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Tastes best fresh from the Bantha. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
JvS 1 | Old Republic Jedi Knight | UC | 18 | 40 | 17 | 7 | 20 | Melee Attack, Squad Cover, Synergy +2 (+2 Atk, OR Jedi Knight) | Force 2, Lightsaber Assault, Lightsaber Deflect | 5.38 (13) | ||
JvS 2 | Satele Shan | R | 37 | 100 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Bodyguard, Cunning Attack, Intuition, Mettle, Parry | Force 2, Force Renewal 1, Master of the Force 2, Absorb Energy, Force Leap, Force Push 2, Lightsaber Assault | 8.41 (22) | ||
JvS 3 | Bastila Shan, Fallen Jedi | R | 52 | 120 | 22 | 14 | 20 | Unique, Melee Attack, Triple Attack, Stealth, Intuition, Loner, Turn to the Dark Side | Force 5, Force Lightning 2, Lightsaber Riposte, Lightsaber Throw 2, Sith Sorcery, Surprise Move | 9.00 (21) | ||
JvS 4 | Darth Nihilus, Lord of Hunger | VR | 71 | 140 | 22 | 15 | 20 | Unique, Melee Attack, Double Attack, Affinity (for Visas Marr), Lightsaber Duelist, Wound in the Force | Force 1, Force Renewal 1, Master of the Force 2, Burst Lightning, Drain Life 5, Force Detonate, Force Lightning 2, Sith Hunger 2 | 8.65 (26) | ||
JvS 5 | Karness Muur | VR | 68 | 130 | 21 | 14 | 20 | Unique, Twin Attack, Lightsaber Duelist, Makashi Style, Muur Talisman | Force 2, Force Renewal 1, Master of the Force 2, Force Storm 3, Sith Alchemy 4, Talisman Mind Control | 7.55 (11) | ||
JvS 6 | Lord Krayt | R | 114 | 130 | 23 | 17 | 20 | Unique, Melee Attack, Triple Attack, Advantageous Attack, Affinity (for Non-Unique Imperials), Vonduun Crab Armor 6 | Force 2, Force Renewal 1, Master of the Force 2, Essence of Life, Recovery 60, Sith Rage, Transfer Essence | 8.57 (23) | ||
JvS 7 | Anakin Skywalker, the Chosen One | R | 38 | 110 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Greater Mobile Attack, Affinity (with Imperial Palpatine), Bodyguard, Hand of the Emperor (Palpatine), Synergy +4 (+4 Atk, +4 Def, Amidala or Palpatine) | Force 3, Force Renewal 1, Dark Temptation, Force Grip 1, Lightsaber Defense, Lightsaber Riposte | 8.35 (20) | ||
JvS 8 | Obi-Wan Kenobi, Jedi Negotiator | R | 62 | 120 | 22 | 15 | 20 | Unique, Melee Attack, Double Attack, Advantageous Attack, Aggressive Negotiations, Camaraderie (Anikan Skywalker, Adv. Attack), Mettle, Soresu Style Mastery | Force 5, Force Heal 20, Force Leap, Force Sense, Lightsaber Assault | 8.00 (20) | ||
JvS 9 | Qui-Gon Jinn, Force Spirit | VR | 16 | -- | -- | -- | -- | Unique, Speed 4, Light Spirit | Force 4, Sense the Future | 8.69 (29) | ||
JvS 10 | Kenth Hamner | R | 34 | 100 | 19 | 11 | 20 | Unique, Melee Attack, Double Attack, Gregarious, Melee Duelist | Force 4, Force Stun, Lightsaber Defense, Lightsaber Precision | 7.13 (16) | ||
JvS 11 | Mara Jade Skywalker, Jedi Master | VR | 58 | 120 | 21 | 13 | 20 | Unique, Melee Attack, Double Attack, Stealth, Avoid Defeat, Backlash, Draw Fire, Loner, Noble Sacrifice (New Rep. ally), Opportunist, Protective +10 (Solo, Skywalker) | Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense, Lightsaber Flurry, Surprise Move | 8.25 (20) | ||
JvS 12 | Saba Sebatyne | R | 45 | 110 | 21 | 13 | 30 | Unique, Melee Attack, Double Attack, Impulsive Advance, Lightsaber Duelist, Makashi Style Mastery, Rend +10 | Force 3, Brutal Strike, Force Push 2, Force Valor, Lightsaber Precision | 8.83 (18) |
Name | Text | Chars | Set |
---|---|---|---|
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 2 | CS |
Affinity | A character whose name contains Visas Marr may be in your squad regardless of faction | 1 | JvS |
Affinity | May be in an Imperial squad with a character whose name contains Palpatine | 1 | JvS |
Affinity | Non-Unique Imperial characters may be in your squad regardless of faction | 1 | JvS |
Aggressive Negotiations | This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character. | 1 | RaR |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Backlash | This character can move and then make all of its attacks against 1 enemy who has already activated this round | 1 | RaR |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 2 | RS |
Camaraderie | An ally whose name contains Anakin Skywalker gains Advantageous Attack | 1 | JvS |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 1 | RS |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 7 | RS |
Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 1 | LotF |
Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
Hand of the Emperor | This character can spend its own Force points once per turn and spend Force points from a character whose name contains Palpatine once per turn | 1 | JvS |
Impulsive Advance | Whenever a Unique allied character is defeated, this character can immediately move 3 squares | 1 | DT |
Intuition | Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates | 2 | BH |
Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | AE |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 3 | CS |
Loner | +4 Attack if no allies are within 6 squares | 2 | CS |
Makashi Style | When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character. | 1 | RaR |
Makashi Style Mastery | When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. | 1 | CWSS |
Melee Attack | Can attack only adjacent enemies | 11 | RS |
Melee Duelist | +4 Defense when attacked by an adjacent enemy | 1 | Ven |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 2 | CotF |
Muur Talisman | When this character is defeated, choose the ally with the most Force points. That ally gains Muur Talisman, 4 Force points, and Sith Alchemy 4. If there are no allies with any Force points remaining, this ability cannot be used. | 1 | JvS |
Noble Sacrifice | When this character is defeated, 1 New Republic ally may make an immediate attack | 1 | JvS |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Protective +10 | +10 Damage while a wounded ally whose name contains Solo or Skywalker is within 6 squares | 1 | JvS |
Rend +10 | If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage | 1 | RS |
Soresu Style Mastery | When hit by an attack, this character takes no damage with a save of 11 | 1 | CWSS |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 2 | RS |
Synergy +2 | +2 Attack while an allied Old Republic Jedi Knight is within 6 squares | 1 | JvS |
Synergy +4 | +4 Attack and +4 Defense while an ally whose name contains Amidala or Palpatine is within 6 squares) | 1 | JvS |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 2 | RS |
Turn to the Dark Side | Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. | 1 | DT |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 1 | BH |
Unique | 11 | RS | |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 1 | UH |
Wound in the Force | At the start of this character's turn, if any adjacent enemies have Force points remaining, transfer 1 Force point from each adjacent enemy to this character. Enemy characters within 6 squares cannot gain Force points. | 1 | JvS |
Name | Text | Chars | Set |
---|---|---|---|
Absorb Energy | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage. | 1 | CotF |
Brutal Strike | Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn | 1 | SnV |
Burst Lightning | Force 1, usable only on this character's turn: range 6; 10 damage | 1 | Ven |
Dark Temptation | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. | 1 | DT |
Drain Life 5 | Force 5, replaces attacks: range 6; 50 damage to target living enemy and to each living enemy adjacent to target; save 16. Remove damage from this character equal to the damage dealt. | 1 | JvS |
Essence of Life | Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. | 1 | JA |
Force 1 | 1 | RS | |
Force 2 | 5 | RS | |
Force 3 | 2 | RS | |
Force 4 | 2 | RS | |
Force 5 | 2 | RS | |
Force Detonate | When this character is defeated, each character within 4 squares takes 40 damage, save 11 to reduce the damage to 20 | 1 | DotF |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Heal 20 | Force 2, replaces attacks: touch; remove 20 damage from a living character | 1 | RS |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 2 | RS |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 2 | RS |
Force Push 2 | Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller | 2 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 6 | RS |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 1 | CotF |
Force Storm 3 | Force 2, replaces attacks: 30 damage to all characters within 2 squares | 1 | JvS |
Force Stun | Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 | 1 | CotF |
Force Valor | Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense | 1 | RotS |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 3 | RotS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 3 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Flurry | Force 1, replaces attacks: Make 4 attacks at -10 Damage | 1 | Ven |
Lightsaber Precision | Force 1: This character gets +10 Damage on its next attack | 2 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 2 | CS |
Lightsaber Throw 2 | Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. | 1 | KotOR |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 5 | CotF |
Recovery 60 | Force 3, replaces turn: Remove 60 damage from this character | 1 | JvS |
Sense the Future | Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check | 1 | JvS |
Sith Alchemy 4 | Force 4, replaces attacks: Target living Medium or smaller enemy with 40 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character whose name contains Rakghoul to your squad. The new character sets up in the square that enemy formerly occupied. | 1 | JvS |
Sith Hunger 2 | Force 2, replaces attacks: range 6, 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer up to 2 Force points from the target to this character. | 1 | JvS |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |
Sith Sorcery | Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 | 1 | CotF |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 2 | CS |
Talisman Mind Control | Force 5, replaces attacks: Living enemies within 4 squares join your squad for the rest of the round; save 11. On a failure, characters are also not subject to commander effects, do not gain any bonuses, cannot use abilities that replace attacks, and cannot prevent or redirect damage. | 1 | JvS |
Transfer Essence | Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated. | 1 | CotF |