181st Pilot
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Counts as a character named 181st Imperial Pilot
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1
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PotDS
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Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
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1
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RS
|
Advanced Rakghoul Disease
|
+10 Damage to an adjacent living enemy; save 11. Whenever this character defeats an adjacent living enemy, you can immediately add a character named Rakghoul to your squad. If a character in your squad has the Muur Talisman special ability, you may instead bring in a character whose name contains Rakghoul. The new character sets up in a square that character formerly occupied.
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1
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SnV
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Affinity
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A Rebel character whose name contains R2-D2 may be in your squad regardless of faction
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1
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PotDS
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Affinity
|
May be in a New Republic squad
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2
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LotF
|
Affinity
|
May be in an Imperial or Separatist Squad
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1
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UF
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Agile
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This character can move 2 extra squares at the end of its turn
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1
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SnV
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Ambush
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This character can move and then make all its attacks against 1 enemy who has not activated this round
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1
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UH
|
Apprentice Mechanic 30
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Replaces attacks: touch; deal 30 damage to a nonliving character. An allied character can instead remove 30 damage from itself with a save of 6.
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1
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PotDS
|
Army of Light
|
|
1
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AaO
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Assassin
|
+4 Attack and +10 Damage against living enemies
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1
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RaR
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Backlash
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This character can move and then make all of its attacks against 1 enemy who has already activated this round
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2
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RaR
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Blorash Jelly
|
Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. All characters in or adjacent to that square are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates.
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1
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PotDS
|
Bravado +10
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+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
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2
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DotF
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Breach
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Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.
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1
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UA
|
Camaraderie
|
An ally named Vestara Khai gains Stun Mortar
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1
|
PotDS
|
Camaraderie
|
An ally who counts as Chewbacca gains Independent Outfit, Mercenary and Pilot
|
1
|
PotDS
|
Camaraderie
|
An ally whose name contains R2-D2 gains Resistance
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1
|
PotDS
|
Camaraderie
|
Unique Commando allies gain Stealth
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1
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PotDS
|
Chomp
|
Replaces attacks, usable once per turn: touch; 1 enemy takes damage equal to half their remaining Hit Points (rounded down); save 16
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1
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PotDS
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Clamp
|
An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates
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1
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MotF
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Con Artist
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During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated.
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1
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GH
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Coordinated Movement
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At the end of this character's turn, 1 ally with Mercenary may immediately move up to 2 squares
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1
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PotDS
|
Coordinated Strike
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At the end of this character's turn, if this character hit exactly one enemy with attacks this turn, an allied Wampa within 6 squares may make an immediate attack against that enemy if it can
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1
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PotDS
|
Crimson Dawn
|
|
2
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OtOR
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Cunning Attack
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+4 Attack and +10 Damage against an enemy who has not activated this round
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3
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RS
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Dark Master
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At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.
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1
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CS
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Dark Nexus
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Set up on your half of the battle map at least 5 squares from the center. Cannot gain Force points. Whenever this character activates remove 1 Force point from it. You may then add 1 Force point to 1 ally whose name contains Darth within 6 squares. Unique Sith allies within 6 squares can spend their own Force points once per turn and spend Force points from this character once per turn. When this character has no Force points or no Unique Sith allies, it is immediately defeated. No more than 1 character with Dark Nexus per squad.
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1
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PotDS
|
Deadeye
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On this character's turn, if it doesn't move, it gets +10 Damage
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1
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CS
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Devious
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+4 Attack against activated enemies
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1
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RTP
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Diffusion Armor
|
Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.
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1
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UF
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
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1
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TFU
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Disciplined Leader
|
This character's commander effect cannot be suppressed
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1
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Ven
|
Doellin's Luck
|
Before initiative is determined, you may remove this character from play; he is defeated. With a save of 11, enemy special abilities, commander effects and Force powers that modify initiative are suppressed, and you automatically decide who goes first.
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1
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EA
|
Double Agent
|
Suppresses enemy and allied commander effects that alter the number of activations per phase
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2
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WaS
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Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
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7
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RS
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Droid
|
Immune to critical hits; not subject to commander effects
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2
|
RS
|
Droid Hunter
|
+4 Attack and +10 Damage against Droid enemies
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1
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DotF
|
Echani Handmaiden
|
|
1
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RaR
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
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2
|
CS
|
Faith in the Force
|
This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.
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1
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UF
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Firejelly
|
Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed
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1
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Ven
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
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1
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RS
|
Force Attuned
|
Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn
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1
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UF
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Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
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1
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UH
|
Force-Attuned Armor
|
Whenever this character takes damage, it reduces the damage by 10 with a save of 11
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1
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JA
|
Forward Observer
|
Ranges on allies' special abilities that replace attacks are extended by 2 squares
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1
|
PotDS
|
Gauntlet Knife +20
|
+20 Damage to 1 adjacent target; this counts as a melee attack
|
1
|
EA
|
Guile
|
+4 Attack against unactivated enemies
|
1
|
EA
|
Hand Signals
|
Commando allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character
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1
|
PotDS
|
Hologram
|
Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target,. Does not provide cover. This character is defeated if it activates when no Fringe ally is within 2 squares.
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1
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PotDS
|
Hutt Cartel
|
|
1
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LTA
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Identical Forces
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At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces
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1
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PotDS
|
Industrial Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon
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1
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TFU
|
Infrared Vision
|
Non-Unique enemies with Cloaked within 6 squares lose Cloaked
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1
|
EA
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
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1
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TFU
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Karmic Luck
|
If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an even number, -4 to all its rolls instead
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1
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KotOR
|
Keshiri
|
|
1
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GF
|
Lift
|
Replaces attacks: touch; move 1 adjacent Small or Medium ally to any space adjacent to this character. This move does not provoke attacks of opportunity.
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1
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UH
|
Loner
|
+4 Attack if no allies are within 6 squares
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1
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CS
|
Lost Tribe
|
|
1
|
CotG
|
Lying in Wait
|
Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round
|
1
|
PotDS
|
Melee Attack
|
Can attack only adjacent enemies
|
11
|
RS
|
Melee Reach 2
|
When attacking, this character treats enemies up to 2 squares away as adjacent
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1
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UH
|
Mercenary
|
This character can move only if it cannot make an attack from its starting space
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1
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CS
|
Mother's Sacrifice
|
When this character is defeated, allies whose names contain Erso gain Escape Maneuver
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1
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PotDS
|
Noble Sacrifice
|
When this character is defeated, 1 ally with Mercenary may make an immediate attack
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1
|
PotDS
|
One Step Ahead
|
Once per skirmish: this character's or an ally's next attack or save roll counts as a natural 11
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1
|
UA
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
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1
|
UH
|
Order 66
|
|
1
|
CS
|
Order 66 Reserves 20
|
If you roll exactly 5 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad immediately before your first activation of the round, regardless of faction
|
1
|
PotDS
|
Perimeter Watch
|
This character gains Double Attack while in low objects or in a square bordered by a wall or closed door
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1
|
THG
|
Phase II Armor
|
If this character is hit by an enemy who has defeated an ally this turn, the enemy must attempt a save of 11. On a failed save, reduce the damage to 0 and allies in your squad with Phase II Armor cannot be attacked this turn.
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1
|
PotDS
|
Pilot
|
|
7
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Presence of the Dark Side
|
Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11
|
1
|
SHA
|
Rancor
|
Counts as a character named Rancor
|
1
|
PotDS
|
Rapport
|
A character whose name contains L3-37 costs 5 less when in the same squad as this character
|
1
|
PotDS
|
Rapport
|
Characters named Sith Holocron or Vision in the Cave cost 3 less when in the same squad as this character
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1
|
PotDS
|
Rapport
|
Characters who count as Nihilus, Sion or Kreia cost 6 less when in the same squad as this character
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1
|
PotDS
|
Rapport
|
Costs 3 less when in the same squad as a character whose name contains Yeager
|
1
|
PotDS
|
Rapport
|
Non-Unique pilot followers cost 1 less when in the same squad as this character
|
1
|
PotDS
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
2
|
IE
|
Resistance
|
|
3
|
TFA
|
Rival
|
Cannot be in a squad with any First Order characters
|
1
|
OtOR
|
Rival
|
Cannot be in a squad with any non-Fringe character without Independent Outfit
|
1
|
PotDS
|
Rolling Cleave
|
Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity
|
1
|
CS
|
Ruthless
|
Critical hits from this character cannot be prevented or redirected
|
1
|
SnV
|
Savage
|
This character must end its move next to an enemy if it can and does not benefit from commander effects
|
4
|
RS
|
Self-Destruct Sequence 20
|
Replaces attacks: 20 damage to each adjacent character, then remove this character from play
|
1
|
CotG
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Speed 10
|
Can move up to 10 squares and attack, or 20 squares without attacking
|
1
|
BH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
2
|
RotS
|
Splash 10
|
If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.
|
1
|
CotF
|
Squad Assault
|
+4 Attack while 3 allies with the same name as this character are within 6 squares
|
1
|
KotOR
|
Squad Firepower
|
+10 Damage while 3 allies with the same name as this character are within 6 squares
|
1
|
CW
|
Stationary Apparition
|
Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover.
|
1
|
NST
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
5
|
RS
|
Stun Mortar
|
Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
DT
|
Summon
|
During setup, 1 ally whose name contains Darth and 1 ally named Sith Holocron may set up in squares adjacent to this character on your half of the battle map
|
1
|
PotDS
|
Superior Targeting
|
Allies with Mounted Weapon within 6 squares get +4 Attack against enemies who do not have Mounted Weapon and ignore cover when targeting them
|
1
|
PotDS
|
Synergy +4
|
+4 Attack and +4 Defense while an ally named First Order Stormtrooper is within 6 squares
|
1
|
PotDS
|
Synergy +4
|
Commando allies get +4 Attack and +4 Defense while another Commando ally is within 6 squares
|
1
|
PotDS
|
Synergy +4
|
Non-Unique allies with Order 66 get +4 Attack while within 6 squares of this character
|
1
|
PotDS
|
Synergy +4
|
Unique Galactic Alliance allies get +4 Attack and +4 Defense while within 6 squares of this character
|
1
|
PotDS
|
Targeting Blaster
|
Replaces attacks: Make 1 attack ignoring cover; you cannot use Twin Attack and allies cannot combine fire this turn
|
1
|
PotDS
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
2
|
RS
|
Triumvirate Bond
|
Allies who count as Nihilus, Sion, or Kreia gain Lightsaber Defense. You may not have more than one character with Triumvirate Bond in your squad.
|
1
|
PotDS
|
Trooper
|
Counts as a character named First Order Stormtrooper
|
1
|
PotDS
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
5
|
BH
|
Unique
|
|
15
|
RS
|
Unique
|
Counts as a character named Baron Fel
|
1
|
PotDS
|
Virulent Scratch
|
A living enemy damaged by this character's attack gets -2 to save rolls and -2 Speed for the rest of the skirmish
|
1
|
PotDS
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Weapons Expert
|
Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks
|
1
|
THG
|
Wounding Attack
|
Whenever this character's attack hits, +10 Damage on its next attack this turn
|
2
|
PotDS
|
You Probably Don't Recognize Me
|
This character counts as a legal target for allies' abilities that replace attacks
|
1
|
PotDS
|
Yuuzhan Vong
|
|
1
|
PotDS
|