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The Old Republic (v5 sub)

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10 Characters
Showing 1 - 10 of 10 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
TOR 1 Old Republic Aric Jorgan 28 80 18 10 20 Unique, Triple Attack, Soldier, Disciplined Leader, Squad Firepower, Willing to Serve Has CE 7.56 (9)
TOR 2 Old Republic Kira Carsen 34 100 18 12 20 Unique, Melee Attack, Triple Attack, Jedi Knight (Old Republic), Child of the Emperor, Force Bond (Jedi Guardian > Leaping Assault), Rapport (-1, Jedi Knights) Force 2, Leaping Assault 7.00 (8)
TOR 3 Old Republic Qyzen Fess 36 90 19 9 20 Unique, Trandoshan, Melee Attack, Double Attack, Consular's Decoy, Rapport (Jedi Shadow, -1), Regeneration 10, Resilient, Scorekeeper's Blessing, Shields 1, Synergy +2 (Jedi Consular, +2 Att/+2 Def) 5.38 (8)
TOR 4 Sith Darth Malgus, The False Emperor 72 160 21 15 20 Unique, Melee Attack, Triple Attack, Dark Armor, Jedi Hunter Force 2, Force Renewal 2, Master of the Force 2, Face Your Destiny, Force Lightning 2, Force Repulse 2, Sith Rage, Visions of Doubt Has CE 7.69 (16)
TOR 5 Sith Kaliyo Djannis 31 70 16 9 10 Unique, Twin Attack, Anarchist, Assassin, Enforcer 10 (Imperial Agent), Poisoned Blade, Sniper 6.38 (13)
TOR 6 Sith Khem Val 26 140 14 8 30 Unique, Melee Attack, Sith Mutant, Absorb Life Energy, Force Immunity, Jedi Hunter, Rapport (-1, Sith Inquistor) 7.56 (9)
TOR 7 Mandalorians Sith Mandalore the Lesser 37 90 18 10 20 Unique, Double Attack, Affinity (Sith), Close-Quarters Fighting, Mighty Swing, Rival (other Mandalores), Suppressive Fire Has CE 8.50 (6)
TOR 8 Fringe Corso Riggs 31 100 18 9 10 Unique, Twin Attack, Camaraderie (Smuggler > Twin Attack/+4 Att), Charging Assault +10, Flight, Protective +10 (contains Smuggler), Quick Draw 7.00 (7)
TOR 9 Fringe Mako 34 70 18 8 20 Unique, Double Attack, Bounty Hunter +2, Combat Medic, Jolt, Medical Pack, Medical Scan 7.50 (6)
TOR 10 Fringe Vette 31 90 17 9 20 Unique, Pirate, Twin Attack, Master Slicer, Slave, Slave Collar, Stealth, Traps, Twi'lek 8.20 (5)
Showing 1 - 10 of 10 Characters
54 Special Abilities (21 New)
Showing 1 - 54 of 54 Special Abilities
Name Text Chars Set
Absorb Life Energy When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative. 1 RaR
Affinity May be in a Sith squad 1 RaR
Anarchist Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares. 1 TOR
Assassin +4 Attack and +10 Damage against living enemies 1 RaR
Bounty Hunter +2 +2 Attack against Unique enemies 1 BH
Camaraderie An ally named Smuggler gains Twin Attack and gets +4 Attack 1 TOR
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Child of the Emperor This character can spend its own Force points once per turn and spend Force points from an enemy character whose name contains Emperor once per turn. This character cannot be activated by enemy Force powers or special abilities. 1 TOR
Close-Quarters Fighting +4 Attack against adjacent enemies 1 LotF
Combat Medic When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally 1 TOR
Consular's Decoy Whenever a non-Unique ally whose name contains Consular within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead. 1 TOR
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Double Attack On its turn, this character can make 1 extra attack instead of moving 3 RS
Enforcer 10 This character gets +10 Damage while an ally at full health whose name contains Imperial Agent is within 6 squares 1 TOR
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Force Bond Allies named Jedi Guardian gain Leaping Assault 1 TOR
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 1 UH
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Jedi Knight Counts as a character named Old Republic Jedi Knight 1 TOR
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 1 Epic
Medical Pack Replaces attacks: range 6; remove 10 damage from target living ally and from each living ally within 2 squares of the target 1 TOR
Medical Scan Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally 1 TOR
Melee Attack Can attack only adjacent enemies 4 RS
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies 1 RS
Pirate Counts as a character whose name contains Pirate 1 Brawl
Poisoned Blade +10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 20 Damage to a living enemy; save 11. 1 KotOR
Protective +10 +10 Damage while a wounded ally whose name contains Smuggler is within 6 squares 1 TOR
Quick Draw This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving 1 TOR
Rapport A character named Jedi Shadow costs 1 less when in the same squad as this character 1 TOR
Rapport Costs 1 less when in the same squad as a character named Sith Inquisitor 1 TOR
Rapport Costs 1 less when in the same squad as a character whose name contains Jedi Knight 1 TOR
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Resilient Immune to critical hits 1 CW
Rival This character cannot be in a squad that contains any other Unique character whose name contains Mandalore 1 TOR
Scorekeeper's Blessing When this character defeats an enemy with a higher point cost, he gains +1 Attack and +1 Defense. This effect is cumulative. 1 TOR
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Sith Mutant Counts as a character whose name contains Sith Mutant 1 TOR
Slave This character has Savage and -2 Defense unless an allied commander is within 6 squares 1 RaR
Slave Collar Allies named Juggernaut or Sith Marauder count as a commander for purposes of Slave 1 TOR
Sniper Other characters do not provide cover against this character's attack 1 CS
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Squad Firepower +10 Damage while 3 allies with the same name as this character are within 6 squares 1 CW
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Suppressive Fire On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Synergy +2 Allies named Jedi Consular get +2 Attack and +2 Defense while within 6 squares of this character 1 TOR
Trandoshan 1 CW
Traps Enemy characters within 6 squares get -4 Defense 1 AE
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Twi'lek 1 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 3 BH
Unique 10 RS
Willing to Serve Counts as a follower for purposes of allied commander effects 1 TOR
Showing 1 - 54 of 54 Special Abilities
9 Force Powers (3 New)
Showing 1 - 9 of 9 Force Powers
Name Text Chars Set
Face Your Destiny Force 3, usable only on this character’s turn: choose an enemy within 12 squares regardless of line of sight and cover; that character gains Savage and is not affected by Empathy until the start of this character’s next turn or until this character is defeated; save 16. While affected by this ability: on its turn, the chosen character must move adjacent to this character if it can. 1 TOR
Force 2 2 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Renewal 2 This character gets 2 Force points each time it activates 1 CotF
Force Repulse 2 Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character 1 TFU
Leaping Assault Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. 1 TOR
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Visions of Doubt Force 2, usable only on this character's turn: target enemy within 6 squares is activated and has -4 Attack and -4 Defense until the start of this character's next turn or until this character is defeated; save 11 1 TOR
Showing 1 - 9 of 9 Force Powers


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