RegisterDonate Login

Asteroids do not concern me, Admiral. I want that Milk, not excuses.

Far, Far Away (v11 sub)

Selector

9 Characters
Showing 1 - 9 of 9 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
FFA 1 Rebel Dice Ibegon 29 60 16 8 20 Unique, Double Attack, Poisoned Blade 10, Rapport (Lak Sivrak, -1), Rebel Conscription Force 4, Aing-Tii Flow-Walking 7.60 (5)
FFA 2 Fringe Amanaman 21 80 18 10 20 Unique, Hutt Cartel, Speed 8, Melee Attack, Double Attack, Bounty Hunter +4, Melee Reach 2, Rolling Cleave, Wall Climber 8.60 (5)
FFA 3 Fringe Brainiac 21 60 16 7 20 Unique, Pilot, Camaraderie (BoShek > Pilot), Double Attack Has CE 8.67 (3)
FFA 4 Fringe Droopy McCool 10 60 17 2 10 Unique, Musician, Melee Attack, Distraction, Forward Positioning, Soothe, Speed 2 8.50 (12)
FFA 5 Fringe Lak Sivrak 14 40 16 6 10 Unique, Shistavanen, Pilot, Ambush, Cunning Attack, Synergy +2 (+2/+2, Dice Ibegon), Twin Attack 6.67 (6)
FFA 6 Fringe Max Rebo 15 60 16 6 10 Unique, Hutt Cartel, Musician, Distraction, Pacifism Has CE 6.20 (5)
FFA 7 Fringe Ortugg, Gamorrean Leader 17 60 16 7 30 Unique, Hutt Cartel, Melee Attack, Camaraderie (Non-Unique Fringe > Hutt Cartel), Damage Reduction 10, Mighty Swing +20, Relay Orders Has CE 7.83 (6)
FFA 8 Fringe Pote Snitkin 14 50 15 5 10 Unique, Hutt Cartel, Explosive Supplies, Specialization (Hutt Cartel > Overload) Has CE 7.83 (6)
FFA 9 Fringe Yak Face 21 70 17 4 10 Unique, Hutt Cartel, Double Agent, Inside Information, Loner Force 1, Jedi Mind Trick (1) 7.57 (7)
Showing 1 - 9 of 9 Characters
34 Special Abilities (9 New)
Showing 1 - 34 of 34 Special Abilities
Name Text Chars Set
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Bounty Hunter +4 +4 Attack against Unique enemies 1 RS
Camaraderie An ally named BoShek gains Pilot 1 FFA
Camaraderie Non-Unique Fringe allies gain Hutt Cartel 1 FFA
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 1 RS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 1 UH
Distraction Suppresses adjacent enemy commander effects 2 DotF
Double Agent Suppresses enemy and allied commander effects that alter the number of activations per phase 1 WaS
Double Attack On its turn, this character can make 1 extra attack instead of moving 3 RS
Explosive Supplies Replaces turn: Choose 1 adjacent ally to gain Satchel Charge 1 SnV
Forward Positioning Set up anywhere on your half of the battle map 1 GH
Hutt Cartel 5 LTA
Inside Information Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16 1 FFA
Loner +4 Attack if no allies are within 6 squares 1 CS
Melee Attack Can attack only adjacent enemies 3 RS
Melee Reach 2 When attacking, this character treats enemies up to 2 squares away as adjacent 1 UH
Mighty Swing +20 On its turn, if this character does not move, it gets +20 Damage against adjacent enemies 1 DotF
Musician 2 LTA
Pacifism Replaces attacks: range 6; target enemy cannot attack this round; save 11 1 DIP
Pilot 2 AE
Poisoned Blade 10 +10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 10 Damage to a living enemy; save 11. 1 Ven
Rapport A character whose name contains Lak Sivrak costs 1 less when in the same squad as this character 1 FFA
Rebel Conscription All characters in your squad are considered Rebel for the rest of the skirmish 1 FFA
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Rolling Cleave Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity 1 CS
Shistavanen 1 FFA
Soothe Replaces attacks: range 6; target enemy is considered activated; save 11 1 FFA
Specialization Hutt Cartel allies gain Overload. Ignore this ability if any ally counts as having the same name as another ally. 1 FFA
Speed 2 Can move only 2 squares and attack, or 4 squares without attacking 1 RS
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Dice Ibegon is within 6 squares 1 FFA
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 1 BH
Unique 9 RS
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 1 UH
Showing 1 - 34 of 34 Special Abilities
4 Force Powers
Showing 1 - 4 of 4 Force Powers
Name Text Chars Set
Aing-Tii Flow-Walking Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round. 1 LotF
Force 1 1 RS
Force 4 1 RS
Jedi Mind Trick Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 1 CotF
Showing 1 - 4 of 4 Force Powers


Please Wait...