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Twin suns got you down? Cool off with Bloo Milk. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RaR 1 | Admiral Saul Karath | VR | 25 | 60 | 16 | 6 | 10 | Unique, Affinity (with Revan/Malak), Cunning Attack +20, Doctrine of Fear, Indiscriminate | 6.50 (28) | |||
RaR 2 | Atton "Jaq" Rand | VR | 36 | 80 | 18 | 9 | 20 | Unique, Pilot, Double Attack, Greater Mobile Attack, Affinity (Sith), Assassin, Avoid Defeat, Override | Force 3, Jedi Mind Trick | 8.60 (48) | ||
RaR 3 | Carth Onasi, Old Republic Soldier | VR | 29 | 80 | 16 | 9 | 20 | Unique, Pilot, Soldier, Cunning Attack, Twin Attack | Force 2, Surprise Move | 7.53 (30) | ||
RaR 4 | Jedi Diplomat | C | 30 | 90 | 18 | 10 | 20 | Melee Attack, Double Attack, Aggressive Negotiations, Ambush, It's a Trap!, Niman Style | Force 4, Jedi Mind Trick, Lightsaber Defense, Lightsaber Sweep | 7.50 (26) | ||
RaR 5 | Elite Gunner | C | 23 | 60 | 17 | 7 | 20 | Soldier (Old Republic Soldier/Sith Soldier), Troooper (Old Republic Trooper/Sith Trooper), Affinity (Sith), Careful Shot +4, Disintegration, Opportunist, Penetration 10 | 7.68 (28) | |||
RaR 6 | Master Kavar | R | 65 | 130 | 20 | 11 | 20 | Unique, Melee Attack, Twin Attack, Niman Style Mastery | Force 2, Force Renewal 1, Master of the Force 2, Force Heal 20, Jedi Mind Trick 3, Lightsaber Defense, Sever Force | 8.29 (31) | ||
RaR 7 | Master Thon | VR | 64 | 150 | 20 | 15 | 20 | Unique, Melee Attack, Twin Attack, Charging Assault +10, Light Tutor, Mount | Force 2, Force Renewal 2, Master of the Force 2, Force Defense, Force Repulse 4, Lightsaber Defense | 7.74 (35) | ||
RaR 8 | Darth Traya | VR | 36 | 90 | 20 | 11 | 20 | Unique, Melee Attack, Triple Attack, Makashi Style, Shii-Cho Style, Telekinetic Combat | Force 4, Lightsaber Deflect, Sith Hunger | 7.65 (26) | ||
RaR 9 | Darth Zannah | R | 48 | 110 | 21 | 14 | 20 | Unique, Melee Attack, Double Attack, Lightsaber Combat Expert 19, Soresu Style Mastery | Force 2, Force Renewal 1, Master of the Force 2, Force Bubble, Force Corruption 3, Lightsaber Assault | 8.64 (42) | ||
RaR 10 | Gloom Walker | UC | 16 | 50 | 16 | 9 | 20 | Trooper (Sith Trooper), Grenades 20, Stealth | 7.00 (20) | |||
RaR 11 | Leviathan | R | 60 | 200 | 17 | 10 | 30 | Savage, Speed 10, Melee Attack, Melee Reach 3, Absorb Life Energy, Charging Assault +10, Indiscriminate, Overwhelming Power, Virulent Poison +20 | 7.25 (24) | |||
RaR 12 | Lord Kaan | VR | 36 | 90 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack, Backlash, Bravado +10 | Force 5, Illusion, Thought Bomb | 8.06 (35) | ||
RaR 13 | Sith Wrangler | C | 13 | 40 | 16 | 7 | 10 | Empathy | 7.53 (19) | |||
RaR 14 | Mace Windu, Legacy of the Light Side | R | 65 | 150 | 22 | 16 | 20 | Unique, Melee Attack, Greater Mobile Attack, Triple Attack, Flurry Attack, Vaapad Style Mastery | Force 2, Force Renewal 2, Master of the Force 2, Force Absorb, Lightsaber Reflect (10 damage), Lightsaber Riposte | 8.57 (58) | ||
RaR 15 | Republic Commando Darman | R | 25 | 60 | 17 | 10 | 20 | Unique, Omega Squad, Double Attack, Gauntlet Knife +10, Grenades 40, Rapport (-1 with Omega Squad), Satchel Charge, Stealth | 7.91 (23) | |||
RaR 16 | Republic Commando Niner | R | 26 | 70 | 18 | 10 | 20 | Unique, Omega Squad, Double Attack, Grenades 10, Rapport (-1 with Omega Squad), Stealth | 7.83 (23) | |||
RaR 17 | Royal Handmaiden | UC | 17 | 50 | 15 | 7 | 10 | Double Attack, Padmé's Decoy, Padmé's Bodyguard | 5.83 (23) | |||
RaR 18 | Wookiee Jedi | UC | 35 | 120 | 14 | 11 | 20 | Melee Attack, Twin Attack, Affinity (New Republic/Old Republic), Cleave, Splash 10 | Force 3, Indiscriminate Rage, Lightsaber Sweep | 7.65 (23) | ||
RaR 19 | A-Series Assassin Droid | UC | 19 | 60 | 15 | 5 | 10 | Droid, Accurate Shot, Advantageous Attack, Assassin | 7.39 (23) | |||
RaR 20 | Count Dooku, Separatist Leader | R | 57 | 130 | 20 | 0 | 0 | Unique, Draw Fire, Immediate Separatist Reserves 20, Turn to the Dark Side | Force 5, Anticipation, Pawn of the Dark Side | 7.94 (33) | ||
RaR 21 | T-Series Tactical Droid | C | 21 | 60 | 14 | 3 | 10 | Droid, Tactician +4 | 7.59 (22) | |||
RaR 22 | Green Squadron Pilot | C | 6 | 10 | 13 | 3 | 10 | Pilot, Rookie, Grenades 10 | 5.20 (15) | |||
RaR 23 | Jon "Dutch" Vander | R | 21 | 50 | 16 | 7 | 20 | Unique, Pilot, Advantageous Cover, Close-Quarters Fighting, Grenades 20 | 6.78 (18) | |||
RaR 24 | Kyle Katarn, Rebel Operative | VR | 39 | 70 | 17 | 9 | 20 | Unique, Double Attack, Careful Shot +4, Deadeye, Jolt, Loner, Splash 20, Stealth | 7.26 (23) | |||
RaR 25 | Luke Skywalker in Stormtrooper Armor | R | 17 | 50 | 19 | 8 | 20 | Unique, Grappling Hook, Mettle, Stealth | Force 2 | 6.84 (25) | ||
RaR 26 | Red Squadron Ace | UC | 19 | 50 | 16 | 7 | 10 | Pilot, Bravado, Squad Assault, Twin Attack | 8.00 (26) | |||
RaR 27 | Alpha Squadron Pilot | C | 18 | 50 | 17 | 9 | 10 | Pilot, Cunning Attack, Evade, Squad Cover, Twin Attack | 6.00 (18) | |||
RaR 28 | Darth Vader, Agent of Evil | VR | 65 | 140 | 21 | 14 | 20 | Unique, Melee Attack, Double Attack, Immediate Imperial Reserves 20 | Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense, Lightsaber Riposte, Lightsaber Sweep, Sith Rage 2 | 8.53 (30) | ||
RaR 29 | General Rom Mohc | R | 39 | 90 | 18 | 11 | 20 | Unique, Twin Attack, Damage Reduction 10, Flight, Missiles 20, Rapport (Dark Troopers -1) | 7.88 (26) | |||
RaR 30 | General Weir | R | 28 | 70 | 19 | 10 | 10 | Unique, Pilot, Twin Attack, Doctrine of Fear, Opportunist +20, Stealth | 8.59 (27) | |||
RaR 31 | Purge Trooper | C | 21 | 60 | 16 | 9 | 20 | Droid, Dark Trooper, Melee Attack, Density Projector, Jedi Hunter, Missiles 10 | 6.65 (20) | |||
RaR 32 | Stormtrooper Advance Scout | C | 11 | 30 | 16 | 6 | 10 | Recon, Stealth | 6.47 (17) | |||
RaR 33 | Gray Jedi | UC | 30 | 80 | 18 | 10 | 20 | Melee Attack, Triple Attack, Affinity (Old Republic/Republic), Force Ascetic, Internal Strife | Force 3, Dark Temptation, Lightsaber Assault | 7.57 (30) | ||
RaR 34 | New Republic Elite Trooper | C | 18 | 50 | 17 | 8 | 20 | Deadeye, Deceptive, Double Attack | 7.00 (25) | |||
RaR 35 | New Republic Tactician | C | 19 | 60 | 16 | 7 | 20 | Spotter +30, Tactician +4 | 7.05 (19) | |||
RaR 36 | R2-D2 and C-3PO, Galactic Heroes | R | 22 | 60 | 16 | 0 | 0 | Unique, Droid, Blaster Upgrade, Bodyguard, Disruptive, Regeneration 10, Relay Orders | 8.62 (34) | |||
RaR 37 | Rogue Squadron Rookie | UC | 6 | 10 | 15 | 3 | 10 | Pilot, Rookie, Spotter +10 | 6.21 (19) | |||
RaR 38 | Tycho Celchu | R | 26 | 70 | 16 | 9 | 10 | Unique, Pilot, Twin Attack, Affinity (Rebel pilots), Evade, Resilient, Synergy (+4 Atk, +4 Def, Wedge/Winter) | 7.68 (28) | |||
RaR 39 | Winter | R | 29 | 80 | 18 | 10 | 20 | Unique, Pilot, Door Gimmick, Double Attack, Leia's Decoy, Protective +20 (Leia/Solo), Stealth, Synergy (Leia, +4 Atk) | 7.82 (22) | |||
RaR 40 | Brianna | R | 28 | 80 | 17 | 9 | 10 | Unique, Echani Handmaiden, Double Attack, Greater Mobile Attack, Lightsaber, Niman Style | Force 3, Force Leap, Lightsaber Deflect, Lightsaber Riposte | 7.90 (20) | ||
RaR 41 | Celeste Morne | VR | 51 | 110 | 20 | 13 | 20 | Unique, Melee Attack, Triple Attack, Ambush, Jedi Hunter, Lightsaber Duelist | Force 2, Force Renewal 1, Force Cloak, Force Storm 2, Sith Alchemy 2 | 9.24 (38) | ||
RaR 42 | Chadra-Fan Pilot | C | 11 | 30 | 14 | 6 | 10 | Pilot, Pheromones, Stealth, Stingbeam | 7.41 (17) | |||
RaR 43 | Devaronian Assassin | C | 18 | 50 | 16 | 8 | 10 | Assassin, Bounty Hunter +2, Jolt, Sniper, Stealth | 7.00 (22) | |||
RaR 44 | HK-47, Assassin Droid | VR | 39 | 90 | 19 | 10 | 20 | Unique, Droid, Assassin, Disruptive, Double Attack, Sniper | 8.24 (38) | |||
RaR 45 | Klatooinian Captain | UC | 18 | 40 | 16 | 7 | 20 | Pilot, Speed 8, Blast Cannon, Evade, Splash 10 | 8.84 (38) | |||
RaR 46 | Sullustan Pilot | C | 14 | 40 | 14 | 7 | 10 | Pilot, Speed 8, Cunning Attack +20, Evade | 6.20 (15) | |||
RaR 47 | Talz Pirate | C | 19 | 70 | 17 | 9 | 10 | Pilot, Double Claw Attack, Opportunist | 6.40 (15) | |||
RaR 48 | Thrackan Sal-Solo | R | 14 | 60 | 15 | 6 | 10 | Unique, Double Attack, Solo Hunter, Yuuzhan Vong Collaborator | 5.18 (22) | |||
RaR 49 | Wookiee Thug | C | 23 | 70 | 14 | 8 | 20 | Melee Attack, Double Attack, Backlash, Charging Assault +10, Cleave, Momentum | 7.84 (19) | |||
RaR 50 | Zann Consortium Underboss | UC | 15 | 50 | 15 | 7 | 20 | Zann Consortium, Black Market Engine Modifications, Ground Pilot +2 | 7.17 (23) | |||
RaR 51 | Bardan Jusik | R | 36 | 80 | 17 | 10 | 20 | Unique, Omega Squad, Melee Attack, Double Attack, Affinity (Republic), Beskar'gam, Satchel Charge | Force 2, Force Renewal 1, Force Heal 20, Force Sense, Jedi Mind Trick 2 | 8.52 (29) | ||
RaR 52 | Kal Skirata | VR | 30 | 80 | 18 | 10 | 20 | Unique, Affinity (ARC Trooper/Omega Squad/Yayax Squad), Gauntlet Knife +10, Rapport (Non-Unique ARC Troopers -1), Stealth | 8.00 (16) | |||
RaR 53 | Mandalorian Advance Scout | C | 16 | 60 | 17 | 8 | 10 | Crack Shot, Pathfinder, Spotter +10, Stable Footing, Stealth | 6.41 (17) | |||
RaR 54 | Mandalorian Sniper | UC | 15 | 40 | 15 | 7 | 10 | Trooper (Mandalorian Trooper), Accurate Shot, Deadeye, Old Republic Hunter, Sniper | 4.68 (19) | |||
RaR 55 | Chazrach | C | 10 | 50 | 15 | 8 | 10 | Melee Attack, Charging Assault +10, Slave, Vonduun Crab Armor 11 | 7.12 (17) | |||
RaR 56 | Jakan, Most High Priest | R | 27 | 60 | 16 | 5 | 10 | Unique, Melee Attack, Force Immunity, Scarification +10, Tactician +4 | 6.33 (21) | |||
RaR 57 | Warmaster Nas Choka | VR | 60 | 150 | 19 | 11 | 10 | Unique, Speed 8, Melee Attack, Double Attack, Twin Attack, Force Immunity, Tactician +4, Vonduun Crab Armor 6 | 7.74 (19) | |||
RaR 58 | Yun-Yammka Fanatic | C | 19 | 60 | 14 | 10 | 10 | Melee Attack, Twin Attack, Charging Assault +10, Demolish, Droid Fanaticism, Droid Hunter, Razorbug, Vonduun Crab Armor 11 | 7.00 (15) | |||
RaR 59 | Yuuzhan Vong Fire Breather | UC | 46 | 140 | 16 | 6 | 10 | Savage, Melee Attack, Twin Attack, Charging Assault +10, Fireproof, Flamethrower 40, Indiscriminate, Overwhelming Power, Vonduun Crab Armor 2 | 8.45 (20) | |||
RaR 60 | Yuuzhan Vong Slayer | UC | 30 | 80 | 18 | 11 | 20 | Pilot, Melee Attack, Double Attack, Deadly Attack, Force Immunity, Jedi Hunter, Razorbug, Shimrra's Bodyguard, Vonduun Crab Armor 6 | 7.29 (14) |
Name | Text | Chars | Set |
---|---|---|---|
Absorb Life Energy | When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative. | 1 | RaR |
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 2 | RS |
Advantageous Attack | +10 Damage against an enemy who has not activated this round | 1 | CS |
Advantageous Cover | +8 Defense from cover instead of +4 | 1 | RS |
Affinity | Characters whose names contain ARC Trooper or with the special ability Omega Squad or Yayax Squad may be in your squad regardless of faction | 1 | RaR |
Affinity | Rebel pilots may be in your squad regardless of faction | 1 | RaR |
Affinity | May be in a New Republic or Old Republic squad | 1 | JA |
Affinity | May be in a Republic squad | 1 | DT |
Affinity | May be in a Republic or Old Republic squad | 1 | RaR |
Affinity | May be in a Sith squad | 2 | RaR |
Affinity | This character may be in a squad with a character whose name contains Revan or Malak | 1 | RaR |
Aggressive Negotiations | This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character. | 1 | RaR |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 2 | UH |
Assassin | +4 Attack and +10 Damage against living enemies | 4 | RaR |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Backlash | This character can move and then make all of its attacks against 1 enemy who has already activated this round | 2 | RaR |
Beskar'gam | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 1 | DotF |
Black Market Engine Modifications | Allied characters with Mounted Weapon within 6 squares gain Stable Footing | 1 | RaR |
Blast Cannon | +10 Damage against targets within 6 squares | 1 | DT |
Blaster Upgrade | Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack | 1 | KotOR |
Bodyguard | If an adjacent ally would take damage from an attack, this character can take the damage instead | 1 | RS |
Bounty Hunter +2 | +2 Attack against Unique enemies | 1 | BH |
Bravado | +4 Attack and +20 Damage against an adjacent enemy with a higher point cost | 1 | DT |
Bravado +10 | +4 Attack and +10 Damage against an adjacent enemy with a higher point cost | 1 | DotF |
Careful Shot +4 | On this character's turn, if it doesn't move, it gets +4 Attack | 2 | RS |
Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 6 | UH |
Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy | 2 | RS |
Close-Quarters Fighting | +4 Attack against adjacent enemies | 1 | LotF |
Crack Shot | Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected | 1 | RaR |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 2 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 2 | LotF |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | UH |
Dark Trooper | Counts as a character named Dark Trooper | 1 | RaR |
Deadeye | On this character's turn, if it doesn't move, it gets +10 Damage | 3 | CS |
Deadly Attack | Scores a critical hit on an attack roll of natural 19 or 20 | 1 | CS |
Deceptive | +10 Damage against an enemy who has activated this round | 1 | TFU |
Demolish | Ignores Damage Reduction of adjacent targets | 1 | UH |
Density Projector | Ignores effects that force movement | 1 | GaW |
Disintegration | If this character rolls a natural 20 on an attack, the target is defeated | 1 | RotS |
Disruptive | Suppresses enemy commander effects within 6 squares | 2 | BH |
Doctrine of Fear | Enemy characters within 6 squares get -4 Attack | 2 | AE |
Door Gimmick | At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated | 1 | RotS |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 18 | RS |
Double Claw Attack | On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies | 1 | RS |
Draw Fire | If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11 | 1 | RS |
Droid | Immune to critical hits; not subject to commander effects | 5 | RS |
Droid Fanaticism | At the start of this character's turn, if a nonliving enemy with a printed Damage rating of 10 or more is within 12 squares, this character gains Savage until the end of the turn | 1 | RaR |
Droid Hunter | +4 Attack and +10 Damage against Droid enemies | 1 | DotF |
Echani Handmaiden | 1 | RaR | |
Empathy | Allies with Savage within 6 squares lose Savage | 1 | UH |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 4 | CS |
Fireproof | Immune to Flamethrower | 1 | RaR |
Flamethrower 40 | Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target | 1 | RaR |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 1 | RS |
Flurry Attack | Whenever this character scores a critical hit, it can make 1 immediate extra attack | 1 | CS |
Force Ascetic | Cannot spend Force points to reroll or move faster | 1 | CotF |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 3 | UH |
Gauntlet Knife +10 | +10 Damage to 1 adjacent target; this counts as a melee attack | 2 | RaR |
Grappling Hook | Replaces turn: This character and an adjacent small or medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other. | 1 | RaR |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 3 | LotF |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 2 | RS |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 2 | UH |
Grenades 40 | Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 | 1 | BH |
Ground Pilot +2 | Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed | 1 | GaW |
Immediate Imperial Reserves 20 | If you roll exactly 2, 7, 12, or 17 for initiative, you can add up to 20 points of Imperial trooper characters to your squad, adjacent to this character, immediately before your first activation of the round | 1 | RaR |
Immediate Separatist Reserves 20 | If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Separatist characters to your squad, adjacent to this character, immediately before your first activation of the round | 1 | RaR |
Indiscriminate | When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. | 3 | DotF |
Internal Strife | On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish | 1 | JA |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 1 | UH |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 3 | CS |
Jolt | An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 2 | TFU |
Leia's Decoy | Whenever a small or medium ally within 6 squares whose name contains Leia is targeted, this character may switch positions with that character. This character becomes the target instead. | 1 | RaR |
Light Tutor | At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point. | 1 | JA |
Lightsaber | +10 Damage against adjacent enemies | 1 | RotS |
Lightsaber Combat Expert | When this character rolls a 19 or better on a save to avoid damage from an attack, the attacking character takes damage equal to the amount prevented | 1 | RaR |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Loner | +4 Attack if no allies are within 6 squares | 1 | CS |
Makashi Style | When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character. | 1 | RaR |
Melee Attack | Can attack only adjacent enemies | 21 | RS |
Melee Reach 3 | When attacking, this character treats enemies up to 3 squares away as adjacent | 1 | LotF |
Mettle | If this character spends 1 Force point to reroll, add +4 to the result | 1 | CotF |
Missiles 10 | Replaces attacks: sight; 10 damage to target and to each character adjacent to that target; save 11 | 1 | RaR |
Missiles 20 | Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Mount | This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6. | 1 | RaR |
Niman Style | +2 Attack and +2 Defense while this character has more than half Hit Points remaining | 2 | GaW |
Niman Style Mastery | +4 Attack and +4 Defense while this character has more than half Hit Points remaining | 1 | RaR |
Old Republic Hunter | +4 Attack and +10 Damage against Old Republic enemies | 1 | RaR |
Omega Squad | Counts as a character with Order 66 for the purposes of Commander Effects and cannot be in an Imperial squad | 3 | RaR |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 2 | UH |
Opportunist +20 | +4 Attack and +20 Damage against an enemy who has activated this round | 1 | LotF |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Overwhelming Power | Damage from this character's attacks cannot be prevented or redirected | 2 | RaR |
Padmé's Bodyguard | If a character whose name contains Padmé or Amidala is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | BoT |
Padmé's Decoy | Whenever a small or medium ally within 6 squares whose name contains Padmé or Amidala is targeted, this character may switch positions with that character. This character becomes the target instead. | 1 | RaR |
Pathfinder | Allies are not slowed by difficult terrain within 6 squares of this character | 1 | IE |
Penetration 10 | Enemies' Damage Reduction is reduced by 10 against this character's attacks | 1 | BH |
Pheromones | Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11 | 1 | UH |
Pilot | 15 | AE | |
Protective +20 | +20 Damage while a wounded ally whose name contains Leia or Solo is within 6 squares | 1 | RaR |
Rapport | A character whose name contains Dark Trooper costs 1 less when in the same squad with this character | 1 | RaR |
Rapport | Non-Unique characters whose names contain ARC Trooper cost 1 less when in a squad with this character | 1 | RaR |
Rapport | This character costs 1 less when in the same squad as a character with Omega Squad | 2 | RaR |
Razorbug | Replaces attacks: sight; 10 damage; save 11 | 2 | UH |
Recon | Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy | 1 | RS |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 1 | CS |
Relay Orders | Each allied commander can count distance from this character as well as from itself for the purpose of commander effects | 1 | IE |
Resilient | Immune to critical hits | 1 | CW |
Rookie | This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander | 2 | DotF |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 2 | CotF |
Savage | This character must end its move next to an enemy if it can and does not benefit from commander effects | 2 | RS |
Scarification +10 | Wounded Yuuzhan Vong allies within 6 squares get +4 Attack and +10 Damage | 1 | JA |
Shii-Cho Style | +4 Attack and +4 Defense when 3 or more enemies are within 6 squares | 1 | GaW |
Shimrra's Bodyguard | If a character whose name contains Shimrra is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | RaR |
Slave | This character has Savage and -2 Defense unless an allied commander is within 6 squares | 1 | RaR |
Sniper | Other characters do not provide cover against this character's attack | 3 | CS |
Soldier | Counts as a character named Old Republic Soldier | 1 | KotOR |
Soldier | Counts as a character named Old Republic Soldier or Sith Soldier | 1 | RaR |
Solo Hunter | +4 Attack and +10 Damage against enemies whose names contain Solo | 1 | RaR |
Soresu Style Mastery | When hit by an attack, this character takes no damage with a save of 11 | 1 | CWSS |
Speed 10 | Can move up to 10 squares and attack, or 20 squares without attacking | 1 | BH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 3 | RotS |
Splash 10 | If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11. | 2 | CotF |
Splash 20 | If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11. | 1 | TFU |
Spotter +10 | If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target | 2 | CS |
Spotter +30 | If this character combines fire against a target within 6 squares, the attacker gets +30 Damage against that target | 1 | BH |
Squad Assault | +4 Attack while 3 allies with the same name as this character are within 6 squares | 1 | KotOR |
Squad Cover | +4 Defense while 3 allies with the same name as this character are within 6 squares | 1 | IE |
Stable Footing | Not slowed by difficult terrain or low objects | 1 | LotF |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 12 | RS |
Stingbeam | +10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. | 1 | RaR |
Synergy +4 | +4 Attack and +4 Defense while an allied character whose name contains Wedge or Winter is within 6 squares | 1 | RaR |
Synergy +4 | A character whose name contains Leia gets +4 Attack while within 6 squares of this character | 1 | RaR |
Tactician +4 | Add +4 to the initiative roll except on a roll of 1 | 4 | DotF |
Telekinetic Combat | This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack. | 1 | RaR |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 4 | RS |
Trooper | Counts as a character named Mandalorian Trooper | 1 | DotF |
Trooper | Counts as a character named Old Republic Trooper or Sith Trooper | 1 | RaR |
Trooper | Counts as a character named Sith Trooper | 1 | KotOR |
Turn to the Dark Side | Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. | 1 | DT |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 12 | BH |
Unique | 29 | RS | |
Vaapad Style Mastery | Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit | 1 | RaR |
Virulent Poison +20 | +20 Damage to living enemy; save 16 | 1 | JA |
Vonduun Crab Armor 11 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 | 2 | UH |
Vonduun Crab Armor 2 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 2 | 1 | RaR |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 2 | UH |
Yuuzhan Vong Collaborator | Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target | 1 | JA |
Zann Consortium | 1 | RaR |
Name | Text | Chars | Set |
---|---|---|---|
Anticipation | Force 1: Reroll initiative once per round | 1 | CS |
Dark Temptation | Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. | 1 | DT |
Force 2 | 9 | RS | |
Force 3 | 4 | RS | |
Force 4 | 2 | RS | |
Force 5 | 2 | RS | |
Force Absorb | Force 2: Cancel a Force power used by an adjacent character | 1 | CS |
Force Bubble | Force 1: When this character takes damage, reduce the damage dealt by 20 | 1 | LotF |
Force Cloak | Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked | 1 | KotOR |
Force Corruption 3 | Force 3, replaces turn: range 6, non-Droids only; target and each character adjacent to that target take 30 damage and are corrupted. Each time a corrupted character activates it must attempt a save of 11. On a failure, that character takes 30 damage. On a success, that character is no longer corrupted. | 1 | JA |
Force Defense | Force 3: Cancel a Force power used by a character within 6 squares | 1 | CS |
Force Heal 20 | Force 2, replaces attacks: touch; remove 20 damage from a living character | 2 | RS |
Force Leap | Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity | 1 | RS |
Force Renewal 1 | This character gets 1 Force point each time it activates | 5 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 2 | CotF |
Force Repulse 4 | Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character | 1 | RaR |
Force Sense | Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round | 1 | CotF |
Force Storm 2 | Force 2, replaces attacks: 20 damage to all adjacent characters | 1 | RS |
Illusion | Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11 | 1 | LotF |
Indiscriminate Rage | Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage. | 1 | DT |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 2 | CotF |
Jedi Mind Trick 2 | Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 | 1 | RaR |
Jedi Mind Trick 3 | Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16 | 1 | Epic |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 2 | RotS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 4 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 2 | CS |
Lightsaber Reflect | Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 | 1 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 3 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 3 | RS |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 5 | CotF |
Pawn of the Dark Side | Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage | 1 | CS |
Sever Force | Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish | 1 | LotF |
Sith Alchemy 2 | Force 2, replaces attacks: Target living medium or small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Rakghoul to your squad. The new character sets up in the square that enemy formerly occupied. | 1 | RaR |
Sith Hunger | Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character. | 1 | CotF |
Sith Rage 2 | Force 2: +20 Damage on all attacks this turn | 1 | BoT |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 1 | CS |
Thought Bomb | Force 5, replaces turn or when this character is defeated: 80 damage to all living characters within 6 squares; save 11 to reduce damage to 40. Remove this character from play. This Force power cannot be canceled. | 1 | RaR |