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Rumored to be nerfed in the next Errata.

Knights of the Old Republic

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
KotOR 1 Old Republic Atton Rand VR 26 60 16 8 10 Unique, Cunning Attack +20, Door Gimmick, Double Attack, Jedi Hunter Force 1 7.65 (106)
KotOR 2 Old Republic Bao-Dur R 33 90 17 7 20 Unique, Demolish, Destabilize Shields, Mighty Swing, Repair 30, Twin Attack 6.95 (79)
KotOR 3 Old Republic Carth Onasi VR 37 70 16 7 10 Unique, Pilot, Deadeye, Double Attack, Industrial Repair 10, Intuition, Twin Attack 5.57 (105)
KotOR 4 Old Republic Juggernaut War Droid C 16 60 17 7 20 Droid, Flight, Mobile Attack, Shatter Beam, Sonic Stunner 8.25 (123)
KotOR 5 Old Republic Master Lucien Draay VR 48 130 20 15 20 Unique, Covenant, Melee Attack, Double Attack, Lightsaber Duelist Force 1, Force Renewal 1, Lightsaber Block, Lightsaber Deflect, Lightsaber Riposte, Master of the Force 2 8.41 (133)
KotOR 6 Old Republic Mira VR 47 80 18 12 20 Unique, Accurate Shot, Bounty Hunter +4, Demolition Charge, Mobile Attack, Splash 10, Twin Attack Force 2, Force Sense 8.38 (132)
KotOR 7 Old Republic Old Republic Captain UC 19 40 16 8 20 Double Attack Has CE 7.27 (73)
KotOR 8 Old Republic Old Republic Guard C 5 10 14 5 10 Soldier 5.70 (70)
KotOR 9 Old Republic Squint VR 20 70 16 9 20 Unique, Melee Attack, Double Attack, Lightsaber Duelist, Mandalorian Hunter, Stealth Force 3, Force Thrust, Lightsaber Block 7.00 (91)
KotOR 10 Old Republic Visas Marr R 29 90 19 10 20 Unique, Melee Attack, Double Attack, Bodyguard, Flurry Attack, It's a Trap! Force 3, Force Sense, Lightsaber Block 7.70 (80)
KotOR 11 Old Republic Wookiee Elite Warrior C 19 50 18 9 20 Melee Attack, Charging Assault +10, Melee Reach 2, Momentum 8.32 (115)
KotOR 12 Old Republic Wookiee Trooper C 11 30 15 7 20 Melee Attack, Cleave, Melee Reach 2, Mighty Swing 6.29 (77)
KotOR 13 Sith Darth Malak, Dark Lord of the Sith VR 49 130 20 16 20 Unique, Melee Attack, Double Attack, Deadly Attack, Lightsaber Duelist Force 2, Force Renewal 1, Force Lightning 2, Force Stun, Sith Rage Has CE 8.86 (249)
KotOR 14 Sith Darth Sion VR 69 110 17 11 20 Unique, Melee Attack, Double Attack, Lightsaber Duelist Force 5, Eternal Hatred, Lightsaber Riposte, Sith Rage 7.89 (144)
KotOR 15 Sith Elite Sith Trooper UC 13 40 17 7 20 7.00 (85)
KotOR 16 Sith Sith Assassin UC 21 60 17 8 20 Melee Attack, Cunning Attack, Paralysis, Stealth 5.32 (77)
KotOR 17 Sith Sith Guard C 5 10 14 4 10 Trooper (Sith Trooper), Quick Reactions 6.79 (81)
KotOR 18 Sith Sith Heavy Assault Droid UC 49 110 16 10 20 Droid, Double Attack, Shields 2, Twin Attack 8.38 (125)
KotOR 19 Sith Sith Marauder UC 22 80 18 11 20 Melee Attack, Double Attack Force 2, Lightsaber Deflect, Lightsaber Sweep 7.94 (108)
KotOR 20 Sith Sith Operative C 10 10 14 4 10 Trooper (Sith Trooper), Cunning Attack +20 7.01 (84)
KotOR 21 Sith Sith Trooper Captain UC 20 40 14 8 20 Double Attack Has CE 6.86 (66)
KotOR 22 Republic Captain Panaka R 23 70 16 8 10 Unique, Bodyguard, Opportunist Has CE 8.38 (107)
KotOR 23 Republic Captain Tarpals R 20 50 18 6 10 Unique, Gungan, Melee Attack Has CE 8.28 (109)
KotOR 24 Republic Gungan Artillerist C 11 30 15 4 10 Cesta 20 7.80 (69)
KotOR 25 Republic Gungan Shieldbearer UC 18 30 19 5 10 Melee Attack, Atlatl 20, Energy Shield 7.93 (107)
KotOR 26 Republic Gungan Soldier C 9 10 16 3 10 Melee Attack, Atlatl 20 4.73 (60)
KotOR 27 Republic Jar Jar Binks VR 18 60 17 2 10 Unique, Gungan, Melee Attack, Bombad Gungan, Draw Fire 8.35 (110)
KotOR 28 Republic Obi-Wan Kenobi, Padawan VR 22 70 17 10 20 Unique, Melee Attack, Double Attack, Ataru Style, Flurry Attack Force 3, Lightsaber Assault 6.70 (87)
KotOR 29 Republic Supreme Chancellor Palpatine R 37 70 14 0 0 Unique, Betrayal, Fringe Reserves 20, Rapport (Order 66 -1), Republic Reserves 30 Force 2, Force Renewal 1, Force Alter, Master of the Force 2 Has CE 7.44 (91)
KotOR 30 Rebel Han Solo, Smuggler R 27 70 16 10 20 Unique, Accurate Shot, Opportunist +20 7.71 (101)
KotOR 31 Rebel Leia Organa, Senator VR 7 40 15 7 10 Unique, Diplomat Force 1 7.85 (98)
KotOR 32 Rebel Luke Skywalker, Jedi R 29 90 18 10 20 Unique, Melee Attack, Double Attack, Djem So Style, Flurry Attack Force 2, Force Renewal 1, Knight Speed, Lightsaber Block, Lightsaber Deflect 7.82 (106)
KotOR 33 Imperial Darth Vader, Scourge of the Jedi R 55 120 21 14 20 Unique, Melee Attack, Double Attack, Dark Armor, Djem So Style, Jedi Hunter Force 4, Lightsaber Riposte, Lightsaber Throw 2 8.40 (154)
KotOR 34 Imperial RA-7 Death Star Protocol Droid UC 6 30 15 3 10 Droid, Melee Attack, It's a Trap! 6.63 (62)
KotOR 35 New Republic General Wedge Antilles R 23 80 18 8 10 Unique, Accurate Shot, Avoid Defeat, Evade, Mobile Attack Has CE 9.07 (335)
KotOR 36 Fringe ASN Assassin Droid UC 27 50 18 8 20 Droid, Flight, Kouhun Infestation, Programmed Target 7.35 (78)
KotOR 37 Fringe Boma UC 22 100 13 10 20 Savage, Melee Attack, Charging Assault +10 6.65 (65)
KotOR 38 Fringe Czerka Scientist C 13 10 13 1 10 Melee Attack, Blaster Rifle Upgrade, Blaster Upgrade 8.29 (112)
KotOR 39 Fringe Echani Handmaiden C 23 40 15 7 10 Double Attack, Evade, Greater Mobile Attack, Twin Attack 7.94 (111)
KotOR 40 Fringe GenoHaradan Assassin C 21 60 20 8 10 Cloaked, Cunning Attack, Loner, Mobile Attack, Poisoned Blade 8.36 (122)
KotOR 41 Fringe Jarael R 23 70 19 10 10 Unique, Speed 8, Melee Attack, Triple Attack, Evade, Parry, Shockstaff +10 Force 2 8.94 (263)
KotOR 42 Fringe Jawa Scout C 10 30 16 6 10 Ion Gun +20, Spotter +20, Stealth 7.62 (82)
KotOR 43 Fringe Jolee Bindo VR 23 80 19 9 20 Unique, Melee Attack, Double Attack, Avoid Defeat Force 4, Force Stun, Force Valor, Lightsaber Deflect 8.42 (125)
KotOR 44 Fringe Juhani VR 25 80 17 9 20 Unique, Melee Attack, Double Attack, Deadly Attack, Lightsaber Duelist, Stealth, Vicious Attack Force 3, Force Cloak, Lightsaber Block, Sith Rage 7.99 (109)
KotOR 45 Fringe Kreia VR 43 100 20 11 20 Unique, Melee Attack, Triple Attack, Betrayal, Flurry Attack, It's a Trap! Force 4, Drain Life 3, Force Cloak 8.35 (132)
KotOR 46 Fringe Massiff UC 10 40 16 9 20 Speed 8, Melee Attack, Vicious Attack 7.12 (65)
KotOR 47 Fringe Mission Vao R 27 60 18 8 20 Unique, Melee Attack, Double Attack, Cunning Attack +20, Door Gimmick, Stealth, Twi'lek 7.40 (75)
KotOR 48 Fringe Rakghoul UC 16 30 17 5 10 Savage, Melee Attack, Ambush, Rakghoul Disease, Triple Attack 7.48 (83)
KotOR 49 Fringe Shyrack UC 19 70 16 6 20 Flight, Melee Attack, Swarm +4 6.29 (55)
KotOR 50 Fringe T1 Series Bulk Loader Droid UC 21 140 15 8 40 Droid, Melee Attack, Heavy Lift, Heavy Weapon, Melee Reach 2 8.17 (104)
KotOR 51 Fringe T3-M4 R 17 30 17 5 10 Unique, Droid, Flamethrower 20, Override 8.31 (107)
KotOR 52 Fringe Tusken Raider Scout C 11 30 15 8 20 Melee Attack, Evade, Stealth 6.95 (63)
KotOR 53 Fringe Zaalbar R 29 100 16 7 20 Unique, Wookiee, Close-Quarters Fighting, Double Attack, Mighty Swing 6.83 (66)
KotOR 54 Fringe Zayne Carrick R 24 70 18 7 20 Unique, Melee Attack, Double Attack, Cortosis Gauntlet 18, Karmic Luck, Karmic Mettle Force 1, Force Renewal 1, Jedi Mind Trick, Lightsaber Block 7.42 (90)
KotOR 55 Mandalorians Mandalore the Ultimate VR 75 130 19 12 30 Unique, Charging Fire, Flurry Attack, Mandalorian Conscription, Twin Attack Has CE 8.19 (150)
KotOR 56 Mandalorians Mandalorian Captain UC 23 50 18 8 20 Grenades 20, Twin Attack Has CE 8.53 (142)
KotOR 57 Mandalorians Mandalorian Commando C 13 50 17 8 20 Stealth 7.52 (85)
KotOR 58 Mandalorians Mandalorian Marauder C 15 40 18 9 20 Melee Attack, Parry, Stealth 6.68 (85)
KotOR 59 Mandalorians Mandalorian Quartermaster UC 26 70 18 9 20 Melee Attack, Gregarious, Parry, Twin Attack Has CE 8.22 (96)
KotOR 60 Mandalorians Mandalorian Scout C 19 50 17 8 10 Cloaked, Double Attack, Greater Mobile Attack, Opportunist 8.85 (219)
Showing 1 - 60 of 60 Characters
93 Special Abilities (26 New)
Showing 1 - 93 of 93 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares 1 KotOR
Atlatl 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 2 KotOR
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 2 UH
Betrayal On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish 2 RotS
Blaster Rifle Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt 1 KotOR
Blaster Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack 1 KotOR
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 2 RS
Bombad Gungan Whenever an enemy targets it, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated. 1 KotOR
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Cesta 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. 1 KotOR
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 2 UH
Charging Fire Replaces turn: Can move up to double speed, then attack 1 CS
Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy 1 RS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 2 KotOR
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Cortosis Gauntlet 18 Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish 1 LotF
Covenant 1 Ven
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 2 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 3 LotF
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 1 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 2 CS
Demolish Ignores Damage Reduction of adjacent targets 1 UH
Demolition Charge Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6 1 TFU
Destabilize Shields Suppresses Shields abilities of adjacent enemies 1 KotOR
Diplomat If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent 1 TFU
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 2 KotOR
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated 2 RotS
Double Attack On its turn, this character can make 1 extra attack instead of moving 21 RS
Draw Fire If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 1 RS
Droid Immune to critical hits; not subject to commander effects 6 RS
Energy Shield When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11. 1 KotOR
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 4 CS
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 1 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 3 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 5 CS
Fringe Reserves 20 If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round 1 UH
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Gregarious +4 Attack if an ally is within 6 squares 1 AE
Grenades 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 1 UH
Gungan 2 KotOR
Heavy Lift Replaces attacks: touch; move 1 adjacent Small, Medium, or Large ally to any space adjacent to this character. This move does not provoke attacks of opportunity. 1 KotOR
Heavy Weapon Can't attack and move in the same turn 1 RS
Industrial Repair 10 Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon 1 RotS
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 1 BH
Ion Gun +20 +20 Damage against nonliving enemies 1 RS
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 3 UH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Karmic Luck If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an even number, -4 to all its rolls instead 1 KotOR
Karmic Mettle If this character spends 1 Force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 damage. 1 KotOR
Kouhun Infestation Replaces turn: 60 damage to 1 living enemy within 12 squares regardless of line of sight; save 11 1 CS
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 5 CS
Loner +4 Attack if no allies are within 6 squares 1 CS
Mandalorian Conscription All characters in your squad are considered Mandalorian for the rest of the skirmish 1 KotOR
Mandalorian Hunter +4 Attack and +10 Damage against Mandalorian enemies 1 KotOR
Melee Attack Can attack only adjacent enemies 32 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 3 UH
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 3 RS
Mobile Attack Can move both before and after attacking 4 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 2 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 1 UH
Parry When hit by a melee attack, this character takes no damage with a save of 11 3 BH
Pilot 1 AE
Poisoned Blade +10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 20 Damage to a living enemy; save 11. 1 KotOR
Programmed Target After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy. 1 BH
Quick Reactions +6 Attack when making attacks of opportunity 1 CS
Rakghoul Disease +10 Damage to living enemy; save 11. Whenever this character defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied. 1 KotOR
Rapport Characters with Order 66 cost 1 less when in the same squad as this character 1 KotOR
Repair 30 Replaces attacks: touch; remove 30 damage from 1 Droid character 1 KotOR
Republic Reserves 30 If you roll 20 for initiative, you can add up to 30 points of Republic characters to your squad immediately before your first activation of the round 1 KotOR
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 2 RS
Shatter Beam Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 KotOR
Shields 2 When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10 1 CS
Shockstaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 1 KotOR
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Sonic Stunner Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 BH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 2 RotS
Splash 10 If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. 1 CotF
Spotter +20 If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target 1 CS
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 8 RS
Swarm +4 +4 Attack against a target for each allied character named Shyrack adjacent to that target. 1 KotOR
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Trooper Counts as a character named Sith Trooper 2 KotOR
Twi'lek 1 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 8 BH
Unique 28 RS
Vicious Attack Triple damage instead of double on a critical hit 2 CS
Wookiee 1 RS
Showing 1 - 93 of 93 Special Abilities
25 Force Powers (4 New)
Showing 1 - 25 of 25 Force Powers
Name Text Chars Set
Drain Life 3 Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt. 1 KotOR
Eternal Hatred Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated 1 KotOR
Force 1 4 RS
Force 2 6 RS
Force 3 4 RS
Force 4 3 RS
Force 5 1 RS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 2 KotOR
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Renewal 1 This character gets 1 Force point each time it activates 5 RS
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round 2 CotF
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 2 CotF
Force Thrust Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage 1 RotS
Force Valor Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense 1 RotS
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 6 CS
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 4 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 3 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 1 RS
Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. 1 KotOR
Master of the Force 2 May spend Force points up to 2 times in a single turn 2 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 3 CS
Showing 1 - 25 of 25 Force Powers


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