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Dark Lord of the Fridge. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
AE 1 | Quinlan Vos, Infiltrator | VR | 34 | 110 | 19 | 14 | 20 | Unique, Impulsive Momentum, Melee Attack, Double Attack, Recon, Stealth | Force 3, Lightsaber Sweep | 8.31 (95) | ||
AE 2 | Aurra Sing, Jedi Hunter | VR | 41 | 130 | 20 | 12 | 10 | Unique, Jedi Hunter, Lightsaber, Twin Attack | Force 2, Blaster Barrage | 7.85 (107) | ||
AE 3 | Biggs Darklighter | VR | 26 | 50 | 15 | 12 | 10 | Unique, Pilot, Careful Shot +4, Deadeye, Double Attack, Grenades 10 | 6.07 (55) | |||
AE 4 | Chewbacca, Enraged Wookiee | R | 34 | 160 | 13 | 10 | 30 | Unique, Savage, Charging Assault +10, Demolish | 6.70 (60) | |||
AE 5 | C-3PO and R2-D2 | R | 18 | 60 | 17 | 0 | 0 | Unique, Droid, Disruptive, Draw Fire, Override, Regeneration 10 | 7.82 (82) | |||
AE 6 | Elite Hoth Trooper | C | 12 | 30 | 16 | 6 | 20 | -- | ||||
AE 7 | Han Solo, Rogue | R | 30 | 70 | 16 | 7 | 20 | Unique, Accurate Shot, Cunning Attack, Evade, Never Tell Me the Odds | 6.95 (66) | |||
AE 8 | Han Solo in Stormtrooper Armor | R | 25 | 80 | 19 | 8 | 20 | Unique, Furious Assault, Stealth | 8.10 (96) | |||
AE 9 | Han Solo on Tauntaun | VR | 27 | 90 | 16 | 9 | 20 | Unique, Accurate Shot, Cunning Attack, Heal 10, Mobile Attack, Speed 8 | Force 1 | 7.02 (66) | ||
AE 10 | Ithorian Commander | UC | 11 | 30 | 12 | 6 | 20 | Melee Attack | 7.96 (78) | |||
AE 11 | Luke Skywalker, Champion of the Force | VR | 49 | 110 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Flurry Attack | Force 2, Force Renewal 1, Force Alter, Force Leap, Jedi Mind Trick, Knight Speed, Lightsaber Deflect, Use the Force | 8.36 (152) | ||
AE 12 | Luke Skywalker, Hero of Yavin | R | 35 | 60 | 16 | 8 | 20 | Unique, Pilot, Deadly Attack, Double Attack, Flurry Attack, Twin Attack | Force 3, Lightsaber Deflect | 7.27 (73) | ||
AE 13 | Luke's Landspeeder | VR | 47 | 140 | 18 | 12 | 20 | Unique, Mobile Attack, Speed 10, Twin Attack | Force 6, Force Alter, Jedi Mind Trick, Lightsaber Deflect | 8.04 (93) | ||
AE 14 | Mon Calamari Tech Specialist | C | 4 | 10 | 13 | 3 | 10 | Scramble | 7.02 (63) | |||
AE 15 | Obi-Wan Kenobi, Jedi Spirit | VR | 8 | -- | -- | -- | -- | Unique, Speed 2, Light Spirit | 7.35 (96) | |||
AE 16 | Princess Leia | R | 20 | 50 | 14 | 7 | 20 | Unique | Force 2 | 8.61 (124) | ||
AE 17 | Rebel Commando | C | 14 | 40 | 15 | 5 | 10 | Grenades 10, Stealth | -- | |||
AE 18 | Rebel Commando Strike Leader | UC | 18 | 50 | 15 | 7 | 20 | Grenades 20, Stealth | 7.89 (76) | |||
AE 19 | Rebel Leader | UC | 18 | 50 | 16 | 10 | 10 | Double Attack | 6.76 (58) | |||
AE 20 | Rebel Pilot | C | 10 | 20 | 14 | 7 | 10 | Pilot, Grenades 10 | -- | |||
AE 21 | Rebel Trooper | UC | 5 | 10 | 13 | 5 | 10 | -- | ||||
AE 22 | Twi'lek Rebel Agent | UC | 9 | 10 | 15 | 2 | 10 | Spotter +20, Stealth, Twi'lek | 5.57 (46) | |||
AE 23 | Wookiee Freedom Fighter | C | 14 | 50 | 14 | 7 | 10 | Charging Assault +10, Demolish, Momentum | 7.31 (65) | |||
AE 24 | Admiral Piett | R | 20 | 50 | 15 | 5 | 10 | Unique, Recon | 7.83 (83) | |||
AE 25 | Darth Vader, Imperial Commander | VR | 53 | 140 | 23 | 15 | 20 | Unique, Melee Attack, Double Attack | Force 5, Force Grip 1, Lightsaber Deflect, Lightsaber Riposte, Lightsaber Sweep | 8.44 (148) | ||
AE 26 | Death Star Gunner | UC | 11 | 30 | 14 | 6 | 20 | Gunner, Splash 10 | 6.95 (56) | |||
AE 27 | Death Star Trooper | C | 6 | 10 | 14 | 6 | 10 | 4.37 (51) | ||||
AE 28 | Heavy Stormtrooper | UC | 12 | 20 | 16 | 6 | 30 | Heavy Weapon | -- | |||
AE 29 | Imperial Governor Tarkin | R | 22 | 50 | 14 | 5 | 10 | Unique, Doctrine of Fear | 7.75 (68) | |||
AE 30 | Imperial Officer | UC | 14 | 30 | 14 | 5 | 10 | -- | ||||
AE 31 | Scout Trooper | UC | 8 | 20 | 15 | 5 | 10 | Stealth | -- | |||
AE 32 | Snowtrooper | C | 7 | 20 | 16 | 4 | 10 | -- | ||||
AE 33 | Storm Commando | R | 17 | 40 | 17 | 6 | 10 | Cunning Attack, Deadeye, Double Attack, Grenades 20, Satchel Charge, Stealth | 8.86 (148) | |||
AE 34 | Stormtrooper | C | 5 | 10 | 16 | 4 | 10 | -- | ||||
AE 35 | Stormtrooper Officer | UC | 14 | 30 | 18 | 8 | 10 | Double Attack | -- | |||
AE 36 | Stormtrooper on Repulsor Sled | VR | 14 | 20 | 18 | 5 | 20 | Flight, Mobile Attack, Net Gun, Speed 12 | 6.70 (56) | |||
AE 37 | Mara Jade, Jedi | R | 45 | 110 | 20 | 12 | 10 | Unique, Cunning Attack, Deadly Attack, Lightsaber, Stealth, Twin Attack | Force 4, Lightsaber Assault, Lightsaber Block | 8.58 (211) | ||
AE 38 | Boba Fett, Enforcer | VR | 38 | 100 | 19 | 11 | 20 | Unique, Accurate Shot, Bounty Hunter +4, Evade, Missiles 30, Mobile Attack, Net Gun | 8.35 (139) | |||
AE 39 | Chadra-Fan Pickpocket | UC | 7 | 10 | 14 | 4 | 10 | Gregarious, Melee Attack, Opportunist, Stealth | 7.30 (53) | |||
AE 40 | Duros Explorer | C | 7 | 10 | 14 | 4 | 10 | Evade, Spotter +10 | 4.84 (51) | |||
AE 41 | Ephant Mon | VR | 11 | 40 | 14 | 5 | 20 | Unique, Melee Attack, Mighty Swing, Speed 4 | 5.24 (55) | |||
AE 42 | Ewok Hang Glider | R | 7 | 10 | 13 | 2 | 10 | Flight, Strafe Attack, Swarm +1 (Ewok) | 5.76 (58) | |||
AE 43 | Ewok Warrior | C | 5 | 10 | 12 | 2 | 10 | Swarm +1 (Ewok) | 4.86 (69) | |||
AE 44 | Gamorrean Guard | C | 9 | 30 | 12 | 4 | 20 | Melee Attack, Mighty Swing | -- | |||
AE 45 | Human Force Adept | C | 10 | 40 | 15 | 4 | 10 | Melee Attack | Force 3, Force Alter, Force Weapon | 7.05 (59) | ||
AE 46 | Jabba, Crime Lord | VR | 15 | 80 | 17 | 7 | 20 | Unique, Hutt Cartel, Cunning Attack, Melee Attack, Mighty Swing, Speed 2 | 7.50 (74) | |||
AE 47 | Jawa on Ronto | VR | 11 | 50 | 14 | 4 | 10 | Ion Gun +20, Mighty Swing | 6.45 (53) | |||
AE 48 | Jawa Trader | UC | 9 | 10 | 12 | 4 | 10 | Cunning Attack, Evade, Ion Gun +20 | 6.94 (50) | |||
AE 49 | Lando Calrissian, Dashing Scoundrel | R | 18 | 50 | 17 | 8 | 20 | Unique, Evade, Mobile Attack, Opportunist | 8.13 (137) | |||
AE 50 | Nikto Soldier | C | 5 | 10 | 14 | 2 | 10 | Sniper | -- | |||
AE 51 | Rampaging Wampa | VR | 22 | 70 | 14 | 11 | 20 | Savage, Ambush, Double Attack, Melee Attack, Rend +20 | 6.43 (51) | |||
AE 52 | Rodian Scoundrel | UC | 14 | 20 | 15 | 3 | 10 | Opportunist, Stealth, Twin Attack | 5.96 (52) | |||
AE 53 | Snivvian Fringer | C | 6 | 10 | 15 | 4 | 10 | Bounty Hunter +4 | 5.13 (52) | |||
AE 54 | Talz Spy | UC | 12 | 40 | 14 | 5 | 10 | Advantageous Attack, Double Claw Attack, Sabotage | 5.20 (50) | |||
AE 55 | Trandoshan Mercenary | UC | 9 | 20 | 15 | 4 | 20 | Double Claw Attack, Mercenary, Regeneration 10, Rend +10 | 5.05 (61) | |||
AE 56 | Tusken Raider | C | 4 | 10 | 13 | 5 | 10 | Melee Attack, Mighty Swing | -- | |||
AE 57 | Wicket | R | 8 | 20 | 16 | 6 | 10 | Unique, Ewok, Stealth, Swarm +1 (Ewok), Traps | 8.00 (109) | |||
AE 58 | Advance Agent, Officer | UC | 11 | 30 | 14 | 5 | 10 | Force Immunity, Melee Attack, Stealth, Thud Bug | 7.46 (78) | |||
AE 59 | Advance Scout | C | 6 | 10 | 13 | 2 | 10 | Force Immunity, Melee Attack, Stealth, Thud Bug | 7.06 (71) | |||
AE 60 | Yomin Carr | R | 19 | 60 | 15 | 7 | 10 | Unique, Melee Attack, Force Immunity, Poison +10, Spit Poison 20, Stealth, Thud Bug | 7.58 (81) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 3 | RS |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 1 | CS |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Bounty Hunter +4 | +4 Attack against Unique enemies | 2 | RS |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 1 | RS |
Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 2 | UH |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 6 | RS |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 2 | CS |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 2 | CS |
Demolish | Ignores Damage Reduction of adjacent targets | 2 | UH |
Disruptive | Suppresses enemy commander effects within 6 squares | 1 | BH |
Doctrine of Fear | Enemy characters within 6 squares get -4 Attack | 1 | AE |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 9 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 2 | RS |
Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 1 | RS |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 5 | CS |
Ewok | 1 | AE | |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 2 | RS |
Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 2 | CS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 3 | UH |
Furious Assault | Replaces turn: Can move up to double speed, then attack each legal target once | 1 | AE |
Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 3 | RS |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 2 | UH |
Gunner | Can combine fire with adjacent allies who have Mounted Weapon | 1 | RotS |
Heal 10 | Replaces attacks: touch; remove 10 damage from a living character | 1 | RotS |
Heavy Weapon | Can't attack and move in the same turn | 1 | RS |
Hutt Cartel | 1 | LTA | |
Impulsive Momentum | If a Unique allied character is defeated, for the remainder of the skirmish this character has Momentum | 1 | AE |
Ion Gun +20 | +20 Damage against nonliving enemies | 2 | RS |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 1 | CS |
Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | AE |
Lightsaber | +10 Damage against adjacent enemies | 2 | RotS |
Melee Attack | Can attack only adjacent enemies | 14 | RS |
Mercenary | This character can move only if it cannot make an attack from its starting space | 1 | CS |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 5 | RS |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
Mobile Attack | Can move both before and after attacking | 5 | RS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Net Gun | Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect. | 2 | AE |
Never Tell Me the Odds | Suppresses enemy special abilities that modify initiative | 1 | AE |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 3 | UH |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Pilot | 3 | AE | |
Poison +10 | +10 Damage to living enemy; save 11 | 1 | UH |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 2 | RS |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 2 | CS |
Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 1 | RS |
Rend +20 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage | 1 | RotS |
Sabotage | Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish | 1 | AE |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 1 | CotF |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 2 | RS |
Scramble | A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 1 | AE |
Sniper | Other characters do not provide cover against this character's attack | 1 | CS |
Speed 10 | Can move up to 10 squares and attack, or 20 squares without attacking | 1 | BH |
Speed 12 | Can move up to 12 squares and attack, or 24 squares without attacking | 1 | UH |
Speed 2 | Can move only 2 squares and attack, or 4 squares without attacking | 2 | RS |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 1 | RotS |
Spit Poison 20 | Replaces attacks: range 6; 20 damage to target living enemy; save 11 | 1 | AE |
Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 1 | CotF |
Spotter +10 | If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target | 1 | CS |
Spotter +20 | If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target | 1 | CS |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 14 | RS |
Strafe Attack | As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn. | 1 | RS |
Swarm +1 | +1 Attack against a target for each allied Ewok adjacent to that target | 3 | RS |
Thud Bug | Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 3 | UH |
Traps | Enemy characters within 6 squares get -4 Defense | 1 | AE |
Twi'lek | 1 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 5 | BH |
Unique | 23 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Blaster Barrage | Force 1, replaces attacks: Can attack every legal target once | 1 | RS |
Force 1 | 1 | RS | |
Force 2 | 3 | RS | |
Force 3 | 3 | RS | |
Force 4 | 1 | RS | |
Force 5 | 1 | RS | |
Force 6 | 1 | RotS | |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 3 | CotF |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 1 | RS |
Force Renewal 1 | This character gets 1 Force point each time it activates | 1 | RS |
Force Weapon | Force 1, replaces attacks: +10 Damage until the end of the skirmish | 1 | AE |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 2 | CotF |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 4 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 1 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 2 | RS |
Use the Force | Force 3: This character's next attack roll counts as a natural 20 | 1 | UH |