A New Hope
|
If this character is targeted by an enemy, a pilot ally within 6 squares may force that enemy to target it instead if the enemy can; save 11
|
1
|
EA
|
Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
2
|
RS
|
Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Advanced Door Gimmick
|
At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated
|
1
|
Ven
|
Advanced Warning
|
If this character has line of sight to an enemy, Unique allies gain Relay Orders
|
1
|
EA
|
Affinity
|
A character whose name contains Ulic Qel-Droma may be in your squad regardless of faction
|
1
|
EA
|
Affinity
|
Characters whose names contain Nightsister can be in your squad, regardless of faction
|
1
|
EA
|
Affinity
|
May be in a Sith squad
|
1
|
RaR
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
1
|
SnV
|
Armored Spacesuit
|
Immune to critical hits
|
1
|
MotF
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Ataru Style Mastery
|
+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares
|
1
|
JA
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
2
|
UH
|
Bloodthirsty
|
+10 Damage on melee attacks against enemies at half Hit Points or less
|
1
|
CW
|
Bludgeon
|
Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6.
|
1
|
EA
|
Bolt of Hatred
|
Replaces attacks: sight; 30 damage to target enemy and 1 character adjacent to the target; save 11
|
1
|
SHA
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
2
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
2
|
RS
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
1
|
DotF
|
Camaraderie
|
An ally named Jarael gains Protective +10
|
1
|
EA
|
Camaraderie
|
An ally named Onimi, Shamed One gains Shamed One
|
1
|
EA
|
Camaraderie
|
An ally whose name contains Tsavong Lah gain Indiscriminate Reactions
|
1
|
EA
|
Camaraderie
|
Wraith Squadron allies gain Grenades 20 and Self-Destruct 20
|
1
|
EA
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
2
|
UH
|
Charging Fire
|
Replaces turn: Can move up to double speed, then attack
|
1
|
CS
|
Clan Leader
|
Unique Yuuzhan Vong allies gain Wall Climber
|
1
|
EA
|
Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy
|
1
|
RS
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
2
|
KotOR
|
Clone Commander
|
After setup, if he has an ally whose name contains Plo Koon, this character gains Disciplined Leader
|
1
|
EA
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
2
|
LotF
|
Coordinated Command
|
Allied New Republic commanders gain Relay Orders
|
1
|
EA
|
Corrosive Acid
|
This character's abilities that affect living characters also affect non-living characters
|
1
|
INV
|
Cortosis Gauntlet 17
|
Whenever this character rolls 17 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish
|
1
|
LotF
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
2
|
RS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
2
|
UH
|
Deadeye
|
On this character's turn, if it doesn't move, it gets +10 Damage
|
1
|
CS
|
Death Watch
|
|
1
|
Ven
|
Defensive Stance +2
|
+2 Defense while activated
|
1
|
EA
|
Defensive Stance +4
|
This character gets +4 Defense while activated
|
1
|
EA
|
Defuse Bomb
|
Enemies within 3 squares lose Self Destruct
|
1
|
WaS
|
Destabilizing Attack
|
Suppresses enemies' Shields abilities when attacking
|
1
|
WaS
|
Difficult Target +2
|
+2 Defense against nonadjacent enemies
|
2
|
SHA
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
2
|
Ven
|
Doellin's Luck
|
Before initiative is determined, you may remove this character from play; he is defeated. With a save of 11, enemy special abilities, commander effects and Force powers that modify initiative are suppressed, and you automatically decide who goes first.
|
1
|
EA
|
Dominate
|
Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.
|
1
|
RotS
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
12
|
RS
|
Draw Fire
|
If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
2
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
3
|
RS
|
Droid Scrapper +4
|
+4 Attack against Droid enemies
|
1
|
WaS
|
Droid Seeker
|
Can target a Droid enemy with cover even if it's not the nearest enemy
|
1
|
INV
|
Dual Weapon Use
|
Replaces attacks: Make an attack, then use one other special ability that replaces attacks
|
1
|
EA
|
Embrace of Pain
|
+1 Attack and +1 Defense for every 10 points of damage currently on this character
|
1
|
DotF
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
7
|
CS
|
Evolved Proboscises
|
+10 Damage against an adjacent living enemy. If this attack hits, the enemy is considered activated and cannot make attacks of opportunity this round; save 11.
|
1
|
EA
|
Explosives Expert
|
+4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles
|
1
|
SHA
|
Extra Attack
|
On its turn, this character can make 1 cumulative extra attack instead of moving
|
1
|
UH
|
False Identification
|
A nonadjacent enemy cannot target this character or adjacent allies unless that enemy had line of sight to the target at the start of the turn; save 11.
|
1
|
EA
|
Fire At Will
|
At the end of this character's turn, 1 living follower without Melee Attack within 6 squares may choose an ally within line of sight; that ally and all characters adjacent to it take 10 damage
|
1
|
EA
|
Firejelly
|
Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed
|
2
|
Ven
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
3
|
RS
|
Flurry Attack
|
Whenever this character scores a critical hit, it can make 1 immediate extra attack
|
1
|
CS
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
5
|
UH
|
Frag Grenades Assault
|
As this character moves, each target enemy within 2 squares takes 10 damage; save 11. This ability cannot be used on any enemy twice and this character cannot move directly back into a space it has just left. This ability is usable only on this character's turn.
|
1
|
EA
|
Frequency Amplification
|
Ranges of allied commander effects are extended by 2 squares
|
1
|
GH
|
Gambler's Luck
|
Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.
|
1
|
DotF
|
Gauntlet Knife +20
|
+20 Damage to 1 adjacent target; this counts as a melee attack
|
1
|
EA
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
6
|
LotF
|
Gregarious
|
+4 Attack if an ally is within 6 squares
|
1
|
AE
|
Grenades 10
|
Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11
|
1
|
RS
|
Grenades 30
|
Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11
|
2
|
LotF
|
Guile
|
+4 Attack against unactivated enemies
|
3
|
EA
|
Heroic Stand
|
When this character is defeated by an enemy while within 6 squares of an enemy, 1 Rebel pilot or trooper ally may make an immediate attack
|
1
|
AaO
|
I Cannot Interfere
|
Cannot benefit from Light Spirit or gain Force powers from other characters
|
1
|
EA
|
Impulsive Force Renewal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1
|
1
|
RS
|
Independent
|
Your squad cannot contain more than 1 other New Republic commander
|
1
|
EA
|
Independent Outfit
|
Also counts as a Fringe character for the purpose of commander effects
|
2
|
DT
|
Indiscriminate
|
When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.
|
2
|
DotF
|
Indiscriminate Reactions
|
Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.
|
1
|
EA
|
Infrared Vision
|
Non-Unique enemies with Cloaked within 6 squares lose Cloaked
|
1
|
EA
|
Internal Strife
|
On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish
|
1
|
JA
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
1
|
BH
|
Isolationist
|
Affinity does not change the faction of characters in your squad. While your squad contains only Sith characters, non-Unique allies gain Lost Tribe.
|
1
|
EA
|
It's a Trap!
|
Enemies with Stealth within 6 squares lose Stealth
|
1
|
UH
|
Jam Transmission
|
At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders.
|
1
|
EA
|
Jedi Bodyguard
|
If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead
|
1
|
DT
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
3
|
CS
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Lightsaber Wielder
|
Counts as having a lightsaber
|
1
|
CotG
|
Lost Tribe
|
|
1
|
CotG
|
Lover Gods' Bond
|
Whenever an ally with Lover Gods' Bond is defeated, this character is defeated. Your squad cannot contain more than two characters with Lover Gods' Bond.
|
1
|
EA
|
Lover Gods' Sacrifice
|
Once per round, after initiative is determined, you may remove 1 adjacent Yuuzhan Vong ally without Shamed One from play; that ally is defeated, and at the end of this character's turn, an ally with Lover Gods' Bond within line of sight may take an immediate turn, which does not count as one of your activations that phase.
|
1
|
EA
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Melee Attack
|
Can attack only adjacent enemies
|
20
|
RS
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
|
1
|
UH
|
Merciless 10
|
+10 Damage against enemies at half Hit Points or less
|
1
|
Ven
|
Misdirection
|
An enemy cannot attack this character or adjacent allies if it has already attacked another character this turn; save 11.
|
1
|
EA
|
Mobile Attack
|
Can move both before and after attacking
|
6
|
RS
|
Mount 2
|
This character can transport up to 2 Small or Medium allies who ends their move adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.
|
1
|
EA
|
Mounted Weapon
|
Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
1
|
RotS
|
Mounted Weapon Upgrade
|
Replaces attacks: touch; Until the start of this characters next turn, or he is defeated, 1 non-Unique ally with Mounted Weapon gain Defoliator
|
1
|
EA
|
New Republic Reinforcements 20
|
During setup, after seeing your opponent's squad, you can add up to 20 points of New Republic characters to your squad
|
1
|
EA
|
Nightsister
|
Counts as a character whose name contains Nightsister
|
1
|
Ven
|
Oblivious
|
If this character is unactivated when targeted by an attack, this character has -4 Defense
|
2
|
Brawl
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
1
|
UH
|
Opportunist +20
|
+4 Attack and +20 Damage against an enemy who has activated this round
|
1
|
LotF
|
Order 66
|
|
2
|
CS
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
RS
|
Pack Leader
|
Allies whose names contain Vornskr gain Charging Assault +10. You may not have more than one character with Pack Leader in your squad.
|
1
|
EA
|
Paralysis
|
A living enemy hit by this character's attack is considered activated this round; save 11
|
1
|
UH
|
Pilot
|
|
10
|
AE
|
Plasma Bolt -4
|
Enemies get -4 to saves to prevent damage from this character's attacks
|
1
|
EA
|
Political Operative
|
Ignores Diplomat when targeting or attacking an enemy within 6 squares
|
1
|
EA
|
Protective +10
|
+10 Damage while a wounded ally named Jarael is within 6 squares
|
1
|
EA
|
Protective +10
|
+10 Damage while a wounded ally with a Force rating is within 6 squares
|
1
|
INV
|
Proximity Mines 40
|
Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 40 damage, save 11 for 20 damage.
|
1
|
Ven
|
Pulse Cannon 40
|
Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; on a save of 11, reduce the damage to 10
|
1
|
DT
|
Quick Draw
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
TOR
|
Ranged Defense Expert +4
|
Whenever this character is targeted by a nonadjacent enemy, it gets +4 to save rolls against that enemy's attack and special abilities that turn
|
1
|
EA
|
Rangefinder
|
Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round
|
1
|
LotF
|
Rapport
|
A character named Warmaster Tsavong Lah costs 10 less when in the same squad as this character
|
1
|
EA
|
Rapport
|
A character named Onimi, Shamed One costs 5 less when in the same squad as this character
|
1
|
EA
|
Rapport
|
Characters named Vornskr cost 7 less when in the same squad as this character
|
1
|
EA
|
Rapport
|
Characters whose names contain Reborn cost 1 less when in the same squad as this character
|
1
|
EA
|
Rapport
|
Costs 2 less when in the same squad as a character named Dessel
|
1
|
EA
|
Rapport
|
Costs 5 less when in the same squad as a character whose name contains Talon Karrde
|
1
|
EA
|
Rapport
|
Unique characters with Shaper or Scarification cost 5 less when in the same squad as this character
|
1
|
EA
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Red Hand
|
|
2
|
EA
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
2
|
IE
|
Rend +10
|
If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage
|
2
|
RS
|
Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 Droid character
|
1
|
RotS
|
Reprogram
|
Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.
|
1
|
DotF
|
Resilient
|
Immune to critical hits
|
1
|
CW
|
Rival
|
Cannot be in a squad that contains any character whose name contains Jango or Jaster.
|
1
|
EA
|
Rival
|
Cannot be in a squad that contains any character whose name contains Priest
|
1
|
EA
|
Rival
|
Cannot be in a squad with another commander with a Force rating
|
1
|
EA
|
Rival
|
Cannot be in a squad with any character who counts as Emperor Palpatine
|
1
|
EA
|
Rival
|
Cannot be in a squad with any character whose name contains Ackbar, Dodonna or Mon Mothma
|
1
|
EA
|
Rolling Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity
|
1
|
CS
|
Rolling Fire
|
On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity
|
1
|
WaS
|
Ruthless
|
Critical hits from this character cannot be prevented or redirected
|
1
|
SnV
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
3
|
CotF
|
Scarification +10
|
Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage
|
1
|
JA
|
Self-Destruct 20
|
When this character is defeated, each adjacent character takes 20 damage
|
1
|
UH
|
Self-Destruct 30
|
When this character is defeated, each adjacent character takes 30 damage
|
1
|
CotG
|
Self-Destruct 40
|
When this character is defeated, each adjacent character takes 40 damage
|
1
|
LotF
|
Sensors
|
This character and allies can ignore cover when targeting enemies within 6 squares of this character
|
1
|
SnV
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
1
|
WaS
|
Shifting Loyalties
|
Whenever it targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates
|
1
|
AaO
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
1
|
Ven
|
Soldier
|
Counts as a character named Old Republic Soldier
|
2
|
KotOR
|
Solo Hunter
|
+4 Attack and +10 Damage against enemies whose names contain Solo
|
1
|
RaR
|
Soresu Style Mastery
|
When hit by an attack, this character takes no damage with a save of 11
|
1
|
CWSS
|
Specialization
|
Unique New Republic allies gain Pilot. Ignore this ability if an ally counts as having the same name as another ally.
|
1
|
EA
|
Speed 12
|
Can move up to 12 squares and attack, or 24 squares without attacking
|
1
|
UH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Squad Marksmanship
|
Can attack an enemy with cover even if it's not the nearest enemy, while 3 allies with the same name as this character are within 6 squares
|
1
|
EA
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
2
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
9
|
RS
|
Stun Mortar
|
Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
DT
|
Swarm +4
|
+4 Attack against a target for each ally whose name contains Vornskr adjacent to that target
|
1
|
EA
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Exar Kun or Sylvar is within 6 squares
|
1
|
EA
|
Synergy +4
|
+4 Attack while an ally whose name contains Yomin Carr is within 6 squares
|
1
|
EA
|
Tactician +8
|
Add +8 to the initiative roll except on a roll of 1
|
1
|
DotF
|
Teamwork
|
At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks
|
1
|
EA
|
Technological Facilitator
|
Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character
|
1
|
EA
|
Thud Bug
|
Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
|
1
|
UH
|
Totem Magic
|
Replaces turn: sight; ignore cover; Target living enemy takes 20 damage. Save 11 reduces the damage to 10.
|
1
|
EA
|
Traps
|
Enemy characters within 6 squares get -4 Defense
|
1
|
AE
|
Trigger Defeat
|
Once per turn, whenever a character activates, moves into a square, spends a Force point, or targets a character, this character may immediately attempt a save of 11. On a success, this character is defeated.
|
2
|
EA
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
2
|
RS
|
Trooper
|
Counts as a character named Sith Trooper
|
1
|
KotOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
6
|
BH
|
Unique
|
|
21
|
RS
|
Unique
|
Counts as a character named Khalee Lah
|
1
|
EA
|
Vehicle
|
At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Dengar. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.
|
1
|
EA
|
Verpine Shatter Rifle
|
Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy.
|
1
|
Ven
|
Virulent Paralyzing Poison
|
+20 Damage against adjacent living enemies and target is considered activated this round; save 16
|
1
|
Ven
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
Vonduun Crab Armor 6
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 6
|
1
|
UH
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Waru's Purification
|
During setup, choose a follower with a Force rating who costs less than Lord Hethrir; that character takes 10 damage. For the rest of the skirmish, the chosen follower counts as a character named Reborn, and Lord Hethrir can spend its Force points, but cannot combine them with his own.
|
1
|
EA
|
Weak Spots 0
|
This character's Damage Reduction is reduced to 0 against attacks from adjacent enemies
|
1
|
EA
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
1
|
TOR
|
Wraith Squadron
|
If a character whose name contains Wedge or Kell Tainer is in the same squad, this character gains Charging Assault +10
|
1
|
WaS
|
Ysalamiri Hunter
|
+4 Attack and +20 Damage against enemies with the Ysalamiri special ability or characters currently using the Force Withdrawal ability
|
1
|
GH
|