Aggressive Negotiations
|
This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.
|
1
|
RaR
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Camaraderie
|
Unique Rebel allies gain Quick Reflexes
|
1
|
RG1
|
Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy
|
1
|
RS
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
1
|
LotF
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
1
|
RS
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
2
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
False Transmission
|
On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving
|
1
|
REB
|
Force Ascetic
|
Cannot spend Force points to reroll or move faster
|
1
|
CotF
|
Force-Attuned Armor
|
Whenever this character takes damage, it reduces the damage by 10 with a save of 11
|
1
|
JA
|
Frequency Amplification
|
Ranges of allied commander effects are extended by 2 squares
|
1
|
GH
|
Furious Assault
|
Replaces turn: Can move up to double speed, then attack each legal target once
|
1
|
AE
|
Heavy Blaster 30
|
Replaces turn: sight, ignore cover; +8 Attack for 30 Damage. This counts as a nonmelee attack.
|
1
|
UF
|
Impulsive Advance
|
Whenever a Unique allied character is defeated, this character can immediately move 3 squares
|
1
|
DT
|
Manual Override
|
At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
REB
|
Melee Attack
|
Can attack only adjacent enemies
|
2
|
RS
|
Missiles 30
|
Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
AE
|
Pilot
|
|
1
|
AE
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Chirrut is within 6 squares
|
1
|
RG1
|
Protective +10
|
+10 Damage while a wounded Unique Rogue One ally is within 6 squares
|
1
|
RG1
|
Quick Draw
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
TOR
|
Quick Reflexes
|
+6 Defense when attacked on attacks of opportunity
|
1
|
SnV
|
Rapport
|
Characters named Death Trooper cost 3 less when in the same squad as this character
|
1
|
UF
|
Rival
|
Cannot be in a squad with any character with First Order or whose name contains Tarkin or Thrawn
|
1
|
UF
|
Rogue One
|
|
5
|
RG1
|
Rolling Attacks
|
On its turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity
|
1
|
WaS
|
Rolling Evade
|
When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity
|
1
|
TFA
|
Sacrificial Cover-Fire
|
Usable only while this character is at half Hit Points or less: when this character takes damage, he may make an immediate nonmelee attack, ignoring cover
|
1
|
RG1
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
1
|
Ven
|
Sniper
|
Other characters do not provide cover against this character's attack
|
1
|
CS
|
Squad Leader
|
Imperial trooper allies gain Squad Discipline
|
1
|
RG1
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Baze Malbus is within 6 squares
|
1
|
RG1
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Chirrut is within 6 squares
|
1
|
RG1
|
Synergy +2
|
Rogue One allies get +2 Attack and +2 Defense while within 6 squares of this character
|
1
|
RG1
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
2
|
BH
|
Unique
|
|
6
|
RS
|
Valiant Reprisal
|
If a Unique Rebel ally is defeated by an enemy, for the remainder of the skirmish this character has +4 Attack and +10 Damage
|
1
|
RG1
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|