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Floats like a Mynock, stings like a Bane. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BHC 1 | Darth Sidious, Sith Mastermind | 100 | 150 | 22 | 17 | 20 | Unique, Melee Attack, Triple Attack, Evade, Jedi Hunter, Parry, Rapport (Darth Vader, -10), Synergy +4 (Vader, +4 Attack) | Force 3, Force Renewal 3, Master of the Force 2, Force Lightning 4, Lightsaber Assault, Sith Rage | 8.19 (16) | |||
BHC 2 | Luke Skywalker, Master of the Order | 100 | 150 | 22 | 17 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Cunning Attack, Djem So Style Mastery | Force 3, Force Renewal 2, Master of the Force 2, Force Defense, Lightsaber Defense, Lightsaber Throw 2, Master Speed | 8.09 (23) | |||
BHC 3 | Yoda, Hero of Geonosis | 100 | 140 | 22 | 15 | 20 | Unique, Melee Attack, Triple Attack, Ataru Style Mastery, Immediate Order 66 Reserves 20, Momentum | Force 3, Force Renewal 3, Master of the Force 2, Force Defense, Leaping Assault, Lightsaber Defense, Lightsaber Riposte | 8.13 (8) | |||
BHC 4 | Dooku | 100 | 140 | 22 | 15 | 20 | Unique, Melee Attack, Double Attack, Twin Attack, Lightsaber Duelist, Jedi Reflexes, Lightsaber Trainer, Makashi Style Mastery | Force 3, Force Renewal 2, Master of the Force 2, Chain Lightning 4, Lightsaber Deflect, Lightsaber Riposte 2, Sith Grip (2) | 8.22 (9) | |||
BHC 5 | Darth Vader, The Dark Lord | 100 | 150 | 23 | 16 | 20 | Unique, Melee Attack, Triple Attack, Dark Armor 2, Djem So Style Mastery, Jedi Hunter, Resilient | Force 2, Force Renewal 2, Master of the Force 2, Force Blast 3, Leaping Assault, Lightsaber Defense | 8.18 (11) | |||
BHC 6 | Old Ben Kenobi | 100 | 130 | 22 | 15 | 20 | Unique, Melee Attack, Triple Attack, Force Ascetic, Master Slicer, Protective +20 (Luke, Leia), Soresu Style Mastery | Force 3, Force Renewal 2, Master of the Force 2, Force Alter, Force Heal 40, Force Push 3, Force Spirit 12, Jedi Mind Trick 3 | 7.13 (8) |
Name | Text | Chars | Set |
---|---|---|---|
Ataru Style Mastery | +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares | 1 | JA |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 1 | RS |
Dark Armor 2 | Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | BHC |
Djem So Style Mastery | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage. | 2 | JA |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 2 | RS |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 1 | CS |
Force Ascetic | Cannot spend Force points to reroll or move faster | 1 | CotF |
Immediate Order 66 Reserves 20 | If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round | 1 | BHC |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 2 | CS |
Jedi Reflexes | This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. | 1 | DotF |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Lightsaber Trainer | At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability. | 1 | CotG |
Makashi Style Mastery | When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character. | 1 | CWSS |
Master Slicer | Replaces attacks: This turn, this character can ignore doors while moving | 1 | Epic |
Melee Attack | Can attack only adjacent enemies | 6 | RS |
Momentum | If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies | 1 | RS |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Protective +20 | +20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares | 1 | BHC |
Rapport | A character whose name contains Darth Vader costs 10 less when in the same squad as this character | 1 | GH |
Resilient | Immune to critical hits | 1 | CW |
Soresu Style Mastery | When hit by an attack, this character takes no damage with a save of 11 | 1 | CWSS |
Synergy +4 | An ally whose name contains Darth Vader gets +4 Attack while within 6 squares of this character | 1 | GH |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 4 | RS |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 2 | BH |
Unique | 6 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Chain Lightning 4 | Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target | 1 | BHC |
Force 2 | 1 | RS | |
Force 3 | 5 | RS | |
Force Alter | Force 1: range 6; any 1 enemy rerolls its last attack | 1 | CotF |
Force Blast 3 | Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20 | 1 | Ven |
Force Defense | Force 3: Cancel a Force power used by a character within 6 squares | 2 | CS |
Force Heal 40 | Force 2, replaces attacks: touch; remove 40 damage from a living character | 1 | LotF |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Push 3 | Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller | 1 | TFU |
Force Renewal 2 | This character gets 2 Force points each time it activates | 4 | CotF |
Force Renewal 3 | This character gets 3 Force points each time it activates | 2 | TFU |
Force Spirit 12 | If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish | 1 | BHC |
Jedi Mind Trick 3 | Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16 | 1 | Epic |
Leaping Assault | Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn. | 2 | TOR |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 3 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 1 | CS |
Lightsaber Riposte 2 | Force 2: When hit by a melee attack, this character can make an immediate attack at +10 Damage against that attacker | 1 | BHC |
Lightsaber Throw 2 | Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. | 1 | KotOR |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 6 | CotF |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 1 | CS |
Sith Grip | Force 2, replaces attacks: sight; 20 damage | 1 | RotS |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |