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# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Epic 1 | Lord Hoth, Leader of the Army of Light | 138 | 160 | 22 | 17 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Charging Assault +10, Impulsive Jedi Hunter, Mettle, Niman Style Mastery, Old Republic Conscription, Sith Hunter, Army of Light | Force 2, Force Renewal 2, Master of the Force 2, Force Alter, Lightsaber Defense, Lightsaber Precision, Lightsaber Sweep | 7.93 (40) | |||
Epic 2 | Darth Bane in Orbalisk Armor | 142 | 200 | 22 | 18 | 30 | Unique, Melee Attack, Double Attack, Avoid Defeat, Djem So Style, Orbalisk Armor | Force 2, Force Renewal 2, Master of the Force 2, Force Lightning 2, Lightsaber Throw 2, Sith Rage 2, Sith Sorcery | 7.54 (26) | |||
Epic 3 | The Phantom Menace | 144 | 160 | 23 | 16 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Affinity (Sith/Imperial), Ambush, Execute Order 66, Tactician +8, The Phantom Menace | Force 3, Force Renewal 2, Master of the Force 2, Force Leap, Force Lightning 2, Force Lightning 4, Force Withdrawal, Lightsaber Defense, Lightsaber Riposte, Sith Rage | 8.68 (41) | |||
Epic 4 | Darth Maul Shadow Hunter | 132 | 160 | 23 | 16 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Greater Mobile Attack, Intimidation, Juyo Style Mastery, Lightsaber Duelist, Loner | Force 2, Force Renewal 1, Master of the Force 2, Force Cloak, Lightsaber Block, Lightsaber Riposte, Sith Rage | 7.32 (31) | |||
Epic 5 | Mace Windu, Master of the Order | 140 | 160 | 24 | 19 | 20 | Unique, Melee Attack, Quadruple Attack, Greater Mobile Attack, Flurry Attack, Vaapad Style Mastery | Force 3, Force Renewal 2, Master of the Force 2, Force Absorb, Force Repulse 3, Lightsaber Precision 2, Lightsaber Reflect (10 damage), Lightsaber Riposte | 8.15 (33) | |||
Epic 6 | Yoda, Legend of the Light Side | 144 | 160 | 23 | 15 | 20 | Unique, Melee Attack, Triple Attack, Ataru Style Mastery | Force 3, Force Renewal 3, Master of the Force 3, Force Defense, Force Shield, Lightsaber Defense, Lightsaber Precision 2, Lightsaber Throw 5 | 8.36 (36) | |||
Epic 7 | Luke Skywalker, First of the New Order | 154 | 160 | 21 | 14 | 20 | Unique, Pilot, Melee Attack, Triple Attack, Djem So Style, First of the New Order, Flurry Attack, Impulsive Reprisal, Twin Blaster 20 | Force 2, Force Renewal 2, Master of the Force 2, Force Absorb, Lightsaber Deflect, Lightsaber Sweep, Master Recovery, Surprise Move, Use the Force | 7.75 (32) | |||
Epic 8 | Darth Vader, Legend of the Dark Side | 152 | 160 | 23 | 16 | 20 | Unique, Melee Attack, Triple Attack, Dark Armor, Jedi Hunter, No Disintegrations | Force 2, Force Renewal 2, Master of the Force 2, Dark Assault 2, Force Grip 4, Lightsaber Defense, Lightsaber Sweep, Overwhelming Force 2 | 6.45 (29) | |||
Epic 9 | Terentatek | 146 | 300 | 18 | 12 | 10 | Savage, Speed 8, Melee Attack, Melee Reach 3, Quadruple Attack, Force Immunity, Indiscriminate, Jedi Hunter, Overwhelming Power, Rapport (-10 in Sith), Stable Footing, Virulent Poison +20 | 6.28 (25) | ||||
Epic 10 | Mara Jade Skywalker, Galactic Hero | 126 | 140 | 21 | 14 | 20 | Unique, Pilot, Stealth, Mobile Attack, Twin Attack, Cunning Attack +20, Deadly Attack, Master Slicer, Spy, Synergy (+4 Atk, +4 Def, Luke Skywalker) | Force 3, Force Renewal 1, Master of the Force 2, Force Absorb, Force Leap, Lightsaber Assault, Lightsaber Block, Master Speed | 8.19 (32) | |||
Epic 11 | Mandalore the First | 143 | 170 | 24 | 16 | 20 | Unique, Flight, Melee Attack, Double Attack, Twin Attack, Beskar'gam, Cortosis Weave 18, Mandalorian Conscription, Momentum, Virulent Poison Dart | 5.88 (25) | ||||
Epic 12 | Czulkang Lah | 137 | 230 | 20 | 17 | 30 | Unique, Melee Attack, Double Attack, Twin Attack, Charging Assault +10, Counterattack, Force Immunity, Ritual Scarring, Vonduun Crab Armor 2 | 7.21 (28) |
Name | Text | Chars | Set |
---|---|---|---|
Affinity | May be in a Sith or Imperial squad | 1 | Epic |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Army of Light | 1 | AaO | |
Ataru Style Mastery | +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares | 1 | JA |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Beskar'gam | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 1 | DotF |
Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 2 | UH |
Cortosis Weave 18 | Whenever this character rolls 18 or better on a save to reduce the damage dealt by an adjacent enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish | 1 | Epic |
Counterattack | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 1 | Epic |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 1 | LotF |
Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 1 | UH |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 1 | CS |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 2 | KotOR |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 6 | RS |
Execute Order 66 | Cannot be targeted by characters with Order 66 | 1 | RotS |
First of the New Order | At the start of the skirmish, choose one Unique living ally. That ally gains Force 1 and Lightsaber Deflect; it is considered to have a Force rating for the rest of the skirmish. While within 6 squares of this character, the ally get +4 Attack and +10 Damage. | 1 | Epic |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 2 | CS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 2 | UH |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 2 | LotF |
Impulsive Jedi Hunter | If a Unique allied character is defeated, for the remainder of the skirmish this character has Jedi Hunter | 1 | JA |
Impulsive Reprisal | If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage | 1 | DT |
Indiscriminate | When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. | 1 | DotF |
Intimidation | Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense. | 1 | Epic |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 2 | CS |
Juyo Style Mastery | Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack. | 1 | Epic |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Mandalorian Conscription | All characters in your squad are considered Mandalorian for the rest of the skirmish | 1 | KotOR |
Master Slicer | Replaces attacks: This turn, this character can ignore doors while moving | 1 | Epic |
Melee Attack | Can attack only adjacent enemies | 11 | RS |
Melee Reach 3 | When attacking, this character treats enemies up to 3 squares away as adjacent | 1 | LotF |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 1 | CotF |
Mobile Attack | Can move both before and after attacking | 1 | RS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Niman Style Mastery | +4 Attack and +4 Defense while this character has more than half Hit Points remaining | 1 | RaR |
No Disintegrations | Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed. | 1 | Epic |
Old Republic Conscription | All characters in your squad are considered Old Republic for the rest of the skirmish | 1 | Epic |
Orbalisk Armor | When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Force powers whose names contain Lightning ignore this special ability. | 1 | Epic |
Overwhelming Power | Damage from this character's attacks cannot be prevented or redirected | 1 | RaR |
Pilot | 2 | AE | |
Quadruple Attack | On its turn, this character can make 3 extra attacks instead of moving | 2 | RotS |
Rapport | Costs 10 less when in a Sith squad | 1 | Epic |
Ritual Scarring | This character ignores special abilities from allies that alter its printed Attack or Damage rating | 1 | Epic |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 1 | RS |
Sith Hunter | +4 Attack and +10 Damage against Sith enemies | 1 | MotF |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Spy | This character does not count as a legal target until it makes an attack or uses an ability that deals damage | 1 | Epic |
Stable Footing | Not slowed by difficult terrain or low objects | 1 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 1 | RS |
Synergy | +4 Attack and +4 Defense while an allied character whose name contains Luke Skywalker is within 6 squares | 1 | Epic |
Tactician +8 | Add +8 to the initiative roll except on a roll of 1 | 1 | DotF |
The Phantom Menace | This character does not count as a legal target for enemies farther than 6 squares away | 1 | Epic |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 3 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 6 | BH |
Twin Blaster 20 | Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks. | 1 | Epic |
Unique | 11 | RS | |
Vaapad Style Mastery | Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit | 1 | RaR |
Virulent Poison +20 | +20 Damage to living enemy; save 16 | 1 | JA |
Virulent Poison Dart | Replaces turn: range 6; 40 damage to target living enemy; save 16 | 1 | LotF |
Vonduun Crab Armor 2 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 2 | 1 | RaR |
Name | Text | Chars | Set |
---|---|---|---|
Dark Assault 2 | Force 2: If this character doesn't move this turn, it gets +4 Attack and +10 Damage on all its attacks this turn | 1 | Epic |
Force 2 | 5 | RS | |
Force 3 | 4 | RS | |
Force Absorb | Force 2: Cancel a Force power used by an adjacent character | 3 | CS |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Cloak | Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked | 1 | KotOR |
Force Defense | Force 3: Cancel a Force power used by a character within 6 squares | 1 | CS |
Force Grip 4 | Force 4, replaces attacks: sight; 40 damage | 1 | TFU |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 2 | RS |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 2 | RS |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 2 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 6 | CotF |
Force Renewal 3 | This character gets 3 Force points each time it activates | 1 | TFU |
Force Repulse 3 | Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. | 1 | TFU |
Force Shield | Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability. | 1 | Epic |
Force Withdrawal | Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity | 1 | DotF |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 2 | CS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 4 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 1 | CS |
Lightsaber Precision 2 | Force 2: +20 Damage on next attack | 2 | Epic |
Lightsaber Reflect | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 | 1 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 3 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 3 | RS |
Lightsaber Throw 2 | Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. | 1 | KotOR |
Lightsaber Throw 5 | Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy. | 1 | TFU |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 8 | CotF |
Master of the Force 3 | May spend Force points up to 3 times in a single turn | 1 | CS |
Master Recovery | Force 8, replace turn: Remove all damage from this character | 1 | Epic |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 1 | CS |
Overwhelming Force 2 | Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit. | 1 | Epic |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 2 | CS |
Sith Rage 2 | Force 2: +20 Damage on all attacks this turn | 1 | BoT |
Sith Sorcery | Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 | 1 | CotF |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |
Use the Force | Force 3: This character's next attack roll counts as a natural 20 | 1 | UH |