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Don't worry, she'll hold together. Hear me, baby? Hold together.

EPIC II

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
Epic2 1 Old Republic Revan, Redeemed VR 161 200 22 16 20 Unique, Pilot, Melee Attack, Triple Attack, Greater Mobile Attack, Camaraderie (Bastila, Exile, HK-47, +GMA), Lightsaber Duelist, Makashi Style Mastery, Master Tactician, Never Tell Me the Odds, Opportunist, Synergy +4 (Carth, Juhani, Zaalbar: +4 Atk, +4 Force 3, Force Renewal 2, Master of the Force 3, Force Lightning 4, Jedi Mind Trick 3, Lightsaber Throw 5 Has CE 8.41 (17)
Epic2 2 Sith Exar Kun, Dark Lord of the Sith VR 153 220 23 19 20 Unique, Melee Attack, Triple Attack, Twin Attack, Disciplined Leader, Niman Style Mastery, Tactician +4 Force 2, Force Renewal 2, Master of the Force 2, Force Essence, Sith Alchemy 6, Sith Sorcery, Transfer Essence Has CE 8.60 (20)
Epic2 3 Rebel Galen Marek, Unleashed VR 140 170 21 15 20 Unique, Melee Attack, Double Attack, Twin Attack, Force Bond (PROXY), Loner, Shien Style Mastery, Unleashed Force 4, Force Renewal 2, Master of the Force 2, Force Grip 1, Force Lightning 3, Force Pull 2, Force Push 4, Force Repulse 5, Lightsaber Throw 3 7.82 (17)
Epic2 4 New Republic The Ganner VR 149 210 19 14 20 Unique, Melee Attack, Triple Attack, Breath Mask, Emplacement, Jedi Reflexes, Jeedai Heresy, None Shall Pass, One With The Force, Regeneration 20, Vong Hunter +20, Vongsense Force 3, Force Renewal 1, Master of the Force 2, Brutal Strike, Levitation 1, Lightsaber Storm 7.83 (12)
Epic2 5 Mandalorians New Republic Boba Fett, Mandalore VR 136 150 21 19 30 Unique, Flight, Evade, Twin Attack, Accurate Shot, Affinity (New Republic), Beskar'gam 6, Critical Wound, Deadeye, Escape Death, Hunter, Missiles 40, Mobile Attack, Resilient Has CE 8.92 (25)
Epic2 6 Yuuzhan Vong Tsavong Lah, Son of Czulkang VR 136 220 19 15 20 Unique, Melee Attack, Double Attack, Twin Attack, Assassin, Cleave, Force Immunity, Ritual Scarring, Vonduun Crab Armor 2 Has CE 6.67 (12)
Showing 1 - 6 of 6 Characters
47 Special Abilities (12 New)
Showing 1 - 47 of 47 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 1 RS
Affinity May be in a New Republic squad 1 LotF
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Beskar'gam 6 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 Epic2
Breath Mask Not affected by abilities or Force powers whose name contains Poison 1 DT
Camaraderie Characters whose names contain Bastila Shan, Jedi Exile, or HK-47 gain Greater Mobile Attack 1 Epic2
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Critical Wound An enemy hit by a critical hit from this character is considered activated this round 1 Epic2
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Double Attack On its turn, this character can make 1 extra attack instead of moving 2 RS
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Escape Death Whenever this character would be defeated, make a save of 11; on a success, this character has 10 Hit Points instead of being defeated. 1 Epic2
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 1 CS
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Bond An ally whose name contains PROXY gains Force Renewal 1 1 Epic2
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Hunter After setup, choose 1 of the following: a specific faction, Unique enemies, Droid enemies, or enemies with a Force rating. This character gets +4 Attack and +10 Damage against the chosen type of targets for the rest of the skirmish. 1 Epic2
Jedi Reflexes This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. 1 DotF
Jeedai Heresy Whenever this character defeats a non-Unique Yuuzhan Vong enemy, make a save of 11. On a success, it instead immediately joins this character's squad and returns to play with full Hit Points. 1 Epic2
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Loner +4 Attack if no allies are within 6 squares 1 CS
Makashi Style Mastery When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. 1 CWSS
Master Tactician You automatically choose who goes first except on a roll of 1 1 UH
Melee Attack Can attack only adjacent enemies 5 RS
Missiles 40 Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11 1 UH
Mobile Attack Can move both before and after attacking 1 RS
Never Tell Me the Odds Suppresses enemy special abilities that modify initiative 1 AE
Niman Style Mastery +4 Attack and +4 Defense while this character has more than half Hit Points remaining 1 RaR
None Shall Pass Enemy characters must end their move adjacent to this character if they can and adjacent enemy characters cannot move 1 Epic2
One With The Force Named Force powers cost 1 less Force point while this character has less than half Hit Points remaining. 1 Epic2
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Pilot 1 AE
Regeneration 20 If this character doesn't move on its turn, remove 20 damage from it at the end of that turn 1 CW
Resilient Immune to critical hits 1 CW
Ritual Scarring This character ignores special abilities from allies that alter its printed Attack or Damage rating 1 Epic
Shien Style Mastery When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 1 Epic2
Synergy +4 Allies whose names contain Carth, Juhani, or Zaalbar get +4 Attack and +4 Defense while within 6 squares of this character 1 Epic2
Tactician +4 Add +4 to the initiative roll except on a roll of 1 1 DotF
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 4 BH
Unique 6 RS
Unleashed This character may use Force powers that replace attacks one additional time per turn 1 Epic2
Vonduun Crab Armor 2 When this character takes damage, it can reduce the damage dealt by 10 with a save of 2 1 RaR
Vong Hunter +20 +4 Attack and +20 Damage against Yuuzhan Vong enemies 1 SnV
Vongsense Ignores Force Immunity of Yuuzhan Vong enemies 1 DotF
Showing 1 - 47 of 47 Special Abilities
23 Force Powers (3 New)
Showing 1 - 23 of 23 Force Powers
Name Text Chars Set
Brutal Strike Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Force 2 1 RS
Force 3 2 RS
Force 4 1 RS
Force Essence When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved. 1 Epic2
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Lightning 3 Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. 1 IE
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Pull 2 Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. 1 Ven
Force Push 4 Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Force Renewal 2 This character gets 2 Force points each time it activates 3 CotF
Force Repulse 5 Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16. 1 TFU
Jedi Mind Trick 3 Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16 1 Epic
Levitation 1 Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. 1 IE
Lightsaber Storm Force 2, replaces attacks: Make 2 attacks against each adjacent enemy 1 Epic2
Lightsaber Throw 3 Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy. 1 JA
Lightsaber Throw 5 Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy. 1 TFU
Master of the Force 2 May spend Force points up to 2 times in a single turn 3 CotF
Master of the Force 3 May spend Force points up to 3 times in a single turn 1 CS
Sith Alchemy 6 Force 6, replaces attacks: Living enemies with 20 Hit Points or less remaining within 6 squares are defeated. You can immediately add characters whose names contain Sith Mutant to your squad. The new characters set up in a square each enemy formerly occupied. 1 Epic2
Sith Sorcery Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 1 CotF
Transfer Essence Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated. 1 CotF
Showing 1 - 23 of 23 Force Powers


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