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Wars not make one great. (But Bloo Milk does.)

Galaxy at War

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40 Characters
Showing 1 - 40 of 40 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
GaW 1 Separatists Asajj Ventress, Strike Leader R 57 120 19 11 20 Unique, Double Attack, Melee Attack, Evade, Niman Style, Twin Attack Force 3, Force Grip 1, Master Speed, Sith Rage Has CE 7.56 (103)
GaW 2 Separatists Battle Droid C 4 10 9 0 10 Droid --
GaW 3 Separatists Battle Droid Sergeant UC 16 20 13 3 20 Droid, Roger Roger 8.22 (73)
GaW 4 Separatists B3 Ultra Battle Droid UC 32 60 17 8 20 Droid, Triple Attack, Damage Reduction 10, Density Projector, Flamethrower 20, Missiles 30 8.57 (88)
GaW 5 Separatists Captain Mar Tuuk VR 14 40 14 5 10 Unique, Opportunist Has CE 7.05 (65)
GaW 6 Separatists Commando Droid C 17 30 16 7 10 Droid, Squad Firepower, Twin Attack 6.03 (69)
GaW 7 Separatists Commando Droid C 17 30 16 7 10 Droid, Squad Firepower, Twin Attack --
GaW 8 Separatists Commando Droid Captain UC 24 50 18 9 20 Droid, Double Attack, Deadeye Has CE 7.75 (61)
GaW 9 Separatists A4-Series Lab Droid UC 16 30 15 0 10 Droid, Melee Attack, Repair 30 7.23 (52)
GaW 10 Separatists General Grievous, Scourge of the Jedi R 63 130 19 11 20 Unique, Melee Attack, Double Attack, Cyborg, Jedi Hunter, Twin Attack Has CE 8.06 (90)
GaW 11 Separatists General Whorm Loathsom VR 20 70 17 11 10 Unique Has CE 9.05 (160)
GaW 12 Separatists IG-100 MagnaGuard UC 16 60 18 8 20 Droid, Melee Attack, Lightsaber Resistance, Electrostaff +10 --
GaW 13 Separatists IG-100 MagnaGuard Artillerist UC 21 60 16 8 20 Droid, Melee Attack, Lightsaber Resistance, Electrostaff +10, Missiles 30 7.82 (56)
GaW 14 Separatists LR-57 Combat Droid UC 30 70 16 6 20 Droid, Double Attack, Ambush, Twin Attack 7.41 (70)
GaW 15 Separatists Wat Tambor, Techno Union Foreman VR 43 70 19 9 20 Unique, Droid Mark, Evade, Immediate Droid Reserves 20, Repair 20, Twin Attack 7.67 (69)
GaW 16 Republic Admiral Yularen VR 21 40 16 7 10 Unique, It's a Trap!, Opportunist +20, Recon Has CE 8.66 (79)
GaW 17 Republic ARF Trooper C 11 10 15 8 20 Order 66, Recon, Squad Cover, Stealth 8.25 (76)
GaW 18 Republic AT-TE Driver C 9 10 16 6 20 Order 66, Ground Pilot +2 5.80 (50)
GaW 19 Republic Captain Argyus VR 29 70 19 10 20 Unique, Close-Quarters Fighting, Twin Attack Has CE 8.25 (61)
GaW 20 Republic Clone Trooper Pilot C 9 20 15 8 10 Order 66, Pilot, Evade, Gunner +20 7.34 (62)
GaW 21 Republic Clone Trooper Sergeant UC 10 20 14 10 10 Order 66 Has CE --
GaW 22 Republic Clone Trooper with Night Vision C 13 10 13 6 20 Order 66, Accurate Shot 4.77 (57)
GaW 23 Republic Clone Trooper with Repeating Blaster UC 23 20 14 8 20 Order 66, Quadruple Attack 8.10 (89)
GaW 24 Republic Commander Ahsoka R 24 70 20 9 20 Unique, Melee Attack, Double Attack, Rolling Cleave Force 3, Lightsaber Defense Has CE 7.64 (64)
GaW 25 Republic Commander Cody R 23 50 16 11 20 Unique, Order 66, Accurate Shot, Deadly Attack, Flurry Attack, Rapport (Clone Troopers -1) Has CE 7.68 (74)
GaW 26 Republic Captain Rex, 501st Commander R 41 80 16 13 30 Unique, Order 66, Flight, Double Attack, Greater Mobile Attack Has CE 7.41 (92)
GaW 27 Republic Elite Senate Guard UC 18 50 17 8 30 Double Attack, Bodyguard, Heavy Weapon 6.96 (53)
GaW 28 Republic 501st Clone Trooper C 13 20 14 8 20 Order 66, Double Attack, Squad Assault 7.64 (66)
GaW 29 Republic General Skywalker R 47 100 20 12 20 Unique, Melee Attack, Double Attack, Djem So Style, Greater Mobile Attack, Momentum Force 5, Force Push 2, Knight Speed, Lightsaber Defense Has CE 8.94 (160)
GaW 30 Republic Jedi Master Kit Fisto R 60 130 20 11 20 Unique, Melee Attack, Double Attack, Shii-Cho Style, Twin Attack Force 4, Lightsaber Precision, Surprise Move 7.81 (80)
GaW 31 Republic Nahdar Vebb VR 17 60 17 8 20 Unique, Melee Attack, Double Attack Force 2, Force Push 1, Lightsaber Deflect 5.63 (63)
GaW 32 Republic Obi-Wan Kenobi, Jedi General R 66 120 22 14 20 Unique, Flight, Melee Attack, Double Attack, Mettle, Soresu Style Mastery Force 5, Surprise Move Has CE 8.54 (113)
GaW 33 Republic Senate Commando C 20 50 18 9 30 Double Attack 7.63 (70)
GaW 34 Fringe Aqualish Technician C 8 10 13 3 10 Melee Attack, Bloodthirsty, It's a Trap!, Rangefinder 6.72 (53)
GaW 35 Fringe Cad Bane VR 54 80 19 10 20 Unique, Flight, Double Attack, Bounty Hunter +6, Evade, Greater Mobile Attack, Stealth, Twin Attack 8.80 (209)
GaW 36 Fringe Hondo Ohnaka VR 35 70 18 10 20 Unique, Accurate Shot, Cunning Attack +20, Deadeye Has CE 7.41 (73)
GaW 37 Fringe R7 Astromech Droid UC 8 40 16 0 0 Droid, Ion Shielding, Override 8.85 (126)
GaW 38 Fringe Rodian Trader C 10 10 14 4 10 Medical Supplies, Munitions Supplies 8.26 (94)
GaW 39 Fringe Treadwell Droid UC 10 30 16 0 0 Droid, It's a Trap!, Targeting 7.56 (54)
GaW 40 Fringe Weequay Pirate C 10 10 15 8 10 Cunning Attack 5.94 (51)
Showing 1 - 40 of 40 Characters
61 Special Abilities (9 New)
Showing 1 - 61 of 61 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 3 RS
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Bloodthirsty +10 Damage on melee attacks against enemies at half Hit Points or less 1 CW
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 1 RS
Bounty Hunter +6 +6 Attack against Unique enemies 1 BH
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Deadeye On this character's turn, if it doesn't move, it gets +10 Damage 2 CS
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Density Projector Ignores effects that force movement 1 GaW
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 14 RS
Droid Immune to critical hits; not subject to commander effects 12 RS
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire 1 RotS
Electrostaff +10 +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 2 CW
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 4 CS
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 1 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 3 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 1 CS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 3 LotF
Ground Pilot +2 Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed 1 GaW
Gunner +20 Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage 1 GaW
Heavy Weapon Can't attack and move in the same turn 1 RS
Immediate Droid Reserves 20 If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round 1 TFU
Ion Shielding Can ignore special abilities that affect only nonliving targets. 1 GaW
It's a Trap! Enemies with Stealth within 6 squares lose Stealth 3 UH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 1 CS
Lightsaber Resistance +2 Defense when attacked by an adjacent enemy with a Force rating 2 RotS
Medical Supplies Replaces turn: choose 1 adjacent ally to gain Heal 10 for the rest of the skirmish 1 GaW
Melee Attack Can attack only adjacent enemies 11 RS
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 2 AE
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Munitions Supplies Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish 1 GaW
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 1 GaW
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Order 66 9 CS
Override At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated 1 RS
Pilot 1 AE
Quadruple Attack On its turn, this character can make 3 extra attacks instead of moving 1 RotS
Rangefinder Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round 1 LotF
Rapport Characters named Clone Trooper cost 1 less when in the same squad as this character 1 CotF
Recon Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy 2 RS
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 1 RotS
Repair 30 Replaces attacks: touch; remove 30 damage from 1 Droid character 1 KotOR
Roger Roger Non-Unique Droid allies within 6 squares get +10 Damage 1 GaW
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Shii-Cho Style +4 Attack and +4 Defense when 3 or more enemies are within 6 squares 1 GaW
Soresu Style Mastery When hit by an attack, this character takes no damage with a save of 11 1 CWSS
Squad Assault +4 Attack while 3 allies with the same name as this character are within 6 squares 1 KotOR
Squad Cover +4 Defense while 3 allies with the same name as this character are within 6 squares 1 IE
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 2 CW
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 2 RS
Targeting Until the end of the round, target enemy has -4 Defense 1 JA
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 9 BH
Unique 16 RS
Showing 1 - 61 of 61 Special Abilities
14 Force Powers
Showing 1 - 14 of 14 Force Powers
Name Text Chars Set
Force 2 1 RS
Force 3 2 RS
Force 4 1 RS
Force 5 2 RS
Force Grip 1 Force 1, replaces attacks: sight; 10 damage 1 RS
Force Push 1 Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller 1 JA
Force Push 2 Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller 1 TFU
Knight Speed Force 1: This character can move 4 extra squares on its turn as part of its move 1 UH
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 1 CS
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 2 CS
Showing 1 - 14 of 14 Force Powers


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