Register
•
Donate
•
Login
Controls your actions - partially - but it also obeys your commands. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DT 1 | Jedi Watchman | C | 24 | 70 | 17 | 9 | 20 | Melee Attack, Double Attack, Cloaked, Lightsaber Duelist | Force 2, Lightsaber Block | 7.71 (72) | ||
DT 2 | Elite Sith Assassin | C | 23 | 80 | 18 | 9 | 20 | Melee Attack, Cunning Attack, Stealth, Steal Force | Force 1, Sith Rage | 7.31 (62) | ||
DT 3 | ARF Trooper | UC | 11 | 10 | 15 | 8 | 20 | Order 66, Recon, Squad Cover, Stealth | 6.87 (31) | |||
DT 4 | A'Sharad Hett | VR | 32 | 80 | 18 | 11 | 20 | Unique, Melee Attack, Niman Style, Twin Attack | Force 2, Force Renewal 1, Force Repulse 2, Lightsaber Deflect | 7.35 (75) | ||
DT 5 | 501st Legion Clone Commander | UC | 15 | 50 | 16 | 10 | 10 | Order 66, Trooper (501st Clone Trooper), Twin Attack | 7.70 (56) | |||
DT 6 | 501st Legion Clone Trooper | C | 8 | 10 | 14 | 5 | 20 | Order 66, Trooper (501st Clone Trooper), Squad Assault | 7.28 (53) | |||
DT 7 | K'Kruhk, Jedi Master | VR | 33 | 100 | 18 | 10 | 20 | Unique, Melee Attack, Double Attack, Impulsive Advance | Force 2, Force Renewal 1, Force Leap, Indiscriminate Rage, Lightsaber Deflect | 6.79 (66) | ||
DT 8 | Merumeru | R | 38 | 140 | 18 | 8 | 20 | Unique, Wookiee, Double Attack, Close-Quarters Fighting, Demolish, Mighty Swing | 8.31 (77) | |||
DT 9 | EG-05 Jedi Hunter Droid | UC | 27 | 80 | 19 | 10 | 20 | Droid, Melee Attack, Jedi Hunter, Lightsaber Resistance, Twin Attack | 8.19 (64) | |||
DT 10 | Chewbacca, Fearless Scout | VR | 23 | 110 | 17 | 9 | 20 | Unique, Wookiee, Artillerist, Breath Mask, Stable Footing, Stealth | 7.87 (70) | |||
DT 11 | Dass Jennir | VR | 32 | 80 | 18 | 9 | 10 | Unique, Double Attack, Affinity (Republic), Lightsaber | Force 2, Force Renewal 1, Dispassionate Killer, Force Leap, Jedi Mind Trick | 7.75 (73) | ||
DT 12 | Ferus Olin | VR | 27 | 100 | 19 | 11 | 20 | Unique, Melee Attack, Double Attack, Affinity (Republic), Jedi Bodyguard | Force 2, Force Renewal 1, Lightsaber Block, Dark Temptation, Lightsaber Precision | 8.58 (88) | ||
DT 13 | Jax Pavan | VR | 16 | 70 | 17 | 10 | 10 | Unique, Affinity (Republic), Lightsaber, Mettle | Force 2, Lightsaber Deflect | 7.99 (75) | ||
DT 14 | Kota's Elite Militia | UC | 14 | 40 | 17 | 9 | 20 | Affinity (Republic -Order 66), Grenades 10, Independent Outfit, Rapport (-1 with Master Kota) | 6.86 (51) | |||
DT 15 | Kota's Militia | C | 9 | 20 | 14 | 6 | 10 | Affinity (Republic -Order 66), Grenades 10, Independent Outfit, Rapport (-1 with Master Kota) | 6.33 (48) | |||
DT 16 | Emperor's Hand | UC | 20 | 80 | 20 | 9 | 20 | Melee Attack, Hand of the Emperor, Jedi Hunter | Force 1, Lightsaber Block | 6.59 (51) | ||
DT 17 | 501st Legion Stormtrooper | C | 11 | 20 | 16 | 8 | 20 | Rapport (-1 with Vader), Squad Assault, Squad Firepower | 7.97 (58) | |||
DT 18 | Imperial Engineer | C | 9 | 10 | 14 | 3 | 10 | Blast Cannon, Satchel Charge, Splash 10 | 6.82 (45) | |||
DT 19 | Imperial Inquisitor | UC | 22 | 70 | 17 | 0 | 0 | Turn to the Dark Side | Force 3, Force Push 1 | 8.30 (50) | ||
DT 20 | Imperial Sovereign Protector | UC | 25 | 100 | 20 | 12 | 20 | Melee Attack, Double Attack, Palpatine's Bodyguard | Force 1, Force Sense | 8.44 (61) | ||
DT 21 | Kir Kanos | VR | 34 | 110 | 21 | 13 | 20 | Unique, Melee Attack, Palpatine's Bodyguard, Loner, Twin Attack | Force 2, Force Sense | 8.26 (80) | ||
DT 22 | Major Maxmilian Veers | R | 12 | 50 | 15 | 5 | 10 | Unique, Crack Gunner +10 | 7.45 (53) | |||
DT 23 | Bomo Greenbark | VR | 18 | 50 | 17 | 6 | 10 | Unique, Impulsive Reprisal, Stealth, Twin Attack | 7.55 (62) | |||
DT 24 | Bossk, Trandoshan Hunter | R | 29 | 110 | 18 | 10 | 20 | Unique, Bounty Hunter +4, Double Claw Attack, Regeneration 10, Rend +20, Stun Mortar | 8.64 (80) | |||
DT 25 | Boushh, Ubese Hunter | R | 26 | 80 | 18 | 10 | 20 | Unique, Bounty Hunter +4, Grenades 40 | 7.04 (57) | |||
DT 26 | Dengar, Hired Killer | R | 31 | 90 | 19 | 12 | 20 | Unique, Bounty Hunter +4, Final Shot | 7.75 (68) | |||
DT 27 | 4-LOM, Droid Mercenary | R | 35 | 110 | 20 | 10 | 30 | Unique, Droid, Bounty Hunter +4, Careful Shot +4, Rapport (Zuckuss -1), Stun Gas | 7.22 (54) | |||
DT 28 | Gungan Bounty Hunter | UC | 9 | 40 | 16 | 6 | 10 | Bounty Hunter +4 | 6.29 (48) | |||
DT 29 | Human Engineer | C | 13 | 10 | 14 | 2 | 10 | Industrial Repair 20, Repair 10, Satchel Charge | 5.63 (54) | |||
DT 30 | IG-88, Assassin Droid | R | 43 | 120 | 20 | 9 | 20 | Unique, Droid, Double Attack, Bounty Hunter +6, Opportunist, Pulse Cannon 40 | 8.74 (87) | |||
DT 31 | Rodian Brute | C | 3 | 10 | 14 | 4 | 10 | Melee Attack, Stable Footing | 8.02 (87) | |||
DT 32 | Rodian Raider | C | 10 | 20 | 14 | 5 | 10 | Triple Attack, Stable Footing | 7.02 (53) | |||
DT 33 | Talz Chieftain | UC | 16 | 60 | 17 | 9 | 10 | Melee Attack, Double Attack, Advantageous Attack | 7.64 (50) | |||
DT 34 | Talz Warrior | C | 7 | 20 | 14 | 6 | 10 | Melee Attack, Double Attack, Advantageous Attack | 6.00 (44) | |||
DT 35 | Togorian Soldier | UC | 12 | 30 | 15 | 5 | 10 | Bravado | 6.77 (47) | |||
DT 36 | Trandoshan Elite Mercenary | UC | 17 | 50 | 17 | 7 | 20 | Double Claw Attack, Mercenary, Mighty Swing, Regeneration 10, Rend +10 | 7.10 (39) | |||
DT 37 | Trianii Scout | UC | 14 | 40 | 16 | 6 | 20 | Evade, Flurry Attack, Quick Reactions | 7.06 (48) | |||
DT 38 | T'Surr | C | 8 | 20 | 14 | 2 | 30 | Melee Attack | 3.06 (49) | |||
DT 39 | Zuckuss, Bounty Hunter | R | 35 | 90 | 20 | 9 | 20 | Unique, Accurate Shot, Bounty Hunter +4, Intuition, Rapport (4-LOM -1), Snare Rifle | Force 2, Anticipation, Force Sense | 8.76 (105) | ||
DT 40 | Mandalorian Jedi Hunter | C | 24 | 60 | 17 | 8 | 20 | Melee Attack, Jedi Hunter, Parry, Stealth, Twin Attack | 7.70 (60) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 1 | RS |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 2 | CS |
Affinity | May be in a Republic squad | 3 | DT |
Affinity | May be in a Republic squad that does not contain any characters with Order 66 | 2 | TFU |
Artillerist | +4 Attack against enemies with Flight | 1 | DT |
Blast Cannon | +10 Damage against targets within 6 squares | 1 | DT |
Bounty Hunter +4 | +4 Attack against Unique enemies | 6 | RS |
Bounty Hunter +6 | +6 Attack against Unique enemies | 1 | BH |
Bravado | +4 Attack and +20 Damage against an adjacent enemy with a higher point cost | 1 | DT |
Breath Mask | Not affected by abilities or Force powers whose name contains Poison | 1 | DT |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 1 | RS |
Cloaked | If this character has cover, it cannot be targeted by nonadjacent enemies | 1 | KotOR |
Close-Quarters Fighting | +4 Attack against adjacent enemies | 1 | LotF |
Crack Gunner +10 | Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected | 1 | IE |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 1 | RS |
Demolish | Ignores Damage Reduction of adjacent targets | 1 | UH |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 9 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 2 | RS |
Droid | Immune to critical hits; not subject to commander effects | 3 | RS |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 1 | CS |
Final Shot | On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining | 1 | DT |
Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 1 | CS |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 2 | RS |
Grenades 40 | Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 | 1 | BH |
Hand of the Emperor | This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn | 1 | RS |
Impulsive Advance | Whenever a Unique allied character is defeated, this character can immediately move 3 squares | 1 | DT |
Impulsive Reprisal | If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage | 1 | DT |
Independent Outfit | Also counts as a Fringe character for the purpose of commander effects | 2 | DT |
Industrial Repair 20 | Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon | 1 | TFU |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 1 | BH |
Jedi Bodyguard | If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead | 1 | DT |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 3 | CS |
Lightsaber | +10 Damage against adjacent enemies | 2 | RotS |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Lightsaber Resistance | +2 Defense when attacked by an adjacent enemy with a Force rating | 1 | RotS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Melee Attack | Can attack only adjacent enemies | 14 | RS |
Mercenary | This character can move only if it cannot make an attack from its starting space | 1 | CS |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 1 | CotF |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 2 | RS |
Niman Style | +2 Attack and +2 Defense while this character has more than half Hit Points remaining | 1 | GaW |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Order 66 | 3 | CS | |
Palpatine's Bodyguard | If a character whose name contains Emperor Palpatine is an adjacent ally and would take damage from an attack, this character can take the damage instead | 2 | DT |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Pulse Cannon 40 | Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; on a save of 11, reduce the damage to 10 | 1 | DT |
Quick Reactions | +6 Attack when making attacks of opportunity | 1 | CS |
Rapport | A character whose name contains 4-LOM costs 1 less when in the same squad as this character | 1 | BH |
Rapport | A character whose name contains Zuckuss costs 1 less when in the same squad as this character | 1 | BH |
Rapport | Costs 1 less when in the same squad as a character named Master Kota | 2 | DT |
Rapport | This character costs 1 less when in the same squad as a character whose name contains Vader | 1 | CotF |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 1 | RS |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 2 | CS |
Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 1 | RS |
Rend +20 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage | 1 | RotS |
Repair 10 | Replaces attacks: touch; remove 10 damage from 1 Droid character | 1 | RS |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 2 | CotF |
Snare Rifle | A character hit by this character's attack cannot move until the end of this round | 1 | DT |
Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 1 | CotF |
Squad Assault | +4 Attack while 3 allies with the same name as this character are within 6 squares | 2 | KotOR |
Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
Squad Firepower | +10 Damage while 3 allies with the same name as this character are within 6 squares | 1 | CW |
Stable Footing | Not slowed by difficult terrain or low objects | 3 | LotF |
Steal Force | Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point | 1 | DT |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 5 | RS |
Stun Gas | Replaces attacks: Adjacent living targets are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. Huge or larger characters ignore this effect. | 1 | DT |
Stun Mortar | Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. | 1 | DT |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 1 | RS |
Trooper | Counts as a character named 501st Clone Trooper | 2 | DT |
Turn to the Dark Side | Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. | 1 | DT |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 6 | BH |
Unique | 16 | RS | |
Wookiee | 2 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Anticipation | Force 1: Reroll initiative once per round | 1 | CS |
Dark Temptation | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. | 1 | DT |
Dispassionate Killer | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated. | 1 | DT |
Force 1 | 3 | RS | |
Force 2 | 8 | RS | |
Force 3 | 1 | RS | |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 2 | RS |
Force Push 1 | Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller | 1 | JA |
Force Renewal 1 | This character gets 1 Force point each time it activates | 4 | RS |
Force Repulse 2 | Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character | 1 | TFU |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 3 | CotF |
Indiscriminate Rage | Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage. | 1 | DT |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 1 | CotF |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 3 | CS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 3 | CS |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 1 | CS |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |