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Prefers a straight fight to all this sneaking around. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
TLJ 1 | Luke Skywalker of Ahch-To | 28 | 90 | 18 | 11 | 20 | Unique, Pilot, Resistance, Melee Attack, Double Attack, Greater Mobile Attack, Allegiance (Resistance: n/c Rey > GMA) | Force 2, Force Renewal 1, Force Projection 5, Force Spirit 6, Force Withdrawal | 4.24 (17) | |||
TLJ 2 | Rey and Kylo, Force Bonded Allies | 63 | 140 | 22 | 12 | 20 | Unique, Resistance, First Order, Melee Attack, Double Attack, Greater Mobile Attack, Acrobatic, Affinity (Imperial), Anarchist, Cunning Attack, Parry, Spinning Blade Attack, Teamwork | Force 3, Force Renewal 1, Master of the Force 2, Force Repulse 2 | 3.96 (27) | |||
TLJ 3 | Rose Tico | 12 | 40 | 16 | 5 | 10 | Unique, Resistance, Electric Taser, Finn's Bodyguard, Twin Attack | 5.11 (18) | ||||
TLJ 4 | Vice Admiral Amilyn Holdo | 18 | 50 | 16 | 6 | 10 | Unique, Resistance, Cunning Attack, Jolt, Ultimate Sacrifice, Leia's Decoy | 5.00 (16) | ||||
TLJ 5 | Supreme Leader Snoke | 42 | 120 | 20 | 0 | 0 | Unique, Melee Attack, First Order, Dark Master, The Phantom Menace | Force 3, Force Renewal 2, Master of the Force 2, Chain Lightning 2, Dark Link, Force Bubble 3, Force Stun, Sith Lightning 30 | 7.17 (12) | |||
TLJ 6 | DJ | 22 | 60 | 16 | 6 | 10 | Unique, Double Attack, Advanced Door Gimmick, Double Agent, Don't Join, Master Hacker, Master Slicer | 7.00 (8) |
Name | Text | Chars | Set |
---|---|---|---|
Acrobatic | Ignores enemy characters when moving | 1 | SnV |
Advanced Door Gimmick | At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated | 1 | Ven |
Affinity | May be in an Imperial squad | 1 | CotF |
Allegiance | If your squad contained only Resistance characters immediately before the first activation of the skirmish, an ally whose name contains Rey gains Greater Mobile Attack | 1 | RTP |
Anarchist | Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares. | 1 | TOR |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 2 | RS |
Dark Master | At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own. | 1 | CS |
Don't Join | Enemy characters within this character's line of sight cannot join your squad | 1 | TLJ |
Double Agent | Suppresses enemy and allied commander effects that alter the number of activations per phase | 1 | WaS |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 3 | RS |
Electric Taser | Once during its turn: 10 damage to an adjacent enemy; save 16 | 1 | TFA |
Finn's Bodyguard | If a character whose name contains Finn is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | TLJ |
First Order | 2 | TFA | |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 2 | LotF |
Jolt | An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 1 | TFU |
Leia's Decoy | Whenever a small or medium ally within 6 squares whose name contains Leia is targeted, this character may switch positions with that character. This character becomes the target instead. | 1 | RaR |
Master Hacker | Once per round, after initiative is determined, this character can cancel a special ability used by an enemy to designate a door as temporarily open or closed | 1 | TLJ |
Master Slicer | Replaces attacks: This turn, this character can ignore doors while moving | 1 | Epic |
Melee Attack | Can attack only adjacent enemies | 3 | RS |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Pilot | 1 | AE | |
Resistance | 4 | TFA | |
Spinning Blade Attack | Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity. | 1 | SnV |
Teamwork | At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks | 1 | EA |
The Phantom Menace | This character does not count as a legal target for enemies farther than 6 squares away | 1 | Epic |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 1 | BH |
Ultimate Sacrifice | Replaces turn or when this character is defeated: remove this character from play, it is defeated; 20 damage to target enemy, ignoring cover; this damage cannot be prevented or redirected | 1 | TLJ |
Unique | 6 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Chain Lightning 2 | Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target | 1 | TLJ |
Dark Link | Force 2, usable on its turn: Target 1 Unique living enemy and 1 living ally, ignoring cover; 10 damage to both. Move that enemy and then the ally up to 4 squares toward the other without provoking attacks of opportunity. This ability ignores Force Immunity. | 1 | TLJ |
Force 2 | 1 | RS | |
Force 3 | 2 | RS | |
Force Bubble 3 | Force 3: When this character takes damage, reduce the damage dealt by 40 | 1 | LTA |
Force Projection 5 | Force 5, usable once per skirmish, replaces turn or when this character would be defeated: This character has 10 Hit Points, is considered activated and cannot attack or be damaged. When an enemy in Luke's line of sight targets, allies of Luke are not legal targets and do not count as the nearest enemy or adjacent. The enemy can target Luke, ignoring cover. At the end of the round, this character is defeated. This Force power cannot be canceled. | 1 | TLJ |
Force Renewal 1 | This character gets 1 Force point each time it activates | 2 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 1 | CotF |
Force Repulse 2 | Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character | 1 | TFU |
Force Spirit 6 | If this character is defeated, immediately add 6 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish | 1 | CotF |
Force Stun | Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 | 1 | CotF |
Force Withdrawal | Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity | 1 | DotF |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 2 | CotF |
Sith Lightning 30 | Force 2, replaces attacks: range 6; 30 damage | 1 | CS |