Ambush
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This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
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UH
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Armorsmith
|
Mandalorian followers gain Beskar'gam
|
1
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BitF
|
Beskar'gam 6
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 6
|
1
|
Epic2
|
Blast Cannon
|
+10 Damage against targets within 6 squares
|
1
|
DT
|
Bounty Hunter +2
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+2 Attack against Unique enemies
|
2
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
1
|
RS
|
Bounty Puck
|
At the end of this character’s turn, choose 1 adjacent Bounty Hunter ally. Until the end of this character's next turn or until this character is defeated, the ally gains Programmed Target. Any "after setup" instances are immediately resolved.
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1
|
BitF
|
Chain of Command
|
Characters in your squad are not subject to commander effects of allies with a lower cost
|
1
|
BitF
|
Child of the Watch
|
|
1
|
BitF
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
1
|
LotF
|
Crowd Fighting
|
This character gets +2 Attack for every adjacent character other than its target
|
1
|
RotS
|
Cutting Torch
|
On this character's turn, if it doesn't move, it can designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
BitF
|
Darksaber
|
+20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber
|
1
|
Ven
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
5
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
Droid Mark
|
When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire
|
1
|
RotS
|
Forward Commander
|
+1 Attack and +1 Defense for each trooper ally within 6 squares
|
1
|
BitF
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
2
|
LotF
|
Guild Boss
|
Adjacent Bounty Hunter allies gain Bodyguard
|
1
|
BitF
|
Guild Reserves 30
|
If you roll exactly 11 for initiative, you can add up to 30 points of characters with Bounty Hunter to your squad immediately before your first activation of the round
|
1
|
BitF
|
Mando's Ally
|
|
5
|
BitF
|
Mechanic 30
|
Replaces attacks: touch; deal 30 damage to a nonliving character. An allied nonliving character can instead remove 30 damage from itself.
|
1
|
BitF
|
Melee Attack
|
Can attack only adjacent enemies
|
2
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Nurse Droid
|
While within 6 squares of an ally whose name contains Djarin, this character gains Heal 30
|
1
|
BitF
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Pathfinder
|
Allies are not slowed by difficult terrain within 6 squares of this character
|
1
|
IE
|
Pilot
|
|
1
|
AE
|
Pinpoint Attacks
|
Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.
|
1
|
WaS
|
Rapport
|
Characters whose names contain Dark Trooper or Death Trooper cost 3 less when in the same squad as this character
|
1
|
BitF
|
Reasonable Negotiations
|
Suppresses enemy and allied special abilities that modify initiative
|
1
|
BitF
|
Reprogram
|
Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.
|
1
|
DotF
|
Self-Destruct Sequence 30
|
Replaces attacks: 30 damage to each adjacent character, then remove this character from play.
|
1
|
SnV
|
Solitary +4
|
+4 Defense if no allies are within 6 squares
|
1
|
MANDO
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Tracking Fob
|
At the end of this character’s turn, 1 adjacent Bounty Hunter ally without Greater Mobile Attack may move up to 6 squares towards an enemy chosen by Programmed Target. This round, the ally may not move more than its Speed on its turn.
|
1
|
BitF
|
Ugnaught
|
|
1
|
TFU
|
Unique
|
|
6
|
RS
|