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Could still beat you with 1 Doombot tied behind its back. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
JA 1 | Jedi Battlemaster | UC | 27 | 110 | 19 | 11 | 20 | Melee Attack, Double Attack, Lightsaber Duelist | Force 4, Force Leap, Lightsaber Assault, Lightsaber Block, Lightsaber Deflect | 8.73 (146) | ||
JA 2 | Jedi Crusader | UC | 23 | 80 | 18 | 10 | 20 | Melee Attack, Double Attack, Affinity (Malak/Revan), Jedi Crusader | Force 3, Force Push 2, Lightsaber Block | 8.11 (95) | ||
JA 3 | The Jedi Exile | VR | 49 | 120 | 20 | 14 | 20 | Unique, Melee Attack, Double Attack, Empathy, Lightsaber Duelist | Force 2, Force Renewal 1, Force Defense, Force Repulse 3 | 8.59 (135) | ||
JA 4 | Vodo-Siosk Baas | VR | 44 | 120 | 22 | 15 | 20 | Unique, Melee Attack, Double Attack, Parry | Force 5, Force Alter, Force Spirit 4, Master of the Force 2 | 7.83 (113) | ||
JA 5 | Darth Maul, Sith Apprentice | VR | 43 | 110 | 20 | 11 | 20 | Unique, Melee Attack, Triple Attack, Vaapad-Style Fighting | Force 2, Knight Speed, Lightsaber Riposte, Sith Rage | 7.12 (115) | ||
JA 6 | Darth Plagueis | VR | 63 | 120 | 20 | 13 | 20 | Unique, Melee Attack, Parry | Force 2, Force Renewal 2, Essence of Life, Force Corruption 3, Force Corruption 4 | 7.81 (108) | ||
JA 7 | Darth Sidious, Sith Master | R | 57 | 120 | 19 | 15 | 20 | Unique, Melee Attack, Triple Attack | Force 2, Force Renewal 1, Force Lightning 2, Master of the Force 2, Pawn of the Dark Side | 8.17 (119) | ||
JA 8 | Krath War Droid | C | 18 | 40 | 18 | 11 | 20 | Droid, Melee Attack, Double Attack | 4.89 (75) | |||
JA 9 | Naga Sadow | VR | 64 | 140 | 21 | 14 | 20 | Unique, Melee Attack, Double Attack, Virulent Poison +20 | Force 2, Force Renewal 1, Force Storm 2, Illusion, Master of the Force 2, Sith Sorcery | 8.44 (123) | ||
JA 10 | Sith Apprentice | UC | 22 | 80 | 17 | 10 | 20 | Melee Attack, Double Attack | Force 3, Force Grip 1, Lightsaber Throw 2 | 7.69 (81) | ||
JA 11 | Sith Lord | UC | 23 | 90 | 18 | 9 | 20 | Melee Attack, Double Attack | Force 4, Force Lightning 2, Lightsaber Assault | 7.83 (94) | ||
JA 12 | Antarian Ranger | C | 12 | 40 | 15 | 7 | 20 | Affinity (New Republic/Old Republic), Stealth, Synergy (+4 Atk, +4 Def, Force users) | 8.41 (131) | |||
JA 13 | The Dark Woman | VR | 21 | 110 | 19 | 10 | 20 | Unique, Melee Attack, Light Tutor | Force 4, Force Cloak, Force Phase | 8.73 (149) | ||
JA 14 | Grand Master Yoda | R | 55 | 150 | 22 | 15 | 20 | Unique, Melee Attack, Double Attack, Ataru Style Mastery | Force 3, Force Renewal 1, Force Defense, Lightsaber Defense, Lightsaber Throw 3 | 8.90 (205) | ||
JA 15 | Heavy Clone Trooper | C | 13 | 20 | 14 | 9 | 30 | Order 66, Heavy Weapon | -- | |||
JA 16 | Master K'Kruhk | VR | 52 | 150 | 20 | 12 | 30 | Unique, Melee Attack, Double Attack, Avoid Defeat | Force 4, Force Heal 20, Force Leap, Lightsaber Deflect | 7.72 (101) | ||
JA 17 | Qui-Gon Jinn, Jedi Trainer | R | 24 | 90 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Ataru Style | Force 4, Force Push 1, Jedi Mind Trick | 7.84 (99) | ||
JA 18 | Youngling | C | 5 | 10 | 15 | 2 | 20 | Melee Attack, Affinity (Old Republic) | Force 1, Lightsaber Deflect | 7.51 (83) | ||
JA 19 | Rocket Battle Droid | C | 6 | 10 | 12 | 2 | 10 | Droid, Flight | -- | |||
JA 20 | Disciple of Ragnos | C | 20 | 50 | 17 | 5 | 10 | Melee Attack | Force 2, Force Renewal 1, Force Corruption 2, Force Lightning 2 | 7.82 (92) | ||
JA 21 | Imperial Sentinel | UC | 51 | 160 | 20 | 12 | 40 | Speed 8, Melee Attack, Melee Reach 2 | 7.57 (74) | |||
JA 22 | Reborn | C | 9 | 30 | 15 | 7 | 20 | Melee Attack | Force 1, Lightsaber Deflect | 6.70 (76) | ||
JA 23 | Stormtrooper | C | 5 | 10 | 16 | 4 | 10 | -- | ||||
JA 24 | Anakin Solo | R | 23 | 50 | 18 | 8 | 20 | Unique, Pilot, Melee Attack, Double Attack, Industrial Repair 30, Synergy (+4 Atk, Solo) | Force 3, Force Renewal 1, Force Push 2, Lightsaber Block, Unleash the Force 60 | 8.31 (91) | ||
JA 25 | Cade Skywalker, Padawan | R | 20 | 60 | 16 | 8 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Essence of Life, Force Heal 20, Force Leap | 7.77 (83) | ||
JA 26 | Exceptional Jedi Apprentice | UC | 24 | 60 | 17 | 8 | 20 | Melee Attack, Double Attack, Impulsive Jedi Hunter | Force 2, Force Renewal 1, Force Push 2, Lightsaber Block, Master Speed | 7.99 (94) | ||
JA 27 | Grand Master Luke Skywalker | R | 115 | 150 | 23 | 19 | 20 | Unique, Melee Attack, Triple Attack, Twin Attack, Djem So Style Mastery | Force 2, Force Renewal 2, Master of the Force 2, Force Defense, Lightsaber Defense, Master Speed | 8.68 (311) | ||
JA 28 | Kol Skywalker | VR | 38 | 130 | 21 | 14 | 20 | Unique, Melee Attack, Double Attack, Lightsaber Duelist | Force 2, Force Renewal 1, Force Push 2, Lightsaber Block, Lightsaber Precision, Master of the Force 2 | 8.66 (160) | ||
JA 29 | Kyle Katarn, Combat Instructor | R | 46 | 140 | 19 | 13 | 20 | Unique, Melee Attack, Double Attack, Disruptive, Lightsaber Duelist | Force 2, Force Renewal 1, Lightsaber Block, Lightsaber Riposte, Master of the Force 2 | 8.25 (102) | ||
JA 30 | Leia Skywalker, Jedi Knight | R | 25 | 90 | 18 | 9 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Renewal 1, Force Absorb, Force Sense, Lightsaber Throw 2 | 9.05 (173) | ||
JA 31 | Crimson Nova Bounty Hunter | UC | 15 | 30 | 14 | 4 | 10 | Bounty Hunter +2, Cunning Attack, Jedi Hunter | 6.16 (57) | |||
JA 32 | Felucian | UC | 7 | 10 | 15 | 7 | 20 | Melee Attack, Parry | Force 1, Force Blast | 7.34 (76) | ||
JA 33 | HK-50 Assassin Droid | UC | 27 | 70 | 18 | 10 | 30 | Droid, Opportunist | 8.23 (80) | |||
JA 34 | Jensaarai Defender | UC | 45 | 90 | 21 | 12 | 20 | Melee Attack, Double Attack, Draw Fire, Force-Attuned Armor | Force 3, Lightsaber Deflect, Lightsaber Precision | 7.53 (80) | ||
JA 35 | Peace Brigade Thug | C | 4 | 10 | 10 | 2 | 10 | Yuuzhan Vong Collaborator | 6.36 (75) | |||
JA 36 | R4 Astromech Droid | C | 8 | 20 | 15 | 0 | 0 | Droid, Targeting | 7.90 (71) | |||
JA 37 | Death Watch Raider | C | 15 | 40 | 17 | 7 | 20 | Cunning Attack, Mobile Attack, Internal Strife | 5.11 (91) | |||
JA 38 | Praetorite Vong Priest | UC | 18 | 40 | 15 | 4 | 10 | Melee Attack, Force Immunity, Scarification +10 | 7.25 (60) | |||
JA 39 | Praetorite Vong Warrior | C | 22 | 60 | 16 | 8 | 10 | Melee Attack, Cunning Attack +20, Force Immunity, Thud Bug, Twin Attack, Vonduun Crab Armor 11 | 7.08 (63) | |||
JA 40 | Yuuzhan Vong Ossus Guardian | UC | 26 | 80 | 18 | 10 | 10 | Melee Attack, Affinity (New Republic), Force Immunity, Jedi Hunter, Razorbug, Twin Attack, Vonduun Crab Armor 6 | 8.29 (91) |
Name | Text | Chars | Set |
---|---|---|---|
Affinity | A character whose name contains Malak or Revan may be in your squad regardless of faction | 1 | JA |
Affinity | May be in a New Republic squad | 1 | LotF |
Affinity | May be in a New Republic or Old Republic squad | 1 | JA |
Affinity | May be in an Old Republic squad | 1 | JA |
Ataru Style | +4 Attack if exactly 1 enemy is within 6 squares | 1 | KotOR |
Ataru Style Mastery | +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares | 1 | JA |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Bounty Hunter +2 | +2 Attack against Unique enemies | 1 | BH |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 2 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 1 | LotF |
Disruptive | Suppresses enemy commander effects within 6 squares | 1 | BH |
Djem So Style Mastery | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage. | 1 | JA |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 18 | RS |
Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 4 | RS |
Empathy | Allies with Savage within 6 squares lose Savage | 1 | UH |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 3 | UH |
Force-Attuned Armor | Whenever this character takes damage, it reduces the damage by 10 with a save of 11 | 1 | JA |
Heavy Weapon | Can't attack and move in the same turn | 1 | RS |
Impulsive Jedi Hunter | If a Unique allied character is defeated, for the remainder of the skirmish this character has Jedi Hunter | 1 | JA |
Industrial Repair 30 | Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon | 1 | LotF |
Internal Strife | On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish | 1 | JA |
Jedi Crusader | 1 | BitF | |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 2 | CS |
Light Tutor | At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point. | 1 | JA |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 4 | CS |
Melee Attack | Can attack only adjacent enemies | 31 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 1 | UH |
Mobile Attack | Can move both before and after attacking | 1 | RS |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Order 66 | 1 | CS | |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 3 | BH |
Pilot | 1 | AE | |
Razorbug | Replaces attacks: sight; 10 damage; save 11 | 1 | UH |
Scarification +10 | Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage | 1 | JA |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 1 | RS |
Synergy | +4 Attack for each ally whose name contains Solo within 6 squares | 1 | JA |
Synergy +4 | +4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares | 1 | RS |
Targeting | Until the end of the round, target enemy has -4 Defense | 1 | JA |
Thud Bug | Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 1 | UH |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 3 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 3 | BH |
Unique | 16 | RS | |
Vaapad-Style Fighting | Scores a critical hit on an attack roll of natural 18, 19, or 20 | 1 | CS |
Virulent Poison +20 | +20 Damage to living enemy; save 16 | 1 | JA |
Vonduun Crab Armor 11 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 | 1 | UH |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 1 | UH |
Yuuzhan Vong Collaborator | Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target | 1 | JA |
Name | Text | Chars | Set |
---|---|---|---|
Essence of Life | Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. | 2 | JA |
Force 1 | 3 | RS | |
Force 2 | 12 | RS | |
Force 3 | 5 | RS | |
Force 4 | 5 | RS | |
Force 5 | 1 | RS | |
Force Absorb | Force 2: Cancel a Force power used by an adjacent character | 1 | CS |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Blast | Force 1, replaces attacks: range 6; 20 damage save 11 | 1 | JA |
Force Cloak | Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked | 1 | KotOR |
Force Corruption 2 | Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted. | 1 | TFU |
Force Corruption 3 | Force 3, replaces turn: range 6, non-Droids only; target and each character adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted. | 1 | JA |
Force Corruption 4 | Force 4, replaces attacks: range 6, non-Droids only; 40 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 40 damage. On a success, that character is no longer corrupted. | 1 | JA |
Force Defense | Force 3: Cancel a Force power used by a character within 6 squares | 3 | CS |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Heal 20 | Force 2, replaces attacks: touch; remove 20 damage from a living character | 2 | RS |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 3 | RS |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 3 | RS |
Force Phase | Force 1: This turn, this character can move through walls | 1 | JA |
Force Push 1 | Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller | 1 | JA |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 4 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 11 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 2 | CotF |
Force Repulse 3 | Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. | 1 | TFU |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 1 | CotF |
Force Spirit 4 | If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish | 1 | JA |
Force Storm 2 | Force 2, replaces attacks: 20 damage to all adjacent characters | 1 | RS |
Illusion | Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 | 1 | LotF |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 1 | CotF |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 6 | CS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 2 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 5 | CS |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 2 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 2 | CS |
Lightsaber Throw 2 | Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. | 2 | KotOR |
Lightsaber Throw 3 | Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy. | 1 | JA |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 6 | CotF |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 2 | CS |
Pawn of the Dark Side | Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage | 1 | CS |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |
Sith Sorcery | Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 | 1 | CotF |
Unleash the Force 60 | Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30 | 1 | CotF |