Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
2
|
UH
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
1
|
RS
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
2
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
2
|
RS
|
Careful Shot +2
|
On this character's turn, if it does not move, it gets +2 Attack
|
1
|
Brawl
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Cunning Attack +20
|
+4 Attack and +20 Damage against an enemy who has not activated this round
|
1
|
LotF
|
Deadeye
|
On this character's turn, if it doesn't move, it gets +10 Damage
|
1
|
CS
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
1
|
RS
|
Drain Life Energy
|
Whenever it defeats an adjacent living enemy, remove all damage from this character
|
1
|
BH
|
Draw Fire
|
If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
1
|
RS
|
Emergency Life Support
|
Adjacent living allies gain Avoid Defeat
|
1
|
RotS
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Homicidal Surgery 30
|
Replaces attacks: touch; deal 30 damage to a living character; save 11. An allied character can instead remove 30 damage from itself with a save of 6.
|
1
|
Brawl
|
Impulsive Reprisal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage
|
1
|
DT
|
It's a Trap!
|
Enemies with Stealth within 6 squares lose Stealth
|
1
|
UH
|
Master Slicer
|
Replaces attacks: This turn, this character can ignore doors while moving
|
1
|
Epic
|
Melee Attack
|
Can attack only adjacent enemies
|
4
|
RS
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
1
|
RS
|
Musician
|
|
1
|
LTA
|
No Blasters!
|
Does not count as the nearest target for characters without Melee Attack
|
1
|
Brawl
|
Noble Sacrifice
|
When this character is defeated, 1 Rebel follower may make an immediate attack
|
1
|
Ven
|
Oblivious
|
If this character is unactivated when targeted by an attack, this character has -4 Defense
|
1
|
Brawl
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
1
|
UH
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
RS
|
Pilot
|
|
1
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Proboscises
|
Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, that enemy is considered activated this round; save 11.
|
1
|
BH
|
Rapport
|
A character whose name contains Biggs costs 1 less when in the same squad as this character.
|
1
|
Brawl
|
Rapport
|
Dr. Evazan costs 1 less when in the same squad as this character
|
1
|
UH
|
Rapport
|
Ponda Baba costs 1 less when in the same squad as this character
|
1
|
UH
|
Regeneration 10
|
If this character doesn't move on its turn, remove 10 damage from it at the end of that turn
|
1
|
CS
|
Snare Rifle
|
A character hit by this character's attack cannot move until the end of this round
|
1
|
DT
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
4
|
RS
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
1
|
BH
|
Unique
|
|
10
|
RS
|
War Throat
|
Replaces attacks: 10 damage to each character within 6 squares
|
1
|
Brawl
|
We Don't Serve Their Kind Here
|
Droids brought in through enemy or ally reinforcements or reserves cost 2 more
|
1
|
Brawl
|
Weak Willed
|
When this character is targeted by a Force power, it has -4 to all saves
|
1
|
Brawl
|