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On The Outer Rim (v17 main)

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30 Characters
Showing 1 - 30 of 30 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
OtOR 1 Old Republic Republic New Republic Antarian Ranger Lieutenant C 18 50 17 8 20 Affinity (Rep/NR), Coordinated Movement (ally with lightsaber), Frequency Amplification, Ranger (Antarian Ranger), Relay Orders, Stealth, Synergy +4 (+4 Atk, +4 Def, Force users) 8.80 (5)
OtOR 2 Old Republic Teff'ith, Twi'lek Smuggler R 14 40 16 9 10 Unique, Black Sun, Coordinated Command (Unique n/c Black Sun or SIS), Door Gimmick, Inside Information, Stealth, Twi'lek 6.75 (4)
OtOR 3 Sith Darth Tenebrous VR 35 100 20 13 20 Unique, Melee Attack, Twin Attack, Breath Mask, Intuition, Melee Duelist, Retrovirus, Stealth Force 4, Master of the Force 2, Burst Lightning, Lightsaber Defense, Mind Probe 8.86 (7)
OtOR 4 Sith Sith Sentinel Droid C 17 50 16 7 20 Droid, Crack Shot, Energy Shield Projector, Poison Gas 20 7.25 (4)
OtOR 5 Republic Bultar Swan R 29 90 19 12 20 Unique, Melee Attack, Double Attack, Melee Duelist, Sliding Hands Technique, Stable Footing, Teräs Käsi Style Force 5, Lightsaber Defense 8.40 (5)
OtOR 6 Republic Fambaa UC 31 140 14 0 0 Melee Attack, Speed 4, Damage Reduction 20, Defense Beacon, Distraction, Particle Energy Shield, Shield Interference, Stable Footing 8.17 (6)
OtOR 7 Separatists Geonosian Beast Handler UC 11 50 15 5 10 Melee Attack, Melee Reach 2, Beast Handler, Goad, Jolt Has CE 7.80 (5)
OtOR 8 Separatists Gizor Dellso VR 30 80 18 10 20 Unique, Geonosian, Flight, Evade, Delusions of Grandeur, Disciplined Leader, Rival (Sep commanders w/o Droid/Cyborg), Vector Prime Has CE 7.50 (6)
OtOR 9 Rebel Ezra Bridger, Hero of Lothal R 39 100 19 10 20 Unique, Ghost Crew, Melee Attack, Double Attack, Artifact Defender, Fixed Odds, Shien Style Force 2, Force Renewal 1, Force Dominate, Leaping Assault 7.17 (6)
OtOR 10 Rebel Partisan Sniper C 13 40 15 6 10 Camaraderie (n/c Saw Gererra > Skip Tracer +2), Skip Tracer +2, Sniper, Stealth, Synergy +4 (+4 Att, n/c Saw Gererra) 6.00 (4)
OtOR 11 Rebel Rebel Commander UC 19 40 17 6 10 Double Attack, Avoid Defeat, Synergy +3 (nu Rebels, +3/+3) Has CE 8.80 (5)
OtOR 12 Rebel Rianna Saren and Z-58-O "Zeeo" VR 78 130 18 13 20 Unique, Twi'lek, Triple Attack, Mercenary, Acrobatic, Camaraderie (n/c Kyle Katarn > Mercenary), Cunning Attack +20, Independent (Rebel), Intuition, Override Has CE 8.60 (5)
OtOR 13 Rebel Sergeant Melshi VR 18 50 16 8 20 Unique, Rogue One, SpecForce, Satchel Charge, Synergy +4 (+4/+4, SpecForce ally) Has CE 7.60 (5)
OtOR 14 Imperial 0-0-0 and BT-1 VR 24 80 18 10 20 Unique, Droid, Droid Master, Torture 2, Virulent Paralyzing Poison Has CE 7.40 (5)
OtOR 15 Imperial New Republic Iden Versio, Inferno Squad Commando VR 37 90 18 10 20 Unique, Pilot, Resistance, Affinity (New Republic), Explosive Traps, Lookout (Commando), Rival (First Order), Splash 20 Has CE 9.00 (5)
OtOR 16 Imperial Sentinel Messenger Droid C 16 40 13 4 10 Droid, First Order, Melee Attack, Tactician +4, True Emperor, The Phantom Menace Has CE 7.20 (5)
OtOR 17 New Republic Eelysa, Jedi Master VR 35 110 19 12 20 Unique, Pilot, Melee Attack, Double Attack, Greater Mobile Attack, Deceptive, Rapport (n/c Barabel/Sebatyne, -5), Telekinetic Combat Force 3, Force Renewal 1, Door Shatter 2, Lightsaber Defense, Jedi Mind Trick 2 Has CE 9.14 (7)
OtOR 18 New Republic Imperial Khabarakh of Clan Khim'bar R 20 70 17 9 10 Unique, Noghri, Double Attack, Affinity (Imperial), Stealth, Stokhli Stick 7.25 (4)
OtOR 19 New Republic Mister Bones R 21 70 16 12 20 Unique, Droid, Melee Attack, Triple Attack, Defense Beacon, Evade, Furious Assault, Synergy +3 (+3/+3, n/c Wexley) 8.00 (3)
OtOR 20 New Republic New Republic Missile Trooper C 12 40 14 7 10 Coordinated Movement (trooper), Missiles 30, We Won't Be Seeing Him Again 8.25 (4)
OtOR 21 Fringe Black Sun Pirate Captain UC 25 40 17 9 20 Black Sun Vigo, Blaster Rifle Upgrade, Jolt, Stealth, Willing to Serve Has CE 5.00 (3)
OtOR 22 Fringe Chiss Clawcraft Pilot C 8 20 12 4 10 Contingent Targeting (n/c Chiss), Survival Expert +2 6.33 (3)
OtOR 23 Fringe Cloud-Rider on Swoop Bike C 21 60 17 8 20 Pirate, Speed 12, Flight, Advantageous Cover, Artillerist, Distraction, Magnetic Restraint Cable 7.33 (3)
OtOR 24 Fringe Doctor Aphra R 27 70 17 7 20 Unique, Artifact Defender, Evade, False Transmission, It Belongs in a Museum, Stay on Target 6.33 (6)
OtOR 25 Fringe Ewok Battle Wagon UC 21 70 14 2 30 Melee Attack, Melee Reach 2, Rain of Arrows, Stable Footing, Swarm +2 (+2 Att, Ewoks) Has CE 7.00 (4)
OtOR 26 Fringe Guildmaster Cradossk VR 34 110 19 8 20 Unique, Trandoshan, Twin Attack, Bounty Hunter +4, Concussion Rifle, Programmed Target, Regeneration 20 Has CE 9.55 (11)
OtOR 27 Mandalorians Fenn Rau R 31 90 19 10 20 Unique, Mandalorian Protector, Pilot, Flight, Affinity (n/c Sabine, Mando squad), Bodyguard, Deceptive Has CE 7.57 (7)
OtOR 28 Mandalorians Mandalorian Combat Engineer UC 14 40 16 6 20 Cloaked, Mines 20, Rigging Defuser, Trammel Has CE 8.00 (4)
OtOR 29 Yuuzhan Vong Czulkang Lah, Young Hunter R 34 90 19 13 20 Unique, Melee Attack, Twin Attack, Charging Assault, Force Immunity, Ritual Scarring, Vonduun Crab Armor 11 8.00 (4)
OtOR 30 Yuuzhan Vong Yun-Shuno Priestess UC 20 50 17 7 20 Melee Attack, Force Immunity, Clan Leader (nu Shamed Ones > Quick Strike), Damage Reduction 10, Extra Attack, Shamed One Has CE 7.75 (4)
Showing 1 - 30 of 30 Characters
126 Special Abilities (35 New)
Showing 1 - 126 of 126 Special Abilities
Name Text Chars Set
Acrobatic Ignores enemy characters when moving 1 SnV
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Affinity A character whose name contains Sabine may be in a Mandalorian squad with this character, regardless of faction 1 OtOR
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a Republic or New Republic squad 1 OtOR
Affinity May be in an Imperial squad 1 CotF
Artifact Defender When an enemy replaces its attacks to remove 2 Force points from an ally whose name contains Holocron, it removes only 1 Force point instead 2 OtOR
Artillerist +4 Attack against enemies with Flight 1 DT
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Beast Handler Savage allies may ignore the movement restrictions of Savage if within 2 squares of this character at the start of their turns 1 OtOR
Black Sun If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 1 BH
Black Sun Vigo 1 SnV
Blaster Rifle Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt 1 KotOR
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Breath Mask Not affected by abilities or Force powers whose name contains Poison 1 DT
Camaraderie An ally whose name contains Kyle Katarn gains Mercenary 1 OtOR
Camaraderie An ally whose name contains Saw Gererra gains Skip Tracer +2 1 OtOR
Charging Assault Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy 1 LTA
Clan Leader Non-Unique allies with Shamed One gain Quick Strike 1 OtOR
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 1 KotOR
Concussion Rifle An enemy hit by this character's attack is immediately pushed back one square; save 11 1 OtOR
Contingent Targeting Until the end of the round, target enemy has -4 Defense against allies whose names contain Chiss 1 OtOR
Coordinated Command Unique allies whose names contain Black Sun or SIS gain Relay Orders 1 OtOR
Coordinated Movement At the end of this character's turn, 1 ally with a lightsaber may immediately move up to 2 squares 1 OtOR
Coordinated Movement At the end of this character's turn, 1 trooper ally may immediately move up to 2 squares 1 OtOR
Crack Shot Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected 1 RaR
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Damage Reduction 20 Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability. 1 AT
Deceptive +10 Damage against an enemy who has activated this round 2 TFU
Defense Beacon This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once 2 UF
Delusions of Grandeur Replaces attacks: target ally gets +4 Attack and +4 Defense until the start of this character's next turn 1 Epic3
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Distraction Suppresses adjacent enemy commander effects 2 DotF
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated 1 RotS
Double Attack On its turn, this character can make 1 extra attack instead of moving 5 RS
Droid Immune to critical hits; not subject to commander effects 4 RS
Droid Master Non-Unique Droid characters within 6 squares gain Double Attack 1 CS
Energy Shield Projector Usable immediately when this character or an adjacent ally is hit by a nonmelee attack; this character reduces the damage to 10 with a save of 11 and adjacent allies automatically fail saves that prevent or reduce damage for the rest of this turn or until this character is defeated 1 OtOR
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 3 CS
Explosive Traps Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles 1 REB
Extra Attack On its turn, this character can make 1 cumulative extra attack instead of moving 1 UH
False Transmission On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving 1 REB
First Order 1 TFA
Fixed Odds This character is not subject to Special Abilities that modify saves 1 OtOR
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 3 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 2 UH
Frequency Amplification Ranges of allied commander effects are extended by 2 squares 1 GH
Furious Assault Replaces turn: Can move up to double speed, then attack each legal target once 1 AE
Geonosian 1 DotF
Ghost Crew 1 REB
Goad Replaces attacks: 1 Large or Huge Savage ally without Twin Attack within 2 squares can immediately move up to its speed, then make all of its attacks against an adjacent enemy, if it can. 1 OtOR
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Independent Your squad may not contain more than one other Rebel commander 1 OtOR
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 1 FFA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 2 BH
It Belongs in a Museum At the end of this character's turn, an adjacent enemy whose name contains Holocron joins this character's squad until the end of the skirmish; save 11 1 OtOR
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 2 TFU
Lookout Replaces attacks: Move 1 Medium or smaller Commando ally within 6 squares adjacent to this character 1 OtOR
Magnetic Restraint Cable Whenever a Large or larger enemy with Flight or Mounted Weapon becomes adjacent to this character, that enemy must end its movement and cannot move as long as it is adjacent to this character 1 OtOR
Mandalorian Protector Counts as a character named Mandalorian Protector 1 SnV
Melee Attack Can attack only adjacent enemies 11 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 2 Ven
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 2 UH
Mercenary This character can move only if it cannot make an attack from its starting space 1 CS
Mines 20 An enemy that moves adjacent to this character takes 20 damage; save 11 1 CW
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Noghri 1 GF
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Particle Energy Shield While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10 1 UA
Pilot 3 AE
Pirate Counts as a character whose name contains Pirate 1 Brawl
Poison Gas 20 Replaces attacks: Enemies within 3 squares take 20 damage; save 11 1 OtOR
Programmed Target After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy. 1 BH
Rain of Arrows Replaces attacks; each adjacent enemy takes 10 unpreventable damage 1 OtOR
Ranger Counts as a character named Antarian Ranger 1 OtOR
Rapport Characters whose names contain Barabel or Sebatyne cost 5 less when in the same squad as this character 1 OtOR
Regeneration 20 If this character doesn't move on its turn, remove 20 damage from it at the end of that turn 1 CW
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Resistance 1 TFA
Retrovirus Usable only while this character is at half Hit Points or less: This turn, whenever this character is hit by an attack, he may use 1 ability whose name contains Style, Avoid Defeat, Evade or Parry from an ally with a Force Rating within 6 squares as if it were his own 1 OtOR
Rigging Defuser This character and each ally within 6 squares ignores Rigged Detonators 1 REB
Ritual Scarring This character ignores special abilities from allies that alter its printed Attack or Damage rating 1 Epic
Rival Cannot be in a squad with any First Order characters 1 OtOR
Rival Cannot be in a squad with any Separatist commanders without Droid or Cyborg 1 OtOR
Rogue One 1 RG1
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shield Interference Shield abilities of adjacent characters are suppressed 1 UA
Shien Style When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11 1 WaS
Skip Tracer +2 +2 Attack against non-Unique enemies 1 RTP
Sliding Hands Technique Whenever this character rolls a successful Lightsaber Defense save against an adjacent enemy, that enemy cannot attack or move for the rest of the round; save 16 1 OtOR
Sniper Other characters do not provide cover against this character's attack 1 CS
SpecForce 1 MCA
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Splash 20 If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11. 1 TFU
Stable Footing Not slowed by difficult terrain or low objects 3 LotF
Stay on Target Usable on this character's turn: if this character has line of sight to an enemy, choose any 1 enemy character. That enemy cannot change position outside its turn until the start of this character's next turn or until this character is defeated. 1 OtOR
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 6 RS
Stokhli Stick If this character's attack hits, the target and all enemies adjacent to the target cannot move this round; save 11. If the attack misses, all enemies adjacent to the target cannot move this round; save 11 1 OtOR
Survival Expert +2 +2 to this character's save rolls 1 UA
Swarm +2 +2 Attack against a target for each allied Ewok adjacent to that target 1 AaO
Synergy +3 +3 Attack and +3 Defense while an ally whose name contains Wexley is within 6 squares 1 OtOR
Synergy +3 Non-Unique Rebel allies get +3 Attack and +3 Defense while within 6 squares of this character 1 OtOR
Synergy +4 +4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares 1 RS
Synergy +4 +4 Attack and +4 Defense while a SpecForce ally is within 6 squares 1 OtOR
Synergy +4 +4 Attack while an ally whose name contains Saw Gererra is within 6 squares 1 OtOR
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Telekinetic Combat This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. 1 RaR
Teräs Käsi Style Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 1 MotF
The Phantom Menace This character does not count as a legal target for enemies farther than 6 squares away 1 Epic
Torture 2 When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (this ability stacks) 1 Ven
Trammel At the end of this character's turn, it may target 1 enemy within 6 squares, ignoring cover; that enemy and each character adjacent to it get -2 speed until the end of this round 1 OtOR
Trandoshan 1 CW
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
True Emperor At the end of this character’s turn, choose an enemy commander within line of sight. That character’s commander effect is suppressed until the start of this character's next turn; save 11. 1 GH
Twi'lek 2 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 3 BH
Unique 16 RS
Vector Prime During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone 1 MCA
Virulent Paralyzing Poison +20 Damage against adjacent living enemies and target is considered activated this round; save 16 1 Ven
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
We Won't Be Seeing Him Again Once per round, after he defeats an enemy by using a Special Ability that replaces attacks, this character may immediately move up to his speed 1 Epic3
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Showing 1 - 126 of 126 Special Abilities
13 Force Powers
Showing 1 - 13 of 13 Force Powers
Name Text Chars Set
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Door Shatter 2 Force 2, usable on this character's turn: range 3; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 NST
Force 2 1 RS
Force 3 1 RS
Force 4 1 RS
Force 5 1 RS
Force Dominate Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn. 1 DotF
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Jedi Mind Trick 2 Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 1 RaR
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 1 TOR
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 3 JA
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Mind Probe Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll 1 TFA
Showing 1 - 13 of 13 Force Powers


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