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I would not eat them with some Wookiees. I do not like Bloo Milk and cookies! |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
MotF 1 | Cay Qel-Droma | VR | 28 | 90 | 18 | 10 | 20 | Unique, Melee Attack, Double Attack, Ataru Style, Cay's Legacy, Repair 20 | Force 1, Force Renewal 1, Lightsaber Assault, Lightsaber Precision | 8.59 (93) | ||
MotF 2 | Jedi Healer | UC | 18 | 40 | 17 | 9 | 20 | Melee Attack | Force 2, Force Renewal 1, Force Heal 30 | 7.24 (66) | ||
MotF 3 | Jedi Instructor | UC | 22 | 50 | 17 | 8 | 20 | Melee Attack, Affinity (Republic), Mobile Attack, Soresu Style | Force 3, Lightsaber Assault, Master Speed | 8.30 (83) | ||
MotF 4 | Jedi Sith Hunter | UC | 15 | 60 | 17 | 8 | 20 | Melee Attack, Sith Hunter, Stealth | Force 3, Force Alter | 5.84 (62) | ||
MotF 5 | Lord Hoth | VR | 44 | 130 | 19 | 10 | 20 | Unique, Melee Attack, Double Attack, Impulsive Twin Attack, Army of Light | Force 2, Force Renewal 1, Lightsaber Block, Master Speed | 7.32 (74) | ||
MotF 6 | Freedon Nadd | VR | 55 | 150 | 22 | 14 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Dark Force Spirit 1, Sith Rage, Sith Sorcery | 7.73 (83) | ||
MotF 7 | Kit Fisto, Jedi Master | R | 42 | 130 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Intuition, Shii-Cho Style | Force 4, Lightsaber Block, Lightsaber Sweep | 8.04 (83) | ||
MotF 8 | Master Windu | R | 65 | 150 | 22 | 16 | 20 | Unique, Melee Attack, Triple Attack, Vaapad-Style Fighting | Force 2, Force Renewal 2, Force Repulse 3, Lightsaber Riposte, Shatterpoint | 7.86 (86) | ||
MotF 9 | Plo Koon, Jedi Master | R | 40 | 130 | 20 | 14 | 20 | Unique, Pilot, Melee Attack, Double Attack, Opportunist | Force 4, Force Alter, Lightsaber Block, Lightsaber Precision | 8.64 (89) | ||
MotF 10 | Rodian Diplomat | UC | 5 | 20 | 13 | 0 | 0 | Diplomat, It's a Trap! | 8.78 (81) | |||
MotF 11 | Saesee Tiin, Jedi Master | R | 46 | 130 | 20 | 14 | 20 | Unique, Pilot, Melee Attack, Double Attack, Armored Spacesuit, Djem So Style Mastery, Mettle | Force 3, Lightsaber Block, Surprise Move | 8.44 (84) | ||
MotF 12 | Voolvif Monn | VR | 34 | 100 | 21 | 10 | 20 | Unique, Melee Attack, Double Attack, Loner | Force 4, Anticipation, Force Push 3 | 7.77 (69) | ||
MotF 13 | Battle Droid Officer | C | 9 | 20 | 13 | 0 | 10 | Droid, Fire Control | -- | |||
MotF 14 | Anakin Skywalker, Force Spirit | R | 12 | -- | -- | -- | -- | Unique, Speed 4, Light Spirit | 8.24 (74) | |||
MotF 15 | General Solo | R | 49 | 80 | 18 | 9 | 20 | Unique, Double Attack, Accurate Shot, Evade, Long Shot 20, Never Tell Me the Odds | 5.74 (65) | |||
MotF 16 | Lando Calrissian, Rebel Leader | R | 34 | 70 | 17 | 8 | 20 | Unique, Double Attack, Evade, Opportunist | 6.09 (68) | |||
MotF 17 | Rebel Soldier | C | 13 | 30 | 14 | 6 | 20 | Grenades 30, Squad Assault, Squad Cover | 6.71 (52) | |||
MotF 18 | Red Hand Trooper | UC | 15 | 50 | 16 | 9 | 10 | Merciless 20, Squad Firepower | 6.95 (60) | |||
MotF 19 | Yoda, Force Spirit | VR | 20 | -- | -- | -- | -- | Unique, Speed 4, Affinity (New Republic), Light Spirit | Force 1, Force Renewal 1 | 8.54 (82) | ||
MotF 20 | Arden Lyn | VR | 18 | 70 | 17 | 10 | 10 | Unique, Melee Attack, Hand of the Emperor, Teräs Käsi Style, Twin Attack | Force 1 | 7.59 (78) | ||
MotF 21 | Darth Vader, Sith Apprentice | R | 46 | 130 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Affinity (501st), Djem So Style | Force 2, Force Renewal 1, Force Grip 1, Lightsaber Riposte, Sith Rage | 8.57 (97) | ||
MotF 22 | Ganner Rhysode | VR | 29 | 100 | 19 | 9 | 20 | Unique, Melee Attack, Double Attack, Loner, Quick Reactions, Stealth | Force 2, Force Renewal 1, Force Push 2, Levitation 1, Lightsaber Sweep | 9.04 (142) | ||
MotF 23 | Blood Carver Assassin | C | 11 | 40 | 15 | 8 | 10 | Melee Attack, Double Attack, Death Strike | 5.86 (58) | |||
MotF 24 | Chiss Trooper | UC | 16 | 30 | 16 | 7 | 20 | Squad Assault, Opportunist | 7.17 (54) | |||
MotF 25 | Ewok Warrior | C | 5 | 10 | 12 | 2 | 10 | Swarm +1 (Ewok) | -- | |||
MotF 26 | Gamorrean Bodyguard | C | 13 | 50 | 13 | 4 | 20 | Melee Attack, Mighty Swing, Bodyguard | 7.42 (64) | |||
MotF 27 | Ghhhk | UC | 17 | 60 | 18 | 8 | 20 | Dejarik, Melee Attack, Enraging Screech, Painful Screech | 7.37 (51) | |||
MotF 28 | Grievous, Kaleesh Warlord | VR | 22 | 70 | 17 | 9 | 20 | Unique, Double Attack, Impulsive Shot, Sniper | 6.28 (80) | |||
MotF 29 | Houjix | C | 21 | 90 | 15 | 11 | 20 | Dejarik, Melee Attack, Bodyguard | 8.00 (55) | |||
MotF 30 | K'lor'slug | UC | 20 | 70 | 16 | 8 | 20 | Dejarik, Savage, Speed 8, Melee Attack, Defensive Plates, Poison +20 | 7.10 (51) | |||
MotF 31 | Kaminoan Medic | UC | 12 | 10 | 12 | 0 | 10 | Melee Attack, Heal 20 | 6.82 (49) | |||
MotF 32 | Kintan Strider | C | 19 | 80 | 13 | 6 | 30 | Dejarik, Savage, Melee Reach 2, Melee Attack, Regeneration 10, Charging Assault +10 | 7.00 (52) | |||
MotF 33 | Mantellian Savrip | C | 17 | 80 | 16 | 5 | 20 | Dejarik, Melee Attack, Double Attack, Melee Reach 2, Immobilizing Rend | 6.54 (50) | |||
MotF 34 | Molator | UC | 22 | 80 | 16 | 8 | 20 | Dejarik, Melee Attack, Melee Reach 2, Cunning Attack, Protective Aura | 6.38 (47) | |||
MotF 35 | Monnok | UC | 19 | 80 | 19 | 10 | 20 | Dejarik, Melee Attack, Melee Reach 2, Smuggler's Luck | 7.17 (48) | |||
MotF 36 | Ng'ok | UC | 18 | 90 | 14 | 9 | 10 | Dejarik, Melee Attack, Double Attack, Clamp | 7.51 (49) | |||
MotF 37 | Sullustan Scout | C | 10 | 20 | 14 | 5 | 10 | Cunning Attack, Spotter +10, Stealth | 6.08 (48) | |||
MotF 38 | Toydarian Soldier | C | 5 | 10 | 15 | 3 | 10 | Flight, Strong Willed | 5.55 (47) | |||
MotF 39 | Far-Outsider | C | 11 | 30 | 14 | 5 | 10 | Yuuzhan Vong Warrior, Melee Attack, Cunning Attack, Force Immunity, Vonduun Crab Armor 16 | 2.95 (62) | |||
MotF 40 | Taung Warrior | C | 8 | 40 | 14 | 6 | 20 | Melee Attack, Cleave | 6.78 (64) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 1 | RS |
Affinity | Characters whose names contain 501st may be in your squad regardless of faction | 1 | MotF |
Affinity | May be in a New Republic squad | 1 | LotF |
Affinity | May be in a Republic squad | 1 | DT |
Armored Spacesuit | Immune to critical hits | 1 | MotF |
Army of Light | 1 | AaO | |
Ataru Style | +4 Attack if exactly 1 enemy is within 6 squares | 1 | KotOR |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 2 | RS |
Cay's Legacy | If this character is defeated by a Unique enemy, that enemy must make a save of 11; if the save fails, the enemy joins this character's squad for the rest of the skirmish | 1 | MotF |
Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 1 | UH |
Clamp | An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates | 1 | MotF |
Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy | 1 | RS |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 3 | RS |
Death Strike | +10 Damage against an enemy that is adjacent to an allied character | 1 | MotF |
Defensive Plates | If this character does not move, until the end of its next turn, it gains Damage Reduction 10 | 1 | MotF |
Dejarik | 8 | MotF | |
Diplomat | If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent | 1 | TFU |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 1 | KotOR |
Djem So Style Mastery | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage. | 1 | JA |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 15 | RS |
Droid | Immune to critical hits; not subject to commander effects | 1 | RS |
Enraging Screech | Dejarik allies within 6 squares get +4 Attack | 1 | MotF |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 2 | CS |
Fire Control | Non-Unique Droid allies get +4 Attack | 1 | CS |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 1 | UH |
Grenades 30 | Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 | 1 | LotF |
Hand of the Emperor | This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn | 1 | RS |
Heal 20 | Replaces attacks: touch; remove 20 damage from a living character | 1 | MotF |
Immobilizing Rend | If both of this character's attacks hit the same enemy, that enemy cannot move this round | 1 | MotF |
Impulsive Shot | If a Unique allied character is defeated, this character can make 1 immediate attack | 1 | RS |
Impulsive Twin Attack | If a Unique allied character is defeated, for the remainder of the skirmish this character has Twin Attack | 1 | MotF |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 1 | UH |
Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 2 | AE |
Loner | +4 Attack if no allies are within 6 squares | 2 | CS |
Long Shot 20 | +4 Attack and +20 Damage when this character is at half Hit Points or less | 1 | MotF |
Melee Attack | Can attack only adjacent enemies | 27 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 4 | UH |
Merciless 20 | +20 Damage against enemies at half Hit Points or less | 1 | MotF |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 1 | CotF |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 1 | RS |
Mobile Attack | Can move both before and after attacking | 1 | RS |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 3 | UH |
Painful Screech | Replaces attacks: 10 damage to each character within 3 squares | 1 | MotF |
Pilot | 2 | AE | |
Poison +20 | +20 Damage to living enemy; save 11 | 1 | BH |
Protective Aura | Adjacent Dejarik allies gain Avoid Defeat | 1 | MotF |
Quick Reactions | +6 Attack when making attacks of opportunity | 1 | CS |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 1 | CS |
Repair 20 | Replaces attacks: touch; remove 20 damage from 1 Droid character | 1 | RotS |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 2 | RS |
Shii-Cho Style | +4 Attack and +4 Defense when 3 or more enemies are within 6 squares | 1 | GaW |
Sith Hunter | +4 Attack and +10 Damage against Sith enemies | 1 | MotF |
Smuggler's Luck | If this character is adjacent to a Dejarik ally at the start of a round, roll twice for initiative | 1 | MotF |
Sniper | Other characters do not provide cover against this character's attack | 1 | CS |
Soresu Style | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 1 | CCI |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 2 | UH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Spotter +10 | If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target | 1 | CS |
Squad Assault | +4 Attack while 3 allies with the same name as this character are within 6 squares | 2 | KotOR |
Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
Squad Firepower | +10 Damage while 3 allies with the same name as this character are within 6 squares | 1 | CW |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 3 | RS |
Strong Willed | Cannot be affected by Jedi Mind Trick | 1 | MotF |
Swarm +1 | +1 Attack against a target for each allied Ewok adjacent to that target | 1 | RS |
Teräs Käsi Style | Whenever this character takes damage from a melee attack, reduce the damage dealt by 10 | 1 | MotF |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 1 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 1 | BH |
Unique | 16 | RS | |
Vaapad-Style Fighting | Scores a critical hit on an attack roll of natural 18, 19, or 20 | 1 | CS |
Vonduun Crab Armor 16 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 16 | 1 | UH |
Yuuzhan Vong Warrior | Counts as a character named Yuuzhan Vong Warrior | 1 | MotF |
Name | Text | Chars | Set |
---|---|---|---|
Anticipation | Force 1: Reroll initiative once per round | 1 | CS |
Dark Force Spirit 1 | If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish | 1 | CotF |
Force 1 | 3 | RS | |
Force 2 | 6 | RS | |
Force 3 | 3 | RS | |
Force 4 | 3 | RS | |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 2 | CotF |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Heal 30 | Force 2, replaces attacks: touch; remove 30 damage from a living character | 1 | RotS |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Force Push 3 | Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 7 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 1 | CotF |
Force Repulse 3 | Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. | 1 | TFU |
Levitation 1 | Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. | 1 | IE |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 4 | CS |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 2 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 2 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 2 | RS |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 2 | CS |
Shatterpoint | Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20. | 1 | CotF |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 2 | CS |
Sith Sorcery | Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 | 1 | CotF |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |