Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
2
|
RS
|
Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Advanced Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
BoT
|
Advantageous Cover
|
+8 Defense from cover instead of +4
|
1
|
RS
|
Affinity
|
A character named Tahiri Veila may be in your squad regardless of faction
|
1
|
GH
|
Affinity
|
A character whose name contains Kir Kanos may be in your squad regardless of faction
|
1
|
GH
|
Affinity
|
Characters whose names contain Galactic Alliance may be in your squad regardless of faction
|
1
|
GH
|
Affinity
|
May be in a New Republic squad
|
5
|
LotF
|
Affinity
|
May be in a New Republic or Old Republic squad
|
1
|
JA
|
Armored Spacesuit
|
Immune to critical hits
|
1
|
MotF
|
Artillerist
|
+4 Attack against enemies with Flight
|
1
|
DT
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Ataru Style Mastery
|
+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares
|
2
|
JA
|
Atlatl 30
|
Replaces attacks, range 6: 30 Damage to target and to each character adjacent to target, save 11. A non-living character that takes damage from this effect is considered activated this round, save 11 negates. Huge and larger characters ignore the nondamaging effect.
|
1
|
GH
|
Blast Cannon
|
+10 Damage against targets within 6 squares
|
1
|
DT
|
Bloodthirsty
|
+10 Damage on melee attacks against enemies at half Hit Points or less
|
2
|
CW
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
4
|
RS
|
Bombad Protector
|
This character and adjacent allied Gungans get a +4 bonus to save rolls triggered when hit by an attack or special ability
|
1
|
GH
|
Booming Voice
|
Allies' commander effects normally limited to 6 squares have unlimited range
|
2
|
CotF
|
Bothan Sacrifice
|
Whenever an ally whose name contains Bothan is defeated, living allies get +10 Damage for the rest of the round
|
1
|
GH
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
2
|
BH
|
Bounty Hunter +6
|
+6 Attack against Unique enemies
|
1
|
BH
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
2
|
DotF
|
Bribery
|
During setup, after seeing your opponent’s squad, you may add up to 10 points of Fringe characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, and set up in your starting area. Living characters brought in through this ability gain Con Artist.
|
1
|
GH
|
Burning Attacks
|
Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning.
|
1
|
GH
|
Camaraderie
|
Allies named Dathomiri Witch gain Jedi Hunter
|
1
|
GH
|
Camaraderie
|
Allies whose names contain Zayne Carrick or Jarael gain Con Artist
|
1
|
GH
|
Camaraderie
|
Allies whose names contain Nien Nunb or who count as Han Solo gain Pilot
|
1
|
GH
|
Camaraderie
|
An ally named Hondo Ohnaka gains Twin Attack
|
1
|
GH
|
Camaraderie
|
An ally named Marasiah Fel gains Imperial Knight and Cortosis Gauntlet 17
|
1
|
GH
|
Camaraderie
|
An ally named Master Lucien Draay gains Mettle and Triple Attack
|
1
|
GH
|
Camaraderie
|
An ally whose name contains Kir Kanos gains Double Attack
|
1
|
GH
|
Camaraderie
|
An ally whose name contains Chewbacca gains Droid Hunter
|
1
|
GH
|
Camaraderie
|
An ally whose name contains Kyle Katarn gains Double Attack, Distraction, and Opportunist
|
1
|
GH
|
Careful Shot +4
|
On this character's turn, if it doesn't move, it gets +4 Attack
|
1
|
RS
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
2
|
UH
|
Charging Fire
|
Replaces turn: Can move up to double speed, then attack
|
2
|
CS
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
6
|
KotOR
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
1
|
LotF
|
Communications Supplies
|
Replaces turn: Choose 1 adjacent ally to gain Relay Orders
|
1
|
SnV
|
Con Artist
|
During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated.
|
1
|
GH
|
Concentrate All Fire Power
|
Once per turn, 1 ally within 6 squares may combine fire without becoming activated. If 2 or more allies within 6 squares combine fire on the same attack, the attack gets +10 Damage and cannot be prevented or redirected.
|
1
|
GH
|
Coordinated Command
|
Allied Mandalorian commanders gain Relay Orders
|
1
|
Ven
|
Cortosis Armor
|
+4 Defense against attacks with a lightsaber
|
1
|
GH
|
Cortosis Gauntlet 16
|
Whenever this character rolls 16 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish
|
1
|
GH
|
Cortosis Gauntlet 18
|
Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish
|
1
|
LotF
|
Covenant
|
|
1
|
Ven
|
Covenant Watch Circle
|
Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.
|
1
|
GH
|
Cover Screen
|
On this character's turn, if it doesn't move, it is considered to have cover and gets +2 Defense until the start of its next turn
|
1
|
GH
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
3
|
RS
|
Cunning Attack +20
|
+4 Attack and +20 Damage against an enemy who has not activated this round
|
1
|
LotF
|
Deadeye
|
On this character's turn, if it doesn't move, it gets +10 Damage
|
1
|
CS
|
Deadly Attack
|
Scores a critical hit on an attack roll of natural 19 or 20
|
1
|
CS
|
Death Strike
|
+10 Damage against an enemy that is adjacent to an allied character
|
1
|
MotF
|
Demolish
|
Ignores Damage Reduction of adjacent targets
|
1
|
UH
|
Destabilize Shields
|
Suppresses Shields abilities of adjacent enemies
|
1
|
KotOR
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
1
|
TFU
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Disruptive
|
Suppresses enemy commander effects within 6 squares
|
1
|
BH
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Door Gimmick
|
At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated
|
1
|
RotS
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
21
|
RS
|
Draw Fire
|
If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
2
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
Droid Hunter
|
+4 Attack and +10 Damage against Droid enemies
|
2
|
DotF
|
Electric Shock +20
|
+20 Damage against adjacent Droid enemies
|
1
|
GH
|
Embrace of Pain
|
+1 Attack and +1 Defense for every 10 points of damage currently on this character
|
3
|
DotF
|
Empathy
|
Allies with Savage within 6 squares lose Savage
|
2
|
UH
|
Enraged Reactions
|
Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if it can
|
1
|
GH
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Firejelly
|
Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
Ven
|
Flash Grenade
|
Replaces attacks: range 6; target enemy and each adjacent enemy get -4 Attack until the end of the round; save 11
|
1
|
GH
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
5
|
RS
|
Force Ascetic
|
Cannot spend Force points to reroll or move faster
|
1
|
CotF
|
Force Bond
|
Non-Unique allies with a Force rating and a lightsaber gain Lightsaber Defense
|
1
|
GH
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
7
|
UH
|
Force-Attuned Armor
|
Whenever this character takes damage, it reduces the damage by 10 with a save of 11
|
1
|
JA
|
Forward Positioning
|
Set up anywhere on your half of the battle map
|
1
|
GH
|
Frequency Amplification
|
Ranges of allied commander effects are extended by 2 squares
|
1
|
GH
|
Furious Assault
|
Replaces turn: Can move up to double speed, then attack each legal target once
|
1
|
AE
|
Gambler's Luck
|
Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.
|
1
|
DotF
|
Gauntlet Knife +10
|
+10 Damage to 1 adjacent target; this counts as a melee attack
|
1
|
RaR
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
4
|
LotF
|
Gregarious
|
+4 Attack if an ally is within 6 squares
|
1
|
AE
|
Grenade Launcher
|
Grenades special abilities on this character have range 12
|
1
|
GH
|
Grenades 10
|
Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11
|
1
|
RS
|
Gungan
|
|
1
|
KotOR
|
Gungan Reinforcements 20
|
During setup, after seeing your opponent's squad, you can add up to 20 points of Gungan characters to your squad
|
1
|
GH
|
Gunner +20
|
Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage
|
1
|
GaW
|
Hand of Darth Krayt
|
This character can spend its own Force points once per turn and spend Force points from an ally who counts as Darth Krayt once per turn
|
1
|
GH
|
Hostage Shield
|
When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11.
|
1
|
GH
|
Imperial Knight
|
|
2
|
LotF
|
Invisibility
|
Cannot be targeted by nonadjacent enemies
|
1
|
CW
|
It's a Trap!
|
Enemies with Stealth within 6 squares lose Stealth
|
1
|
UH
|
Jedi Hatred +10
|
+10 Damage against enemies with Force ratings
|
1
|
SnV
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
2
|
CS
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
2
|
TFU
|
Lightsaber
|
+10 Damage against adjacent enemies
|
1
|
RotS
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
2
|
CS
|
Lightsaber Resistance
|
+2 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
RotS
|
Loaded Chance Cube
|
Enemies within 6 squares must roll 2 dice for every save and choose the lowest roll. Enemies with a Force rating are immune to this ability.
|
1
|
GH
|
Loyal Followers
|
Characters brought in to the squad through this character’s Reinforcements special ability each cost 1 less. These characters gain Aggressive Negotiations for the rest of the skirmish.
|
1
|
GH
|
Makashi Style
|
When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character.
|
1
|
RaR
|
Makashi Style Mastery
|
When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.
|
1
|
CWSS
|
Master Slicer
|
Replaces attacks: This turn, this character can ignore doors while moving
|
1
|
Epic
|
Melee Attack
|
Can attack only adjacent enemies
|
31
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
1
|
UH
|
Mettle
|
If this character spends 1 Force point to reroll, add +4 to the result
|
1
|
CotF
|
Mimetic Combat Processor
|
This character uses the Defense, Attack, and Damage ratings of itself or any 1 Medium character with Melee Attack within 6 squares, whichever are higher
|
1
|
TFU
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Mounted Weapon
|
Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
1
|
RotS
|
Neural Mapping
|
Replaces attacks: touch; until this character’s next activation or this character is defeated, one non-Yuuzhan Vong living ally is subject to Yuuzhan Vong special abilities
|
1
|
GH
|
New Republic/Rebel Reinforcements 30
|
During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad
|
1
|
TFU
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
3
|
UH
|
Opportunist +20
|
+4 Attack and +20 Damage against an enemy who has activated this round
|
2
|
LotF
|
Paralysis
|
A living enemy hit by this character's attack is considered activated this round; save 11
|
1
|
UH
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Pilot
|
|
4
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Poison +10
|
+10 Damage to living enemy; save 11
|
1
|
UH
|
Power Coupling
|
At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent.
|
1
|
UH
|
Protective +10
|
+10 Damage while a wounded Unique Separatist ally is within 6 squares
|
1
|
GH
|
Proximity Mines 20
|
Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage.
|
2
|
Ven
|
Rapport
|
Covenant characters cost 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
A character named Vette costs 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
A character named Aric Jorgan costs 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
A character named Nien Nunb costs 5 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Characters named Rancor cost 4 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Characters whose names contain Antarian Ranger cost 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Characters whose names contain Mon Calamari cost 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Characters whose names contain Ossus Guardian cost 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Costs 1 less when in the same squad as a character named Ben Skywalker
|
1
|
GH
|
Rapport
|
Costs 1 less when in the same squad as a character named Shedao Shai
|
1
|
GH
|
Rapport
|
Gungan characters cost 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Huge and larger Separatist characters cost 10 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Imperial Knight characters cost 1 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Non-Unique Imperial Knight followers cost 1 less when in the same squad as this character
|
1
|
GH
|
Razorbug
|
Replaces attacks: sight; 10 damage; save 11
|
1
|
UH
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
2
|
IE
|
Resol'nare
|
After initiative is determined, this character and allied Mandalorians within 3 squares may move up to 6 squares. You may not use Resol'nare in the same round with Battle Ready.
|
1
|
GH
|
Rival
|
May not be in a squad with any character with a Force rating and a higher point cost
|
1
|
GH
|
Rival
|
This character cannot be in a squad that contains a character whose name contains Garm Bel Iblis
|
1
|
GH
|
Rival
|
This character cannot be in a squad that contains any character whose name contains Darth or Emperor
|
1
|
GH
|
Rival
|
This character cannot be in a squad that contains any character whose name contains Nightsister
|
2
|
GH
|
Rival
|
This character cannot be in a squad that contains any character whose name contains Shimrra
|
1
|
GH
|
Rookie
|
This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander
|
1
|
DotF
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
CotF
|
Second Wind 10
|
Replaces attacks: Remove 10 damage from this character
|
1
|
SnV
|
Shaper +10
|
Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits.
|
2
|
LotF
|
Shielding Upgrades
|
Non-living allies with Damage Reduction 10 gain Advanced Shields 1
|
1
|
GH
|
Shockstaff +10
|
+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.
|
1
|
KotOR
|
Slave Owner
|
At the start of the skirmish, choose one living follower. That character gains Slave and Self-Destruct 20. If the chosen character would join an opponent’s squad, that character is defeated instead.
|
1
|
GH
|
Sniper
|
Other characters do not provide cover against this character's attack
|
4
|
CS
|
Solo Bodyguard
|
If a character whose name contains Solo is an adjacent ally and would take damage from an attack, this character can take the damage instead
|
1
|
GH
|
Sonic Stunner
|
Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
BH
|
Soresu Style
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CCI
|
Speed 10
|
Can move up to 10 squares and attack, or 20 squares without attacking
|
1
|
BH
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
2
|
UH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Spinning Blade Attack
|
Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.
|
1
|
SnV
|
Splash 10
|
If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.
|
1
|
CotF
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
8
|
RS
|
Strafe Attack
|
As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.
|
1
|
RS
|
Strong Willed
|
Cannot be affected by Jedi Mind Trick
|
1
|
MotF
|
Synchronized Fire
|
Allies whose names contain Muun Guard who combine fire with this character grant +6 Attack instead of +4
|
1
|
GH
|
Synergy
|
+4 Attack while an allied Imperial Knight is within 6 squares
|
1
|
LotF
|
Synergy +2
|
+2 Attack and +2 Defense while an ally named Shedao Shai is within 6 squares
|
1
|
GH
|
Synergy +2
|
Fringe allies with a Force rating get +2 Attack while within 6 squares of this character
|
1
|
GH
|
Synergy +4
|
+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares
|
1
|
RS
|
Synergy +4
|
+4 Attack and +4 Defense while an ally who counts as Darth Krayt is within 6 squares
|
1
|
GH
|
Synergy +4
|
+4 Attack while an ally named Shedao Shai is within 6 squares
|
1
|
GH
|
Synergy +4
|
An ally named Rancor gets +4 Attack and +4 Defense while within 6 squares of this character
|
1
|
GH
|
Tactician +4
|
Add +4 to the initiative roll except on a roll of 1
|
1
|
DotF
|
Thud Bug
|
Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
|
2
|
UH
|
Torture 1
|
When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks)
|
1
|
Ven
|
Trooper
|
|
1
|
GH
|
Trooper
|
Counts as a character named Old Republic Trooper
|
1
|
GH
|
True Emperor
|
At the end of this character’s turn, choose an enemy commander within line of sight. That character’s commander effect is suppressed until the start of this character's next turn; save 11.
|
1
|
GH
|
Turn to the Dark Side
|
Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.
|
1
|
DT
|
Twi'lek
|
|
1
|
OtOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
4
|
BH
|
Twin Blaster 10
|
Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.
|
1
|
DotF
|
Tyber Zann's Bodyguard
|
If an adjacent character whose name contains Tyber Zann would take damage from an attack, this character can take the damage instead
|
1
|
GH
|
Unique
|
|
29
|
RS
|
Vicious Attack
|
Triple damage instead of double on a critical hit
|
1
|
CS
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
2
|
UH
|
Vonduun Crab Armor 16
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 16
|
1
|
UH
|
Vonduun Crab Shaper
|
Allies within 6 squares with Vonduun Crab Armor get +4 Defense against nonadjacent enemies
|
1
|
GH
|
Vong Heritage
|
Affinity does not change the faction of Yuuzhan Vong characters in your squad (including this character)
|
1
|
GH
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Wookiee
|
|
1
|
RS
|
Ysalamiri Hunter
|
+4 Attack and +20 Damage against enemies with the Ysalamiri special ability or characters currently using the Force Withdrawal ability
|
1
|
GH
|
Yuuzhan Vong Reinforcements 20
|
During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad
|
1
|
Ven
|
Yuuzhan Vong Warrior
|
Counts as a character named Yuuzhan Vong Warrior
|
2
|
MotF
|
Zann Consortium
|
|
2
|
RaR
|
Zann Consortium Decoy
|
Whenever a small or medium Zann Consortium ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.
|
1
|
GH
|