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Provides a +4 bonus to Attack rolls.

Evasive Action (v10 main)

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45 Characters
Showing 1 - 45 of 45 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
EA 1 Old Republic Sith Crado, Jedi Apprentice R 18 70 17 9 20 Unique, Melee Attack, Double Attack, Affinity (Sith), Internal Strife, Rend +10, Synergy +2 (+2 att/+2 def, Exar Kun/Sylvar) Force 1, Force Renewal 1, Lightsaber Assault, Lightsaber Deflect 6.71 (7)
EA 2 Old Republic Old Republic Drop Pilot C 15 30 15 6 10 Close-Quarters Fighting, Destabilizing Attack, Soldier, Twin Attack, Pilot 8.33 (3)
EA 3 Old Republic Old Republic Veteran Trooper C 22 50 18 10 20 Soldier, Extra Attack, Squad Marksmanship, Verpine Shatter Rifle 7.00 (5)
EA 4 Old Republic Sylvar, Betrayed Jedi R 25 80 18 10 20 Unique, Melee Attack, Double Attack, Impulsive Force Renewal, Rend +10, Rolling Cleave, Stealth Force 4, Furious Burst 20, Lightsaber Assault 7.29 (7)
EA 5 Sith Aleema Keto, Sith Sorceress R 38 90 20 5 10 Unique, Melee Attack, Affinity (for Ulic Qel-Droma), Bolt of Hatred, Dominate, Evade, Stealth Force 2, Force Renewal 1, Sith Battle Illusion, Sith Sorcery 8.29 (7)
EA 6 Sith Darth Desolous VR 45 120 20 13 20 Unique, Melee Attack, Double Attack, Cortosis Gauntlet 17, Jedi Hunter, Lightsaber Duelist Force 2, Force Renewal 1, Master of the Force 2, Force Lightning 2, Lightsaber Block, Lightsaber Riposte Has CE 7.00 (6)
EA 7 Sith Gloom Walker Infiltrator C 13 50 16 8 10 Trooper (Sith Trooper), Flight, Gauntlet Knife +20, Mobile Attack, Rapport (-2 w/Dessel), Satchel Charge, Stealth 8.44 (9)
EA 8 Sith Lost Tribe Isolationist UC 30 60 17 8 20 Lost Tribe, Melee Attack, Double Attack, Isolationist, Lightsaber Wielder, Opportunist +20, Satchel Charge Force 3, Force Cloak, Sith Spell Has CE 8.50 (4)
EA 9 Republic Clone Commander Wolffe R 26 60 18 9 20 Unique, Order 66, Double Attack, Greater Mobile Attack, Clone Commander (Plo Koon), Difficult Target +2, Draw Fire, Embrace of Pain, Jedi Bodyguard, Resilient Has CE 8.00 (7)
EA 10 Republic Obi-Wan Kenobi and Anakin Skywalker VR 85 160 22 16 20 Unique, Melee Attack, Triple Attack, Greater Mobile Attack, Soresu Style Mastery, I Cannot Interfere, Ranged Defense Expert +4, Stable Footing, Teamwork Force 3, Force Renewal 1, Master of the Force 2, Force Leap, Force Push 2, Lightsaber Sweep Has CE 8.14 (14)
EA 11 Republic Qui-Gon Jinn, Follower of the Living Force VR 56 130 22 15 20 Unique, Melee Attack, Triple Attack, Ataru Style Mastery, Evade, Mobile Attack, Rival (commander with Force) Force 2, Master of the Force 2, Force Essense (Qui-Gon Jinn, Force Spirit), Force Push 4, Knight Speed, Lightsaber Assault, Lightsaber Defense, Serenity Has CE 8.42 (26)
EA 12 Republic Wolfpack Trooper C 13 40 15 7 20 Order 66, Defensive Stance +2, Difficult Target +2, Draw Fire, Protective +10 (Force users) 7.60 (5)
EA 13 Republic Yaddle, Jedi Master R 44 90 21 11 20 Unique, Melee Attack, Double Attack, Shien Style Force 2, Force Renewal 2, Master of the Force 2, Force Sacrifice, Lightsaber Assault, Master Speed, Morichro Has CE 8.19 (21)
EA 14 Separatists BX Commando Droid Infiltrator C 14 50 18 8 20 Droid, Melee Attack, Acrobatic, Cloaked, Intuition, Satchel Charge 7.17 (6)
EA 15 Separatists Lok Durd R 15 30 15 3 10 Unique, Melee Attack, Mobile Attack, Mounted Weapon Upgrade (Defoliator) Has CE 7.50 (6)
EA 16 Separatists NR-N99 Droid Enforcer UC 65 130 16 12 30 Droid, Speed 8, Damage Reduction 10, Dual Weapon Use, Mount 2, Mounted Weapon, Pulse Cannon 40, Stable Footing, Stun Mortar 7.83 (6)
EA 17 Separatists Red Hand Syndicate Boss UC 31 70 18 8 10 Twin Attack, Agile, Assassin, Bounty Hunter +2, Independent Outfit, Political Operative, Stealth Has CE 6.00 (4)
EA 18 Separatists Red Hand Syndicate Thug C 16 40 16 6 20 Bounty Hunter +2, Guile, Independent Outfit, Oblivious 6.67 (3)
EA 19 Rebel Bria Tharen R 24 70 18 9 10 Unique, Pilot, Red Hand, Twin Attack, Mobile Attack, Cunning Attack, Evade, Heroic Stand, Indiscriminate Has CE 7.17 (6)
EA 20 Rebel Crimson Fury Pilot C 11 20 14 5 10 Red Hand, Bravado +10, Charging Fire, Grenades 10, Pilot 8.50 (6)
EA 21 Rebel Luke Skywalker, Red 5 R 22 70 17 10 20 Unique, Pilot, A New Hope, Evade, Flurry Attack, Rolling Fire Force 4, Focused Attack, Use the Force 6.83 (6)
EA 22 Imperial Lord Hethrir VR 57 130 21 13 20 Unique, Melee Attack, Double Attack, Jedi Hunter, Rapport (n/c Reborn, -1), Rival (Palpatine), Waru's Purification Force 2, Force Renewal 1, Master of the Force 2, Absorb Energy, Sith Hunger, Unleash the Force 60 Has CE 7.67 (6)
EA 23 Imperial Nightsister Shaman UC 33 80 16 7 10 Nightsister, Melee Attack, Affinity (for Nightsisters), Stealth, Totem Magic Force 3, Force Renewal 1, Essence of Life, Force Fog 3, Force Heal 30 7.50 (6)
EA 24 Imperial Viper Probe Droid UC 18 40 18 10 20 Droid, Flight, Self-Destruct 20, Damage Reduction 10, Recon, Sensors, Trigger Defeat, Weak Spots 0 7.33 (6)
EA 25 New Republic Garm Bel Iblis, Ruthless Tactician VR 42 70 18 7 20 Unique, Disciplined Leader, Fire At Will, Independent (New Republic), New Republic Reinforcements 20, Rival (Ackbar, Dodonna, Mon Mothma), Tactician +8, Traps Has CE 8.38 (8)
EA 26 New Republic Kell Tainer, Wraith Squadron Ace R 24 70 18 11 20 Unique, Pilot, Double Attack, Camaraderie (Wraith Squadron > Grenades 20/SD 20), Charging Assault +10, Defuse Bomb, Evade, Explosives Expert, Grenades 30, Self-Destruct 30 Has CE 7.88 (8)
EA 27 New Republic Lando Calrissian, New Republic Liaison R 32 80 18 11 20 Unique, Pilot, Twin Attack, Opportunist, Coordinated Command (New Republic), Gambler's Luck, It's a Trap!, Relay Orders, Specialization (Unique New Rep. allies > Pilot) Has CE 7.80 (10)
EA 28 New Republic Wraith Squadron Grenadier C 15 40 16 6 10 Pilot, Frag Grenades Assault, Grenades 30, Wraith Squadron 7.57 (7)
EA 29 Fringe Aves, Communications Officer VR 34 70 18 8 20 Unique, Mobile Attack, Evade, Advanced Warning (Unique allies), Disciplined Leader, Jam Transmission, Rapport (-5 w/any Talon Karrde), Relay Orders, Willing to Serve Has CE 6.85 (13)
EA 30 Fringe Dengar on Swoop Bike R 35 90 18 10 20 Unique, Pilot, Flight, Speed 12, Avoid Defeat, Bounty Hunter +4, Mobile Attack, Proximity Mines 40, Ruthless, Solo Hunter, Vehicle (Dengar) 7.86 (7)
EA 31 Fringe Gorman "Camper" Vandrayk R 17 60 17 6 10 Unique, Melee Attack, Camaraderie (Jarael > Protective +10/Camper), Protective +10 (Jarael), Repair 20, Reprogram, Technological Facilitator Has CE 8.75 (4)
EA 32 Fringe Kubaz Spy C 12 30 16 6 10 Cloaked, Cunning Attack, Evolved Proboscises, Infrared Vision, Shifting Loyalties 7.75 (8)
EA 33 Fringe Nightsister Hunter UC 25 60 17 8 10 Twin Attack, Accurate Shot, Bloodthirsty, Bludgeon, Bounty Hunter +4, Deadeye, Plasma Bolt +4, Stealth Force 3, Burst Lightning 8.36 (11)
EA 34 Fringe Ree-Yees R 15 30 14 8 10 Unique, Melee Attack, Doellin's Luck, Self-Destruct 40, Stealth, Trigger Defeat 7.09 (11)
EA 35 Fringe Ugor Droid Scrapper C 8 20 13 7 10 Armored Spacesuit, Droid Scrapper +4, Droid Seeker 5.33 (6)
EA 36 Fringe Vornskr Alpha UC 26 90 18 10 10 Melee Attack, Twin Attack, Stealth, Charging Assault +10, Indiscriminate, Jedi Hunter, Pack Leader, Paralysis, Rapport (Vornskr, -7), Swarm +4 (allied Vornskrs), Ysalamiri Hunter Has CE 8.25 (4)
EA 37 Fringe Zakarisz Ghent R 22 70 16 1 10 Unique, Advanced Door Gimmick, False Identification, Frequency Amplification, Misdirection, Oblivious, Override, Rangefinder 8.44 (9)
EA 38 Mandalorians Mandalorian Pilot C 17 50 17 5 20 Pilot, Double Attack, Greater Mobile Attack, Guile, Single-Shot Blaster 6.43 (7)
EA 39 Mandalorians Mandalorian Squadron Leader UC 30 80 18 9 20 Pilot, Accurate Shot, Double Attack, Greater Mobile Attack, Gregarious Has CE 8.75 (4)
EA 40 Mandalorians Tor Vizsla, Death Watch Founder VR 38 100 19 11 20 Unique, Double Attack, Greater Mobile Attack, Avoid Defeat, Close-Quarters Fighting, Evade, Merciless 10, Quick Draw, Rival (Jango, Jaster), Virulent Paralyzing Poison, Death Watch Has CE 8.25 (8)
EA 41 Yuuzhan Vong Apostle of the Undying Flame UC 30 50 16 4 10 Melee Attack, Force Immunity, Defensive Stance +4, Lover Gods' Bond, Lover Gods' Sacrifice, Rival (n/c Priest), Scarification +10 Has CE 3.75 (8)
EA 42 Yuuzhan Vong Domain Carr Warrior C 15 50 16 10 20 Melee Attack, Melee Reach 2, Stealth, Cleave, Corrosive Acid, Force Immunity, Synergy +4 (+4 att, Yomin Carr), Thud Bug, Vonduun Crab Armor 11 6.33 (3)
EA 43 Yuuzhan Vong Khalee Lah, Warrior Progeny VR 22 70 17 8 10 Unique (named Khalee Lah), Melee Attack, Double Attack, Greater Mobile Attack, Camaraderie (Tsavong Lah > Indiscriminate Reactions), Force Immunity, Guile, Indiscriminate Reactions, Rapport (Warmaster Tsavong Lah, -10), Vonduun Crab Armor 6 7.25 (4)
EA 44 Yuuzhan Vong Shamed Intendant C 7 20 13 1 10 Melee Attack, Force Immunity, Camaraderie (Onimi, Shamed One > Shamed One), Firejelly, Low Caste, Rapport (Onimi, Shamed One, -5), Shamed One Has CE 4.50 (2)
EA 45 Yuuzhan Vong Yuuzhan Vong Consul UC 18 50 16 10 20 Melee Attack, Force Immunity, Clan Leader (Unique Vong > Wall Climber), Firejelly, Rapport (Uniques w/Shaper/Scarification, -5), Wall Climber Has CE 8.00 (6)
Showing 1 - 45 of 45 Characters
187 Special Abilities (65 New)
Showing 1 - 187 of 187 Special Abilities
Name Text Chars Set
A New Hope If this character is targeted by an enemy, a pilot ally within 6 squares may force that enemy to target it instead if the enemy can; save 11 1 EA
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 2 RS
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Door Gimmick At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated 1 Ven
Advanced Warning If this character has line of sight to an enemy, Unique allies gain Relay Orders 1 EA
Affinity A character whose name contains Ulic Qel-Droma may be in your squad regardless of faction 1 EA
Affinity Characters whose names contain Nightsister can be in your squad, regardless of faction 1 EA
Affinity May be in a Sith squad 1 RaR
Agile This character can move 2 extra squares at the end of its turn 1 SnV
Armored Spacesuit Immune to critical hits 1 MotF
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares 1 JA
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 2 UH
Bloodthirsty +10 Damage on melee attacks against enemies at half Hit Points or less 1 CW
Bludgeon Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6. 1 EA
Bolt of Hatred Replaces attacks: sight; 30 damage to target enemy and 1 character adjacent to the target; save 11 1 SHA
Bounty Hunter +2 +2 Attack against Unique enemies 2 BH
Bounty Hunter +4 +4 Attack against Unique enemies 2 RS
Bravado +10 +4 Attack and +10 Damage against an adjacent enemy with a higher point cost 1 DotF
Camaraderie An ally named Jarael gains Protective +10 1 EA
Camaraderie An ally named Onimi, Shamed One gains Shamed One 1 EA
Camaraderie An ally whose name contains Tsavong Lah gain Indiscriminate Reactions 1 EA
Camaraderie Wraith Squadron allies gain Grenades 20 and Self-Destruct 20 1 EA
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 2 UH
Charging Fire Replaces turn: Can move up to double speed, then attack 1 CS
Clan Leader Unique Yuuzhan Vong allies gain Wall Climber 1 EA
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 2 KotOR
Clone Commander After setup, if he has an ally whose name contains Plo Koon, this character gains Disciplined Leader 1 EA
Close-Quarters Fighting +4 Attack against adjacent enemies 2 LotF
Coordinated Command Allied New Republic commanders gain Relay Orders 1 EA
Corrosive Acid This character's abilities that affect living characters also affect non-living characters 1 INV
Cortosis Gauntlet 17 Whenever this character rolls 17 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish 1 LotF
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 2 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Death Watch 1 Ven
Defensive Stance +2 +2 Defense while activated 1 EA
Defensive Stance +4 This character gets +4 Defense while activated 1 EA
Defuse Bomb Enemies within 3 squares lose Self Destruct 1 WaS
Destabilizing Attack Suppresses enemies' Shields abilities when attacking 1 WaS
Difficult Target +2 +2 Defense against nonadjacent enemies 2 SHA
Disciplined Leader This character's commander effect cannot be suppressed 2 Ven
Doellin's Luck Before initiative is determined, you may remove this character from play; he is defeated. With a save of 11, enemy special abilities, commander effects and Force powers that modify initiative are suppressed, and you automatically decide who goes first. 1 EA
Dominate Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn. 1 RotS
Double Attack On its turn, this character can make 1 extra attack instead of moving 12 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 2 RS
Droid Immune to critical hits; not subject to commander effects 3 RS
Droid Scrapper +4 +4 Attack against Droid enemies 1 WaS
Droid Seeker Can target a Droid enemy with cover even if it's not the nearest enemy 1 INV
Dual Weapon Use Replaces attacks: Make an attack, then use one other special ability that replaces attacks 1 EA
Embrace of Pain +1 Attack and +1 Defense for every 10 points of damage currently on this character 1 DotF
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 7 CS
Evolved Proboscises +10 Damage against an adjacent living enemy. If this attack hits, the enemy is considered activated and cannot make attacks of opportunity this round; save 11. 1 EA
Explosives Expert +4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles 1 SHA
Extra Attack On its turn, this character can make 1 cumulative extra attack instead of moving 1 UH
False Identification A nonadjacent enemy cannot target this character or adjacent allies unless that enemy had line of sight to the target at the start of the turn; save 11. 1 EA
Fire At Will At the end of this character's turn, 1 living follower without Melee Attack within 6 squares may choose an ally within line of sight; that ally and all characters adjacent to it take 10 damage 1 EA
Firejelly Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed 2 Ven
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 3 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 5 UH
Frag Grenades Assault As this character moves, each target enemy within 2 squares takes 10 damage; save 11. This ability cannot be used on any enemy twice and this character cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 EA
Frequency Amplification Ranges of allied commander effects are extended by 2 squares 1 GH
Gambler's Luck Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage. 1 DotF
Gauntlet Knife +20 +20 Damage to 1 adjacent target; this counts as a melee attack 1 EA
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 6 LotF
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Grenades 30 Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 2 LotF
Guile +4 Attack against unactivated enemies 3 EA
Heroic Stand When this character is defeated by an enemy while within 6 squares of an enemy, 1 Rebel pilot or trooper ally may make an immediate attack 1 AaO
I Cannot Interfere Cannot benefit from Light Spirit or gain Force powers from other characters 1 EA
Impulsive Force Renewal If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 1 RS
Independent Your squad cannot contain more than 1 other New Republic commander 1 EA
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 2 DT
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 2 DotF
Indiscriminate Reactions Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking. 1 EA
Infrared Vision Non-Unique enemies with Cloaked within 6 squares lose Cloaked 1 EA
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 1 JA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Isolationist Affinity does not change the faction of characters in your squad. While your squad contains only Sith characters, non-Unique allies gain Lost Tribe. 1 EA
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 1 UH
Jam Transmission At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders. 1 EA
Jedi Bodyguard If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead 1 DT
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 3 CS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Lightsaber Wielder Counts as having a lightsaber 1 CotG
Lost Tribe 1 CotG
Lover Gods' Bond Whenever an ally with Lover Gods' Bond is defeated, this character is defeated. Your squad cannot contain more than two characters with Lover Gods' Bond. 1 EA
Lover Gods' Sacrifice Once per round, after initiative is determined, you may remove 1 adjacent Yuuzhan Vong ally without Shamed One from play; that ally is defeated, and at the end of this character's turn, an ally with Lover Gods' Bond within line of sight may take an immediate turn, which does not count as one of your activations that phase. 1 EA
Low Caste Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced. 1 AaO
Melee Attack Can attack only adjacent enemies 20 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Merciless 10 +10 Damage against enemies at half Hit Points or less 1 Ven
Misdirection An enemy cannot attack this character or adjacent allies if it has already attacked another character this turn; save 11. 1 EA
Mobile Attack Can move both before and after attacking 6 RS
Mount 2 This character can transport up to 2 Small or Medium allies who ends their move adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6. 1 EA
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Mounted Weapon Upgrade Replaces attacks: touch; Until the start of this characters next turn, or he is defeated, 1 non-Unique ally with Mounted Weapon gain Defoliator 1 EA
New Republic Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of New Republic characters to your squad 1 EA
Nightsister Counts as a character whose name contains Nightsister 1 Ven
Oblivious If this character is unactivated when targeted by an attack, this character has -4 Defense 2 Brawl
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Order 66 2 CS
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Pack Leader Allies whose names contain Vornskr gain Charging Assault +10. You may not have more than one character with Pack Leader in your squad. 1 EA
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 1 UH
Pilot 10 AE
Plasma Bolt -4 Enemies get -4 to saves to prevent damage from this character's attacks 1 EA
Political Operative Ignores Diplomat when targeting or attacking an enemy within 6 squares 1 EA
Protective +10 +10 Damage while a wounded ally named Jarael is within 6 squares 1 EA
Protective +10 +10 Damage while a wounded ally with a Force rating is within 6 squares 1 INV
Proximity Mines 40 Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 40 damage, save 11 for 20 damage. 1 Ven
Pulse Cannon 40 Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; on a save of 11, reduce the damage to 10 1 DT
Quick Draw This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 1 TOR
Ranged Defense Expert +4 Whenever this character is targeted by a nonadjacent enemy, it gets +4 to save rolls against that enemy's attack and special abilities that turn 1 EA
Rangefinder Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round 1 LotF
Rapport A character named Warmaster Tsavong Lah costs 10 less when in the same squad as this character 1 EA
Rapport A character named Onimi, Shamed One costs 5 less when in the same squad as this character 1 EA
Rapport Characters named Vornskr cost 7 less when in the same squad as this character 1 EA
Rapport Characters whose names contain Reborn cost 1 less when in the same squad as this character 1 EA
Rapport Costs 2 less when in the same squad as a character named Dessel 1 EA
Rapport Costs 5 less when in the same squad as a character whose name contains Talon Karrde 1 EA
Rapport Unique characters with Shaper or Scarification cost 5 less when in the same squad as this character 1 EA
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 1 RS
Red Hand 2 EA
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 2 IE
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 2 RS
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Reprogram Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed. 1 DotF
Resilient Immune to critical hits 1 CW
Rival Cannot be in a squad that contains any character whose name contains Jango or Jaster. 1 EA
Rival Cannot be in a squad that contains any character whose name contains Priest 1 EA
Rival Cannot be in a squad with another commander with a Force rating 1 EA
Rival Cannot be in a squad with any character who counts as Emperor Palpatine 1 EA
Rival Cannot be in a squad with any character whose name contains Ackbar, Dodonna or Mon Mothma 1 EA
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Rolling Fire On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity 1 WaS
Ruthless Critical hits from this character cannot be prevented or redirected 1 SnV
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 3 CotF
Scarification +10 Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage 1 JA
Self-Destruct 20 When this character is defeated, each adjacent character takes 20 damage 1 UH
Self-Destruct 30 When this character is defeated, each adjacent character takes 30 damage 1 CotG
Self-Destruct 40 When this character is defeated, each adjacent character takes 40 damage 1 LotF
Sensors This character and allies can ignore cover when targeting enemies within 6 squares of this character 1 SnV
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shien Style When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11 1 WaS
Shifting Loyalties Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates 1 AaO
Single-Shot Blaster This character cannot gain Twin Attack 1 Ven
Soldier Counts as a character named Old Republic Soldier 2 KotOR
Solo Hunter +4 Attack and +10 Damage against enemies whose names contain Solo 1 RaR
Soresu Style Mastery When hit by an attack, this character takes no damage with a save of 11 1 CWSS
Specialization Unique New Republic allies gain Pilot. Ignore this ability if an ally counts as having the same name as another ally. 1 EA
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Squad Marksmanship Can attack an enemy with cover even if it's not the nearest enemy, while 3 allies with the same name as this character are within 6 squares 1 EA
Stable Footing Not slowed by difficult terrain or low objects 2 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 9 RS
Stun Mortar Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 DT
Swarm +4 +4 Attack against a target for each ally whose name contains Vornskr adjacent to that target 1 EA
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Exar Kun or Sylvar is within 6 squares 1 EA
Synergy +4 +4 Attack while an ally whose name contains Yomin Carr is within 6 squares 1 EA
Tactician +8 Add +8 to the initiative roll except on a roll of 1 1 DotF
Teamwork At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks 1 EA
Technological Facilitator Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character 1 EA
Thud Bug Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 UH
Totem Magic Replaces turn: sight; ignore cover; Target living enemy takes 20 damage. Save 11 reduces the damage to 10. 1 EA
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Trigger Defeat Once per turn, whenever a character activates, moves into a square, spends a Force point, or targets a character, this character may immediately attempt a save of 11. On a success, this character is defeated. 2 EA
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Trooper Counts as a character named Sith Trooper 1 KotOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 6 BH
Unique 21 RS
Unique Counts as a character named Khalee Lah 1 EA
Vehicle At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Dengar. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round. 1 EA
Verpine Shatter Rifle Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy. 1 Ven
Virulent Paralyzing Poison +20 Damage against adjacent living enemies and target is considered activated this round; save 16 1 Ven
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 1 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Waru's Purification During setup, choose a follower with a Force rating who costs less than Lord Hethrir; that character takes 10 damage. For the rest of the skirmish, the chosen follower counts as a character named Reborn, and Lord Hethrir can spend its Force points, but cannot combine them with his own. 1 EA
Weak Spots 0 This character's Damage Reduction is reduced to 0 against attacks from adjacent enemies 1 EA
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Wraith Squadron If a character whose name contains Wedge or Kell Tainer is in the same squad, this character gains Charging Assault +10 1 WaS
Ysalamiri Hunter +4 Attack and +20 Damage against enemies with the Ysalamiri special ability or characters currently using the Force Withdrawal ability 1 GH
Showing 1 - 187 of 187 Special Abilities
37 Force Powers (7 New)
Showing 1 - 37 of 37 Force Powers
Name Text Chars Set
Absorb Energy Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. 1 CotF
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Essence of Life Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. 1 JA
Focused Attack Force 2, usable only on this character's turn: This character ignores cover when determining legal targets this turn 1 SnV
Force 1 1 RS
Force 2 5 RS
Force 3 4 RS
Force 4 2 RS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Essence When this character is defeated, you may immediately set up a character named Qui-Gon Jinn, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved. 1 EA
Force Fog 3 Force 3, usable on this character's turn: Until the start of this character's next turn it gains the following Force ability: This character cannot be targeted by enemies farther than 6 squares away. Allies within 3 squares are treated as having cover. Non-Unique allies within 3 squares gain Stealth. 1 EA
Force Heal 30 Force 2, replaces attacks: touch; remove 30 damage from a living character 1 RotS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Push 4 Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 6 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Sacrifice Force 3, usable on a turn whenever this character or an ally would take damage: For the rest of the turn, no character in your squad can have its Hit Point reduced below 10. At the end of the turn, this character is defeated. 1 EA
Furious Burst 20 Force 3, replaces turn, usable only after an ally with a Force rating is defeated: Move up to double speed, then deal 20 damage to all other characters within 6 squares 1 EA
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 4 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 1 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Master of the Force 2 May spend Force points up to 2 times in a single turn 5 CotF
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Morichro Force 2, usable only on this character's turn: range 6; Target enemy gets -4 Attack, gains Speed 4 and cannot makes attacks of opportunity until the end of this character's next turn, or until it is defeated 1 EA
Serenity Replaces turn: This character gains 6 Force points 1 EA
Sith Battle Illusion Force 3, replaces attacks: Until the end of the round, this character gains the following Force ability: Enemies cannot target a character with an attack from farther than 6 squares; save 11 1 EA
Sith Hunger Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character. 1 CotF
Sith Sorcery Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 1 CotF
Sith Spell Force 1, usable only on this character's turn: Adjacent enemies are considered activated this round; save 11 1 AaO
Unleash the Force 60 Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30 1 CotF
Use the Force Force 3: This character's next attack roll counts as a natural 20 1 UH
Showing 1 - 37 of 37 Force Powers


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