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Could still beat you with 1 Doombot tied behind its back. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
GaW 1 | Asajj Ventress, Strike Leader | R | 57 | 120 | 19 | 11 | 20 | Unique, Double Attack, Melee Attack, Evade, Niman Style, Twin Attack | Force 3, Force Grip 1, Master Speed, Sith Rage | 7.56 (103) | ||
GaW 2 | Battle Droid | C | 4 | 10 | 9 | 0 | 10 | Droid | -- | |||
GaW 3 | Battle Droid Sergeant | UC | 16 | 20 | 13 | 3 | 20 | Droid, Roger Roger | 8.22 (73) | |||
GaW 4 | B3 Ultra Battle Droid | UC | 32 | 60 | 17 | 8 | 20 | Droid, Triple Attack, Damage Reduction 10, Density Projector, Flamethrower 20, Missiles 30 | 8.57 (88) | |||
GaW 5 | Captain Mar Tuuk | VR | 14 | 40 | 14 | 5 | 10 | Unique, Opportunist | 7.05 (65) | |||
GaW 6 | Commando Droid | C | 17 | 30 | 16 | 7 | 10 | Droid, Squad Firepower, Twin Attack | 6.03 (69) | |||
GaW 7 | Commando Droid | C | 17 | 30 | 16 | 7 | 10 | Droid, Squad Firepower, Twin Attack | -- | |||
GaW 8 | Commando Droid Captain | UC | 24 | 50 | 18 | 9 | 20 | Droid, Double Attack, Deadeye | 7.75 (61) | |||
GaW 9 | A4-Series Lab Droid | UC | 16 | 30 | 15 | 0 | 10 | Droid, Melee Attack, Repair 30 | 7.23 (52) | |||
GaW 10 | General Grievous, Scourge of the Jedi | R | 63 | 130 | 19 | 11 | 20 | Unique, Melee Attack, Double Attack, Cyborg, Jedi Hunter, Twin Attack | 8.06 (90) | |||
GaW 11 | General Whorm Loathsom | VR | 20 | 70 | 17 | 11 | 10 | Unique | 9.05 (160) | |||
GaW 12 | IG-100 MagnaGuard | UC | 16 | 60 | 18 | 8 | 20 | Droid, Melee Attack, Lightsaber Resistance, Electrostaff +10 | -- | |||
GaW 13 | IG-100 MagnaGuard Artillerist | UC | 21 | 60 | 16 | 8 | 20 | Droid, Melee Attack, Lightsaber Resistance, Electrostaff +10, Missiles 30 | 7.82 (56) | |||
GaW 14 | LR-57 Combat Droid | UC | 30 | 70 | 16 | 6 | 20 | Droid, Double Attack, Ambush, Twin Attack | 7.41 (70) | |||
GaW 15 | Wat Tambor, Techno Union Foreman | VR | 43 | 70 | 19 | 9 | 20 | Unique, Droid Mark, Evade, Immediate Droid Reserves 20, Repair 20, Twin Attack | 7.67 (69) | |||
GaW 16 | Admiral Yularen | VR | 21 | 40 | 16 | 7 | 10 | Unique, It's a Trap!, Opportunist +20, Recon | 8.66 (79) | |||
GaW 17 | ARF Trooper | C | 11 | 10 | 15 | 8 | 20 | Order 66, Recon, Squad Cover, Stealth | 8.25 (76) | |||
GaW 18 | AT-TE Driver | C | 9 | 10 | 16 | 6 | 20 | Order 66, Ground Pilot +2 | 5.80 (50) | |||
GaW 19 | Captain Argyus | VR | 29 | 70 | 19 | 10 | 20 | Unique, Close-Quarters Fighting, Twin Attack | 8.25 (61) | |||
GaW 20 | Clone Trooper Pilot | C | 9 | 20 | 15 | 8 | 10 | Order 66, Pilot, Evade, Gunner +20 | 7.34 (62) | |||
GaW 21 | Clone Trooper Sergeant | UC | 10 | 20 | 14 | 10 | 10 | Order 66 | -- | |||
GaW 22 | Clone Trooper with Night Vision | C | 13 | 10 | 13 | 6 | 20 | Order 66, Accurate Shot | 4.77 (57) | |||
GaW 23 | Clone Trooper with Repeating Blaster | UC | 23 | 20 | 14 | 8 | 20 | Order 66, Quadruple Attack | 8.10 (89) | |||
GaW 24 | Commander Ahsoka | R | 24 | 70 | 20 | 9 | 20 | Unique, Melee Attack, Double Attack, Rolling Cleave | Force 3, Lightsaber Defense | 7.64 (64) | ||
GaW 25 | Commander Cody | R | 23 | 50 | 16 | 11 | 20 | Unique, Order 66, Accurate Shot, Deadly Attack, Flurry Attack, Rapport (Clone Troopers -1) | 7.68 (74) | |||
GaW 26 | Captain Rex, 501st Commander | R | 41 | 80 | 16 | 13 | 30 | Unique, Order 66, Flight, Double Attack, Greater Mobile Attack | 7.41 (92) | |||
GaW 27 | Elite Senate Guard | UC | 18 | 50 | 17 | 8 | 30 | Double Attack, Bodyguard, Heavy Weapon | 6.96 (53) | |||
GaW 28 | 501st Clone Trooper | C | 13 | 20 | 14 | 8 | 20 | Order 66, Double Attack, Squad Assault | 7.64 (66) | |||
GaW 29 | General Skywalker | R | 47 | 100 | 20 | 12 | 20 | Unique, Melee Attack, Double Attack, Djem So Style, Greater Mobile Attack, Momentum | Force 5, Force Push 2, Knight Speed, Lightsaber Defense | 8.94 (160) | ||
GaW 30 | Jedi Master Kit Fisto | R | 60 | 130 | 20 | 11 | 20 | Unique, Melee Attack, Double Attack, Shii-Cho Style, Twin Attack | Force 4, Lightsaber Precision, Surprise Move | 7.81 (80) | ||
GaW 31 | Nahdar Vebb | VR | 17 | 60 | 17 | 8 | 20 | Unique, Melee Attack, Double Attack | Force 2, Force Push 1, Lightsaber Deflect | 5.63 (63) | ||
GaW 32 | Obi-Wan Kenobi, Jedi General | R | 66 | 120 | 22 | 14 | 20 | Unique, Flight, Melee Attack, Double Attack, Mettle, Soresu Style Mastery | Force 5, Surprise Move | 8.55 (114) | ||
GaW 33 | Senate Commando | C | 20 | 50 | 18 | 9 | 30 | Double Attack | 7.63 (70) | |||
GaW 34 | Aqualish Technician | C | 8 | 10 | 13 | 3 | 10 | Melee Attack, Bloodthirsty, It's a Trap!, Rangefinder | 6.72 (53) | |||
GaW 35 | Cad Bane | VR | 54 | 80 | 19 | 10 | 20 | Unique, Flight, Double Attack, Bounty Hunter +6, Evade, Greater Mobile Attack, Stealth, Twin Attack | 8.80 (209) | |||
GaW 36 | Hondo Ohnaka | VR | 35 | 70 | 18 | 10 | 20 | Unique, Accurate Shot, Cunning Attack +20, Deadeye | 7.41 (73) | |||
GaW 37 | R7 Astromech Droid | UC | 8 | 40 | 16 | 0 | 0 | Droid, Ion Shielding, Override | 8.85 (126) | |||
GaW 38 | Rodian Trader | C | 10 | 10 | 14 | 4 | 10 | Medical Supplies, Munitions Supplies | 8.26 (94) | |||
GaW 39 | Treadwell Droid | UC | 10 | 30 | 16 | 0 | 0 | Droid, It's a Trap!, Targeting | 7.56 (54) | |||
GaW 40 | Weequay Pirate | C | 10 | 10 | 15 | 8 | 10 | Cunning Attack | 5.94 (51) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 3 | RS |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Bloodthirsty | +10 Damage on melee attacks against enemies at half Hit Points or less | 1 | CW |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 1 | RS |
Bounty Hunter +6 | +6 Attack against Unique enemies | 1 | BH |
Close-Quarters Fighting | +4 Attack against adjacent enemies | 1 | LotF |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 1 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 1 | LotF |
Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 1 | CS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 2 | CS |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 1 | CS |
Density Projector | Ignores effects that force movement | 1 | GaW |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 1 | KotOR |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 14 | RS |
Droid | Immune to critical hits; not subject to commander effects | 12 | RS |
Droid Mark | When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire | 1 | RotS |
Electrostaff +10 | +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 2 | CW |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 4 | CS |
Flamethrower 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target | 1 | CotF |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 3 | RS |
Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 1 | CS |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 3 | LotF |
Ground Pilot +2 | Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed | 1 | GaW |
Gunner +20 | Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage | 1 | GaW |
Heavy Weapon | Can't attack and move in the same turn | 1 | RS |
Immediate Droid Reserves 20 | If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round | 1 | TFU |
Ion Shielding | Can ignore special abilities that affect only nonliving targets. | 1 | GaW |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 3 | UH |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 1 | CS |
Lightsaber Resistance | +2 Defense when attacked by an adjacent enemy with a Force rating | 2 | RotS |
Medical Supplies | Replaces turn: choose 1 adjacent ally to gain Heal 10 for the rest of the skirmish | 1 | GaW |
Melee Attack | Can attack only adjacent enemies | 11 | RS |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 1 | CotF |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 2 | AE |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Munitions Supplies | Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish | 1 | GaW |
Niman Style | +2 Attack and +2 Defense while this character has more than half Hit Points remaining | 1 | GaW |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Opportunist +20 | +4 Attack and +20 Damage against an enemy who has activated this round | 1 | LotF |
Order 66 | 9 | CS | |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Pilot | 1 | AE | |
Quadruple Attack | On its turn, this character can make 3 extra attacks instead of moving | 1 | RotS |
Rangefinder | Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round | 1 | LotF |
Rapport | Characters named Clone Trooper cost 1 less when in the same squad as this character | 1 | CotF |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 2 | RS |
Repair 20 | Replaces attacks: touch; remove 20 damage from 1 Droid character | 1 | RotS |
Repair 30 | Replaces attacks: touch; remove 30 damage from 1 Droid character | 1 | KotOR |
Roger Roger | Non-Unique Droid allies within 6 squares get +10 Damage | 1 | GaW |
Rolling Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity | 1 | CS |
Shii-Cho Style | +4 Attack and +4 Defense when 3 or more enemies are within 6 squares | 1 | GaW |
Soresu Style Mastery | When hit by an attack, this character takes no damage with a save of 11 | 1 | CWSS |
Squad Assault | +4 Attack while 3 allies with the same name as this character are within 6 squares | 1 | KotOR |
Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
Squad Firepower | +10 Damage while 3 allies with the same name as this character are within 6 squares | 2 | CW |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 2 | RS |
Targeting | Until the end of the round, target enemy has -4 Defense | 1 | JA |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 1 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 9 | BH |
Unique | 16 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Force 2 | 1 | RS | |
Force 3 | 2 | RS | |
Force 4 | 1 | RS | |
Force 5 | 2 | RS | |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Push 1 | Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller | 1 | JA |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 2 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 1 | CS |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 1 | CS |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 2 | CS |