Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Advantageous Cover
|
+8 Defense from cover instead of +4
|
1
|
RS
|
Affinity
|
A character whose name contains Sabine may be in a Mandalorian squad with this character, regardless of faction
|
1
|
OtOR
|
Affinity
|
May be in a New Republic squad
|
1
|
LotF
|
Affinity
|
May be in a Republic or New Republic squad
|
1
|
OtOR
|
Affinity
|
May be in an Imperial squad
|
1
|
CotF
|
Artifact Defender
|
When an enemy replaces its attacks to remove 2 Force points from an ally whose name contains Holocron, it removes only 1 Force point instead
|
2
|
OtOR
|
Artillerist
|
+4 Attack against enemies with Flight
|
1
|
DT
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
1
|
UH
|
Beast Handler
|
Savage allies may ignore the movement restrictions of Savage if within 2 squares of this character at the start of their turns
|
1
|
OtOR
|
Black Sun
|
If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10
|
1
|
BH
|
Black Sun Vigo
|
|
1
|
SnV
|
Blaster Rifle Upgrade
|
Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt
|
1
|
KotOR
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
1
|
RS
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
1
|
RS
|
Breath Mask
|
Not affected by abilities or Force powers whose name contains Poison
|
1
|
DT
|
Camaraderie
|
An ally whose name contains Kyle Katarn gains Mercenary
|
1
|
OtOR
|
Camaraderie
|
An ally whose name contains Saw Gererra gains Skip Tracer +2
|
1
|
OtOR
|
Charging Assault
|
Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy
|
1
|
LTA
|
Clan Leader
|
Non-Unique allies with Shamed One gain Quick Strike
|
1
|
OtOR
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
1
|
KotOR
|
Concussion Rifle
|
An enemy hit by this character's attack is immediately pushed back one square; save 11
|
1
|
OtOR
|
Contingent Targeting
|
Until the end of the round, target enemy has -4 Defense against allies whose names contain Chiss
|
1
|
OtOR
|
Coordinated Command
|
Unique allies whose names contain Black Sun or SIS gain Relay Orders
|
1
|
OtOR
|
Coordinated Movement
|
At the end of this character's turn, 1 ally with a lightsaber may immediately move up to 2 squares
|
1
|
OtOR
|
Coordinated Movement
|
At the end of this character's turn, 1 trooper ally may immediately move up to 2 squares
|
1
|
OtOR
|
Crack Shot
|
Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected
|
1
|
RaR
|
Cunning Attack +20
|
+4 Attack and +20 Damage against an enemy who has not activated this round
|
1
|
LotF
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Damage Reduction 20
|
Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.
|
1
|
AT
|
Deceptive
|
+10 Damage against an enemy who has activated this round
|
2
|
TFU
|
Defense Beacon
|
This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once
|
2
|
UF
|
Delusions of Grandeur
|
Replaces attacks: target ally gets +4 Attack and +4 Defense until the start of this character's next turn
|
1
|
Epic3
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Distraction
|
Suppresses adjacent enemy commander effects
|
2
|
DotF
|
Door Gimmick
|
At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated
|
1
|
RotS
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
5
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
4
|
RS
|
Droid Master
|
Non-Unique Droid characters within 6 squares gain Double Attack
|
1
|
CS
|
Energy Shield Projector
|
Usable immediately when this character or an adjacent ally is hit by a nonmelee attack; this character reduces the damage to 10 with a save of 11 and adjacent allies automatically fail saves that prevent or reduce damage for the rest of this turn or until this character is defeated
|
1
|
OtOR
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
3
|
CS
|
Explosive Traps
|
Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles
|
1
|
REB
|
Extra Attack
|
On its turn, this character can make 1 cumulative extra attack instead of moving
|
1
|
UH
|
False Transmission
|
On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving
|
1
|
REB
|
First Order
|
|
1
|
TFA
|
Fixed Odds
|
This character is not subject to Special Abilities that modify saves
|
1
|
OtOR
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
3
|
RS
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
2
|
UH
|
Frequency Amplification
|
Ranges of allied commander effects are extended by 2 squares
|
1
|
GH
|
Furious Assault
|
Replaces turn: Can move up to double speed, then attack each legal target once
|
1
|
AE
|
Geonosian
|
|
1
|
DotF
|
Ghost Crew
|
|
1
|
REB
|
Goad
|
Replaces attacks: 1 Large or Huge Savage ally without Twin Attack within 2 squares can immediately move up to its speed, then make all of its attacks against an adjacent enemy, if it can.
|
1
|
OtOR
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
|
LotF
|
Independent
|
Your squad may not contain more than one other Rebel commander
|
1
|
OtOR
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
1
|
FFA
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
2
|
BH
|
It Belongs in a Museum
|
At the end of this character's turn, an adjacent enemy whose name contains Holocron joins this character's squad until the end of the skirmish; save 11
|
1
|
OtOR
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
2
|
TFU
|
Lookout
|
Replaces attacks: Move 1 Medium or smaller Commando ally within 6 squares adjacent to this character
|
1
|
OtOR
|
Magnetic Restraint Cable
|
Whenever a Large or larger enemy with Flight or Mounted Weapon becomes adjacent to this character, that enemy must end its movement and cannot move as long as it is adjacent to this character
|
1
|
OtOR
|
Mandalorian Protector
|
Counts as a character named Mandalorian Protector
|
1
|
SnV
|
Melee Attack
|
Can attack only adjacent enemies
|
11
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
2
|
Ven
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
2
|
UH
|
Mercenary
|
This character can move only if it cannot make an attack from its starting space
|
1
|
CS
|
Mines 20
|
An enemy that moves adjacent to this character takes 20 damage; save 11
|
1
|
CW
|
Missiles 30
|
Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
AE
|
Noghri
|
|
1
|
GF
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
RS
|
Particle Energy Shield
|
While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10
|
1
|
UA
|
Pilot
|
|
3
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Poison Gas 20
|
Replaces attacks: Enemies within 3 squares take 20 damage; save 11
|
1
|
OtOR
|
Programmed Target
|
After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy.
|
1
|
BH
|
Rain of Arrows
|
Replaces attacks; each adjacent enemy takes 10 unpreventable damage
|
1
|
OtOR
|
Ranger
|
Counts as a character named Antarian Ranger
|
1
|
OtOR
|
Rapport
|
Characters whose names contain Barabel or Sebatyne cost 5 less when in the same squad as this character
|
1
|
OtOR
|
Regeneration 20
|
If this character doesn't move on its turn, remove 20 damage from it at the end of that turn
|
1
|
CW
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Resistance
|
|
1
|
TFA
|
Retrovirus
|
Usable only while this character is at half Hit Points or less: This turn, whenever this character is hit by an attack, he may use 1 ability whose name contains Style, Avoid Defeat, Evade or Parry from an ally with a Force Rating within 6 squares as if it were his own
|
1
|
OtOR
|
Rigging Defuser
|
This character and each ally within 6 squares ignores Rigged Detonators
|
1
|
REB
|
Ritual Scarring
|
This character ignores special abilities from allies that alter its printed Attack or Damage rating
|
1
|
Epic
|
Rival
|
Cannot be in a squad with any First Order characters
|
1
|
OtOR
|
Rival
|
Cannot be in a squad with any Separatist commanders without Droid or Cyborg
|
1
|
OtOR
|
Rogue One
|
|
1
|
RG1
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
CotF
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shield Interference
|
Shield abilities of adjacent characters are suppressed
|
1
|
UA
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
1
|
WaS
|
Skip Tracer +2
|
+2 Attack against non-Unique enemies
|
1
|
RTP
|
Sliding Hands Technique
|
Whenever this character rolls a successful Lightsaber Defense save against an adjacent enemy, that enemy cannot attack or move for the rest of the round; save 16
|
1
|
OtOR
|
Sniper
|
Other characters do not provide cover against this character's attack
|
1
|
CS
|
SpecForce
|
|
1
|
MCA
|
Speed 12
|
Can move up to 12 squares and attack, or 24 squares without attacking
|
1
|
UH
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
1
|
UH
|
Splash 20
|
If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.
|
1
|
TFU
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
3
|
LotF
|
Stay on Target
|
Usable on this character's turn: if this character has line of sight to an enemy, choose any 1 enemy character. That enemy cannot change position outside its turn until the start of this character's next turn or until this character is defeated.
|
1
|
OtOR
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
6
|
RS
|
Stokhli Stick
|
If this character's attack hits, the target and all enemies adjacent to the target cannot move this round; save 11. If the attack misses, all enemies adjacent to the target cannot move this round; save 11
|
1
|
OtOR
|
Survival Expert +2
|
+2 to this character's save rolls
|
1
|
UA
|
Swarm +2
|
+2 Attack against a target for each allied Ewok adjacent to that target
|
1
|
AaO
|
Synergy +3
|
+3 Attack and +3 Defense while an ally whose name contains Wexley is within 6 squares
|
1
|
OtOR
|
Synergy +3
|
Non-Unique Rebel allies get +3 Attack and +3 Defense while within 6 squares of this character
|
1
|
OtOR
|
Synergy +4
|
+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares
|
1
|
RS
|
Synergy +4
|
+4 Attack and +4 Defense while a SpecForce ally is within 6 squares
|
1
|
OtOR
|
Synergy +4
|
+4 Attack while an ally whose name contains Saw Gererra is within 6 squares
|
1
|
OtOR
|
Tactician +4
|
Add +4 to the initiative roll except on a roll of 1
|
1
|
DotF
|
Telekinetic Combat
|
This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.
|
1
|
RaR
|
Teräs Käsi Style
|
Whenever this character takes damage from a melee attack, reduce the damage dealt by 10
|
1
|
MotF
|
The Phantom Menace
|
This character does not count as a legal target for enemies farther than 6 squares away
|
1
|
Epic
|
Torture 2
|
When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks)
|
1
|
Ven
|
Trammel
|
At the end of this character's turn, it may target 1 enemy within 6 squares, ignoring cover; that enemy and each character adjacent to it get -2 speed until the end of this round
|
1
|
OtOR
|
Trandoshan
|
|
1
|
CW
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
2
|
RS
|
True Emperor
|
At the end of this character’s turn, choose an enemy commander within line of sight. That character’s commander effect is suppressed until the start of this character's next turn; save 11.
|
1
|
GH
|
Twi'lek
|
|
2
|
OtOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
3
|
BH
|
Unique
|
|
16
|
RS
|
Vector Prime
|
During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone
|
1
|
MCA
|
Virulent Paralyzing Poison
|
+20 Damage against adjacent living enemies and target is considered activated this round; save 16
|
1
|
Ven
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
We Won't Be Seeing Him Again
|
Once per round, after he defeats an enemy by using a Special Ability that replaces attacks, this character may immediately move up to his speed
|
1
|
Epic3
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
1
|
TOR
|