Bothan
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1
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INV
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Bravado +10
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+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
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1
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DotF
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Camaraderie
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An ally named Commander Sha'kel gains Opportunist
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1
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INV
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Corrosive Acid
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This character's abilities that affect living characters also affect non-living characters
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1
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INV
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Dark Master
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At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.
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1
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CS
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Defensive Reflex
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An adjacent enemy that damages this character takes 10 damage. That enemy cannot attack for the rest of that turn; save 16.
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1
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INV
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Disciplined Leader
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This character's commander effect cannot be suppressed
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1
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Ven
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Doctrine of Fear
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Enemy characters within 6 squares get -4 Attack
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1
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AE
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Double Attack
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On its turn, this character can make 1 extra attack instead of moving
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4
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RS
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Droid
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Immune to critical hits; not subject to commander effects
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1
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RS
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Droid Fanaticism
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At the start of this character's turn, if a nonliving enemy with a printed Damage rating of 10 or more is within 12 squares, this character gains Savage until the end of the turn
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1
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RaR
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Droid Seeker
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Can target a Droid enemy with cover even if it's not the nearest enemy
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1
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INV
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Embrace of Pain
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+1 Attack and +1 Defense for every 10 points of damage currently on this character
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1
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DotF
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Enraged Reactions
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Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if it can
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1
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GH
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Firejelly
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Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed
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1
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Ven
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Flight
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Ignores difficult terrain, enemy characters, low objects, and pits when moving
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1
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RS
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Force Immunity
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Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
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5
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UH
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Greater Mobile Attack
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Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
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1
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LotF
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Internal Strife
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On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish
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1
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JA
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Jedi Decoy
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Whenever a Small or Medium ally with a Force rating within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.
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1
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INV
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Jedi Hatred +10
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+10 Damage against enemies with Force ratings
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1
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SnV
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Melee Attack
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Can attack only adjacent enemies
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7
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RS
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Mettle
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If this character spends 1 Force point to reroll, add +4 to the result
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1
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CotF
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Missiles 10
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Replaces attacks: sight; 10 damage to target and to each character adjacent to that target; save 11
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1
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RaR
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New Republic Reserves 30
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If you roll exactly 20 for initiative, you can add up to 30 points of New Republic characters to your squad immediately before your first activation of the round
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1
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INV
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Non-sentient
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Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.
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1
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INV
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Opportunist
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+4 Attack and +10 Damage against an enemy who has activated this round
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1
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UH
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Protective +10
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+10 Damage while a wounded ally with a Force rating is within 6 squares
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1
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INV
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Razorbug
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Replaces attacks: sight; 10 damage; save 11
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1
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UH
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Recon
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Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
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1
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RS
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Rival
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Cannot be in a squad with any character who counts as Nom Anor
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1
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INV
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Rival
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Cannot be in a squad with any Yuuzhan Vong characters or characters with Yuuzhan Vong Collaborator
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1
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INV
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Scarification +10
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Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage
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1
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JA
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Self-Destruct 40
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When this character is defeated, each adjacent character takes 40 damage
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1
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LotF
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Speed 4
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Can move only 4 squares and attack, or 8 squares without attacking
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1
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UH
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Stealth
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If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
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1
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RS
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Synergy +2
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+2 Attack and +2 Defense while an ally named Tionne is within 6 squares
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1
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INV
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Targeting
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Until the end of the round, target enemy has -4 Defense
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1
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JA
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Thud Bug
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Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
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2
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UH
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Twin Attack
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Whenever this character attacks, it makes 1 extra attack against the same target
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1
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BH
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Unique
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8
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RS
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Vonduun Crab Armor 11
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When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
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1
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UH
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Vonduun Crab Armor 6
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When this character takes damage, it can reduce the damage dealt by 10 with a save of 6
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1
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UH
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Vongsense
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Ignores Force Immunity of Yuuzhan Vong enemies
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1
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DotF
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Yun-Harla Devotion
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If this character would take damage from a nonadjacent attack, you may choose to roll a save of 11. On a success, select a Yuuzhan Vong ally within 6 squares to take the damage instead.
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1
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AaO
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Yun-Harla Sacrifice
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Once per round, after initiative is determined, you may remove 1 adjacent Yuuzhan Vong ally without Shamed One from play. That ally is defeated and all other Yuuzhan Vong allies gain Yun-Harla Devotion for the rest of the round.
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1
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INV
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