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Helps build strong bones and healthy initiative rolls. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HoBS 1 | ARC Trooper Fives, Republic Hero | R | 27 | 70 | 19 | 12 | 20 | Unique, Order 66, Double Attack, Damage Reduction 10, Penetration 20, Sniper, Uncovered Consipracy | 7.60 (5) | |||
HoBS 2 | Plo Koon, Republic Hero | R | 42 | 140 | 21 | 14 | 20 | Unique, Pilot, Melee Attack, Opportunist, Twin Attack | Force 5, Burst Lightning, Force Alter, Lightsaber Defense | 7.50 (4) | ||
HoBS 3 | Shaak Ti, Republic Hero | R | 46 | 130 | 17 | 13 | 20 | Unique, Melee Attack, Triple Attack, Advantageous Attack, Forward Commander (+1atk / +1def, Order 66), Melee Duelist | Force 4, Force Renewal 1, Master of the Force 2, Force Push 2, Lightsaber Sweep, Lightsaber Defense | 7.25 (8) | ||
HoBS 4 | Dooku, Separatist Hero | R | 45 | 130 | 21 | 16 | 20 | Unique, Melee Attack, Double Attack, Greater Mobile Attack, Makashi Style Mastery | Force 4, Force Renewal 1, Master of the Force 2, Force Lightning 2, Lightsaber Precision | 8.64 (14) | ||
HoBS 5 | General Grievous, Separatist Hero | R | 45 | 110 | 21 | 12 | 20 | Unique, Melee Attack, Triple Attack, Cyborg, Disciplined Leader, Jedi Hatred +10, Melee Duelist, Twin Blaster 10 | Force 1, Lightsaber Defense | 7.38 (8) | ||
HoBS 6 | General Kalani, Separatist Hero | R | 25 | 70 | 15 | 7 | 10 | Unique, Droid, Indiscriminate, Tactician +6 | 8.50 (4) |
Name | Text | Chars | Set |
---|---|---|---|
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 1 | CS |
Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 1 | CS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
Disciplined Leader | This character's commander effect cannot be suppressed | 1 | Ven |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 2 | RS |
Droid | Immune to critical hits; not subject to commander effects | 1 | RS |
Forward Commander | +1 Attack and +1 Defense for each Order 66 ally within 6 squares | 1 | HoBS |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 1 | LotF |
Indiscriminate | When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. | 1 | DotF |
Jedi Hatred +10 | +10 Damage against enemies with Force ratings | 1 | SnV |
Makashi Style Mastery | When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. | 1 | CWSS |
Melee Attack | Can attack only adjacent enemies | 4 | RS |
Melee Duelist | +4 Defense when attacked by an adjacent enemy | 2 | Ven |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Order 66 | 1 | CS | |
Penetration 20 | Enemies' Damage Reduction is reduced by 20 against this character's attacks | 1 | BH |
Pilot | 1 | AE | |
Sniper | Other characters do not provide cover against this character's attack | 1 | CS |
Tactician +6 | Add +6 to the initiative roll except on a roll of 1 | 1 | SHA |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 2 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 1 | BH |
Twin Blaster 10 | Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. | 1 | DotF |
Uncovered Consipracy | Characters in your squad with Order 66 (including this character) ignore Execute Order 66 and cannot join an opponents squad | 1 | HoBS |
Unique | 6 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Burst Lightning | Force 1, usable only on this character's turn: range 6; 10 damage | 1 | Ven |
Force 1 | 1 | RS | |
Force 4 | 2 | RS | |
Force 5 | 1 | RS | |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 1 | RS |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 2 | RS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 3 | JA |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 1 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 1 | RS |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 2 | CotF |