Advanced Destabilize Shields
|
Suppresses Shields abilities of enemies within 6 squares
|
1
|
CotG
|
Advanced Door Gimmick
|
At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated
|
1
|
Ven
|
Advanced Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
BoT
|
Advantageous Cover
|
+8 Defense from cover instead of +4
|
2
|
RS
|
Affinity
|
A character named Exar Kun, Dark Force Spirit may be in your squad regardless of faction
|
1
|
AaO
|
Affinity
|
Characters with Light Spirit may be in your squad regardless of faction
|
1
|
AaO
|
Affinity
|
May be in a Republic squad that does not contain any characters with Order 66
|
1
|
TFU
|
Affinity
|
May be in an Imperial squad
|
1
|
CotF
|
Affinity
|
May be in an Old Republic squad
|
1
|
JA
|
Affinity
|
This character may be in a Mandalorian squad
|
1
|
DotF
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
1
|
SnV
|
Anakin's Decoy
|
Whenever a Small or Medium ally whose name contains Anakin Skywalker within 6 squares is targeted, this character can switch places with that character. This character becomes the target instead.
|
1
|
AaO
|
Army of Light
|
|
2
|
AaO
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
1
|
UH
|
Ba'slan Shev'la
|
Once per round, after initiative is determined, 2 allies with the same base size within 3 squares of this character may switch positions
|
1
|
AaO
|
Beast Tamer
|
Replaces attacks: touch; 1 adjacent Large or larger Savage ally loses Savage and gains Mount until the end of the skirmish
|
1
|
AaO
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
2
|
DotF
|
Black Sun
|
If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10
|
1
|
BH
|
Blast Cannon
|
+10 Damage against targets within 6 squares
|
1
|
DT
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
1
|
RS
|
Burning Attacks
|
Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning.
|
1
|
GH
|
Camaraderie
|
Allies whose names contain Chewbacca, Luke, Leia, Han, or R2-D2 gain Ewok
|
1
|
AaO
|
Careful Shot +4
|
On this character's turn, if it doesn't move, it gets +4 Attack
|
2
|
RS
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Child of the Emperor
|
This character can spend its own Force points once per turn and spend Force points from an enemy character whose name contains Emperor once per turn. This character cannot be activated by enemy Force powers or special abilities.
|
1
|
TOR
|
Clamp
|
An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates
|
3
|
MotF
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
1
|
KotOR
|
Covenant
|
|
1
|
Ven
|
Crack Shot
|
Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected
|
1
|
RaR
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
1
|
RS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Dark Armor
|
Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Darksaber
|
+20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber
|
1
|
Ven
|
Deadeye
|
On this character's turn, if it doesn't move, it gets +10 Damage
|
2
|
CS
|
Deadly Attack
|
Scores a critical hit on an attack roll of natural 19 or 20
|
1
|
CS
|
Death Watch
|
|
2
|
Ven
|
Defensive Plates
|
If this character does not move, until the end of its next turn, it gains Damage Reduction 10
|
1
|
MotF
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Distraction
|
Suppresses adjacent enemy commander effects
|
3
|
DotF
|
Djem So Style
|
Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.
|
1
|
KotOR
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
19
|
RS
|
Draw Fire
|
If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
2
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
5
|
RS
|
Droid Hunter
|
+4 Attack and +10 Damage against Droid enemies
|
1
|
DotF
|
Droid Hunter +20
|
+4 Attack and +20 Damage against Droid enemies
|
1
|
AaO
|
Electric Shock +10
|
+10 Damage against adjacent Droid enemies
|
2
|
RotS
|
Elite Beam Weapon
|
Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected
|
1
|
AaO
|
Empathy
|
Allies with Savage within 6 squares lose Savage
|
2
|
UH
|
Emplacement
|
Cannot move or be moved. Set up anywhere on your half of the battle map.
|
1
|
TFU
|
Enemy Conscription
|
Whenever a living enemy within 6 squares of this character would be defeated, it instead joins your squad for the rest of the skirmish and you remove 20 damage from it; its faction becomes Mandalorian. The enemy negates this ability with a save of 16 if non-Unique; save 11 if Unique.
|
1
|
AaO
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
3
|
CS
|
Ewok
|
|
2
|
AE
|
Firejelly
|
Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
Ven
|
Flak Shield
|
Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 6. Attacks from adjacent enemies ignore this ability.
|
4
|
AaO
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
2
|
RS
|
Flurry Attack
|
Whenever this character scores a critical hit, it can make 1 immediate extra attack
|
1
|
CS
|
Force Bond
|
Allies with a Force rating and a lightsaber gain Force Leap
|
1
|
AaO
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
5
|
UH
|
Forward Positioning
|
Set up anywhere on your half of the battle map
|
2
|
GH
|
Fringe/New Republic Reinforcements 20
|
During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe or New Republic living characters to your squad
|
1
|
AaO
|
Furious Razorbug Assault
|
Replaces turn: Move up to double speed, then deal 10 damage to each legal target; save 11
|
1
|
AaO
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
3
|
LotF
|
Heal 10
|
Replaces attacks: touch; remove 10 damage from a living character
|
1
|
RotS
|
Heavy Lift
|
Replaces attacks: touch; move 1 adjacent Small, Medium, or Large ally to any space adjacent to this character. This move does not provoke attacks of opportunity.
|
1
|
KotOR
|
Heavy Weapon
|
Can't attack and move in the same turn
|
2
|
RS
|
Heroic Stand
|
When this character is defeated by an enemy while within 6 squares of an enemy, 1 Rebel pilot or trooper ally may make an immediate attack
|
1
|
AaO
|
Immediate Order 66 Reserves 30
|
If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round
|
1
|
AaO
|
Improved Spotter +20
|
If this character combines fire against a target, the attacking character gets a +20 bonus to Damage against that target
|
1
|
SnV
|
Independent Outfit
|
Also counts as a Fringe character for the purpose of commander effects
|
3
|
DT
|
Internal Strife
|
On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish
|
1
|
JA
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
2
|
BH
|
Ion Gun +20
|
+20 Damage against nonliving enemies
|
1
|
RS
|
Irrepressible Force
|
This character’s Force powers cannot be cancelled
|
1
|
AaO
|
Jedi Hatred +10
|
+10 Damage against enemies with Force ratings
|
1
|
SnV
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
2
|
CS
|
Jeedai Heresy
|
Whenever this character defeats a non-Unique Yuuzhan Vong enemy, make a save of 11. On a success, it instead immediately joins this character's squad and returns to play with full Hit Points.
|
1
|
Epic2
|
Juyo Style Mastery
|
Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.
|
1
|
Epic
|
Light Tutor
|
At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.
|
1
|
JA
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Loner
|
+4 Attack if no allies are within 6 squares
|
2
|
CS
|
Look, Sir, Droids!
|
Against Droid enemies, this character and adjacent allies may ignore cover when targeting and bonuses to Defense when determining if an attack hits
|
1
|
AaO
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Machinery
|
Industrial Repair removes damage from this character
|
1
|
CotF
|
Magnetic Sabotage
|
Whenever an enemy with Mounted Weapon, Vehicle or Strafe Attack becomes adjacent to this character, immediately remove this character from play; it is defeated. That enemy cannot attack for the rest of that turn and takes 20 damage. (This damage stacks.) When 2 or more enemies would be affected simultaneously, choose one to affect.
|
1
|
AaO
|
Makashi Style Mastery
|
When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.
|
1
|
CWSS
|
Malfunctioning 10
|
A nonliving enemy damaged by this character or an enemy affected by this character’s Magnetic Sabotage ability is considered to be malfunctioning. Each time a malfunctioning character activates it takes 10 damage and may only attack or move up to its speed; save 11 negates and it is no longer malfunctioning.
|
1
|
AaO
|
Mandalorian Protector
|
Counts as a character named Mandalorian Protector
|
1
|
SnV
|
Master Slicer
|
Replaces attacks: This turn, this character can ignore doors while moving
|
1
|
Epic
|
Meditation Sphere
|
At the start of the skirmish, choose 1 Unique Medium ally with a Force rating; that ally may spend this character's Force points as if they were its own. This character may transport 1 Medium ally that ends its move adjacent: Remove that ally from the battle grid; it is considered adjacent to and moves simultaneously with this character, but cannot be targeted or make attacks. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is defeated; save 6.
|
1
|
AaO
|
Melee Attack
|
Can attack only adjacent enemies
|
29
|
RS
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
2
|
UH
|
Melee Reach 3
|
When attacking, this character treats enemies up to 3 squares away as adjacent
|
1
|
LotF
|
Mines 20
|
An enemy that moves adjacent to this character takes 20 damage; save 11
|
2
|
CW
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Mother's Sacrifice
|
When this character is defeated, an ally whose name contains Anakin Skywalker, General Skywalker or Darth Vader gains Sith Rage and Master of the Force 2 for the rest of the skirmish
|
1
|
AaO
|
Old Republic Reinforcements 20
|
During setup, after seeing your opponent's squad, you can add up to 20 points of Old Republic characters to your squad
|
1
|
AaO
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
3
|
UH
|
Opportunist +20
|
+4 Attack and +20 Damage against an enemy who has activated this round
|
1
|
LotF
|
Order 66
|
|
2
|
CS
|
Outsider
|
Counts as Yuuzhan Vong only for purposes of squad building
|
1
|
CotG
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
RS
|
Painful Screech
|
Replaces attacks: 10 damage to each character within 3 squares
|
1
|
MotF
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Penetration 10
|
Enemies' Damage Reduction is reduced by 10 against this character's attacks
|
1
|
BH
|
Pilot
|
|
2
|
AE
|
Prideful
|
While this character has a higher printed cost than any other character in your squad, Death Watch allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated
|
1
|
AaO
|
Prideful
|
While this character has a higher printed cost than any other character in your squad, Army of Light allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated
|
1
|
AaO
|
Prideful
|
While this character has a higher printed cost than any other character in your squad, this character and allied Old Republic troopers and soldiers with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated
|
1
|
AaO
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Mirta Gev is within 6 squares
|
1
|
AaO
|
Protective +10
|
+10 Damage while a wounded ally with a Damage value of 0 is within 6 squares
|
1
|
AaO
|
Quadruple Attack
|
On its turn, this character can make 3 extra attacks instead of moving
|
1
|
RotS
|
Rapport
|
A character named Galen Marek costs 6 less when in the same squad as this character
|
1
|
AaO
|
Rapport
|
Characters named Geonosian Soldier cost 2 less when in the same squad as this character
|
1
|
AaO
|
Rapport
|
Costs 1 less when in the same squad as a character named Master Kota
|
1
|
DT
|
Rapport
|
Costs 3 less when in the same squad as a character named Zayne Carrick
|
1
|
AaO
|
Rapport
|
Costs 5 less when in a New Republic Squad
|
1
|
AaO
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 Droid character
|
1
|
RotS
|
Rival
|
Cannot be in a squad with any character whose name contains Corran Horn
|
1
|
AaO
|
Rival
|
Cannot be in a squad with any character whose name contains Veers
|
1
|
AaO
|
Rout
|
Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity.
|
1
|
DotF
|
Saber Dart
|
Replaces attacks: sight; ignore cover; 1 target enemy takes 20 damage and is poisoned; save 11. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned.
|
1
|
SnV
|
Sarlacc
|
Does not provide cover. Other characters cannot ignore this character or prevent attacks of opportunity from it when moving. When this character activates, place each character within 3 squares in the nearest legal space adjacent to this character; save 11. Whenever an adjacent character activates, that character takes 30 damage; save 11 for 10 damage.
|
1
|
AaO
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
CotF
|
Savage
|
This character must end its move next to an enemy if it can and does not benefit from commander effects
|
1
|
RS
|
Self-Destruct 10
|
When this character is defeated, each adjacent character takes 10 damage
|
1
|
RS
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shaper +10
|
Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits.
|
1
|
LotF
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Shifting Loyalties
|
Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates
|
1
|
AaO
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
1
|
Ven
|
Sith Hunter
|
+4 Attack and +10 Damage against Sith enemies
|
1
|
MotF
|
Sniper
|
Other characters do not provide cover against this character's attack
|
2
|
CS
|
Sonic Attack
|
An enemy attacked by this character cannot use Force powers for the rest of that turn
|
1
|
CS
|
Sonic Stunner
|
Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
BH
|
Sonic Weapon
|
When this character makes an attack, the target enemy and all characters adjacent to the target cannot use Force powers for the rest of that turn. All characters damaged by this character are considered activated this round.
|
1
|
AaO
|
Specialization
|
Allies gain Jedi Hatred +10. Ignore this ability if any ally counts as having the same name as another ally.
|
1
|
AaO
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
2
|
UH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
2
|
RotS
|
Splash 10
|
If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.
|
2
|
CotF
|
Splash 20
|
If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.
|
1
|
TFU
|
Squad Assault
|
+4 Attack while 3 allies with the same name as this character are within 6 squares
|
1
|
KotOR
|
Squad Leader
|
Trooper and soldier allies gain Squad Discipline (Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares)
|
1
|
AaO
|
Squad Member
|
Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.
|
1
|
AaO
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
10
|
RS
|
Stingbeam
|
+10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.
|
1
|
RaR
|
Stunning Screech
|
Replaces attacks: All living enemies within 2 squares are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. Huge or larger characters ignore this effect.
|
1
|
DotF
|
Survival Expert
|
+4 to this character’s save rolls
|
1
|
CotG
|
Swarm +2
|
+2 Attack against a target for each allied Ewok adjacent to that target
|
1
|
AaO
|
Synchronized Fire
|
Allies with Sonic Attack or Sonic Weapon who combine fire with this character grant +6 Attack instead of +4
|
1
|
AaO
|
Synergy +2
|
+2 Attack and +2 Defense while an ally named Exar Kun, Dark Force Spirit is within 6 squares
|
1
|
AaO
|
Synergy +2
|
+2 attack and +2 Defense while an ally whose name contains Cin Drallig is within 6 squares
|
1
|
AaO
|
Synergy +4
|
+4 Attack while an ally whose name contains Beast Rider is within 6 squares
|
1
|
AaO
|
Synergy +4
|
+4 Defense while an ally whose name contains Kam Solusar is within 6 squares
|
1
|
AaO
|
Synergy +4
|
Allies named Geonosian Soldier get +4 Attack while within 6 squares of this character
|
1
|
AaO
|
Tactician +4
|
Add +4 to the initiative roll except on a roll of 1
|
1
|
DotF
|
Targeting
|
Until the end of the round, target enemy has -4 Defense
|
1
|
JA
|
Teräs Käsi Style
|
Whenever this character takes damage from a melee attack, reduce the damage dealt by 10
|
1
|
MotF
|
Thorium Charge
|
Replaces Attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
AaO
|
Trainee
|
While adjacent to an ally with Melee Attack and a Force rating, this character uses the printed Attack and Defense ratings of itself or that ally, whichever are higher
|
1
|
CotG
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Trooper
|
|
2
|
GH
|
Trooper
|
Counts a character named Sandtrooper
|
1
|
AaO
|
Trooper
|
Counts as a character named Sith Trooper
|
1
|
KotOR
|
Twi'lek
|
|
2
|
OtOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
7
|
BH
|
Unique
|
|
31
|
RS
|
Unique
|
Counts as a character named Master Kota
|
1
|
AaO
|
Verpine Shatter Rifle
|
Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy.
|
1
|
Ven
|
Wheeled
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Replaces turn: Can move up to 18 squares, then attack
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1
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RotS
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Yun-Harla Devotion
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If this character would take damage from a nonadjacent attack, you may choose to roll a save of 11. On a success, select a Yuuzhan Vong ally within 6 squares to take the damage instead.
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1
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AaO
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Yun-Shuno Devotion
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+1 Attack and +1 Defense for each ally with Shamed One within 3 squares
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1
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AaO
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Yuuzhan Vong Collaborator
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Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target
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1
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JA
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Zann Consortium
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1
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RaR
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