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Jedi Academy

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40 Characters
Showing 1 - 40 of 40 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
JA 1 Old Republic Jedi Battlemaster UC 27 110 19 11 20 Melee Attack, Double Attack, Lightsaber Duelist Force 4, Force Leap, Lightsaber Assault, Lightsaber Block, Lightsaber Deflect 8.73 (146)
JA 2 Old Republic Jedi Crusader UC 23 80 18 10 20 Melee Attack, Double Attack, Affinity (Malak/Revan), Jedi Crusader Force 3, Force Push 2, Lightsaber Block 8.11 (95)
JA 3 Old Republic The Jedi Exile VR 49 120 20 14 20 Unique, Melee Attack, Double Attack, Empathy, Lightsaber Duelist Force 2, Force Renewal 1, Force Defense, Force Repulse 3 Has CE 8.59 (135)
JA 4 Old Republic Vodo-Siosk Baas VR 44 120 22 15 20 Unique, Melee Attack, Double Attack, Parry Force 5, Force Alter, Force Spirit 4, Master of the Force 2 7.83 (113)
JA 5 Sith Darth Maul, Sith Apprentice VR 43 110 20 11 20 Unique, Melee Attack, Triple Attack, Vaapad-Style Fighting Force 2, Knight Speed, Lightsaber Riposte, Sith Rage 7.12 (115)
JA 6 Sith Darth Plagueis VR 63 120 20 13 20 Unique, Melee Attack, Parry Force 2, Force Renewal 2, Essence of Life, Force Corruption 3, Force Corruption 4 7.81 (108)
JA 7 Sith Darth Sidious, Sith Master R 57 120 19 15 20 Unique, Melee Attack, Triple Attack Force 2, Force Renewal 1, Force Lightning 2, Master of the Force 2, Pawn of the Dark Side Has CE 8.17 (119)
JA 8 Sith Krath War Droid C 18 40 18 11 20 Droid, Melee Attack, Double Attack 4.89 (75)
JA 9 Sith Naga Sadow VR 64 140 21 14 20 Unique, Melee Attack, Double Attack, Virulent Poison +20 Force 2, Force Renewal 1, Force Storm 2, Illusion, Master of the Force 2, Sith Sorcery 8.44 (123)
JA 10 Sith Sith Apprentice UC 22 80 17 10 20 Melee Attack, Double Attack Force 3, Force Grip 1, Lightsaber Throw 2 7.69 (81)
JA 11 Sith Sith Lord UC 23 90 18 9 20 Melee Attack, Double Attack Force 4, Force Lightning 2, Lightsaber Assault 7.83 (94)
JA 12 Republic Old Republic New Republic Antarian Ranger C 12 40 15 7 20 Affinity (New Republic/Old Republic), Stealth, Synergy (+4 Atk, +4 Def, Force users) 8.41 (131)
JA 13 Republic The Dark Woman VR 21 110 19 10 20 Unique, Melee Attack, Light Tutor Force 4, Force Cloak, Force Phase 8.73 (149)
JA 14 Republic Grand Master Yoda R 55 150 22 15 20 Unique, Melee Attack, Double Attack, Ataru Style Mastery Force 3, Force Renewal 1, Force Defense, Lightsaber Defense, Lightsaber Throw 3 Has CE 8.90 (205)
JA 15 Republic Heavy Clone Trooper C 13 20 14 9 30 Order 66, Heavy Weapon --
JA 16 Republic Master K'Kruhk VR 52 150 20 12 30 Unique, Melee Attack, Double Attack, Avoid Defeat Force 4, Force Heal 20, Force Leap, Lightsaber Deflect 7.72 (101)
JA 17 Republic Qui-Gon Jinn, Jedi Trainer R 24 90 19 12 20 Unique, Melee Attack, Double Attack, Ataru Style Force 4, Force Push 1, Jedi Mind Trick Has CE 7.84 (99)
JA 18 Republic Old Republic Youngling C 5 10 15 2 20 Melee Attack, Affinity (Old Republic) Force 1, Lightsaber Deflect 7.51 (83)
JA 19 Separatists Rocket Battle Droid C 6 10 12 2 10 Droid, Flight --
JA 20 Imperial Disciple of Ragnos C 20 50 17 5 10 Melee Attack Force 2, Force Renewal 1, Force Corruption 2, Force Lightning 2 7.82 (92)
JA 21 Imperial Imperial Sentinel UC 51 160 20 12 40 Speed 8, Melee Attack, Melee Reach 2 7.57 (74)
JA 22 Imperial Reborn C 9 30 15 7 20 Melee Attack Force 1, Lightsaber Deflect 6.70 (76)
JA 23 Imperial Stormtrooper C 5 10 16 4 10 --
JA 24 New Republic Anakin Solo R 23 50 18 8 20 Unique, Pilot, Melee Attack, Double Attack, Industrial Repair 30, Synergy (+4 Atk, Solo) Force 3, Force Renewal 1, Force Push 2, Lightsaber Block, Unleash the Force 60 8.31 (91)
JA 25 New Republic Cade Skywalker, Padawan R 20 60 16 8 20 Unique, Melee Attack, Double Attack Force 2, Force Renewal 1, Essence of Life, Force Heal 20, Force Leap 7.77 (83)
JA 26 New Republic Exceptional Jedi Apprentice UC 24 60 17 8 20 Melee Attack, Double Attack, Impulsive Jedi Hunter Force 2, Force Renewal 1, Force Push 2, Lightsaber Block, Master Speed 7.99 (94)
JA 27 New Republic Grand Master Luke Skywalker R 115 150 23 19 20 Unique, Melee Attack, Triple Attack, Twin Attack, Djem So Style Mastery Force 2, Force Renewal 2, Master of the Force 2, Force Defense, Lightsaber Defense, Master Speed Has CE 8.68 (312)
JA 28 New Republic Kol Skywalker VR 38 130 21 14 20 Unique, Melee Attack, Double Attack, Lightsaber Duelist Force 2, Force Renewal 1, Force Push 2, Lightsaber Block, Lightsaber Precision, Master of the Force 2 8.66 (160)
JA 29 New Republic Kyle Katarn, Combat Instructor R 46 140 19 13 20 Unique, Melee Attack, Double Attack, Disruptive, Lightsaber Duelist Force 2, Force Renewal 1, Lightsaber Block, Lightsaber Riposte, Master of the Force 2 Has CE 8.25 (102)
JA 30 New Republic Leia Skywalker, Jedi Knight R 25 90 18 9 20 Unique, Melee Attack, Double Attack Force 2, Force Renewal 1, Force Absorb, Force Sense, Lightsaber Throw 2 Has CE 9.05 (173)
JA 31 Fringe Crimson Nova Bounty Hunter UC 15 30 14 4 10 Bounty Hunter +2, Cunning Attack, Jedi Hunter 6.16 (57)
JA 32 Fringe Felucian UC 7 10 15 7 20 Melee Attack, Parry Force 1, Force Blast 7.34 (76)
JA 33 Fringe HK-50 Assassin Droid UC 27 70 18 10 30 Droid, Opportunist 8.23 (80)
JA 34 Fringe Jensaarai Defender UC 45 90 21 12 20 Melee Attack, Double Attack, Draw Fire, Force-Attuned Armor Force 3, Lightsaber Deflect, Lightsaber Precision 7.53 (80)
JA 35 Fringe Peace Brigade Thug C 4 10 10 2 10 Yuuzhan Vong Collaborator 6.36 (75)
JA 36 Fringe R4 Astromech Droid C 8 20 15 0 0 Droid, Targeting 7.90 (71)
JA 37 Mandalorians Death Watch Raider C 15 40 17 7 20 Cunning Attack, Mobile Attack, Internal Strife 5.11 (91)
JA 38 Yuuzhan Vong Praetorite Vong Priest UC 18 40 15 4 10 Melee Attack, Force Immunity, Scarification +10 7.25 (60)
JA 39 Yuuzhan Vong Praetorite Vong Warrior C 22 60 16 8 10 Melee Attack, Cunning Attack +20, Force Immunity, Thud Bug, Twin Attack, Vonduun Crab Armor 11 7.08 (63)
JA 40 Yuuzhan Vong New Republic Yuuzhan Vong Ossus Guardian UC 26 80 18 10 10 Melee Attack, Affinity (New Republic), Force Immunity, Jedi Hunter, Razorbug, Twin Attack, Vonduun Crab Armor 6 8.29 (91)
Showing 1 - 40 of 40 Characters
50 Special Abilities (14 New)
Showing 1 - 50 of 50 Special Abilities
Name Text Chars Set
Affinity A character whose name contains Malak or Revan may be in your squad regardless of faction 1 JA
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a New Republic or Old Republic squad 1 JA
Affinity May be in an Old Republic squad 1 JA
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares 1 KotOR
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares 1 JA
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Bounty Hunter +2 +2 Attack against Unique enemies 1 BH
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Disruptive Suppresses enemy commander effects within 6 squares 1 BH
Djem So Style Mastery Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage. 1 JA
Double Attack On its turn, this character can make 1 extra attack instead of moving 18 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 4 RS
Empathy Allies with Savage within 6 squares lose Savage 1 UH
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 3 UH
Force-Attuned Armor Whenever this character takes damage, it reduces the damage by 10 with a save of 11 1 JA
Heavy Weapon Can't attack and move in the same turn 1 RS
Impulsive Jedi Hunter If a Unique allied character is defeated, for the remainder of the skirmish this character has Jedi Hunter 1 JA
Industrial Repair 30 Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon 1 LotF
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 1 JA
Jedi Crusader 1 BitF
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Light Tutor At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point. 1 JA
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 4 CS
Melee Attack Can attack only adjacent enemies 31 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Mobile Attack Can move both before and after attacking 1 RS
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 1 CS
Parry When hit by a melee attack, this character takes no damage with a save of 11 3 BH
Pilot 1 AE
Razorbug Replaces attacks: sight; 10 damage; save 11 1 UH
Scarification +10 Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage 1 JA
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Synergy +4 Attack for each ally whose name contains Solo within 6 squares 1 JA
Synergy +4 +4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares 1 RS
Targeting Until the end of the round, target enemy has -4 Defense 1 JA
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 UH
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 3 BH
Unique 16 RS
Vaapad-Style Fighting Scores a critical hit on an attack roll of natural 18, 19, or 20 1 CS
Virulent Poison +20 +20 Damage to living enemy; save 16 1 JA
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Yuuzhan Vong Collaborator Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target 1 JA
Showing 1 - 50 of 50 Special Abilities
44 Force Powers (9 New)
Showing 1 - 44 of 44 Force Powers
Name Text Chars Set
Essence of Life Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. 2 JA
Force 1 3 RS
Force 2 12 RS
Force 3 5 RS
Force 4 5 RS
Force 5 1 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 1 CS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Blast Force 1, replaces attacks: range 6; 20 damage save 11 1 JA
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Corruption 2 Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted. 1 TFU
Force Corruption 3 Force 3, replaces turn: range 6, non-Droids only; target and each character adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted. 1 JA
Force Corruption 4 Force 4, replaces attacks: range 6, non-Droids only; 40 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 40 damage. On a success, that character is no longer corrupted. 1 JA
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 3 CS
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 2 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 3 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 3 RS
Force Phase Force 1: This turn, this character can move through walls 1 JA
Force Push 1 Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller 1 JA
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 4 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 11 RS
Force Renewal 2 This character gets 2 Force points each time it activates 2 CotF
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 1 TFU
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 1 CotF
Force Spirit 4 If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish 1 JA
Force Storm 2 Force 2, replaces attacks: 20 damage to all adjacent characters 1 RS
Illusion Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 1 LotF
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 2 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 6 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 5 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 2 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 2 CS
Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. 2 KotOR
Lightsaber Throw 3 Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy. 1 JA
Master of the Force 2 May spend Force points up to 2 times in a single turn 6 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 2 CS
Pawn of the Dark Side Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage 1 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Sith Sorcery Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 1 CotF
Unleash the Force 60 Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30 1 CotF
Showing 1 - 44 of 44 Force Powers


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