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Chocolate milk, strawberry milk. A Jedi craves not these things. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
IE 1 | Bothan Commando | C | 16 | 40 | 16 | 6 | 20 | Careful Shot +4, Deadeye, Intuition | 7.31 (95) | |||
IE 2 | C-3PO, Ewok Deity | VR | 5 | 30 | 16 | 0 | 0 | Unique, Droid, Speed 0, Disruptive, Draw Fire, Evade | 3.55 (142) | |||
IE 3 | General Crix Madine | R | 16 | 50 | 15 | 6 | 10 | Unique, Cunning Attack +20, Disruptive, Stealth | 8.36 (121) | |||
IE 4 | General Rieekan | VR | 14 | 50 | 15 | 9 | 10 | Unique, Recon | 9.02 (285) | |||
IE 5 | Leia, Bounty Hunter | VR | 26 | 70 | 17 | 9 | 20 | Double Attack, Evade, Melee Attack, Stealth, Unique, Electrostaff +20 | Force 2, Force Sense | 6.80 (108) | ||
IE 6 | Luke Skywalker, Rebel Commando | VR | 27 | 70 | 18 | 8 | 20 | Unique, Melee Attack, Double Attack, Cunning Attack, Djem So Style, Greater Mobile Attack, Stealth | Force 4, Lightsaber Deflect, Levitation 1 | 8.69 (140) | ||
IE 7 | Rebel Commando Pathfinder | UC | 11 | 50 | 16 | 7 | 10 | Stable Footing, Mobile Attack, Pathfinder, Stealth | 7.47 (89) | |||
IE 8 | Rebel Trooper | C | 5 | 10 | 13 | 5 | 10 | -- | ||||
IE 9 | R2-D2 with Extended Sensor | R | 9 | 30 | 15 | 0 | 0 | Unique, Droid, It's a Trap!, Override, Recon | 8.24 (118) | |||
IE 10 | Veteran Rebel Commando | C | 14 | 50 | 16 | 6 | 20 | Grenades 10, Mobile Attack, Stealth | 7.70 (82) | |||
IE 11 | Arica | R | 31 | 70 | 18 | 9 | 10 | Unique, Cunning Attack, Hand of the Emperor, Sniper, Stealth, Twin Attack | Force 3, Blaster Barrage | 8.36 (109) | ||
IE 12 | Darth Vader, Legacy of the Force | VR | 71 | 140 | 23 | 16 | 20 | Unique, Pilot, Melee Attack, Triple Attack, Dark Armor, Djem So Style | Force 2, Force Renewal 1, Force Grip 2, Lightsaber Reflect (all damage) | 8.75 (195) | ||
IE 13 | Emperor Palpatine on Throne | VR | 33 | 130 | 21 | 0 | 0 | Unique, Emplacement, Evade | Force 3, Force Renewal 3, Force Lightning 3, Force Push 2 | 8.76 (157) | ||
IE 14 | Imperial Dignitary | UC | 5 | 10 | 12 | 0 | 10 | Diplomat, Melee Attack, Opportunist | 8.42 (138) | |||
IE 15 | Moff Jerjerrod | R | 12 | 50 | 15 | 8 | 10 | Unique, Rapport (Death Star -1) | 6.35 (97) | |||
IE 16 | 181st Imperial Pilot | UC | 12 | 20 | 16 | 7 | 10 | Pilot, Evade, Gunner +10, Rapport (-1 with Baron Fel), Squad Assault, Twin Attack | 6.73 (70) | |||
IE 17 | Sandtrooper | C | 8 | 10 | 16 | 4 | 20 | -- | ||||
IE 18 | Sandtrooper Officer | UC | 20 | 50 | 18 | 8 | 30 | 7.19 (75) | ||||
IE 19 | Scout Trooper | C | 8 | 20 | 15 | 5 | 10 | Stealth | -- | |||
IE 20 | Shock Trooper | UC | 13 | 20 | 16 | 6 | 10 | Missiles 30, Squad Cover | 8.22 (93) | |||
IE 21 | Snowtrooper | C | 7 | 20 | 16 | 4 | 10 | -- | ||||
IE 22 | Snowtrooper Commander | UC | 14 | 40 | 18 | 8 | 20 | 7.50 (86) | ||||
IE 23 | Stormtrooper | C | 5 | 10 | 16 | 4 | 10 | -- | ||||
IE 24 | Thrawn (Mitth'raw'nuruodo) | R | 32 | 70 | 18 | 11 | 10 | Unique, Master Tactician | 9.10 (228) | |||
IE 25 | Kyp Durron | R | 26 | 90 | 17 | 10 | 20 | Unique, Melee Attack, Impulsive Force Renewal, Impulsive Savagery, Twin Attack | Force 4, Force Lightning 1, Force Push 5, Lightsaber Assault | 8.24 (136) | ||
IE 26 | Bacta Tank | UC | 15 | 40 | 8 | 0 | 0 | Augment Healing, Damage Reduction 10, Emergency Life Support, Emplacement, Machinery | 7.64 (110) | |||
IE 27 | Bespin Guard | C | 5 | 10 | 12 | 3 | 10 | Advantageous Cover | -- | |||
IE 28 | Chiss Mercenary | C | 14 | 40 | 15 | 6 | 30 | Mercenary | 6.64 (83) | |||
IE 29 | Dash Rendar, Renegade Smuggler | VR | 28 | 70 | 15 | 6 | 10 | Double Attack, Evade, Opportunist, Pilot, Twin Attack, Unique, Greater Mobile Attack | 8.67 (207) | |||
IE 30 | Duros Scout | C | 7 | 10 | 15 | 4 | 10 | Accurate Shot | 6.11 (72) | |||
IE 31 | Ewok Scout | C | 6 | 10 | 16 | 4 | 10 | Melee Attack, Cunning Attack, Stealth, Swarm +1 (Ewok) | 6.97 (77) | |||
IE 32 | Jawa Scavenger | C | 13 | 10 | 15 | 4 | 10 | Accurate Shot, Cunning Attack +20, Ion Gun +20, Stealth | 8.16 (96) | |||
IE 33 | Lobot, Computer Liaison Officer | R | 15 | 30 | 12 | 0 | 0 | Cyborg, Override, Recon, Unique, Fringe Reserves 30 | 8.64 (159) | |||
IE 34 | Logray, Ewok Shaman | R | 12 | 30 | 15 | 5 | 10 | Unique, Melee Attack, Opportunist | Force 2, Force Corruption 1 | 7.17 (82) | ||
IE 35 | Mercenary Commander | UC | 24 | 50 | 16 | 7 | 20 | Deadeye, Furious Assault, Mercenary | 7.21 (71) | |||
IE 36 | Mouse Droid | UC | 3 | 10 | 20 | 0 | 0 | Droid, Relay Orders | 9.24 (301) | |||
IE 37 | Twi'lek Black Sun Vigo | UC | 18 | 40 | 18 | 9 | 10 | Evade, Greater Mobile Attack, Jolt, Opportunist +20, Twi'lek | 8.70 (192) | |||
IE 38 | Ugnaught Droid Destroyer | UC | 7 | 20 | 16 | 8 | 10 | Ion Gun +20, Jolt | 7.03 (66) | |||
IE 39 | Whiphid Tracker | UC | 15 | 40 | 16 | 7 | 10 | Cunning Attack +20, Mighty Swing, Sniper, Stealth | 7.75 (91) | |||
IE 40 | Xizor | VR | 30 | 90 | 21 | 11 | 10 | Fringe Reserves 20, Melee Attack, Pheromones, Unique | 7.65 (112) | |||
IE 41 | Elite AT-AT Driver | UC | 12 | 50 | 16 | 7 | 10 | Double Attack, Crack Gunner +10 | 7.49 (47) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 2 | RS |
Advantageous Cover | +8 Defense from cover instead of +4 | 1 | RS |
Augment Healing | Adjacent allies that use Heal or Force Heal double the amount of damage removed | 1 | IE |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 1 | RS |
Crack Gunner +10 | Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected | 1 | IE |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 3 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 3 | LotF |
Cyborg | Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects | 1 | CS |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
Dark Armor | Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. | 1 | UH |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 2 | CS |
Diplomat | If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent | 1 | TFU |
Disruptive | Suppresses enemy commander effects within 6 squares | 2 | BH |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 2 | KotOR |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 4 | RS |
Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 3 | RS |
Electrostaff +20 | +20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 1 | RS |
Emergency Life Support | Adjacent living allies gain Avoid Defeat | 1 | RotS |
Emplacement | Cannot move or be moved. Set up anywhere on your half of the battle map. | 2 | TFU |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 6 | CS |
Fringe Reserves 20 | If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round | 1 | UH |
Fringe Reserves 30 | If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round | 1 | RS |
Furious Assault | Replaces turn: Can move up to double speed, then attack each legal target once | 1 | AE |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 3 | LotF |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 1 | RS |
Gunner +10 | Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage | 1 | TFU |
Hand of the Emperor | This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn | 1 | RS |
Impulsive Force Renewal | If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1 | 1 | RS |
Impulsive Savagery | If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage | 1 | CS |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
Ion Gun +20 | +20 Damage against nonliving enemies | 2 | RS |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 1 | UH |
Jolt | An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 2 | TFU |
Machinery | Industrial Repair removes damage from this character | 1 | CotF |
Master Tactician | You automatically choose who goes first except on a roll of 1 | 1 | UH |
Melee Attack | Can attack only adjacent enemies | 8 | RS |
Mercenary | This character can move only if it cannot make an attack from its starting space | 2 | CS |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 1 | RS |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
Mobile Attack | Can move both before and after attacking | 2 | RS |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 3 | UH |
Opportunist +20 | +4 Attack and +20 Damage against an enemy who has activated this round | 1 | LotF |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 2 | RS |
Pathfinder | Allies are not slowed by difficult terrain within 6 squares of this character | 1 | IE |
Pheromones | Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 | 1 | UH |
Pilot | 3 | AE | |
Rapport | A character whose name contains Death Star costs 1 less when in the same squad as this character. | 1 | RS |
Rapport | Costs 1 less when in the same squad as a character named Baron Fel | 1 | IE |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 3 | RS |
Relay Orders | Each allied commander can count distance from this character as well as from itself for the purpose of commander effects | 1 | IE |
Sniper | Other characters do not provide cover against this character's attack | 2 | CS |
Speed 0 | 1 | IE | |
Squad Assault | +4 Attack while 3 allies with the same name as this character are within 6 squares | 1 | KotOR |
Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
Stable Footing | Not slowed by difficult terrain or low objects | 1 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 10 | RS |
Swarm +1 | +1 Attack against a target for each allied Ewok adjacent to that target | 1 | RS |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 1 | RS |
Twi'lek | 1 | OtOR | |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 4 | BH |
Unique | 16 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Blaster Barrage | Force 1, replaces attacks: Can attack every legal target once | 1 | RS |
Force 2 | 3 | RS | |
Force 3 | 2 | RS | |
Force 4 | 2 | RS | |
Force Corruption 1 | Force 1, replaces attacks: range 6, non-Droids only: 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted. | 1 | IE |
Force Grip 2 | Force 2, replaces attacks: sight; 20 damage | 1 | IE |
Force Lightning 1 | Force 1, replaces attacks: range 6; 20 damage | 1 | LotF |
Force Lightning 3 | Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. | 1 | IE |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 1 | TFU |
Force Push 5 | Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 1 | RS |
Force Renewal 3 | This character gets 3 Force points each time it activates | 1 | TFU |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 1 | CotF |
Levitation 1 | Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. | 1 | IE |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Reflect | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11 | 1 | IE |