5, Force Absorb, Lightsaber Block, Surprise Move 7.06 (101)
CS 24 Republic Quinlan Vos VR 26 100 18 13 20 Unique, Double Attack, Impulsive Savagery, Melee Attack Force 3, Lightsaber Sweep 4.48 (61)
CS 25 Republic Saesee Tiin R 26 100 20 13 20 Unique, Cunning Attack, Melee Attack, Stealth Force 2, Lightsaber Block 7.11 (70)
CS 26 Republic Yoda VR 55 140 22 15 20 Unique, Double Attack, Flurry Attack, Melee Attack Force 3, Force Defense, Force Renewal 1, Lightsaber Reflect (10 damage), Master of the Force 3 Has CE 8.12 (150)
CS 27 Separatists Asajj Ventress R 34 100 20 12 20 Unique, Double Attack, Loner, Melee Attack Force 2, Lightsaber Riposte Has CE 6.75 (84)
CS 28 Separatists Battle Droid C 4 10 9 0 10 Droid 6.95 (115)
CS 29 Separatists Battle Droid C 4 10 9 0 10 Droid --
CS 30 Separatists Battle Droid C 4 10 9 0 10 Droid --
CS 31 Separatists Battle Droid Officer UC 9 20 13 0 10 Droid, Fire Control 9.01 (169)
CS 32 Separatists Battle Droid on STAP R 16 10 10 1 30 Droid, Flight, Strafe Attack 5.03 (73)
CS 33 Separatists Count Dooku VR 52 130 21 16 20 Unique, Double Attack, Lightsaber Duelist, Melee Attack Force 5, Lightsaber Block, Lightsaber Precision, Sith Lightning 30 6.36 (66)
CS 34 Separatists Dark Side Acolyte UC 16 50 17 5 20 Double Attack, Melee Attack Force 2 5.33 (60)
CS 35 Separatists Darth Maul VR 55 140 21 14 20 Unique, Deadly Attack, Melee Attack, Rolling Cleave, Triple Attack Force 3, Sith Rage 7.79 (95)
CS 36 Separatists Darth Sidious VR 36 130 19 0 0 Unique, Dark Master Force 2, Force Renewal 1, Pawn of the Dark Side, Sith Lightning 30 Has CE 8.64 (118)
CS 37 Separatists Destroyer Droid R 30 40 16 8 20 Droid, Double Attack, Shields 2, Wheel Form 7.06 (88)
CS 38 Separatists Durge R 39 100 19 10 20 Unique, Flight, Bounty Hunter +4, Double Attack, Regeneration 10 Has CE 7.25 (72)
CS 39 Separatists Dwarf Spider Droid R 15 30 13 6 30 Droid 6.71 (84)
CS 40 Separatists General Grievous VR 44 100 20 12 20 Unique, Cyborg, Double Attack Force 1 Has CE 5.35 (68)
CS 41 Separatists Geonosian Drone C 3 10 12 1 10 Melee Attack 5.42 (77)
CS 42 Separatists Geonosian Overseer UC 16 20 16 4 10 Flight, Melee Attack, Droid Master 7.08 (72)
CS 43 Separatists Geonosian Picador on Orray R 13 50 16 5 10 Melee Attack, Vicious Attack 4.52 (56)
CS 44 Separatists Geonosian Soldier UC 9 20 15 2 20 Flight, Sonic Attack 5.44 (57)
CS 45 Separatists Jango Fett R 47 120 19 13 20 Unique, Flight, Bounty Hunter +4, Double Attack 6.71 (95)
CS 46 Separatists Security Battle Droid C 8 20 13 3 10 Droid, Cunning Attack 7.04 (79)
CS 47 Separatists Super Battle Droid UC 10 20 12 2 20 Droid, Charging Fire, Synchronized Fire (Droids) 6.60 (82)
CS 48 Separatists Super Battle Droid UC 10 20 12 2 20 Droid, Charging Fire, Synchronized Fire (Droids) --
CS 49 Fringe Aqualish Spy C 11 40 16 6 10 Spotter +10 4.69 (58)
CS 50 Fringe Aurra Sing VR 37 130 21 11 20 Unique, Accurate Shot, Careful Shot +4, Jedi Hunter Force 2, Lightsaber Sweep 8.66 (166)
CS 51 Fringe Devaronian Bounty Hunter C 12 30 15 5 10 Bounty Hunter +4, Double Attack 4.38 (55)
CS 52 Fringe Gran Raider C 4 10 13 2 10 Melee Attack, Mobile Attack, Stealth 7.76 (82)
CS 53 Fringe Ishi Tib Scout UC 14 30 15 6 10 Double Attack, Evade 6.33 (55)
CS 54 Fringe Klatooinian Enforcer C 7 20 13 1 10 Advantageous Attack 2.10 (105)
CS 55 Fringe Nikto Soldier C 5 10 14 2 10 Sniper 4.09 (69)
CS 56 Fringe Quarren Raider UC 13 40 15 4 10 Charging Fire, Deadeye, Stealth 5.05 (57)
CS 57 Fringe Rodian Mercenary UC 9 20 16 4 10 Double Attack, Mercenary 3.84 (58)
CS 58 Fringe Weequay Mercenary C 5 10 13 5 10 Double Attack, Melee Attack, Mercenary 3.93 (74)
CS 59 Fringe Wookiee Commando UC 9 40 14 6 10 Melee Attack, Momentum, Quick Reactions 7.23 (70)
CS 60 Fringe Zam Wesell R 45 90 19 12 20 Unique, Bounty Hunter +4, Kouhun Infestation, Loner, Stealth 7.05 (83)
Showing 1 - 60 of 60 Characters
48 Special Abilities (31 New)
Showing 1 - 48 of 48 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 2 RS
Bounty Hunter +4 +4 Attack against Unique enemies 4 RS
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Charging Fire Replaces turn: Can move up to double speed, then attack 3 CS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Dark Master At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own. 1 CS
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Double Attack On its turn, this character can make 1 extra attack instead of moving 18 RS
Droid Immune to critical hits; not subject to commander effects 10 RS
Droid Master Non-Unique Droid characters within 6 squares gain Double Attack 1 CS
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Fire Control Non-Unique Droid allies get +4 Attack 1 CS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 6 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Galloping Attack As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 CS
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 3 RS
Impulsive Savagery If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage 1 CS
Impulsive Sweep If a Unique allied character is defeated, this character can immediately attack each adjacent enemy once 1 CS
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Kouhun Infestation Replaces turn: 60 damage to 1 living enemy within 12 squares regardless of line of sight; save 11 1 CS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Loner +4 Attack if no allies are within 6 squares 2 CS
Melee Attack Can attack only adjacent enemies 26 RS
Mercenary This character can move only if it cannot make an attack from its starting space 2 CS
Mobile Attack Can move both before and after attacking 1 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Order 66 7 CS
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Shields 2 When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 1 CS
Sniper Other characters do not provide cover against this character's attack 2 CS
Sonic Attack An enemy attacked by this character cannot use Force powers for the rest of that turn 1 CS
Spotter +10 If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target 1 CS
Spotter +20 If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target 1 CS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 4 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 RS
Synchronized Fire Droid characters who combine fire with this character grant +6 Attack instead of +4 2 CS
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Twi'lek 1 OtOR
Unique 24 RS
Vaapad-Style Fighting Scores a critical hit on an attack roll of natural 18, 19, or 20 1 CS
Vicious Attack Triple damage instead of double on a critical hit 1 CS
Wheel Form This character can move up to 18 squares if it does not attack 1 CS
Showing 1 - 48 of 48 Special Abilities
24 Force Powers (16 New)
Showing 1 - 24 of 24 Force Powers
Name Text Chars Set
Anticipation Force 1: Reroll initiative once per round 1 CS
Force 1 1 RS
Force 2 6 RS
Force 3 6 RS
Force 4 4 RS
Force 5 4 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Strike Force 1, replaces attacks: range 6, 30 damage to 1 enemy Droid 1 CS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 5 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 3 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 5 CS
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 2 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 5 RS
Master of the Force 3 May spend Force points up to 3 times in a single turn 1 CS
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Pawn of the Dark Side Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage 1 CS
Recovery 20 Force 1, replaces turn: Remove 20 damage from this character 1 CS
Sith Lightning 30 Force 2, replaces attacks: range 6; 30 damage 2 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Showing 1 - 24 of 24 Force Powers


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