Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Affinity
|
May be in an Imperial squad
|
1
|
CotF
|
Affinity
|
This character may be in a Mandalorian squad
|
1
|
DotF
|
Backlash
|
This character can move and then make all of its attacks against 1 enemy who has already activated this round
|
1
|
RaR
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
2
|
DotF
|
Black Sun
|
If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10
|
1
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
3
|
RS
|
Camaraderie
|
An ally whose name contains Fenn Rau gains Double Attack
|
1
|
THG
|
Charging Fire +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage
|
1
|
GH
|
Coordinated Strike
|
At the end of this character's turn, if this character hit exactly one enemy with attacks this turn, an ally within 6 squares whose name contains Ezra Bridger may make an immediate attack against that enemy if he can
|
1
|
THG
|
Darksaber
|
+20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber
|
1
|
Ven
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
5
|
RS
|
Electrified Net 16
|
Replaces attacks: range 6; 20 damage to target (+20 damage against Droids) and to each character adjacent to that target; save 16. Ignores Shield abilities.
|
1
|
THG
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Event Manipulator
|
Replaces attacks: Switch the positions of an adjacent enemy and another character adjacent to it (including this character)
|
1
|
GF
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
4
|
RS
|
Ghost Crew
|
|
1
|
REB
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
|
LotF
|
Hutt Cartel
|
|
1
|
LTA
|
Jedi Hatred +10
|
+10 Damage against enemies with Force ratings
|
1
|
SnV
|
Mandalorian
|
|
1
|
Ven
|
Mandalorian Protector
|
Counts as a character named Mandalorian Protector
|
1
|
SnV
|
Mandalorian Vambrace
|
When this character takes damage from an attack by an adjacent enemy, push the attacker back 2 squares; save 11 negates
|
1
|
THG
|
Melee Attack
|
Can attack only adjacent enemies
|
1
|
RS
|
Missiles 20
|
Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11
|
1
|
UH
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Never Upset A Wookiee
|
If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected
|
1
|
SHA
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
1
|
UH
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Pilot
|
|
1
|
AE
|
Rebel Hunter
|
+4 Attack and +10 Damage against Rebel enemies
|
1
|
REB
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
1
|
RS
|
Regeneration 20
|
If this character doesn't move on its turn, remove 20 damage from it at the end of that turn
|
1
|
CW
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Rend +20
|
If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage
|
1
|
RotS
|
Ruthless
|
Critical hits from this character cannot be prevented or redirected
|
1
|
SnV
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Stun Mortar
|
Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
DT
|
Throw Object
|
Replaces attacks, usable only if this character is on or adjacent to low objects: range 6; make 1 attack at +13 Attack and 40 Damage. This counts as a nonmelee attack. Twin Attack cannot be used with Throw Object.
|
1
|
THG
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
1
|
BH
|
Twin Blaster 10
|
Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.
|
1
|
DotF
|
Unique
|
|
6
|
RS
|
Weapons Expert
|
Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks
|
2
|
THG
|
Wookiee
|
|
1
|
RS
|