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Handy Tip: To prevent curdling, store on Hoth. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
CWB 1 | Clone Trooper on Speeder | 28 | 50 | 18 | 8 | 20 | Order 66, Flight, Speed 12, Strafe Attack | 7.63 (82) | ||||
CWB 2 | ISP Speeder | 42 | 70 | 15 | 9 | 20 | Order 66, Flight, Double Attack, Mounted Weapon, Rigid, Twin Attack | -- | ||||
CWB 3 | Mace Windu, Jedi Master | 65 | 150 | 22 | 16 | 20 | Unique, Melee Attack, Triple Attack | Force 5, Lightsaber Block, Shockwave, Whirlwind Attack | -- | |||
CWB 4 | Roron Corobb | 24 | 90 | 19 | 10 | 20 | Unique, Ithorian, Melee Attack, Double Attack | Force 4, Force Repulse 3, Lightsaber Deflect | 7.82 (98) | |||
CWB 5 | Dwarf Spider Droid | 15 | 30 | 13 | 6 | 30 | Droid | -- | ||||
CWB 6 | General Grievous, Supreme Commander | 43 | 100 | 20 | 12 | 20 | Unique, Cyborg, Double Attack, Melee Attack | Force 1 | -- | |||
CWB 7 | Hailfire Droid | 36 | 60 | 13 | 8 | 30 | Droid, Damage Reduction 10, Missiles 40, Mounted Weapon, Rigid, Wheeled | -- | ||||
CWB 8 | IG Lancer Droid | 31 | 50 | 17 | 10 | 20 | Droid, Flight, Speed 12, Melee Attack, Strafe Attack | 8.27 (117) | ||||
CWB 9 | IG-100 MagnaGuard | 16 | 60 | 18 | 8 | 20 | Droid, Melee Attack, Lightsaber Resistance, Electrostaff +10 | -- | ||||
CWB 10 | Super Battle Droid Commander | 19 | 40 | 14 | 4 | 30 | Droid, Synchronized Fire (Droids) | -- |
Name | Text | Chars | Set |
---|---|---|---|
Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 1 | CS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 3 | RS |
Droid | Immune to critical hits; not subject to commander effects | 5 | RS |
Electrostaff +10 | +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 1 | CW |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 3 | RS |
Ithorian | 1 | CWB | |
Lightsaber Resistance | +2 Defense when attacked by an adjacent enemy with a Force rating | 1 | RotS |
Melee Attack | Can attack only adjacent enemies | 5 | RS |
Missiles 40 | Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Mounted Weapon | Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character | 2 | RotS |
Order 66 | 2 | CS | |
Rigid | Can't squeeze | 2 | RotS |
Speed 12 | Can move up to 12 squares and attack, or 24 squares without attacking | 2 | UH |
Strafe Attack | As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. | 2 | RS |
Synchronized Fire | Droid characters who combine fire with this character grant +6 Attack instead of +4 | 1 | CS |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 1 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 1 | BH |
Unique | 3 | RS | |
Wheeled | Replaces turn: Can move up to 18 squares, then attack | 1 | RotS |
Name | Text | Chars | Set |
---|---|---|---|
Force 1 | 1 | RS | |
Force 4 | 1 | RS | |
Force 5 | 1 | RS | |
Force Repulse 3 | Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. | 1 | TFU |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Shockwave | Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11 | 1 | RotS |
Whirlwind Attack | Force 1, replaces turn: Attack each adjacent enemy twice | 1 | RotS |