Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Bounty Hunter +4
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+4 Attack against Unique enemies
|
1
|
RS
|
Camaraderie
|
An ally named BoShek gains Pilot
|
1
|
FFA
|
Camaraderie
|
Non-Unique Fringe allies gain Hutt Cartel
|
1
|
FFA
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
1
|
RS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Distraction
|
Suppresses adjacent enemy commander effects
|
2
|
DotF
|
Double Agent
|
Suppresses enemy and allied commander effects that alter the number of activations per phase
|
1
|
WaS
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
3
|
RS
|
Explosive Supplies
|
Replaces turn: Choose 1 adjacent ally to gain Satchel Charge
|
1
|
SnV
|
Forward Positioning
|
Set up anywhere on your half of the battle map
|
1
|
GH
|
Hutt Cartel
|
|
5
|
LTA
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
1
|
FFA
|
Loner
|
+4 Attack if no allies are within 6 squares
|
1
|
CS
|
Melee Attack
|
Can attack only adjacent enemies
|
3
|
RS
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
1
|
UH
|
Mighty Swing +20
|
On its turn, if this character does not move, it gets +20 Damage against adjacent enemies
|
1
|
DotF
|
Musician
|
|
2
|
LTA
|
Pacifism
|
Replaces attacks: range 6; target enemy cannot attack this round; save 11
|
1
|
DIP
|
Pilot
|
|
2
|
AE
|
Poisoned Blade 10
|
+10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 10 Damage to a living enemy; save 11.
|
1
|
Ven
|
Rapport
|
A character whose name contains Lak Sivrak costs 1 less when in the same squad as this character
|
1
|
FFA
|
Rebel Conscription
|
All characters in your squad are considered Rebel for the rest of the skirmish
|
1
|
FFA
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Rolling Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity
|
1
|
CS
|
Shistavanen
|
|
1
|
FFA
|
Soothe
|
Replaces attacks: range 6; target enemy is considered activated; save 11
|
1
|
FFA
|
Specialization
|
Hutt Cartel allies gain Overload. Ignore this ability if any ally counts as having the same name as another ally.
|
1
|
FFA
|
Speed 2
|
Can move only 2 squares and attack, or 4 squares without attacking
|
1
|
RS
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Dice Ibegon is within 6 squares
|
1
|
FFA
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
1
|
BH
|
Unique
|
|
9
|
RS
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|