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Is indeed as powerful as the Emperor has foreseen. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
LotF 1 | Nomi Sunrider | VR | 41 | 100 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Mettle | Force 2, Force Renewal 1, Battle Meditation, Lightsaber Block, Lightsaber Deflect, Sever Force | 8.22 (130) | ||
LotF 2 | Old Republic Recruit | C | 5 | 10 | 13 | 5 | 10 | 2.76 (86) | ||||
LotF 3 | Old Republic Scout | C | 10 | 10 | 12 | 4 | 10 | Flanking Support, Stealth | 5.07 (71) | |||
LotF 4 | Darth Caedus | VR | 60 | 110 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Virulent Poison Dart | Force 2, Force Renewal 1, Aing-Tii Flow-Walking, Illusion, Lightsaber Assault, Sith Rage | 8.20 (162) | ||
LotF 5 | Darth Krayt | VR | 76 | 130 | 21 | 14 | 20 | Unique, Pilot, Deadly Attack, Melee Attack, Triple Attack, Vonduun Crab Armor 6 | Force 2, Force Renewal 1, Force Lightning 2, Lightsaber Sweep | 8.26 (172) | ||
LotF 6 | Darth Nihl | VR | 42 | 120 | 20 | 12 | 20 | Unique, Flurry Attack, Melee Reach 2, Melee Attack, Double Attack | Force 4, Force Lightning 1, Lightsaber Deflect | 7.33 (95) | ||
LotF 7 | Darth Talon | VR | 56 | 110 | 20 | 11 | 20 | Unique, Loner, Melee Attack, Mobile Attack, Stealth, Twin Attack, Twi'lek | Force 1, Force Renewal 1, Force Bubble (1), Force Lightning 1 | 8.34 (160) | ||
LotF 8 | Lumiya, the Dark Lady | R | 53 | 140 | 20 | 12 | 20 | Unique, Pilot, Cyborg, Evade, Melee Attack, Double Attack, Melee Reach 3, Regeneration 10, Self-Destruct 40, Stealth | Force 4, Force Push 2 | 7.74 (134) | ||
LotF 9 | Republic Commando Training Sergeant | UC | 30 | 30 | 15 | 10 | 20 | Order 66, Delta Fire Support, Delta Shield Support | 8.07 (114) | |||
LotF 10 | Darth Tyranus, Legacy of the Dark Side | R | 49 | 120 | 21 | 15 | 20 | Unique, Lightsaber Duelist, Melee Attack, Double Attack | Force 2, Force Renewal 1, Force Lightning 4, Lightsaber Block, Lightsaber Riposte, Master of the Force 2 | 8.53 (196) | ||
LotF 11 | Bothan Noble | UC | 17 | 30 | 15 | 5 | 10 | Heal 10 | 7.69 (99) | |||
LotF 12 | Deena Shan | R | 12 | 30 | 18 | 5 | 10 | Unique, Disruptive, Stealth | 6.21 (70) | |||
LotF 13 | Elite Rebel Commando | UC | 16 | 50 | 16 | 7 | 10 | Grenades 10, Ion Gun +20, Override, Stealth, Twin Attack | 8.67 (130) | |||
LotF 14 | General Dodonna | R | 9 | 30 | 13 | 3 | 10 | Unique, Affinity (New Republic) | 8.73 (237) | |||
LotF 15 | Luke Skywalker, Legacy of the Light Side | R | 39 | 70 | 19 | 9 | 20 | Unique, Accurate Shot, Careful Shot +4, Double Attack, Greater Mobile Attack, Stealth | Force 2, Force Renewal 1, Jedi Mind Trick, Lightsaber Deflect | 7.50 (111) | ||
LotF 16 | Rebel Honor Guard | C | 10 | 20 | 14 | 6 | 10 | Bodyguard, Melee Attack, Melee Reach 2, Mighty Swing | 4.71 (66) | |||
LotF 17 | Twi'lek Scout | C | 7 | 20 | 16 | 5 | 10 | Rangefinder, Stealth, Twi'lek | 6.74 (65) | |||
LotF 18 | Antares Draco | R | 33 | 100 | 20 | 10 | 20 | Unique, Imperial Knight, Pilot, Cortosis Gauntlet 18, Melee Attack, Double Attack, Synergy (+4 Atk, Imperial Knight) | Force 4, Force Push 2, Lightsaber Block | 7.85 (88) | ||
LotF 19 | Emperor Roan Fel | VR | 57 | 100 | 20 | 12 | 20 | Unique, Imperial Knight, Cortosis Gauntlet 17, It's a Trap!, Melee Attack, Triple Attack, Opportunist, Synergy (+4 Atk, Imperial Knight) | Force 4, Lightsaber Block | 8.02 (118) | ||
LotF 20 | Imperial Knight | UC | 22 | 70 | 18 | 9 | 20 | Cortosis Gauntlet 19, Melee Attack, Double Attack, Synergy (+4 Atk, Imperial Knight), Imperial Knight | Force 2, Lightsaber Block | 7.78 (102) | ||
LotF 21 | Imperial Knight | UC | 22 | 70 | 18 | 9 | 20 | Cortosis Gauntlet 19, Melee Attack, Double Attack, Synergy (+4 Atk, Imperial Knight), Imperial Knight | Force 2, Lightsaber Block | -- | ||
LotF 22 | Imperial Pilot | C | 8 | 10 | 14 | 3 | 10 | Pilot, Gunner, Industrial Repair 10 | 5.57 (54) | |||
LotF 23 | Imperial Security Officer | UC | 20 | 50 | 18 | 8 | 20 | Cunning Attack, Deadly Attack, It's a Trap! | 6.97 (63) | |||
LotF 24 | Jagged Fel | R | 10 | 60 | 17 | 8 | 10 | Unique, Pilot, Affinity (New Republic), Gregarious | 8.21 (112) | |||
LotF 25 | Marasiah Fel | R | 22 | 70 | 16 | 7 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Force Alter, Force Leap, Jedi Mind Trick, Lightsaber Block | 6.82 (71) | ||
LotF 26 | Moff Morlish Veed | VR | 11 | 50 | 14 | 4 | 10 | Unique | 2.80 (85) | |||
LotF 27 | Moff Nyna Calixte | R | 18 | 40 | 14 | 5 | 10 | Unique, Recon, Stealth | 8.67 (141) | |||
LotF 28 | Noghri Commando | UC | 23 | 60 | 17 | 8 | 20 | Cunning Attack, Double Attack, Melee Attack, Poison +10, Stealth, Noghri | 7.75 (81) | |||
LotF 29 | Shadow Stormtrooper | UC | 13 | 20 | 16 | 8 | 20 | Careful Shot +4, Stealth | 7.34 (76) | |||
LotF 30 | Corellian Security Officer | UC | 22 | 40 | 16 | 6 | 10 | Evade, It's a Trap!, Opportunist, Stealth | 7.44 (91) | |||
LotF 31 | Galactic Alliance Scout | C | 13 | 10 | 13 | 5 | 10 | Door Gimmick, Flanking Support, Spotter +20, Stealth | 7.00 (70) | |||
LotF 32 | Galactic Alliance Trooper | C | 11 | 10 | 17 | 7 | 10 | Double Attack, Penetration 10 | 6.31 (71) | |||
LotF 33 | Han Solo, Galactic Hero | R | 50 | 90 | 19 | 10 | 20 | Unique, Accurate Shot, Cunning Attack, Disruptive, Double Attack, Evade, Greater Mobile Attack, Never Tell Me the Odds | 8.74 (234) | |||
LotF 34 | Kyle Katarn, Jedi Battlemaster | VR | 54 | 140 | 20 | 14 | 20 | Unique, Disruptive, Grenades 40, Lightsaber Duelist, Melee Attack, Triple Attack | Force 4, Force Grip 1, Force Lightning 1, Lightsaber Assault, Lightsaber Riposte | 8.84 (257) | ||
LotF 35 | Leia Organa Solo, Jedi Knight | VR | 40 | 100 | 19 | 10 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Battle Meditation, Jedi Mind Trick, Lightsaber Deflect | 5.38 (85) | ||
LotF 36 | Luke Skywalker, Force Spirit | VR | 10 | -- | -- | -- | -- | Unique, Light Spirit, Speed 4 | 8.37 (122) | |||
LotF 37 | Mara Jade Skywalker | VR | 49 | 120 | 20 | 13 | 20 | Unique, Cunning Attack, Melee Attack, Double Attack, Mettle, Stealth | Force 1, Force Renewal 1, Lightsaber Deflect, Force Push 2 | 6.75 (96) | ||
LotF 38 | Shado Vao | R | 48 | 100 | 22 | 13 | 20 | Unique, Melee Attack, Double Attack, Greater Mobile Attack, Twi'lek | Force 2, Force Renewal 1, Lightsaber Block, Lightsaber Deflect, Lightsaber Precision, Lightsaber Riposte, Master of the Force 2 | 8.20 (124) | ||
LotF 39 | Wolf Sazen | VR | 39 | 100 | 21 | 10 | 20 | Unique, Melee Attack, Double Attack, Opportunist | Force 4, Force Push 2, Surprise Move | 7.38 (91) | ||
LotF 40 | Cade Skywalker, Bounty Hunter | VR | 61 | 110 | 20 | 12 | 20 | Unique, Bounty Hunter +4, Double Attack, Splash 10, Twin Attack | Force 5, Force Heal 40, Force Push 3 | 8.63 (224) | ||
LotF 41 | Deliah Blue | R | 33 | 60 | 17 | 7 | 20 | Unique, Accurate Shot, Bounty Hunter +4, Cunning Attack, Gunner +10, Industrial Repair 30, Mobile Attack | 7.94 (109) | |||
LotF 42 | Dug Fringer | UC | 11 | 30 | 15 | 5 | 10 | Close-Quarters Fighting, Cunning Attack, Wall Climber | 5.45 (53) | |||
LotF 43 | Duros Scoundrel | C | 12 | 10 | 14 | 6 | 10 | Cunning Attack +20 | 5.02 (58) | |||
LotF 44 | Gotal Mercenary | C | 13 | 30 | 14 | 7 | 20 | Evade, Intuition, Mercenary | 7.25 (72) | |||
LotF 45 | Guard Droid | C | 30 | 80 | 17 | 7 | 20 | Droid, Twin Attack | 7.01 (68) | |||
LotF 46 | Human Bodyguard | C | 11 | 40 | 14 | 3 | 10 | Bodyguard | 7.23 (70) | |||
LotF 47 | Human Scoundrel | C | 12 | 10 | 13 | 5 | 10 | Opportunist +20 | 5.53 (62) | |||
LotF 48 | Human Scout | C | 8 | 10 | 14 | 4 | 10 | Flanking Support, Stable Footing | 4.30 (57) | |||
LotF 49 | Jariah Syn | R | 24 | 60 | 16 | 6 | 20 | Unique, Bounty Hunter +4, Cunning Attack, Jedi Hunter, Razorbug, Thud Bug | 7.55 (86) | |||
LotF 50 | Kel Dor Bounty Hunter | C | 13 | 40 | 15 | 12 | 10 | Bounty Hunter +4, Self-Destruct 40, Stealth | 8.39 (182) | |||
LotF 51 | Rodian Blaster-for-Hire | UC | 13 | 10 | 15 | 5 | 20 | Deadeye | 3.13 (61) | |||
LotF 52 | Trandoshan Mercenary | C | 9 | 20 | 15 | 4 | 20 | Double Claw Attack, Mercenary, Regeneration 10, Rend +10 | -- | |||
LotF 53 | Boba Fett, Mercenary Commander | VR | 57 | 120 | 20 | 13 | 20 | Unique, Flight, Accurate Shot, Cunning Attack, Double Attack, Greater Mobile Attack, Missiles 30, Penetration 10 | 8.76 (275) | |||
LotF 54 | Canderous Ordo | R | 48 | 120 | 17 | 10 | 30 | Unique, Regeneration 10, Triple Attack, Neo-Crusader | 8.32 (133) | |||
LotF 55 | Mandalorian Gunslinger | UC | 17 | 50 | 17 | 9 | 10 | Cunning Attack, Deadly Attack, Double Attack, Evade | 8.30 (122) | |||
LotF 56 | Mandalorian Trooper | UC | 14 | 40 | 16 | 8 | 10 | Cunning Attack, Deadeye, Stealth | 6.64 (80) | |||
LotF 57 | Yuuzhan Vong Elite Warrior | UC | 14 | 50 | 15 | 7 | 10 | Force Immunity, Melee Attack, Thud Bug, Twin Attack, Vonduun Crab Armor 11 | 6.56 (64) | |||
LotF 58 | Yuuzhan Vong Jedi Hunter | UC | 20 | 70 | 16 | 9 | 10 | Force Immunity, Jedi Hunter, Melee Attack, Thud Bug, Twin Attack, Vonduun Crab Armor 6 | 8.14 (146) | |||
LotF 59 | Yuuzhan Vong Shaper | UC | 21 | 50 | 15 | 5 | 20 | Force Immunity, Melee Attack, Shaper +10 | 7.73 (84) | |||
LotF 60 | Yuuzhan Vong Warrior | C | 8 | 30 | 13 | 3 | 10 | Force Immunity, Melee Attack, Thud Bug, Vonduun Crab Armor 16 | -- |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 4 | RS |
Affinity | May be in a New Republic squad | 2 | LotF |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 2 | RS |
Bounty Hunter +4 | +4 Attack against Unique enemies | 4 | RS |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 2 | RS |
Close-Quarters Fighting | +4 Attack against adjacent enemies | 1 | LotF |
Cortosis Gauntlet 17 | Whenever this character rolls 17 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish | 1 | LotF |
Cortosis Gauntlet 18 | Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish | 1 | LotF |
Cortosis Gauntlet 19 | Whenever this character rolls 19 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish | 2 | LotF |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 10 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 1 | LotF |
Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 1 | CS |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 2 | CS |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 3 | CS |
Delta Fire Support | Each ally whose name contains Republic Commando gains Synchronized Fire | 1 | LotF |
Delta Shield Support | Each ally whose name contains Republic Commando gains Shields 2 | 1 | LotF |
Disruptive | Suppresses enemy commander effects within 6 squares | 3 | BH |
Door Gimmick | At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated | 1 | RotS |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 20 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 1 | RS |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 5 | CS |
Flanking Support | If this character combines fire against an enemy within 6 squares and the attack hits, that enemy has -4 Defense until the end of the round against allies that do not have Mounted Weapon. | 3 | LotF |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 1 | CS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 4 | UH |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 4 | LotF |
Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 1 | RS |
Grenades 40 | Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 | 1 | BH |
Gunner | Can combine fire with adjacent allies who have Mounted Weapon | 1 | RotS |
Gunner +10 | Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage | 1 | TFU |
Heal 10 | Replaces attacks: touch; remove 10 damage from a living character | 1 | RotS |
Imperial Knight | 4 | LotF | |
Industrial Repair 10 | Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon | 1 | RotS |
Industrial Repair 30 | Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon | 1 | LotF |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
Ion Gun +20 | +20 Damage against nonliving enemies | 1 | RS |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 3 | UH |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 2 | CS |
Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | AE |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 2 | CS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Melee Attack | Can attack only adjacent enemies | 23 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 2 | UH |
Melee Reach 3 | When attacking, this character treats enemies up to 3 squares away as adjacent | 1 | LotF |
Mercenary | This character can move only if it cannot make an attack from its starting space | 2 | CS |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 2 | CotF |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 1 | RS |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
Mobile Attack | Can move both before and after attacking | 2 | RS |
Neo-Crusader | 1 | WaS | |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Noghri | 1 | GF | |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 3 | UH |
Opportunist +20 | +4 Attack and +20 Damage against an enemy who has activated this round | 1 | LotF |
Order 66 | 1 | CS | |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Penetration 10 | Enemies' Damage Reduction is reduced by 10 against this character's attacks | 2 | BH |
Pilot | 5 | AE | |
Poison +10 | +10 Damage to living enemy; save 11 | 1 | UH |
Rangefinder | Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round | 1 | LotF |
Razorbug | Replaces attacks: sight; 10 damage; save 11 | 1 | UH |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 1 | RS |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 3 | CS |
Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 1 | RS |
Self-Destruct 40 | When this character is defeated, each adjacent character takes 40 damage | 2 | LotF |
Shaper +10 | Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits. | 1 | LotF |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 1 | CotF |
Spotter +20 | If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target | 1 | CS |
Stable Footing | Not slowed by difficult terrain or low objects | 1 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 15 | RS |
Synergy | +4 Attack while an allied Imperial Knight is within 6 squares | 4 | LotF |
Thud Bug | Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 4 | UH |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 4 | RS |
Twi'lek | 3 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 6 | BH |
Unique | 28 | RS | |
Virulent Poison Dart | Replaces turn: range 6; 40 damage to target living enemy; save 16 | 1 | LotF |
Vonduun Crab Armor 11 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 | 1 | UH |
Vonduun Crab Armor 16 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 | 1 | UH |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 2 | UH |
Wall Climber | This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall | 1 | UH |
Name | Text | Chars | Set |
---|---|---|---|
Aing-Tii Flow-Walking | Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round. | 1 | LotF |
Battle Meditation | Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire | 2 | CotF |
Force 1 | 2 | RS | |
Force 2 | 10 | RS | |
Force 4 | 6 | RS | |
Force 5 | 1 | RS | |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Bubble | Force 1: When this character takes damage, reduce the damage dealt by 20 | 1 | LotF |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Heal 40 | Force 2, replaces attacks: touch; remove 40 damage from a living character | 1 | LotF |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 1 | RS |
Force Lightning 1 | Force 1, replaces attacks: range 6; 20 damage | 3 | LotF |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 1 | RS |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 4 | TFU |
Force Push 3 | Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 10 | RS |
Illusion | Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 | 1 | LotF |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 3 | CotF |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 8 | CS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 6 | CS |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 1 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 3 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 1 | RS |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 2 | CotF |
Sever Force | Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish | 1 | LotF |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |