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        Affinity
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        Characters whose names contain Noghri or Rukh may be in your squad regardless of faction
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        1
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        DIP
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        Aggressive Negotiations
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        This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.
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        3
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        RaR
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        Amphistaff
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        When an adjacent enemy would be defeated by this character's attack, that enemy cannot use its special abilities to make or grant attacks, deal damage, or prevent its defeat
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        1
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        DIP
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        Cunning Attack
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        +4 Attack and +10 Damage against an enemy who has not activated this round
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        1
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        RS
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        Diplomat
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        If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
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        3
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        TFU
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        Distraction
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        Suppresses adjacent enemy commander effects
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        1
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        DotF
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        Dominate
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        Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.
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        1
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        RotS
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        Force Immunity
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        Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
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        1
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        UH
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        Instill Fear
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        Enemy and allied followers within 6 squares get -2 to save rolls
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        1
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        DIP
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        Melee Attack
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        Can attack only adjacent enemies
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        1
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        RS
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        Negotiation
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        Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters cannot benefit from commander effects until the end of the round.
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        1
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        DIP
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        Negotiation
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        Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters gain Speed 2 until the end of the round.
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        1
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        DIP
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        Negotiation
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        Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters get -6 Attack until the end of the round.
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        1
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        DIP
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        Negotiation
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        Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Until the end of the round, neither chosen character can target a character, make attacks, or deal damage.
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        1
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        DIP
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        Pacifism
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        Replaces attacks: range 6; target enemy cannot attack this round; save 11
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        1
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        DIP
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        Synergy +2
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        Unique Rebel allies get +2 Attack while within 6 squares of this character
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        1
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        DIP
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        Unique
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        6
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        RS
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        Vote of No Confidence
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        Each time an ally is defeated, this character must attempt a save of 6. On a failure, he loses Negotiation.
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        1
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        WaS
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