Register
•
Donate
•
Login
Takes the Twin off the Flurry off the Twin and still has the Double left. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BH 1 | ISP Speeder | R | 42 | 70 | 15 | 9 | 20 | Order 66, Flight, Double Attack, Mounted Weapon, Rigid, Twin Attack | 5.58 (81) | |||
BH 2 | Commerce Guild Homing Spider Droid | UC | 32 | 70 | 14 | 9 | 30 | Droid, Accurate Shot, Penetration 20, Speed 8 | 6.62 (58) | |||
BH 3 | Corporate Alliance Tank Droid | UC | 45 | 120 | 14 | 7 | 30 | Droid, Damage Reduction 10, Double Attack, Mounted Weapon, Rigid | 6.49 (61) | |||
BH 4 | Droid Starfighter in Walking Mode | R | 48 | 60 | 14 | 9 | 20 | Droid, Damage Reduction 10, Double Attack, Missiles 40, Mounted Weapon, Penetration 10, Twin Attack | 6.40 (67) | |||
BH 5 | Huge Crab Droid | UC | 39 | 140 | 17 | 9 | 30 | Droid, Momentum | 7.43 (84) | |||
BH 6 | Chewbacca with C-3PO | VR | 31 | 110 | 17 | 8 | 20 | Unique, Wookiee, Cleave, Double Attack, Draw Fire, Momentum | 6.24 (66) | |||
BH 7 | Han Solo, Scoundrel | VR | 46 | 80 | 17 | 9 | 20 | Unique, Accurate Shot, Cunning Attack, Evade, Mobile Attack, Twin Attack | Force 1 | 8.25 (161) | ||
BH 8 | Luke Skywalker of Dagobah | R | 28 | 60 | 17 | 9 | 20 | Unique, Double Attack | Force 3, Blaster Barrage, Lightsaber Sweep | 5.00 (71) | ||
BH 9 | Princess Leia, Hoth Commander | R | 19 | 50 | 14 | 7 | 20 | Unique, Advantageous Attack, Mobile Attack | Force 2 | 7.75 (81) | ||
BH 10 | Rebel Captain | UC | 21 | 40 | 15 | 8 | 10 | Deadeye, Twin Attack | 6.76 (67) | |||
BH 11 | Rebel Heavy Trooper | UC | 11 | 10 | 12 | 6 | 30 | Heavy Weapon | 4.81 (54) | |||
BH 12 | Rebel Snowspeeder | UC | 38 | 60 | 16 | 8 | 20 | Flight, Damage Reduction 10, Harpoon Gun, Mobile Attack, Mounted Weapon, Speed 16, Twin Attack | 7.25 (59) | |||
BH 13 | Lord Vader | VR | 71 | 130 | 21 | 14 | 20 | Unique, Dark Armor, Melee Attack, Twin Attack | Force 2, Force Renewal 1, Force Leap, Lightsaber Assault, Lightsaber Sweep, Master of the Force 2, Overwhelming Force, Sith Rage | 8.78 (216) | ||
BH 14 | Talon Karrde | VR | 24 | 60 | 16 | 8 | 10 | Unique, Disruptive, Fringe Reserves 20, Recon, Twin Attack | 7.61 (112) | |||
BH 15 | Aqualish Assassin | C | 7 | 20 | 15 | 7 | 10 | Black Sun, Melee Attack, Opportunist, Stealth | 7.42 (74) | |||
BH 16 | Ayy Vida | R | 19 | 50 | 16 | 11 | 10 | Unique, Cunning Attack, Melee Attack, Paralysis, Poison +20, Stealth, Twi'lek | 7.01 (68) | |||
BH 17 | Bib Fortuna | R | 8 | 20 | 12 | 4 | 10 | Unique, Melee Attack, Cunning Attack, Poison +20, Rapport (-1 with Jabba the Hutt), Twi'lek | 5.96 (54) | |||
BH 18 | Bith Black Sun Vigo | UC | 20 | 50 | 19 | 6 | 10 | Advantageous Attack, Evade, Micro-Vision, Mobile Attack, Stealth, Twin Attack | 8.47 (117) | |||
BH 19 | Boba Fett, Bounty Hunter | VR | 62 | 120 | 20 | 12 | 20 | Unique, Flight, Accurate Shot, Bounty Hunter +6, Disintegration, Evade, Flamethrower 20, Mobile Attack, Twin Attack | 8.85 (381) | |||
BH 20 | BoShek | R | 11 | 30 | 13 | 6 | 10 | Unique, Gunner, Industrial Repair 10, Repair 10, Stealth | 6.29 (59) | |||
BH 21 | Bossk, Bounty Hunter | R | 25 | 60 | 17 | 8 | 20 | Unique, Bounty Hunter +4, Double Claw Attack, Flamethrower 20, Momentum, Regeneration 10, Rend +10 | 7.86 (86) | |||
BH 22 | Boushh | R | 20 | 40 | 15 | 6 | 20 | Unique, Bounty Hunter +2, Grenades 40, Melee Attack, Paralysis | 5.47 (55) | |||
BH 23 | Calo Nord | R | 31 | 60 | 18 | 9 | 20 | Unique, Avoid Defeat, Bounty Hunter +4, Double Attack, Grenades 20 | 4.80 (55) | |||
BH 24 | Corellian Pirate | UC | 10 | 10 | 14 | 5 | 10 | Accurate Shot, Advantageous Attack | 5.09 (53) | |||
BH 25 | Dannik Jerriko | VR | 23 | 70 | 17 | 9 | 10 | Unique, Cunning Attack, Drain Life Energy, Proboscises, Stealth | 7.00 (59) | |||
BH 26 | Dark Hellion Marauder on Swoop Bike | UC | 10 | 30 | 14 | 5 | 10 | Flight, Gang +1, Mobile Attack, Speed 12 | 6.95 (59) | |||
BH 27 | Dark Hellion Swoop Gang Member | C | 5 | 10 | 13 | 3 | 10 | Gang +1 | 4.04 (51) | |||
BH 28 | Defel Spy | C | 14 | 30 | 14 | 6 | 10 | Cunning Attack, Evade, Loner, Stealth | 5.82 (50) | |||
BH 29 | Dengar, Bounty Hunter | R | 30 | 50 | 17 | 9 | 30 | Unique, Bounty Hunter +4, Deadeye, Deadly Attack, Grenades 20 | 5.84 (63) | |||
BH 30 | Djas Puhr | R | 19 | 40 | 14 | 6 | 10 | Unique, Bounty Hunter +2, Double Attack, Opportunist | 6.14 (65) | |||
BH 31 | E522 Assassin Droid | UC | 32 | 100 | 16 | 8 | 20 | Droid, Double Attack, Programmed Target | 7.13 (64) | |||
BH 32 | 4-LOM, Bounty Hunter | R | 33 | 90 | 18 | 9 | 30 | Unique, Droid, Bounty Hunter +4, Careful Shot +4, Paralysis, Rapport (Zuckuss -1) | 8.09 (87) | |||
BH 33 | Gamorrean Thug | C | 14 | 30 | 12 | 2 | 30 | Rapport (-1 with Jabba the Hutt) | 3.46 (59) | |||
BH 34 | Garindan | R | 12 | 30 | 13 | 5 | 10 | Unique, Spotter +30, Stealth | 7.33 (79) | |||
BH 35 | Human Blaster-for-Hire | C | 5 | 10 | 12 | 4 | 10 | Black Sun | 5.47 (58) | |||
BH 36 | IG-88, Bounty Hunter | VR | 44 | 80 | 19 | 9 | 20 | Unique, Droid, Bounty Hunter +6, Double Attack, Flamethrower 20, Opportunist, Sonic Stunner | 7.51 (83) | |||
BH 37 | Jango Fett, Bounty Hunter | VR | 56 | 120 | 19 | 10 | 20 | Unique, Flight, Bounty Hunter +4, Double Attack, Flamethrower 20, Jedi Hunter, Missiles 20, Sniper | 8.60 (169) | |||
BH 38 | Klatooinian Hunter | C | 11 | 10 | 12 | 3 | 30 | Black Sun, Heavy Weapon | 2.12 (68) | |||
BH 39 | Komari Vosa | R | 47 | 80 | 18 | 9 | 20 | Unique, Melee Attack, Double Attack, Twin Attack | Force 3, Control Minds, Lightsaber Assault | 5.50 (66) | ||
BH 40 | Mistryl Shadow Guard | UC | 24 | 60 | 18 | 12 | 20 | Bodyguard, Evade, Loner, Melee Attack, Melee Reach 2, Paralysis, Stealth | 7.31 (81) | |||
BH 41 | Mustafarian Flea Rider | R | 22 | 70 | 16 | 6 | 20 | Accurate Shot, Careful Shot +4, Deadeye, Speed 8 | 6.39 (51) | |||
BH 42 | Mustafarian Soldier | C | 12 | 10 | 12 | 4 | 20 | Careful Shot +4, Deadeye, Sniper | 5.57 (53) | |||
BH 43 | Nikto Gunner on Desert Skiff | VR | 23 | 60 | 13 | 5 | 20 | Flight, Desert Skiff, Mounted Weapon, Rapport (-1 with Jabba the Hutt), Rigid, Speed 8 | 6.82 (56) | |||
BH 44 | Nym | VR | 48 | 100 | 17 | 10 | 30 | Unique, Disruptive, Double Attack, Grenades 40, Rapport (Mercenaries -1), Recon | 8.01 (103) | |||
BH 45 | Quarren Bounty Hunter | C | 11 | 20 | 14 | 5 | 20 | Black Sun, Bounty Hunter +2, Careful Shot +4 | 5.69 (54) | |||
BH 46 | Rodian Hunt Master | UC | 22 | 40 | 16 | 7 | 20 | Deadeye, Rapport (-1 with Jabba the Hutt) | 7.07 (57) | |||
BH 47 | Tamtel Skreej (Lando Calrissian) | VR | 23 | 50 | 18 | 8 | 20 | Unique, Cleave, Double Attack, Melee Attack, Opportunist, Stealth | 6.07 (54) | |||
BH 48 | Tusken Raider Sniper | C | 8 | 10 | 13 | 3 | 20 | Careful Shot +4, Sniper | 5.98 (50) | |||
BH 49 | Utapaun on Dactillion | R | 27 | 80 | 16 | 8 | 30 | Flight, Mobile Attack, Speed 10 | 7.11 (53) | |||
BH 50 | Weequay Leader | UC | 13 | 40 | 14 | 7 | 20 | Cleave, Melee Attack, Mighty Swing, Rapport (-1 with Jabba the Hutt) | 6.86 (63) | |||
BH 51 | Weequay Thug | C | 6 | 10 | 13 | 2 | 10 | Gunner, Rapport (-1 with Jabba the Hutt) | 5.00 (50) | |||
BH 52 | Young Krayt Dragon | VR | 50 | 140 | 17 | 12 | 30 | Savage, Charging Assault +20, Melee Attack, Speed 8 | 7.28 (67) | |||
BH 53 | Zuckuss | R | 22 | 40 | 15 | 8 | 20 | Unique, Accurate Shot, Bounty Hunter +4, Intuition, Rapport (4-LOM -1) | 6.72 (71) | |||
BH 54 | Basilisk War Droid | UC | 51 | 100 | 18 | 10 | 30 | Flight, Mounted Weapon, Speed 10, Strafe Attack | 7.60 (89) | |||
BH 55 | Mandalore the Indomitable | VR | 68 | 120 | 19 | 13 | 30 | Unique, Deadly Attack, Double Attack, Evade, Momentum | 7.72 (116) | |||
BH 56 | Mandalorian Blademaster | UC | 18 | 40 | 16 | 8 | 20 | Melee Attack, Parry, Twin Attack | 6.79 (76) | |||
BH 57 | Mandalorian Commander | UC | 28 | 60 | 17 | 10 | 20 | Double Attack, Mobile Attack | 7.36 (83) | |||
BH 58 | Mandalorian Soldier | C | 16 | 40 | 16 | 8 | 10 | Deadeye, Double Attack | 5.26 (73) | |||
BH 59 | Mandalorian Supercommando | UC | 23 | 60 | 17 | 10 | 30 | Sniper | 8.30 (104) | |||
BH 60 | Mandalorian Warrior | C | 14 | 40 | 16 | 9 | 20 | Cleave, Melee Attack, Melee Reach 2, Mighty Swing | 5.69 (71) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 6 | RS |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 3 | CS |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Black Sun | If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 | 4 | BH |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 1 | RS |
Bounty Hunter +2 | +2 Attack against Unique enemies | 3 | BH |
Bounty Hunter +4 | +4 Attack against Unique enemies | 6 | RS |
Bounty Hunter +6 | +6 Attack against Unique enemies | 2 | BH |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 5 | RS |
Charging Assault +20 | Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy | 1 | UH |
Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy | 4 | RS |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 5 | RS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 3 | UH |
Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 1 | UH |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 6 | CS |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 2 | CS |
Desert Skiff | This character can transport up to 1 Large ally or 2 Small or Medium allies that end their moves adjacent to it. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11. | 1 | BH |
Disintegration | If this character rolls a natural 20 on an attack, the target is defeated | 1 | RotS |
Disruptive | Suppresses enemy commander effects within 6 squares | 2 | BH |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 16 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 1 | RS |
Drain Life Energy | Whenever it defeats an adjacent living enemy, remove all damage from this character | 1 | BH |
Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 7 | RS |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 6 | CS |
Flamethrower 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target | 4 | CotF |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 8 | RS |
Fringe Reserves 20 | If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round | 1 | UH |
Gang +1 | +1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target | 2 | BH |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 2 | UH |
Grenades 40 | Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 | 2 | BH |
Gunner | Can combine fire with adjacent allies who have Mounted Weapon | 2 | RotS |
Harpoon Gun | Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 11 | 1 | BH |
Heavy Weapon | Can't attack and move in the same turn | 2 | RS |
Industrial Repair 10 | Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon | 1 | RotS |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 1 | CS |
Loner | +4 Attack if no allies are within 6 squares | 2 | CS |
Melee Attack | Can attack only adjacent enemies | 12 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 2 | UH |
Micro-Vision | +4 Attack against targets within 6 squares | 1 | UH |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 2 | RS |
Missiles 20 | Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Missiles 40 | Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Mobile Attack | Can move both before and after attacking | 8 | RS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 4 | RS |
Mounted Weapon | Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character | 6 | RotS |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 4 | UH |
Order 66 | 1 | CS | |
Paralysis | A living enemy hit by this character's attack is considered activated this round; save 11 | 4 | UH |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Penetration 10 | Enemies' Damage Reduction is reduced by 10 against this character's attacks | 1 | BH |
Penetration 20 | Enemies' Damage Reduction is reduced by 20 against this character's attacks | 1 | BH |
Poison +20 | +20 Damage to living enemy; save 11 | 2 | BH |
Proboscises | Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, that enemy is considered activated this round; save 11. | 1 | BH |
Programmed Target | After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy. | 1 | BH |
Rapport | A character whose name contains 4-LOM costs 1 less when in the same squad as this character | 1 | BH |
Rapport | A character whose name contains Zuckuss costs 1 less when in the same squad as this character | 1 | BH |
Rapport | Characters with Mercenary cost 1 less when in the same squad as this character | 1 | BH |
Rapport | Costs 1 less when in the same squad as a character named Jabba the Hutt | 6 | BH |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 2 | RS |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 1 | CS |
Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 1 | RS |
Repair 10 | Replaces attacks: touch; remove 10 damage from 1 Droid character | 1 | RS |
Rigid | Can't squeeze | 3 | RotS |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 1 | RS |
Sniper | Other characters do not provide cover against this character's attack | 4 | CS |
Sonic Stunner | Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. | 1 | BH |
Speed 10 | Can move up to 10 squares and attack, or 20 squares without attacking | 2 | BH |
Speed 12 | Can move up to 12 squares and attack, or 24 squares without attacking | 1 | UH |
Speed 16 | Can move up to 16 squares and attack, or 32 squares without attacking | 1 | BH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 4 | RotS |
Spotter +30 | If this character combines fire against a target within 6 squares, the attacker gets +30 Damage against that target | 1 | BH |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 9 | RS |
Strafe Attack | As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. | 1 | RS |
Twi'lek | 2 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 11 | BH |
Unique | 25 | RS | |
Wookiee | 1 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Blaster Barrage | Force 1, replaces attacks: Can attack every legal target once | 1 | RS |
Control Minds | Force 1, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack | 1 | BH |
Force 1 | 1 | RS | |
Force 2 | 2 | RS | |
Force 3 | 2 | RS | |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 1 | RS |
Force Renewal 1 | This character gets 1 Force point each time it activates | 1 | RS |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 2 | RS |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 1 | CotF |
Overwhelming Force | Force 1: This character's attacks cannot be prevented or redirected this turn | 1 | BH |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |