Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
1
|
UH
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
1
|
DotF
|
Camaraderie
|
Allies named Stormtrooper gain First Order
|
1
|
TFA
|
Careful Shot +2
|
On this character's turn, if it does not move, it gets +2 Attack
|
1
|
Brawl
|
Coordinate
|
Pilot followers get +2 to saves while within 6 squares of this character
|
1
|
TFA
|
Crossguard Lightsaber
|
When an adjacent enemy makes a successful save against this character's attacks, it takes 10 damage. This damage cannot be prevented or redirected.
|
1
|
TFA
|
Dark Armor 2
|
Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
1
|
BHC
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
3
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
Droid Defender
|
If an enemy targets an allied Droid within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
1
|
TFU
|
Electric Taser
|
Once during its turn: 10 damage to an adjacent enemy; save 16
|
1
|
TFA
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
First Order
|
|
2
|
TFA
|
Heroic Stand
|
When this character is defeated by an enemy while within 6 squares of an enemy, an ally whose name contains Rey may make an immediate attack
|
1
|
TFA
|
Impulsive Force Renewal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1
|
1
|
RS
|
Long Shot 10
|
+4 Attack and +10 Damage when this character is at half Hit Points or less
|
1
|
MotF
|
Manual Override
|
At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
REB
|
Melee Attack
|
Can attack only adjacent enemies
|
1
|
RS
|
Opportunist +20
|
+4 Attack and +20 Damage against an enemy who has activated this round
|
1
|
LotF
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Pilot
|
|
2
|
AE
|
Predictable Targets
|
Replaces attacks: Can attack a legal target and every legal target with the same name once
|
1
|
TFA
|
Protective +10
|
+10 Damage while a wounded Unique Resistance ally is within 6 squares
|
1
|
TFA
|
Rally the Troops
|
Replaces attacks: Choose this character or one First Order ally within line of sight. Until the end of this character's next turn, the chosen character and all allies with the same name get +4 Defense
|
1
|
TFA
|
Resistance
|
|
4
|
TFA
|
Rolling Evade
|
When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity
|
1
|
TFA
|
Sensors
|
This character and allies can ignore cover when targeting enemies within 6 squares of this character
|
1
|
SnV
|
Synergy +4
|
Unique Resistance allies get +4 Defense while within 6 squares of this character
|
1
|
TFA
|
Torture 1
|
When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks)
|
1
|
Ven
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
1
|
BH
|
Unique
|
|
5
|
RS
|
Unique
|
Counts as Ben Solo
|
1
|
TFA
|
Wheel Form
|
This character can move up to 18 squares if it does not attack
|
1
|
CS
|