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Bounty Hunters

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
BH 1 Republic ISP Speeder R 42 70 15 9 20 Order 66, Flight, Double Attack, Mounted Weapon, Rigid, Twin Attack 5.58 (81)
BH 2 Separatists Commerce Guild Homing Spider Droid UC 32 70 14 9 30 Droid, Accurate Shot, Penetration 20, Speed 8 6.62 (58)
BH 3 Separatists Corporate Alliance Tank Droid UC 45 120 14 7 30 Droid, Damage Reduction 10, Double Attack, Mounted Weapon, Rigid 6.49 (61)
BH 4 Separatists Droid Starfighter in Walking Mode R 48 60 14 9 20 Droid, Damage Reduction 10, Double Attack, Missiles 40, Mounted Weapon, Penetration 10, Twin Attack 6.40 (67)
BH 5 Separatists Huge Crab Droid UC 39 140 17 9 30 Droid, Momentum 7.43 (84)
BH 6 Rebel Chewbacca with C-3PO VR 31 110 17 8 20 Unique, Wookiee, Cleave, Double Attack, Draw Fire, Momentum 6.24 (66)
BH 7 Rebel Han Solo, Scoundrel VR 46 80 17 9 20 Unique, Accurate Shot, Cunning Attack, Evade, Mobile Attack, Twin Attack Force 1 8.25 (161)
BH 8 Rebel Luke Skywalker of Dagobah R 28 60 17 9 20 Unique, Double Attack Force 3, Blaster Barrage, Lightsaber Sweep 5.00 (71)
BH 9 Rebel Princess Leia, Hoth Commander R 19 50 14 7 20 Unique, Advantageous Attack, Mobile Attack Force 2 Has CE 7.75 (81)
BH 10 Rebel Rebel Captain UC 21 40 15 8 10 Deadeye, Twin Attack Has CE 6.76 (67)
BH 11 Rebel Rebel Heavy Trooper UC 11 10 12 6 30 Heavy Weapon 4.81 (54)
BH 12 Rebel Rebel Snowspeeder UC 38 60 16 8 20 Flight, Damage Reduction 10, Harpoon Gun, Mobile Attack, Mounted Weapon, Speed 16, Twin Attack 7.25 (59)
BH 13 Imperial Lord Vader VR 71 130 21 14 20 Unique, Dark Armor, Melee Attack, Twin Attack Force 2, Force Renewal 1, Force Leap, Lightsaber Assault, Lightsaber Sweep, Master of the Force 2, Overwhelming Force, Sith Rage Has CE 8.78 (216)
BH 14 New Republic Talon Karrde VR 24 60 16 8 10 Unique, Disruptive, Fringe Reserves 20, Recon, Twin Attack 7.61 (112)
BH 15 Fringe Aqualish Assassin C 7 20 15 7 10 Black Sun, Melee Attack, Opportunist, Stealth 7.42 (74)
BH 16 Fringe Ayy Vida R 19 50 16 11 10 Unique, Cunning Attack, Melee Attack, Paralysis, Poison +20, Stealth, Twi'lek 7.01 (68)
BH 17 Fringe Bib Fortuna R 8 20 12 4 10 Unique, Melee Attack, Cunning Attack, Poison +20, Rapport (-1 with Jabba the Hutt), Twi'lek 5.96 (54)
BH 18 Fringe Bith Black Sun Vigo UC 20 50 19 6 10 Advantageous Attack, Evade, Micro-Vision, Mobile Attack, Stealth, Twin Attack Has CE 8.47 (117)
BH 19 Fringe Boba Fett, Bounty Hunter VR 62 120 20 12 20 Unique, Flight, Accurate Shot, Bounty Hunter +6, Disintegration, Evade, Flamethrower 20, Mobile Attack, Twin Attack 8.85 (381)
BH 20 Fringe BoShek R 11 30 13 6 10 Unique, Gunner, Industrial Repair 10, Repair 10, Stealth 6.29 (59)
BH 21 Fringe Bossk, Bounty Hunter R 25 60 17 8 20 Unique, Bounty Hunter +4, Double Claw Attack, Flamethrower 20, Momentum, Regeneration 10, Rend +10 7.86 (86)
BH 22 Fringe Boushh R 20 40 15 6 20 Unique, Bounty Hunter +2, Grenades 40, Melee Attack, Paralysis 5.47 (55)
BH 23 Fringe Calo Nord R 31 60 18 9 20 Unique, Avoid Defeat, Bounty Hunter +4, Double Attack, Grenades 20 4.80 (55)
BH 24 Fringe Corellian Pirate UC 10 10 14 5 10 Accurate Shot, Advantageous Attack 5.09 (53)
BH 25 Fringe Dannik Jerriko VR 23 70 17 9 10 Unique, Cunning Attack, Drain Life Energy, Proboscises, Stealth 7.00 (59)
BH 26 Fringe Dark Hellion Marauder on Swoop Bike UC 10 30 14 5 10 Flight, Gang +1, Mobile Attack, Speed 12 6.95 (59)
BH 27 Fringe Dark Hellion Swoop Gang Member C 5 10 13 3 10 Gang +1 4.04 (51)
BH 28 Fringe Defel Spy C 14 30 14 6 10 Cunning Attack, Evade, Loner, Stealth 5.82 (50)
BH 29 Fringe Dengar, Bounty Hunter R 30 50 17 9 30 Unique, Bounty Hunter +4, Deadeye, Deadly Attack, Grenades 20 5.84 (63)
BH 30 Fringe Djas Puhr R 19 40 14 6 10 Unique, Bounty Hunter +2, Double Attack, Opportunist 6.14 (65)
BH 31 Fringe E522 Assassin Droid UC 32 100 16 8 20 Droid, Double Attack, Programmed Target 7.13 (64)
BH 32 Fringe 4-LOM, Bounty Hunter R 33 90 18 9 30 Unique, Droid, Bounty Hunter +4, Careful Shot +4, Paralysis, Rapport (Zuckuss -1) 8.09 (87)
BH 33 Fringe Gamorrean Thug C 14 30 12 2 30 Rapport (-1 with Jabba the Hutt) 3.46 (59)
BH 34 Fringe Garindan R 12 30 13 5 10 Unique, Spotter +30, Stealth 7.33 (79)
BH 35 Fringe Human Blaster-for-Hire C 5 10 12 4 10 Black Sun 5.47 (58)
BH 36 Fringe IG-88, Bounty Hunter VR 44 80 19 9 20 Unique, Droid, Bounty Hunter +6, Double Attack, Flamethrower 20, Opportunist, Sonic Stunner 7.51 (83)
BH 37 Fringe Jango Fett, Bounty Hunter VR 56 120 19 10 20 Unique, Flight, Bounty Hunter +4, Double Attack, Flamethrower 20, Jedi Hunter, Missiles 20, Sniper 8.60 (169)
BH 38 Fringe Klatooinian Hunter C 11 10 12 3 30 Black Sun, Heavy Weapon 2.12 (68)
BH 39 Fringe Komari Vosa R 47 80 18 9 20 Unique, Melee Attack, Double Attack, Twin Attack Force 3, Control Minds, Lightsaber Assault 5.50 (66)
BH 40 Fringe Mistryl Shadow Guard UC 24 60 18 12 20 Bodyguard, Evade, Loner, Melee Attack, Melee Reach 2, Paralysis, Stealth 7.31 (81)
BH 41 Fringe Mustafarian Flea Rider R 22 70 16 6 20 Accurate Shot, Careful Shot +4, Deadeye, Speed 8 6.39 (51)
BH 42 Fringe Mustafarian Soldier C 12 10 12 4 20 Careful Shot +4, Deadeye, Sniper 5.57 (53)
BH 43 Fringe Nikto Gunner on Desert Skiff VR 23 60 13 5 20 Flight, Desert Skiff, Mounted Weapon, Rapport (-1 with Jabba the Hutt), Rigid, Speed 8 6.82 (56)
BH 44 Fringe Nym VR 48 100 17 10 30 Unique, Disruptive, Double Attack, Grenades 40, Rapport (Mercenaries -1), Recon Has CE 8.01 (103)
BH 45 Fringe Quarren Bounty Hunter C 11 20 14 5 20 Black Sun, Bounty Hunter +2, Careful Shot +4 5.69 (54)
BH 46 Fringe Rodian Hunt Master UC 22 40 16 7 20 Deadeye, Rapport (-1 with Jabba the Hutt) Has CE 7.07 (57)
BH 47 Fringe Tamtel Skreej (Lando Calrissian) VR 23 50 18 8 20 Unique, Cleave, Double Attack, Melee Attack, Opportunist, Stealth 6.07 (54)
BH 48 Fringe Tusken Raider Sniper C 8 10 13 3 20 Careful Shot +4, Sniper 5.98 (50)
BH 49 Fringe Utapaun on Dactillion R 27 80 16 8 30 Flight, Mobile Attack, Speed 10 7.11 (53)
BH 50 Fringe Weequay Leader UC 13 40 14 7 20 Cleave, Melee Attack, Mighty Swing, Rapport (-1 with Jabba the Hutt) Has CE 6.86 (63)
BH 51 Fringe Weequay Thug C 6 10 13 2 10 Gunner, Rapport (-1 with Jabba the Hutt) 5.00 (50)
BH 52 Fringe Young Krayt Dragon VR 50 140 17 12 30 Savage, Charging Assault +20, Melee Attack, Speed 8 7.28 (67)
BH 53 Fringe Zuckuss R 22 40 15 8 20 Unique, Accurate Shot, Bounty Hunter +4, Intuition, Rapport (4-LOM -1) 6.72 (71)
BH 54 Mandalorians Basilisk War Droid UC 51 100 18 10 30 Flight, Mounted Weapon, Speed 10, Strafe Attack 7.60 (89)
BH 55 Mandalorians Mandalore the Indomitable VR 68 120 19 13 30 Unique, Deadly Attack, Double Attack, Evade, Momentum Has CE 7.72 (116)
BH 56 Mandalorians Mandalorian Blademaster UC 18 40 16 8 20 Melee Attack, Parry, Twin Attack 6.79 (76)
BH 57 Mandalorians Mandalorian Commander UC 28 60 17 10 20 Double Attack, Mobile Attack Has CE 7.36 (83)
BH 58 Mandalorians Mandalorian Soldier C 16 40 16 8 10 Deadeye, Double Attack 5.26 (73)
BH 59 Mandalorians Mandalorian Supercommando UC 23 60 17 10 30 Sniper 8.30 (104)
BH 60 Mandalorians Mandalorian Warrior C 14 40 16 9 20 Cleave, Melee Attack, Melee Reach 2, Mighty Swing 5.69 (71)
Showing 1 - 60 of 60 Characters
79 Special Abilities (25 New)
Showing 1 - 79 of 79 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 6 RS
Advantageous Attack +10 Damage against an enemy who has not activated this round 3 CS
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Black Sun If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 4 BH
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +2 +2 Attack against Unique enemies 3 BH
Bounty Hunter +4 +4 Attack against Unique enemies 6 RS
Bounty Hunter +6 +6 Attack against Unique enemies 2 BH
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 5 RS
Charging Assault +20 Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy 1 UH
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 4 RS
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 5 RS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 3 UH
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 6 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 2 CS
Desert Skiff This character can transport up to 1 Large ally or 2 Small or Medium allies that end their moves adjacent to it. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11. 1 BH
Disintegration If this character rolls a natural 20 on an attack, the target is defeated 1 RotS
Disruptive Suppresses enemy commander effects within 6 squares 2 BH
Double Attack On its turn, this character can make 1 extra attack instead of moving 16 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Drain Life Energy Whenever it defeats an adjacent living enemy, remove all damage from this character 1 BH
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 7 RS
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 6 CS
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 4 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 8 RS
Fringe Reserves 20 If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round 1 UH
Gang +1 +1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target 2 BH
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 2 UH
Grenades 40 Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 2 BH
Gunner Can combine fire with adjacent allies who have Mounted Weapon 2 RotS
Harpoon Gun Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 11 1 BH
Heavy Weapon Can't attack and move in the same turn 2 RS
Industrial Repair 10 Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon 1 RotS
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Loner +4 Attack if no allies are within 6 squares 2 CS
Melee Attack Can attack only adjacent enemies 12 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 2 UH
Micro-Vision +4 Attack against targets within 6 squares 1 UH
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 2 RS
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Missiles 40 Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11 1 UH
Mobile Attack Can move both before and after attacking 8 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 4 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 6 RotS
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 4 UH
Order 66 1 CS
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 4 UH
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Penetration 10 Enemies' Damage Reduction is reduced by 10 against this character's attacks 1 BH
Penetration 20 Enemies' Damage Reduction is reduced by 20 against this character's attacks 1 BH
Poison +20 +20 Damage to living enemy; save 11 2 BH
Proboscises Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, that enemy is considered activated this round; save 11. 1 BH
Programmed Target After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy. 1 BH
Rapport A character whose name contains 4-LOM costs 1 less when in the same squad as this character 1 BH
Rapport A character whose name contains Zuckuss costs 1 less when in the same squad as this character 1 BH
Rapport Characters with Mercenary cost 1 less when in the same squad as this character 1 BH
Rapport Costs 1 less when in the same squad as a character named Jabba the Hutt 6 BH
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 2 RS
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Rend +10 If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage 1 RS
Repair 10 Replaces attacks: touch; remove 10 damage from 1 Droid character 1 RS
Rigid Can't squeeze 3 RotS
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Sniper Other characters do not provide cover against this character's attack 4 CS
Sonic Stunner Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 BH
Speed 10 Can move up to 10 squares and attack, or 20 squares without attacking 2 BH
Speed 12 Can move up to 12 squares and attack, or 24 squares without attacking 1 UH
Speed 16 Can move up to 16 squares and attack, or 32 squares without attacking 1 BH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 4 RotS
Spotter +30 If this character combines fire against a target within 6 squares, the attacker gets +30 Damage against that target 1 BH
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 9 RS
Strafe Attack As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. 1 RS
Twi'lek 2 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 11 BH
Unique 25 RS
Wookiee 1 RS
Showing 1 - 79 of 79 Special Abilities
12 Force Powers (2 New)
Showing 1 - 12 of 12 Force Powers
Name Text Chars Set
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once 1 RS
Control Minds Force 1, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack 1 BH
Force 1 1 RS
Force 2 2 RS
Force 3 2 RS
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 2 RotS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 2 RS
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Overwhelming Force Force 1: This character's attacks cannot be prevented or redirected this turn 1 BH
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Showing 1 - 12 of 12 Force Powers


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