Accelerate
|
This character can move up to 24 squares if it does not attack
|
1
|
RS
|
Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Advanced Shields 2
|
When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10
|
1
|
DotF
|
Advanced Warning
|
If this character has line of sight to an enemy, Unique allies gain Relay Orders
|
1
|
EA
|
Affinity
|
Characters named Rebel Trooper may be in your squad regardless of faction
|
1
|
GF
|
Affinity
|
Non-Fringe Noghri characters may be in your squad regardless of faction
|
1
|
GF
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
2
|
SnV
|
Anarchist
|
Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.
|
1
|
TOR
|
Army of Light
|
|
1
|
AaO
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
1
|
UH
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Camaraderie
|
Green Jedi allies gain Army of Light
|
1
|
GF
|
Camaraderie
|
An ally whose name contains Han Solo gains Resistance
|
1
|
GF
|
Camaraderie
|
An ally whose name contains Han Solo gains Plasma Bolt -4
|
1
|
GF
|
Camaraderie
|
Troopers allies gain Resistance
|
1
|
GF
|
Coordinated Movement
|
At the end of this character's turn, 1 ally named Hex Droid may immediately move up to 2 squares
|
1
|
GF
|
Coordinated Movement
|
At the end of this character's turn, 1 Ghost Crew or Phoenix Squadron ally may immediately move up to 2 squares
|
1
|
GF
|
Crack Shot
|
Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected
|
1
|
RaR
|
Crime Lord
|
Hutt Cartel allies get +4 Defense if your squad contains only Fringe characters
|
1
|
GF
|
Crowd Fighting
|
This character gets +2 Attack for every adjacent character other than its target
|
1
|
RotS
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
2
|
RS
|
Cyborg
|
Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects
|
1
|
CS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Diminutive
|
This character does not provide cover or block movement
|
1
|
GF
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
1
|
TFU
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Doctrine of Fear
|
Enemy characters within 6 squares get -4 Attack
|
1
|
AE
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
6
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
2
|
RS
|
Electrostaff +10
|
+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.
|
1
|
CW
|
Emplacement
|
Cannot move or be moved. Set up anywhere on your half of the battle map.
|
1
|
TFU
|
Event Manipulator
|
Replaces attacks: Switch the positions of an adjacent enemy and another character adjacent to it (including this character)
|
1
|
GF
|
Extra Attack
|
On its turn, this character can make 1 cumulative extra attack instead of moving
|
1
|
UH
|
Fall in Line
|
Non-Unique living followers in your squad with a printed cost of 10 or less gain Trooper for the rest of the skirmish
|
1
|
CotG
|
First Order
|
|
4
|
TFA
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
2
|
RS
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
1
|
UH
|
Gambler's Luck
|
Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.
|
1
|
DotF
|
Gamorrean
|
|
1
|
GF
|
Gang +2
|
+2 Attack against a target for each other ally whose name contains Kanjiklub within 6 squares of that target
|
1
|
GF
|
Ghost Crew
|
|
1
|
REB
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
2
|
LotF
|
Green Jedi
|
|
1
|
SHA
|
Hex Droid
|
Whenever this character is defeated, another allied character named Hex Droid within 6 squares either removes all damage, gains Extra Attack, or gains Cloaked until the end of the skirmish
|
1
|
GF
|
Hologram
|
Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no First Order ally is within 2 squares.
|
1
|
GF
|
Hutt Cartel
|
|
1
|
LTA
|
I Like That Wookiee
|
Once per skirmish, if your final initiative roll is a natural 20 but you do not choose who goes first, you may add a Medium character who counts as Chewbacca (of any faction) to your squad, immediately before your first activation of the round
|
1
|
GF
|
I Used to Have a Bigger Crew
|
On its turn, as it moves, this character can enter spaces occupied by enemy characters. Each enemy whose space this character enters takes 10 damage; save 11. This character can’t damage any enemy twice with this ability, or move directly back into a space it has just left.
|
1
|
GF
|
Illicit Blaster 10
|
Replaces attacks: range 6; Make an attack at +6 Attack and 10 Damage (this counts as a nonmelee attack), then take 10 damage
|
1
|
GF
|
Immediate DRK Droid Reserves
|
If you roll exactly 5, 10, 15, or 20 for initiative, you can add a character named DRK-1 Dark Eye Probe Droid from any faction to your squad, adjacent to this character, immediately before your first activation of the round
|
1
|
GF
|
Impulsive Reprisal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage
|
1
|
DT
|
Independent Outfit
|
Also counts as a Fringe character for the purpose of commander effects
|
2
|
DT
|
Indiscriminate
|
When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.
|
1
|
DotF
|
Infrared Vision
|
Non-Unique enemies with Cloaked within 6 squares lose Cloaked
|
1
|
EA
|
Inquisitor
|
|
2
|
PtV
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
1
|
FFA
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
1
|
BH
|
Keshiri
|
|
1
|
GF
|
Lost Tribe
|
|
2
|
CotG
|
Melee Attack
|
Can attack only adjacent enemies
|
11
|
RS
|
Melee Reach 3
|
When attacking, this character treats enemies up to 3 squares away as adjacent
|
1
|
LotF
|
Merciless 20
|
+20 Damage against enemies at half Hit Points or less
|
1
|
MotF
|
Mighty Swing
|
On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies
|
3
|
RS
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Never Upset A Wookiee
|
If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected
|
1
|
SHA
|
Noghri
|
|
2
|
GF
|
Non-sentient
|
Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.
|
1
|
INV
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Phoenix Squadron
|
If a character whose name contains Hera Syndulla or Jun Sato is in the same squad, this character gains Bravado +10
|
1
|
GF
|
Pilot
|
|
4
|
AE
|
Plasma Bolt -4
|
Enemies get -4 to saves to prevent damage from this character's attacks
|
1
|
EA
|
Presumed Dead
|
The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points
|
1
|
WaS
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Solo or Skywalker is within 6 squares
|
1
|
JvS
|
Rapport
|
A character whose name contains Hera Syndulla costs 2 less when in the same squad as this character
|
1
|
GF
|
Rapport
|
Costs 5 less when in the same squad as a Unique Resistance follower
|
1
|
GF
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
3
|
IE
|
Resistance
|
|
4
|
TFA
|
Retaliatory Barrage
|
Whenever a Unique Resistance ally is defeated by an enemy, this character can attack every legal target once
|
1
|
GF
|
Rig Blaster
|
Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt
|
1
|
TFU
|
Rival
|
Cannot be in a squad with any character with Affinity
|
1
|
GF
|
Rival
|
Cannot be in a squad with any commanders
|
1
|
GF
|
Ruthless
|
Critical hits from this character cannot be prevented or redirected
|
1
|
SnV
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
CotF
|
Savage
|
This character must end its move next to an enemy if it can and does not benefit from commander effects
|
1
|
RS
|
Second Wind 10
|
Replaces attacks: Remove 10 damage from this character
|
1
|
SnV
|
Shrouded
|
Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.
|
1
|
MCA
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Spinning Blade Attack
|
Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.
|
1
|
SnV
|
Spotter +20
|
If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target
|
1
|
CS
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Strafe Attack
|
As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.
|
1
|
RS
|
Summon
|
During setup, 1 ally whose name contains Kylo Ren or Hux may set up in a square adjacent to this character on your half of the battle map
|
1
|
GF
|
Swarm Synergy +1
|
+1 Attack and +1 Defense for each other ally named Hex Droid within 6 squares
|
1
|
GF
|
Synergy +2
|
+2 Attack and +2 Defense while an allied First Order commander is within 6 squares
|
1
|
GF
|
Synergy +2
|
+2 Attack and +2 Defense while an ally named The Inquisitor, Jedi Hunter is within 6 squares
|
1
|
GF
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Fifth Brother is within 6 squares
|
1
|
GF
|
Synergy +2
|
Imperial allies with Independent Outfit get +2 Defense while within 6 squares of this character
|
1
|
GF
|
Synergy +3
|
+3 Attack and +3 Defense while a Ghost Crew ally is within 6 squares
|
1
|
GF
|
Synergy +4
|
+4 Attack and +4 Defense while an ally named First Order Stormtrooper is within 6 squares
|
1
|
GF
|
Synergy +4
|
+4 Attack while a Unique Lost Tribe ally is within 6 squares
|
1
|
GF
|
Synergy +4
|
+4 Defense while a Ghost Crew ally is within 6 squares
|
1
|
GF
|
Tactician +4
|
Add +4 to the initiative roll except on a roll of 1
|
1
|
DotF
|
Tactician +6
|
Add +6 to the initiative roll except on a roll of 1
|
1
|
SHA
|
Tall-Yor
|
While a Yuuzhan Vong pilot ally is within 2 squares, this character gains Dovin Basal
|
1
|
GF
|
Traps
|
Enemy characters within 6 squares get -4 Defense
|
1
|
AE
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Trooper
|
|
2
|
GH
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
5
|
BH
|
Unique
|
|
14
|
RS
|
Vision of the Force
|
At the end of this character's turn, a living ally with a lightsaber within 6 squares may move 3 squares toward this character without provoking attacks of opportunity; This character is defeated.
|
1
|
GF
|
Vonduun Crab Armor 16
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 16
|
1
|
UH
|
Wheel Form
|
This character can move up to 18 squares if it does not attack
|
1
|
CS
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
1
|
TOR
|
Wookiee
|
|
1
|
RS
|