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Even Master Yoda doesn't have a midi-chlorian count this high!

Heroes On Both Sides (v15 sub)

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
HoBS 1 Republic ARC Trooper Fives, Republic Hero R 27 70 19 12 20 Unique, Order 66, Double Attack, Damage Reduction 10, Penetration 20, Sniper, Uncovered Consipracy 7.60 (5)
HoBS 2 Republic Plo Koon, Republic Hero R 42 140 21 14 20 Unique, Pilot, Melee Attack, Opportunist, Twin Attack Force 5, Burst Lightning, Force Alter, Lightsaber Defense Has CE 7.50 (4)
HoBS 3 Republic Shaak Ti, Republic Hero R 46 130 17 13 20 Unique, Melee Attack, Triple Attack, Advantageous Attack, Forward Commander (+1atk / +1def, Order 66), Melee Duelist Force 4, Force Renewal 1, Master of the Force 2, Force Push 2, Lightsaber Sweep, Lightsaber Defense Has CE 7.25 (8)
HoBS 4 Separatists Dooku, Separatist Hero R 45 130 21 16 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Makashi Style Mastery Force 4, Force Renewal 1, Master of the Force 2, Force Lightning 2, Lightsaber Precision 8.64 (14)
HoBS 5 Separatists General Grievous, Separatist Hero R 45 110 21 12 20 Unique, Melee Attack, Triple Attack, Cyborg, Disciplined Leader, Jedi Hatred +10, Melee Duelist, Twin Blaster 10 Force 1, Lightsaber Defense Has CE 7.38 (8)
HoBS 6 Separatists General Kalani, Separatist Hero R 25 70 15 7 10 Unique, Droid, Indiscriminate, Tactician +6 Has CE 8.50 (4)
Showing 1 - 6 of 6 Characters
24 Special Abilities (2 New)
Showing 1 - 24 of 24 Special Abilities
Name Text Chars Set
Advantageous Attack +10 Damage against an enemy who has not activated this round 1 CS
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Double Attack On its turn, this character can make 1 extra attack instead of moving 2 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Forward Commander +1 Attack and +1 Defense for each Order 66 ally within 6 squares 1 HoBS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 1 DotF
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Makashi Style Mastery When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. 1 CWSS
Melee Attack Can attack only adjacent enemies 4 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 2 Ven
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Order 66 1 CS
Penetration 20 Enemies' Damage Reduction is reduced by 20 against this character's attacks 1 BH
Pilot 1 AE
Sniper Other characters do not provide cover against this character's attack 1 CS
Tactician +6 Add +6 to the initiative roll except on a roll of 1 1 SHA
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 2 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Twin Blaster 10 Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. 1 DotF
Uncovered Consipracy Characters in your squad with Order 66 (including this character) ignore Execute Order 66 and cannot join an opponents squad 1 HoBS
Unique 6 RS
Showing 1 - 24 of 24 Special Abilities
12 Force Powers
Showing 1 - 12 of 12 Force Powers
Name Text Chars Set
Burst Lightning Force 1, usable only on this character's turn: range 6; 10 damage 1 Ven
Force 1 1 RS
Force 4 2 RS
Force 5 1 RS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 3 JA
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 1 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Showing 1 - 12 of 12 Force Powers


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