Absorb Life Energy
|
When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative.
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1
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RaR
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Affinity
|
May be in a Sith squad
|
1
|
RaR
|
Anarchist
|
Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.
|
1
|
TOR
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
1
|
RaR
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
1
|
BH
|
Camaraderie
|
An ally named Smuggler gains Twin Attack and gets +4 Attack
|
1
|
TOR
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Child of the Emperor
|
This character can spend its own Force points once per turn and spend Force points from an enemy character whose name contains Emperor once per turn. This character cannot be activated by enemy Force powers or special abilities.
|
1
|
TOR
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
1
|
LotF
|
Combat Medic
|
When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally
|
1
|
TOR
|
Consular's Decoy
|
Whenever a non-Unique ally whose name contains Consular within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.
|
1
|
TOR
|
Dark Armor
|
Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
|
1
|
UH
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
3
|
RS
|
Enforcer 10
|
This character gets +10 Damage while an ally at full health whose name contains Imperial Agent is within 6 squares
|
1
|
TOR
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
1
|
RS
|
Force Bond
|
Allies named Jedi Guardian gain Leaping Assault
|
1
|
TOR
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
1
|
UH
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
2
|
CS
|
Jedi Knight
|
Counts as a character named Old Republic Jedi Knight
|
1
|
TOR
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
1
|
TFU
|
Master Slicer
|
Replaces attacks: This turn, this character can ignore doors while moving
|
1
|
Epic
|
Medical Pack
|
Replaces attacks: range 6; remove 10 damage from target living ally and from each living ally within 2 squares of the target
|
1
|
TOR
|
Medical Scan
|
Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally
|
1
|
TOR
|
Melee Attack
|
Can attack only adjacent enemies
|
4
|
RS
|
Mighty Swing
|
On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies
|
1
|
RS
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Poisoned Blade
|
+10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 20 Damage to a living enemy; save 11.
|
1
|
KotOR
|
Protective +10
|
+10 Damage while a wounded ally whose name contains Smuggler is within 6 squares
|
1
|
TOR
|
Quick Draw
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
TOR
|
Rapport
|
A character named Jedi Shadow costs 1 less when in the same squad as this character
|
1
|
TOR
|
Rapport
|
Costs 1 less when in the same squad as a character named Sith Inquisitor
|
1
|
TOR
|
Rapport
|
Costs 1 less when in the same squad as a character whose name contains Jedi Knight
|
1
|
TOR
|
Regeneration 10
|
If this character doesn't move on its turn, remove 10 damage from it at the end of that turn
|
1
|
CS
|
Resilient
|
Immune to critical hits
|
1
|
CW
|
Rival
|
This character cannot be in a squad that contains any other Unique character whose name contains Mandalore
|
1
|
TOR
|
Scorekeeper's Blessing
|
When this character defeats an enemy with a higher point cost, he gains +1 Attack and +1 Defense. This effect is cumulative.
|
1
|
TOR
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Sith Mutant
|
Counts as a character whose name contains Sith Mutant
|
1
|
TOR
|
Slave
|
This character has Savage and -2 Defense unless an allied commander is within 6 squares
|
1
|
RaR
|
Slave Collar
|
Allies named Juggernaut or Sith Marauder count as a commander for purposes of Slave
|
1
|
TOR
|
Sniper
|
Other characters do not provide cover against this character's attack
|
1
|
CS
|
Soldier
|
Counts as a character named Old Republic Soldier
|
1
|
KotOR
|
Squad Firepower
|
+10 Damage while 3 allies with the same name as this character are within 6 squares
|
1
|
CW
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Suppressive Fire
|
On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn
|
1
|
SnV
|
Synergy +2
|
Allies named Jedi Consular get +2 Attack and +2 Defense while within 6 squares of this character
|
1
|
TOR
|
Trandoshan
|
|
1
|
CW
|
Traps
|
Enemy characters within 6 squares get -4 Defense
|
1
|
AE
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
3
|
RS
|
Twi'lek
|
|
1
|
OtOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
3
|
BH
|
Unique
|
|
10
|
RS
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
1
|
TOR
|