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Health warning: May increase the risk of Sith Rage in certain drinkers.

The Mandalorian (v21 sub)

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
MANDO 1 Imperial Moff Gideon 47 100 18 10 20 Unique, Pilot, Double Attack, Ambush, Chain of Command, Darksaber, Forward Commander (+1/+1 ea. trooper ally in 6), Rapport (n/c Dark/Death Trooper -3), Reasonable Negotiations Has CE 8.00 (3)
MANDO 2 Fringe Cara Dune 31 80 19 9 20 Unique, Mando's Ally, Double Attack, Greater Mobile Attack, Blast Cannon, Bounty Hunter +2, Close-Quarters Fighting, Parry, Solitary +4 9.00 (8)
MANDO 3 Fringe Greef Karga 30 70 16 9 20 Unique, Mando's Ally, Double Attack, Bounty Hunter +2, Mobile Attack, Bounty Puck, Disciplined Leader, Guild Boss, Guild Reserves 30, Tracking Fob Has CE 7.67 (3)
MANDO 4 Fringe IG-11 32 110 19 10 20 Unique, Droid, Mando's Ally, Bounty Hunter +4, Double Attack, Cutting Torch, Pinpoint Attacks, Nurse Droid, Self-Destruct Sequence 30 9.00 (4)
MANDO 5 Fringe Kuiil 14 50 15 0 0 Unique, Mando's Ally, Ugnaught, Melee Attack, Droid Mark, Mechanic 30, Pathfinder, Reprogram Has CE 7.25 (4)
MANDO 6 Mandalorians The Armorer 26 80 19 10 20 Unique, Child of the Watch, Mando's Ally, Melee Attack, Double Attack, Greater Mobile Attack, Armorsmith (Mandos > Beskar'gam), Beskar'gam 6, Crowd Fighting, Melee Duelist, Stealth Has CE 7.80 (5)
Showing 1 - 6 of 6 Characters
40 Special Abilities (1 New)
Showing 1 - 40 of 40 Special Abilities
Name Text Chars Set
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Armorsmith Mandalorian followers gain Beskar'gam 1 BitF
Beskar'gam 6 When this character takes damage, it reduces the damage dealt by 10 with a save of 6 1 Epic2
Blast Cannon +10 Damage against targets within 6 squares 1 DT
Bounty Hunter +2 +2 Attack against Unique enemies 2 BH
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Bounty Puck At the end of this character’s turn, choose 1 adjacent Bounty Hunter ally. Until the end of this character's next turn or until this character is defeated, the ally gains Programmed Target. Any "after setup" instances are immediately resolved. 1 BitF
Chain of Command Characters in your squad are not subject to commander effects of allies with a lower cost 1 BitF
Child of the Watch 1 BitF
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Crowd Fighting This character gets +2 Attack for every adjacent character other than its target 1 RotS
Cutting Torch On this character's turn, if it doesn't move, it can designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 BitF
Darksaber +20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber 1 Ven
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Double Attack On its turn, this character can make 1 extra attack instead of moving 5 RS
Droid Immune to critical hits; not subject to commander effects 1 RS
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire 1 RotS
Forward Commander +1 Attack and +1 Defense for each trooper ally within 6 squares 1 BitF
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Guild Boss Adjacent Bounty Hunter allies gain Bodyguard 1 BitF
Guild Reserves 30 If you roll exactly 11 for initiative, you can add up to 30 points of characters with Bounty Hunter to your squad immediately before your first activation of the round 1 BitF
Mando's Ally 5 BitF
Mechanic 30 Replaces attacks: touch; deal 30 damage to a nonliving character. An allied nonliving character can instead remove 30 damage from itself. 1 BitF
Melee Attack Can attack only adjacent enemies 2 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Mobile Attack Can move both before and after attacking 1 RS
Nurse Droid While within 6 squares of an ally whose name contains Djarin, this character gains Heal 30 1 BitF
Parry When hit by a melee attack, this character takes no damage with a save of 11 1 BH
Pathfinder Allies are not slowed by difficult terrain within 6 squares of this character 1 IE
Pilot 1 AE
Pinpoint Attacks Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once. 1 WaS
Rapport Characters whose names contain Dark Trooper or Death Trooper cost 3 less when in the same squad as this character 1 BitF
Reasonable Negotiations Suppresses enemy and allied special abilities that modify initiative 1 BitF
Reprogram Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed. 1 DotF
Self-Destruct Sequence 30 Replaces attacks: 30 damage to each adjacent character, then remove this character from play. 1 SnV
Solitary +4 +4 Defense if no allies are within 6 squares 1 MANDO
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Tracking Fob At the end of this character’s turn, 1 adjacent Bounty Hunter ally without Greater Mobile Attack may move up to 6 squares towards an enemy chosen by Programmed Target. This round, the ally may not move more than its Speed on its turn. 1 BitF
Ugnaught 1 TFU
Unique 6 RS
Showing 1 - 40 of 40 Special Abilities
0 Force Powers


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