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# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Epic2 1 | Revan, Redeemed | VR | 161 | 200 | 22 | 16 | 20 | Unique, Pilot, Melee Attack, Triple Attack, Greater Mobile Attack, Camaraderie (Bastila, Exile, HK-47, +GMA), Lightsaber Duelist, Makashi Style Mastery, Master Tactician, Never Tell Me the Odds, Opportunist, Synergy +4 (Carth, Juhani, Zaalbar: +4 Atk, +4 | Force 3, Force Renewal 2, Master of the Force 3, Force Lightning 4, Jedi Mind Trick 3, Lightsaber Throw 5 | 8.41 (17) | ||
Epic2 2 | Exar Kun, Dark Lord of the Sith | VR | 153 | 220 | 23 | 19 | 20 | Unique, Melee Attack, Triple Attack, Twin Attack, Disciplined Leader, Niman Style Mastery, Tactician +4 | Force 2, Force Renewal 2, Master of the Force 2, Force Essence, Sith Alchemy 6, Sith Sorcery, Transfer Essence | 8.60 (20) | ||
Epic2 3 | Galen Marek, Unleashed | VR | 140 | 170 | 21 | 15 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Force Bond (PROXY), Loner, Shien Style Mastery, Unleashed | Force 4, Force Renewal 2, Master of the Force 2, Force Grip 1, Force Lightning 3, Force Pull 2, Force Push 4, Force Repulse 5, Lightsaber Throw 3 | 7.82 (17) | ||
Epic2 4 | The Ganner | VR | 149 | 210 | 19 | 14 | 20 | Unique, Melee Attack, Triple Attack, Breath Mask, Emplacement, Jedi Reflexes, Jeedai Heresy, None Shall Pass, One With The Force, Regeneration 20, Vong Hunter +20, Vongsense | Force 3, Force Renewal 1, Master of the Force 2, Brutal Strike, Levitation 1, Lightsaber Storm | 7.83 (12) | ||
Epic2 5 | Boba Fett, Mandalore | VR | 136 | 150 | 21 | 19 | 30 | Unique, Flight, Evade, Twin Attack, Accurate Shot, Affinity (New Republic), Beskar'gam 6, Critical Wound, Deadeye, Escape Death, Hunter, Missiles 40, Mobile Attack, Resilient | 8.92 (25) | |||
Epic2 6 | Tsavong Lah, Son of Czulkang | VR | 136 | 220 | 19 | 15 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Assassin, Cleave, Force Immunity, Ritual Scarring, Vonduun Crab Armor 2 | 6.67 (12) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 1 | RS |
Affinity | May be in a New Republic squad | 1 | LotF |
Assassin | +4 Attack and +10 Damage against living enemies | 1 | RaR |
Beskar'gam 6 | When this character takes damage, it reduces the damage dealt by 10 with a save of 6 | 1 | Epic2 |
Breath Mask | Not affected by abilities or Force powers whose name contains Poison | 1 | DT |
Camaraderie | Characters whose names contain Bastila Shan, Jedi Exile, or HK-47 gain Greater Mobile Attack | 1 | Epic2 |
Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy | 1 | RS |
Critical Wound | An enemy hit by a critical hit from this character is considered activated this round | 1 | Epic2 |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 1 | CS |
Disciplined Leader | This character's commander effect cannot be suppressed | 1 | Ven |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 2 | RS |
Emplacement | Cannot move or be moved. Set up anywhere on your half of the battle map. | 1 | TFU |
Escape Death | Whenever this character would be defeated, make a save of 11; on a success, this character has 10 Hit Points instead of being defeated. | 1 | Epic2 |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 1 | CS |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Force Bond | An ally whose name contains PROXY gains Force Renewal 1 | 1 | Epic2 |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 1 | UH |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 1 | LotF |
Hunter | After setup, choose 1 of the following: a specific faction, Unique enemies, Droid enemies, or enemies with a Force rating. This character gets +4 Attack and +10 Damage against the chosen type of targets for the rest of the skirmish. | 1 | Epic2 |
Jedi Reflexes | This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. | 1 | DotF |
Jeedai Heresy | Whenever this character defeats a non-Unique Yuuzhan Vong enemy, make a save of 11. On a success, it instead immediately joins this character's squad and returns to play with full Hit Points. | 1 | Epic2 |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Makashi Style Mastery | When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. | 1 | CWSS |
Master Tactician | You automatically choose who goes first except on a roll of 1 | 1 | UH |
Melee Attack | Can attack only adjacent enemies | 5 | RS |
Missiles 40 | Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Mobile Attack | Can move both before and after attacking | 1 | RS |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Niman Style Mastery | +4 Attack and +4 Defense while this character has more than half Hit Points remaining | 1 | RaR |
None Shall Pass | Enemy characters must end their move adjacent to this character if they can and adjacent enemy characters cannot move | 1 | Epic2 |
One With The Force | Named Force powers cost 1 less Force point while this character has less than half Hit Points remaining. | 1 | Epic2 |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Pilot | 1 | AE | |
Regeneration 20 | If this character doesn't move on its turn, remove 20 damage from it at the end of that turn | 1 | CW |
Resilient | Immune to critical hits | 1 | CW |
Ritual Scarring | This character ignores special abilities from allies that alter its printed Attack or Damage rating | 1 | Epic |
Shien Style Mastery | When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 | 1 | Epic2 |
Synergy +4 | Allies whose names contain Carth, Juhani, or Zaalbar get +4 Attack and +4 Defense while within 6 squares of this character | 1 | Epic2 |
Tactician +4 | Add +4 to the initiative roll except on a roll of 1 | 1 | DotF |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 3 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 4 | BH |
Unique | 6 | RS | |
Unleashed | This character may use Force powers that replace attacks one additional time per turn | 1 | Epic2 |
Vonduun Crab Armor 2 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 2 | 1 | RaR |
Vong Hunter +20 | +4 Attack and +20 Damage against Yuuzhan Vong enemies | 1 | SnV |
Vongsense | Ignores Force Immunity of Yuuzhan Vong enemies | 1 | DotF |
Name | Text | Chars | Set |
---|---|---|---|
Brutal Strike | Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn | 1 | SnV |
Force 2 | 1 | RS | |
Force 3 | 2 | RS | |
Force 4 | 1 | RS | |
Force Essence | When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved. | 1 | Epic2 |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Lightning 3 | Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. | 1 | IE |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Pull 2 | Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. | 1 | Ven |
Force Push 4 | Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 1 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 3 | CotF |
Force Repulse 5 | Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16. | 1 | TFU |
Jedi Mind Trick 3 | Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16 | 1 | Epic |
Levitation 1 | Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. | 1 | IE |
Lightsaber Storm | Force 2, replaces attacks: Make 2 attacks against each adjacent enemy | 1 | Epic2 |
Lightsaber Throw 3 | Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy. | 1 | JA |
Lightsaber Throw 5 | Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy. | 1 | TFU |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 3 | CotF |
Master of the Force 3 | May spend Force points up to 3 times in a single turn | 1 | CS |
Sith Alchemy 6 | Force 6, replaces attacks: Living enemies with 20 Hit Points or less remaining within 6 squares are defeated. You can immediately add characters whose names contain Sith Mutant to your squad. The new characters set up in a square each enemy formerly occupied. | 1 | Epic2 |
Sith Sorcery | Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 | 1 | CotF |
Transfer Essence | Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated. | 1 | CotF |