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Caution: May bring balance to the Force. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
TFU 1 | Darth Revan | VR | 88 | 140 | 21 | 16 | 20 | Unique, Melee Attack, Triple Attack, Dark Armor, Lightsaber Duelist, Master Tactician | Force 2, Force Renewal 1, Force Corruption 2, Force Storm 2, Lightsaber Block | 8.34 (275) | ||
TFU 2 | Kazdan Paratus | R | 55 | 110 | 18 | 12 | 20 | Unique, Melee Attack, Double Attack, Affinity (Rebel), Droid Mark, Immediate Droid Reserves 30 | Force 3, Lightsaber Block, Lightsaber Deflect, Surprise Move | 8.24 (116) | ||
TFU 3 | Shaak Ti, Jedi Master | VR | 47 | 130 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Affinity (Rebel), Crowd Fighting, Cunning Attack, Lightsaber Duelist, Stealth | Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Block, Lightsaber Riposte | 8.68 (162) | ||
TFU 4 | Chewbacca of Hoth | VR | 22 | 100 | 17 | 8 | 20 | Unique, Wookiee, Deadeye, Gunner +10, Industrial Repair 20 | 6.40 (58) | |||
TFU 5 | Elite Hoth Trooper | C | 12 | 30 | 16 | 6 | 20 | -- | ||||
TFU 6 | Golan Arms DF.9 Anti-Infantry Battery | UC | 26 | 120 | 12 | 10 | 20 | Damage Reduction 10, Emplacement, Mounted Weapon, Splash 10 | 7.07 (70) | |||
TFU 7 | Han Solo in Carbonite | VR | X | -- | -- | -- | -- | Unique, Frozen in Carbonite | 5.18 (65) | |||
TFU 8 | Han Solo of Hoth | VR | 33 | 80 | 18 | 8 | 20 | Unique, Cunning Attack, Double Attack, Evade | 5.89 (70) | |||
TFU 9 | Hoth Trooper Officer | UC | 17 | 40 | 17 | 7 | 10 | Deadeye | 5.46 (57) | |||
TFU 10 | Hoth Trooper with Repeating Blaster Cannon | UC | 21 | 60 | 14 | 8 | 20 | Heavy Weapon, Mounted Weapon, Speed 1, Triple Attack | 6.02 (60) | |||
TFU 11 | Juno Eclipse | R | 8 | 40 | 13 | 5 | 10 | Unique, Accurate Shot, Disruptive | 7.36 (92) | |||
TFU 12 | K-3PO | R | 20 | 60 | 17 | 0 | 0 | Unique, Droid, Droid Coordinator | 7.32 (65) | |||
TFU 13 | Luke Skywalker, Hoth Pilot Unleashed | R | 28 | 80 | 19 | 11 | 20 | Unique, Pilot, Demolition Charge | Force 2, Force Renewal 1, Force Push 4, Lightsaber Deflect | 8.27 (144) | ||
TFU 14 | Luke Skywalker and Yoda | VR | 70 | 150 | 20 | 13 | 20 | Unique, Melee Attack, Twin Attack | Force 3, Force Renewal 3, Master of the Force 3, Force Alter, Force Defense, Force Push 3, Force Stun, Lightsaber Reflect (10 damage) | 8.34 (182) | ||
TFU 15 | Luke's Snowspeeder | VR | 45 | 90 | 20 | 12 | 20 | Unique, Flight, Damage Reduction 10, Harpoon Gun, Mobile Attack, Speed 16, Mounted Weapon, Twin Attack | Force 4 | 8.37 (112) | ||
TFU 16 | Master Kota | R | 55 | 130 | 23 | 12 | 20 | Unique, Melee Attack, Double Attack, Affinity (Republic -Order 66) | Force 2, Force Renewal 1, Force Repulse 5 | 8.08 (146) | ||
TFU 17 | Mon Calamari Medic | C | 8 | 10 | 12 | 0 | 10 | Heal 10, Melee Attack | 6.09 (53) | |||
TFU 18 | Obi-Wan Kenobi, Unleashed | R | 44 | 110 | 20 | 15 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Force Heal 20, Force Push 2, Force Repulse 3, Force Spirit 8 | 7.84 (106) | ||
TFU 19 | Princess Leia of Cloud City | R | 14 | 60 | 16 | 8 | 20 | Unique | Force 2, Force Sense | 6.94 (71) | ||
TFU 20 | Rebel Marksman | UC | 15 | 10 | 12 | 6 | 20 | Accurate Shot, Deadeye | 4.28 (61) | |||
TFU 21 | Rebel Troop Cart | UC | 15 | 50 | 18 | 0 | 0 | Speed 8, Troop Cart | 6.33 (54) | |||
TFU 22 | Rebel Trooper on Tauntaun | R | 13 | 40 | 13 | 6 | 10 | Mobile Attack, Recon, Speed 8, Spotter +20 | 7.11 (65) | |||
TFU 23 | Rebel Vanguard | UC | 11 | 10 | 12 | 4 | 10 | Missiles 30 | 7.31 (81) | |||
TFU 24 | 2-1B | R | 17 | 30 | 15 | 2 | 10 | Unique, Droid, Emergency Life Support, Heal 30, Melee Attack | 7.47 (75) | |||
TFU 25 | Vader's Apprentice, Redeemed | R | 48 | 130 | 22 | 11 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Force Push 4, Force Push 5 | 8.31 (141) | ||
TFU 26 | Verpine Tech | C | 12 | 20 | 15 | 3 | 10 | Jolt, Droid Defender, Rig Blaster | 5.91 (53) | |||
TFU 27 | Wedge Antilles, Red Two | R | 13 | 50 | 17 | 8 | 10 | Unique, Pilot, Avoid Defeat, Evade, Grenades 10, Mobile Attack | 6.18 (72) | |||
TFU 28 | Wookiee Warrior | C | 13 | 40 | 13 | 6 | 20 | Grenades 20 | 4.91 (53) | |||
TFU 29 | Admiral Ozzel | R | 11 | 40 | 14 | 4 | 10 | Unique, Imperial Reserves 20 | 7.79 (85) | |||
TFU 30 | AT-AT Driver | UC | 11 | 40 | 15 | 4 | 20 | Gunner | 4.70 (56) | |||
TFU 31 | Dark Trooper | UC | 14 | 20 | 16 | 8 | 20 | Flight, Heavy Weapon, Splash 20 | 7.14 (56) | |||
TFU 32 | Darth Vader, Unleashed | VR | 50 | 140 | 23 | 15 | 20 | Unique, Dark Armor, Melee Attack, Double Attack | Force 2, Force Renewal 1, Force Grip 4, Force Sense, Lightsaber Throw 5 | 8.73 (209) | ||
TFU 33 | Emperor's Shadow Guard | UC | 23 | 90 | 19 | 8 | 20 | Cunning Attack, Deadly Attack, Melee Attack, Stealth | Force 1, Lightsaber Block | 7.37 (75) | ||
TFU 34 | Evo Trooper | UC | 13 | 30 | 16 | 7 | 20 | Deceptive | 7.69 (75) | |||
TFU 35 | Felucian Stormtrooper Officer | UC | 16 | 30 | 18 | 8 | 10 | Double Attack | 7.92 (72) | |||
TFU 36 | Gotal Imperial Assassin | C | 21 | 40 | 14 | 7 | 10 | Accurate Shot, Careful Shot +6, Deadeye, Deadly Attack | 5.97 (60) | |||
TFU 37 | Imperial Navy Trooper | C | 6 | 10 | 13 | 6 | 10 | Synchronized Fire (Imperial Navy Troopers) | 4.17 (54) | |||
TFU 38 | Raxus Prime Trooper | C | 5 | 10 | 15 | 5 | 10 | Wall Climber | 7.46 (83) | |||
TFU 39 | Snowtrooper | C | 7 | 20 | 16 | 4 | 10 | -- | ||||
TFU 40 | Star Destroyer Officer | UC | 12 | 30 | 13 | 4 | 10 | 4.12 (58) | ||||
TFU 41 | Stormtrooper | UC | 5 | 10 | 16 | 4 | 10 | -- | ||||
TFU 42 | TIE Crawler | UC | 42 | 80 | 16 | 10 | 20 | Damage Reduction 10, Mounted Weapon, Penetration 10, Rigid, Twin Attack | 4.74 (62) | |||
TFU 43 | Vader's Apprentice, Unleashed | VR | 48 | 130 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Force Lightning 4, Force Lightning 5 | 8.24 (150) | ||
TFU 44 | Wookiee Hunter AT-ST | R | 58 | 120 | 14 | 8 | 40 | Damage Reduction 10, Double Attack, Mobile Attack, Mounted Weapon, Net Gun 16, Rigid | 7.56 (68) | |||
TFU 45 | Garm Bel Iblis | R | 45 | 70 | 16 | 9 | 10 | Unique, Affinity (Rebel), New Republic/Rebel Reinforcements 30 | 7.78 (103) | |||
TFU 46 | Amanin Scout | UC | 13 | 40 | 15 | 7 | 20 | Melee Attack, Melee Reach 2, Stealth, Wall Climber, Wheel Form | 7.22 (67) | |||
TFU 47 | Boba Fett, Mercenary | VR | 58 | 110 | 19 | 10 | 20 | Unique, Flight, Accurate Shot, Bounty Hunter +4, Cunning Attack, Double Attack, Intuition | 8.50 (219) | |||
TFU 48 | Caamasi Noble | C | 5 | 10 | 12 | 0 | 0 | Diplomat | 7.62 (82) | |||
TFU 49 | Cloud Car Pilot | C | 8 | 10 | 13 | 5 | 20 | Pilot | 5.71 (55) | |||
TFU 50 | Felucian Warrior on Rancor | VR | 52 | 140 | 20 | 11 | 20 | Melee Attack, Triple Attack, Melee Reach 2, Parry, Penetration 10, Regeneration 10, Speed 8 | Force 2 | 8.24 (138) | ||
TFU 51 | Junk Golem | UC | 23 | 80 | 14 | 8 | 20 | Droid, Ambush, Melee Attack, Double Attack, Rapport (-1 with Kazdan Paratus), Shields 1, Speed 8, Splash 10 | 5.98 (62) | |||
TFU 52 | Knobby White Spider | UC | 38 | 110 | 18 | 8 | 20 | Savage, Melee Attack, Melee Reach 2, Quadruple Attack, Speed 8 | 6.88 (69) | |||
TFU 53 | Maris Brood | VR | 49 | 110 | 19 | 9 | 20 | Unique, Melee Attack, Double Attack, Twin Attack | Force 2, Force Renewal 1, Force Push 2, Force Repulse 2, Lightsaber Assault | 8.03 (100) | ||
TFU 54 | Muun Tactics Broker | C | 8 | 10 | 11 | 3 | 10 | Tactics Broker | 6.53 (80) | |||
TFU 55 | Mynock | UC | 5 | 10 | 13 | 0 | 10 | Flight, Absorb Minerals, Demolish, Melee Attack, Swarm +1 (Mynock) | 5.95 (59) | |||
TFU 56 | PROXY | R | 41 | 120 | 12 | 1 | 10 | Unique, Droid, Melee Attack, Double Attack, Mimetic Combat Processor | Force 1, Lightsaber Block | 7.54 (84) | ||
TFU 57 | Telosian Tank Droid | UC | 38 | 90 | 15 | 9 | 20 | Droid, Damage Reduction 10, Mounted Weapon, Rigid, Splash 10, Twin Attack | 7.19 (54) | |||
TFU 58 | Uggernaught | R | 34 | 100 | 16 | 6 | 20 | Ugnaught, Furious Assault, Mounted Weapon, Rigid, Twin Attack | 7.03 (75) | |||
TFU 59 | Ugnaught Boss | UC | 15 | 30 | 14 | 2 | 10 | Droid Mark, Melee Attack | 6.18 (57) | |||
TFU 60 | Ugnaught Tech | C | 7 | 10 | 12 | 0 | 10 | Industrial Repair 10, Melee Attack, Repair 10 | 6.07 (55) |
Name | Text | Chars | Set |
---|---|---|---|
Absorb Minerals | +10 Damage against Droid enemies and enemies with Mounted Weapon | 1 | TFU |
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 4 | RS |
Affinity | May be in a Rebel squad | 3 | TFU |
Affinity | May be in a Republic squad that does not contain any characters with Order 66 | 1 | TFU |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Bounty Hunter +4 | +4 Attack against Unique enemies | 1 | RS |
Careful Shot +6 | On this character's turn, if it doesn't move, it gets +6 Attack | 1 | TFU |
Crowd Fighting | This character gets +2 Attack for every adjacent character other than its target | 1 | RotS |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 4 | RS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 5 | UH |
Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 2 | UH |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 4 | CS |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 2 | CS |
Deceptive | +10 Damage against an enemy who has activated this round | 1 | TFU |
Demolish | Ignores Damage Reduction of adjacent targets | 1 | UH |
Demolition Charge | Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6 | 1 | TFU |
Diplomat | If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent | 1 | TFU |
Disruptive | Suppresses enemy commander effects within 6 squares | 1 | BH |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 14 | RS |
Droid | Immune to critical hits; not subject to commander effects | 5 | RS |
Droid Coordinator | Non-Unique Droid allies gain Speed 8 | 1 | TFU |
Droid Defender | If an enemy targets an allied Droid within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | TFU |
Droid Mark | When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire | 2 | RotS |
Emergency Life Support | Adjacent living allies gain Avoid Defeat | 1 | RotS |
Emplacement | Cannot move or be moved. Set up anywhere on your half of the battle map. | 1 | TFU |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CS |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 4 | RS |
Frozen in Carbonite | During setup, choose another character whose name contains Han Solo. This character's point cost X is 1/2 the printed cost of the chosen character. An opponent sets up this character along with his or her squad. This character cannot be activated, cannot move, and does not count as a legal target. Its space cannot be entered, but it provides cover. If an ally ends its turn adjacent to this character, you may immediately remove this character from play and place the chosen character in its space. The newly placed character cannot activate this round. | 1 | TFU |
Furious Assault | Replaces turn: Can move up to double speed, then attack each legal target once | 1 | AE |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 1 | RS |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Gunner | Can combine fire with adjacent allies who have Mounted Weapon | 1 | RotS |
Gunner +10 | Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage | 1 | TFU |
Harpoon Gun | Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 11 | 1 | BH |
Heal 10 | Replaces attacks: touch; remove 10 damage from a living character | 1 | RotS |
Heal 30 | Replaces attacks: touch; remove 30 damage from a living character | 1 | TFU |
Heavy Weapon | Can't attack and move in the same turn | 2 | RS |
Immediate Droid Reserves 30 | If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round | 1 | TFU |
Imperial Reserves 20 | If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round | 1 | TFU |
Industrial Repair 10 | Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon | 1 | RotS |
Industrial Repair 20 | Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon | 1 | TFU |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
Jolt | An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 1 | TFU |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 2 | CS |
Master Tactician | You automatically choose who goes first except on a roll of 1 | 1 | UH |
Melee Attack | Can attack only adjacent enemies | 21 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 3 | UH |
Mimetic Combat Processor | This character uses the Defense, Attack, and Damage ratings of itself or any 1 Medium character with Melee Attack within 6 squares, whichever are higher | 1 | TFU |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
Mobile Attack | Can move both before and after attacking | 4 | RS |
Mounted Weapon | Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character | 7 | RotS |
Net Gun 16 | Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect. | 1 | TFU |
New Republic/Rebel Reinforcements 30 | During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad | 1 | TFU |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Penetration 10 | Enemies' Damage Reduction is reduced by 10 against this character's attacks | 2 | BH |
Pilot | 3 | AE | |
Quadruple Attack | On its turn, this character can make 3 extra attacks instead of moving | 1 | RotS |
Rapport | Costs 1 less when in the same squad as a character named Kazdan Paratus | 1 | TFU |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 1 | RS |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 1 | CS |
Repair 10 | Replaces attacks: touch; remove 10 damage from 1 Droid character | 1 | RS |
Rig Blaster | Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt | 1 | TFU |
Rigid | Can't squeeze | 4 | RotS |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 1 | RS |
Shields 1 | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 1 | TFU |
Speed 1 | Can move only 1 square and attack, or 2 squares without attacking | 1 | TFU |
Speed 16 | Can move up to 16 squares and attack, or 32 squares without attacking | 1 | BH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 5 | RotS |
Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 3 | CotF |
Splash 20 | If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11. | 1 | TFU |
Spotter +20 | If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target | 1 | CS |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 3 | RS |
Swarm +1 | +1 Attack against a target for each other ally named Mynock adjacent to that target | 1 | TFU |
Synchronized Fire | Characters named Imperial Navy Trooper who combine fire with this character grant +6 Attack instead of +4 | 1 | TFU |
Tactics Broker | Once per round, before initiative is determined, choose 1 other character in your squad. Remove that character from play; that character is defeated. An opponent's initiative check result automatically becomes 1. | 1 | TFU |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 3 | RS |
Troop Cart | This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6. | 1 | TFU |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 6 | BH |
Ugnaught | 1 | TFU | |
Unique | 24 | RS | |
Wall Climber | This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall | 2 | UH |
Wheel Form | This character can move up to 18 squares if it does not attack | 1 | CS |
Wookiee | 1 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Force 1 | 2 | RS | |
Force 2 | 11 | RS | |
Force 3 | 2 | RS | |
Force 4 | 1 | RS | |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Corruption 2 | Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted. | 1 | TFU |
Force Defense | Force 3: Cancel a Force power used by a character within 6 squares | 1 | CS |
Force Grip 4 | Force 4, replaces attacks: sight; 40 damage | 1 | TFU |
Force Heal 20 | Force 2, replaces attacks: touch; remove 20 damage from a living character | 1 | RS |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Lightning 5 | Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 2 | TFU |
Force Push 3 | Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller | 1 | TFU |
Force Push 4 | Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller | 2 | TFU |
Force Push 5 | Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 9 | RS |
Force Renewal 3 | This character gets 3 Force points each time it activates | 1 | TFU |
Force Repulse 2 | Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character | 1 | TFU |
Force Repulse 3 | Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. | 1 | TFU |
Force Repulse 5 | Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16. | 1 | TFU |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 2 | CotF |
Force Spirit 8 | If this character is defeated, immediately add 8 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish | 1 | RS |
Force Storm 2 | Force 2, replaces attacks: 20 damage to all adjacent characters | 1 | RS |
Force Stun | Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 | 1 | CotF |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 5 | CS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 2 | CS |
Lightsaber Reflect | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 | 1 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 1 | CS |
Lightsaber Throw 5 | Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy. | 1 | TFU |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 1 | CotF |
Master of the Force 3 | May spend Force points up to 3 times in a single turn | 1 | CS |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |