Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Avoid Defeat
|
Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated
|
1
|
UH
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
DotF
|
Betrayal
|
On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish
|
1
|
RotS
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
1
|
RS
|
Camaraderie
|
Allies who count as Sion or Nihilus gain Imperial Triumvirate
|
1
|
PotDS
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
2
|
RS
|
Double Claw Attack
|
On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies
|
1
|
RS
|
Energy Shield Projector
|
Usable immediately when this character or an adjacent ally is hit by a nonmelee attack; this character reduces the damage to 10 with a save of 11 and adjacent allies automatically fail saves that prevent or reduce damage for the rest of this turn or until this character is defeated
|
1
|
OtOR
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CS
|
Force Vergence
|
Force powers cost 1 less Force point while this character has full Hit Points
|
1
|
PotDS
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
2
|
LotF
|
Grenades 40
|
Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11
|
1
|
BH
|
Imperial Triumvirate
|
Add +2 to the initiative roll except on a roll of 1. This bonus stacks.
|
1
|
SnV
|
Ionite Upgrade
|
Allies within 6 squares with melee attacks that deal exactly 10 damage gain Shockstaff +10
|
1
|
PotDS
|
Jedi Crusade
|
Non-Unique Old Republic allies whose names contain Jedi get +4 Attack and once per turn on their turn may use a Force Power that replaces attacks, without replacing attacks
|
1
|
PotDS
|
Jedi Crusader
|
|
1
|
BitF
|
Last Stand
|
Once per round, immediately before using Presumed Dead or if this character would be defeated, he may use a special ability that replaces attacks
|
1
|
PotDS
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Melee Attack
|
Can attack only adjacent enemies
|
4
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Mullinine Upgrade
|
Allies within 6 squares with melee attacks that deal exactly 20 damage gain Backlash
|
1
|
PotDS
|
Never Upset A Wookiee
|
If this character has less than half Hit Points remaining, its attacks cannot be prevented or redirected
|
1
|
SHA
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
1
|
UH
|
Opportunist +20
|
+4 Attack and +20 Damage against an enemy who has activated this round
|
1
|
LotF
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
1
|
BH
|
Presumed Dead
|
The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points
|
1
|
WaS
|
Rapport
|
A character named Mission Vao costs 5 less when in the same squad as this character
|
1
|
LotOR
|
Rapport
|
Characters who count as Nihilus or Sion cost 15 less when in the same squad as this character
|
1
|
PotDS
|
Sith Triumvirate
|
Characters in your squad named Darth Nihilus or Darth Sion gain Force Renewal 1 and Master of the Force 2. If a character whose name contains Lord of Pain is in the same squad, this character gains Ambush. If a character whose name contains Lord of Hunger is in the same squad, this character gains Lightsaber Duelist.
|
1
|
PotDS
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Stun Grenades
|
A living character that is damaged by this character's Grenades ability is considered activated this round. Huge and larger characters ignore this effect.
|
1
|
PotDS
|
Tactician +6
|
Add +6 to the initiative roll except on a roll of 1
|
1
|
SHA
|
Telekinetic Combat
|
This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.
|
1
|
RaR
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
1
|
BH
|
Unique
|
|
6
|
RS
|
Wookiee
|
|
1
|
RS
|