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Forget Jawa Juice--that's soo Clone Wars-era. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
KotOR 1 | Atton Rand | VR | 26 | 60 | 16 | 8 | 10 | Unique, Cunning Attack +20, Door Gimmick, Double Attack, Jedi Hunter | Force 1 | 7.65 (106) | ||
KotOR 2 | Bao-Dur | R | 33 | 90 | 17 | 7 | 20 | Unique, Demolish, Destabilize Shields, Mighty Swing, Repair 30, Twin Attack | 6.95 (79) | |||
KotOR 3 | Carth Onasi | VR | 37 | 70 | 16 | 7 | 10 | Unique, Pilot, Deadeye, Double Attack, Industrial Repair 10, Intuition, Twin Attack | 5.57 (105) | |||
KotOR 4 | Juggernaut War Droid | C | 16 | 60 | 17 | 7 | 20 | Droid, Flight, Mobile Attack, Shatter Beam, Sonic Stunner | 8.25 (123) | |||
KotOR 5 | Master Lucien Draay | VR | 48 | 130 | 20 | 15 | 20 | Unique, Covenant, Melee Attack, Double Attack, Lightsaber Duelist | Force 1, Force Renewal 1, Lightsaber Block, Lightsaber Deflect, Lightsaber Riposte, Master of the Force 2 | 8.41 (133) | ||
KotOR 6 | Mira | VR | 47 | 80 | 18 | 12 | 20 | Unique, Accurate Shot, Bounty Hunter +4, Demolition Charge, Mobile Attack, Splash 10, Twin Attack | Force 2, Force Sense | 8.38 (132) | ||
KotOR 7 | Old Republic Captain | UC | 19 | 40 | 16 | 8 | 20 | Double Attack | 7.27 (73) | |||
KotOR 8 | Old Republic Guard | C | 5 | 10 | 14 | 5 | 10 | Soldier | 5.70 (70) | |||
KotOR 9 | Squint | VR | 20 | 70 | 16 | 9 | 20 | Unique, Melee Attack, Double Attack, Lightsaber Duelist, Mandalorian Hunter, Stealth | Force 3, Force Thrust, Lightsaber Block | 7.00 (91) | ||
KotOR 10 | Visas Marr | R | 29 | 90 | 19 | 10 | 20 | Unique, Melee Attack, Double Attack, Bodyguard, Flurry Attack, It's a Trap! | Force 3, Force Sense, Lightsaber Block | 7.70 (80) | ||
KotOR 11 | Wookiee Elite Warrior | C | 19 | 50 | 18 | 9 | 20 | Melee Attack, Charging Assault +10, Melee Reach 2, Momentum | 8.32 (115) | |||
KotOR 12 | Wookiee Trooper | C | 11 | 30 | 15 | 7 | 20 | Melee Attack, Cleave, Melee Reach 2, Mighty Swing | 6.29 (77) | |||
KotOR 13 | Darth Malak, Dark Lord of the Sith | VR | 49 | 130 | 20 | 16 | 20 | Unique, Melee Attack, Double Attack, Deadly Attack, Lightsaber Duelist | Force 2, Force Renewal 1, Force Lightning 2, Force Stun, Sith Rage | 8.86 (249) | ||
KotOR 14 | Darth Sion | VR | 69 | 110 | 17 | 11 | 20 | Unique, Melee Attack, Double Attack, Lightsaber Duelist | Force 5, Eternal Hatred, Lightsaber Riposte, Sith Rage | 7.89 (144) | ||
KotOR 15 | Elite Sith Trooper | UC | 13 | 40 | 17 | 7 | 20 | 7.00 (85) | ||||
KotOR 16 | Sith Assassin | UC | 21 | 60 | 17 | 8 | 20 | Melee Attack, Cunning Attack, Paralysis, Stealth | 5.32 (77) | |||
KotOR 17 | Sith Guard | C | 5 | 10 | 14 | 4 | 10 | Trooper (Sith Trooper), Quick Reactions | 6.79 (81) | |||
KotOR 18 | Sith Heavy Assault Droid | UC | 49 | 110 | 16 | 10 | 20 | Droid, Double Attack, Shields 2, Twin Attack | 8.38 (125) | |||
KotOR 19 | Sith Marauder | UC | 22 | 80 | 18 | 11 | 20 | Melee Attack, Double Attack | Force 2, Lightsaber Deflect, Lightsaber Sweep | 7.94 (108) | ||
KotOR 20 | Sith Operative | C | 10 | 10 | 14 | 4 | 10 | Trooper (Sith Trooper), Cunning Attack +20 | 7.01 (84) | |||
KotOR 21 | Sith Trooper Captain | UC | 20 | 40 | 14 | 8 | 20 | Double Attack | 6.86 (66) | |||
KotOR 22 | Captain Panaka | R | 23 | 70 | 16 | 8 | 10 | Unique, Bodyguard, Opportunist | 8.38 (107) | |||
KotOR 23 | Captain Tarpals | R | 20 | 50 | 18 | 6 | 10 | Unique, Gungan, Melee Attack | 8.28 (109) | |||
KotOR 24 | Gungan Artillerist | C | 11 | 30 | 15 | 4 | 10 | Cesta 20 | 7.80 (69) | |||
KotOR 25 | Gungan Shieldbearer | UC | 18 | 30 | 19 | 5 | 10 | Melee Attack, Atlatl 20, Energy Shield | 7.93 (107) | |||
KotOR 26 | Gungan Soldier | C | 9 | 10 | 16 | 3 | 10 | Melee Attack, Atlatl 20 | 4.73 (60) | |||
KotOR 27 | Jar Jar Binks | VR | 18 | 60 | 17 | 2 | 10 | Unique, Gungan, Melee Attack, Bombad Gungan, Draw Fire | 8.35 (110) | |||
KotOR 28 | Obi-Wan Kenobi, Padawan | VR | 22 | 70 | 17 | 10 | 20 | Unique, Melee Attack, Double Attack, Ataru Style, Flurry Attack | Force 3, Lightsaber Assault | 6.70 (87) | ||
KotOR 29 | Supreme Chancellor Palpatine | R | 37 | 70 | 14 | 0 | 0 | Unique, Betrayal, Fringe Reserves 20, Rapport (Order 66 -1), Republic Reserves 30 | Force 2, Force Renewal 1, Force Alter, Master of the Force 2 | 7.44 (91) | ||
KotOR 30 | Han Solo, Smuggler | R | 27 | 70 | 16 | 10 | 20 | Unique, Accurate Shot, Opportunist +20 | 7.71 (101) | |||
KotOR 31 | Leia Organa, Senator | VR | 7 | 40 | 15 | 7 | 10 | Unique, Diplomat | Force 1 | 7.85 (98) | ||
KotOR 32 | Luke Skywalker, Jedi | R | 29 | 90 | 18 | 10 | 20 | Unique, Melee Attack, Double Attack, Djem So Style, Flurry Attack | Force 2, Force Renewal 1, Knight Speed, Lightsaber Block, Lightsaber Deflect | 7.82 (106) | ||
KotOR 33 | Darth Vader, Scourge of the Jedi | R | 55 | 120 | 21 | 14 | 20 | Unique, Melee Attack, Double Attack, Dark Armor, Djem So Style, Jedi Hunter | Force 4, Lightsaber Riposte, Lightsaber Throw 2 | 8.40 (154) | ||
KotOR 34 | RA-7 Death Star Protocol Droid | UC | 6 | 30 | 15 | 3 | 10 | Droid, Melee Attack, It's a Trap! | 6.63 (62) | |||
KotOR 35 | General Wedge Antilles | R | 23 | 80 | 18 | 8 | 10 | Unique, Accurate Shot, Avoid Defeat, Evade, Mobile Attack | 9.07 (335) | |||
KotOR 36 | ASN Assassin Droid | UC | 27 | 50 | 18 | 8 | 20 | Droid, Flight, Kouhun Infestation, Programmed Target | 7.35 (78) | |||
KotOR 37 | Boma | UC | 22 | 100 | 13 | 10 | 20 | Savage, Melee Attack, Charging Assault +10 | 6.65 (65) | |||
KotOR 38 | Czerka Scientist | C | 13 | 10 | 13 | 1 | 10 | Melee Attack, Blaster Rifle Upgrade, Blaster Upgrade | 8.29 (112) | |||
KotOR 39 | Echani Handmaiden | C | 23 | 40 | 15 | 7 | 10 | Double Attack, Evade, Greater Mobile Attack, Twin Attack | 7.94 (111) | |||
KotOR 40 | GenoHaradan Assassin | C | 21 | 60 | 20 | 8 | 10 | Cloaked, Cunning Attack, Loner, Mobile Attack, Poisoned Blade | 8.36 (122) | |||
KotOR 41 | Jarael | R | 23 | 70 | 19 | 10 | 10 | Unique, Speed 8, Melee Attack, Triple Attack, Evade, Parry, Shockstaff +10 | Force 2 | 8.94 (263) | ||
KotOR 42 | Jawa Scout | C | 10 | 30 | 16 | 6 | 10 | Ion Gun +20, Spotter +20, Stealth | 7.62 (82) | |||
KotOR 43 | Jolee Bindo | VR | 23 | 80 | 19 | 9 | 20 | Unique, Melee Attack, Double Attack, Avoid Defeat | Force 4, Force Stun, Force Valor, Lightsaber Deflect | 8.42 (125) | ||
KotOR 44 | Juhani | VR | 25 | 80 | 17 | 9 | 20 | Unique, Melee Attack, Double Attack, Deadly Attack, Lightsaber Duelist, Stealth, Vicious Attack | Force 3, Force Cloak, Lightsaber Block, Sith Rage | 7.99 (109) | ||
KotOR 45 | Kreia | VR | 43 | 100 | 20 | 11 | 20 | Unique, Melee Attack, Triple Attack, Betrayal, Flurry Attack, It's a Trap! | Force 4, Drain Life 3, Force Cloak | 8.35 (132) | ||
KotOR 46 | Massiff | UC | 10 | 40 | 16 | 9 | 20 | Speed 8, Melee Attack, Vicious Attack | 7.12 (65) | |||
KotOR 47 | Mission Vao | R | 27 | 60 | 18 | 8 | 20 | Unique, Melee Attack, Double Attack, Cunning Attack +20, Door Gimmick, Stealth, Twi'lek | 7.40 (75) | |||
KotOR 48 | Rakghoul | UC | 16 | 30 | 17 | 5 | 10 | Savage, Melee Attack, Ambush, Rakghoul Disease, Triple Attack | 7.48 (83) | |||
KotOR 49 | Shyrack | UC | 19 | 70 | 16 | 6 | 20 | Flight, Melee Attack, Swarm +4 | 6.29 (55) | |||
KotOR 50 | T1 Series Bulk Loader Droid | UC | 21 | 140 | 15 | 8 | 40 | Droid, Melee Attack, Heavy Lift, Heavy Weapon, Melee Reach 2 | 8.17 (104) | |||
KotOR 51 | T3-M4 | R | 17 | 30 | 17 | 5 | 10 | Unique, Droid, Flamethrower 20, Override | 8.31 (107) | |||
KotOR 52 | Tusken Raider Scout | C | 11 | 30 | 15 | 8 | 20 | Melee Attack, Evade, Stealth | 6.95 (63) | |||
KotOR 53 | Zaalbar | R | 29 | 100 | 16 | 7 | 20 | Unique, Wookiee, Close-Quarters Fighting, Double Attack, Mighty Swing | 6.83 (66) | |||
KotOR 54 | Zayne Carrick | R | 24 | 70 | 18 | 7 | 20 | Unique, Melee Attack, Double Attack, Cortosis Gauntlet 18, Karmic Luck, Karmic Mettle | Force 1, Force Renewal 1, Jedi Mind Trick, Lightsaber Block | 7.42 (90) | ||
KotOR 55 | Mandalore the Ultimate | VR | 75 | 130 | 19 | 12 | 30 | Unique, Charging Fire, Flurry Attack, Mandalorian Conscription, Twin Attack | 8.19 (150) | |||
KotOR 56 | Mandalorian Captain | UC | 23 | 50 | 18 | 8 | 20 | Grenades 20, Twin Attack | 8.53 (142) | |||
KotOR 57 | Mandalorian Commando | C | 13 | 50 | 17 | 8 | 20 | Stealth | 7.52 (85) | |||
KotOR 58 | Mandalorian Marauder | C | 15 | 40 | 18 | 9 | 20 | Melee Attack, Parry, Stealth | 6.68 (85) | |||
KotOR 59 | Mandalorian Quartermaster | UC | 26 | 70 | 18 | 9 | 20 | Melee Attack, Gregarious, Parry, Twin Attack | 8.22 (96) | |||
KotOR 60 | Mandalorian Scout | C | 19 | 50 | 17 | 8 | 10 | Cloaked, Double Attack, Greater Mobile Attack, Opportunist | 8.85 (219) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 3 | RS |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Ataru Style | +4 Attack if exactly 1 enemy is within 6 squares | 1 | KotOR |
Atlatl 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 2 | KotOR |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 2 | UH |
Betrayal | On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish | 2 | RotS |
Blaster Rifle Upgrade | Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt | 1 | KotOR |
Blaster Upgrade | Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack | 1 | KotOR |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 2 | RS |
Bombad Gungan | Whenever an enemy targets it, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated. | 1 | KotOR |
Bounty Hunter +4 | +4 Attack against Unique enemies | 1 | RS |
Cesta 20 | Replaces attacks: sight; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 1 | KotOR |
Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 2 | UH |
Charging Fire | Replaces turn: Can move up to double speed, then attack | 1 | CS |
Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy | 1 | RS |
Cloaked | If this character has cover, it cannot be targeted by nonadjacent enemies | 2 | KotOR |
Close-Quarters Fighting | +4 Attack against adjacent enemies | 1 | LotF |
Cortosis Gauntlet 18 | Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish | 1 | LotF |
Covenant | 1 | Ven | |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 2 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 3 | LotF |
Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 1 | UH |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 1 | CS |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 2 | CS |
Demolish | Ignores Damage Reduction of adjacent targets | 1 | UH |
Demolition Charge | Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6 | 1 | TFU |
Destabilize Shields | Suppresses Shields abilities of adjacent enemies | 1 | KotOR |
Diplomat | If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent | 1 | TFU |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 2 | KotOR |
Door Gimmick | At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated | 2 | RotS |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 21 | RS |
Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 6 | RS |
Energy Shield | When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11. | 1 | KotOR |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 4 | CS |
Flamethrower 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target | 1 | CotF |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 3 | RS |
Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 5 | CS |
Fringe Reserves 20 | If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round | 1 | UH |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 2 | LotF |
Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Gungan | 2 | KotOR | |
Heavy Lift | Replaces attacks: touch; move 1 adjacent Small, Medium, or Large ally to any space adjacent to this character. This move does not provoke attacks of opportunity. | 1 | KotOR |
Heavy Weapon | Can't attack and move in the same turn | 1 | RS |
Industrial Repair 10 | Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon | 1 | RotS |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
Ion Gun +20 | +20 Damage against nonliving enemies | 1 | RS |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 3 | UH |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 2 | CS |
Karmic Luck | If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an even number, -4 to all its rolls instead | 1 | KotOR |
Karmic Mettle | If this character spends 1 Force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 damage. | 1 | KotOR |
Kouhun Infestation | Replaces turn: 60 damage to 1 living enemy within 12 squares regardless of line of sight; save 11 | 1 | CS |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 5 | CS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Mandalorian Conscription | All characters in your squad are considered Mandalorian for the rest of the skirmish | 1 | KotOR |
Mandalorian Hunter | +4 Attack and +10 Damage against Mandalorian enemies | 1 | KotOR |
Melee Attack | Can attack only adjacent enemies | 32 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 3 | UH |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 3 | RS |
Mobile Attack | Can move both before and after attacking | 4 | RS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 2 | UH |
Opportunist +20 | +4 Attack and +20 Damage against an enemy who has activated this round | 1 | LotF |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Paralysis | A living enemy hit by this character's attack is considered activated this round; save 11 | 1 | UH |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 3 | BH |
Pilot | 1 | AE | |
Poisoned Blade | +10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 20 Damage to a living enemy; save 11. | 1 | KotOR |
Programmed Target | After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy. | 1 | BH |
Quick Reactions | +6 Attack when making attacks of opportunity | 1 | CS |
Rakghoul Disease | +10 Damage to living enemy; save 11. Whenever this character defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied. | 1 | KotOR |
Rapport | Characters with Order 66 cost 1 less when in the same squad as this character | 1 | KotOR |
Repair 30 | Replaces attacks: touch; remove 30 damage from 1 Droid character | 1 | KotOR |
Republic Reserves 30 | If you roll 20 for initiative, you can add up to 30 points of Republic characters to your squad immediately before your first activation of the round | 1 | KotOR |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 2 | RS |
Shatter Beam | Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | KotOR |
Shields 2 | When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 | 1 | CS |
Shockstaff +10 | +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 1 | KotOR |
Soldier | Counts as a character named Old Republic Soldier | 1 | KotOR |
Sonic Stunner | Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. | 1 | BH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 2 | RotS |
Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 1 | CotF |
Spotter +20 | If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target | 1 | CS |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 8 | RS |
Swarm +4 | +4 Attack against a target for each allied character named Shyrack adjacent to that target. | 1 | KotOR |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 3 | RS |
Trooper | Counts as a character named Sith Trooper | 2 | KotOR |
Twi'lek | 1 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 8 | BH |
Unique | 28 | RS | |
Vicious Attack | Triple damage instead of double on a critical hit | 2 | CS |
Wookiee | 1 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Drain Life 3 | Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt. | 1 | KotOR |
Eternal Hatred | Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated | 1 | KotOR |
Force 1 | 4 | RS | |
Force 2 | 6 | RS | |
Force 3 | 4 | RS | |
Force 4 | 3 | RS | |
Force 5 | 1 | RS | |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Cloak | Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked | 2 | KotOR |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 1 | RS |
Force Renewal 1 | This character gets 1 Force point each time it activates | 5 | RS |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 2 | CotF |
Force Stun | Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 | 2 | CotF |
Force Thrust | Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage | 1 | RotS |
Force Valor | Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense | 1 | RotS |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 1 | CotF |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 6 | CS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 4 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 3 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 1 | RS |
Lightsaber Throw 2 | Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. | 1 | KotOR |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 2 | CotF |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 3 | CS |