Affinity
|
Characters whose names contain Noghri or Rukh may be in your squad regardless of faction
|
1
|
DIP
|
Aggressive Negotiations
|
This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.
|
3
|
RaR
|
Amphistaff
|
When an adjacent enemy would be defeated by this character's attack, that enemy cannot use its special abilities to make or grant attacks, deal damage, or prevent its defeat
|
1
|
DIP
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
1
|
RS
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
3
|
TFU
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Dominate
|
Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.
|
1
|
RotS
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
1
|
UH
|
Instill Fear
|
Enemy and allied followers within 6 squares get -2 to save rolls
|
1
|
DIP
|
Melee Attack
|
Can attack only adjacent enemies
|
1
|
RS
|
Negotiation
|
Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters cannot benefit from commander effects until the end of the round.
|
1
|
DIP
|
Negotiation
|
Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters gain Speed 2 until the end of the round.
|
1
|
DIP
|
Negotiation
|
Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters get -6 Attack until the end of the round.
|
1
|
DIP
|
Negotiation
|
Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Until the end of the round, neither chosen character can target a character, make attacks, or deal damage.
|
1
|
DIP
|
Pacifism
|
Replaces attacks: range 6; target enemy cannot attack this round; save 11
|
1
|
DIP
|
Synergy +2
|
Unique Rebel allies get +2 Attack while within 6 squares of this character
|
1
|
DIP
|
Unique
|
|
6
|
RS
|
Vote of No Confidence
|
Each time an ally is defeated, this character must attempt a save of 6. On a failure, he loses Negotiation.
|
1
|
WaS
|