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Routinely gets delusions of grandeur. |
# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RoS 1 | Ben Solo, Redeemed | R | 30 | 100 | 20 | 11 | 20 | Unique, Resistance, Pilot, Melee Attack, Double Attack, Force Bond (Rey > Telekinsis), Han's Echo | Force 3, Force Renewal 1, Essence of Life, Force Heal 30, Lightsaber Assault, Telekinesis | 6.57 (7) | ||
RoS 2 | Luke Skywalker, Jedi Spirit | R | 14 | 0 | 0 | -1 | -1 | Unique, Resistance, Speed 4, Allegiance (Resistance > Levitation), Light Spirit | Force 1, Force Renewal 1 | 5.80 (5) | ||
RoS 3 | Rey Skywalker | R | 46 | 130 | 20 | 13 | 20 | Unique, Resistance, Melee Attack, Double Attack, Cunning Attack, Parry, Acrobatic, Force Dyad (c/a Ben Solo) | Force 2, Force Renewal 1, Burst Lightning, Force Reflect, Lightsaber Blitz, Lightsaber Deflect | 5.80 (5) | ||
RoS 4 | Sith Eternal Emperor | R | 39 | 130 | 20 | 0 | 0 | Unique, Sith Eternal, Speed 1, Affinity (First Order), Central Placement, Siphon Power | Force 4, Force Renewal 2, Master of the Force 2, Drain Life 5, Force Storm 4, Sith Battle Manipulation | 7.40 (5) | ||
RoS 5 | General Pryde | R | 40 | 80 | 16 | 0 | 10 | Unique, First Order, Assassin, Borrowed Weapon (trooper ally), Prideful (First Order/Sith trooper allies), Rapport (-8, c/a Palpatine), Rival (kitchen sink - just read it ;), Steadfast | 8.25 (4) | |||
RoS 6 | Supreme Leader Kylo Ren | R | 38 | 110 | 20 | 14 | 20 | Unique, First Order, Melee Attack, Double Attack, Greater Mobile Attack, Camaraderie (n/c Knight of Ren > GMA), Dark Armor 2, Lightsaber Duelist | Force 3, Force Renewal 1, Master of the Force 2, Force Pull 2, Sith Rage, Telekinesis | 7.57 (7) |
Name | Text | Chars | Set |
---|---|---|---|
Acrobatic | Ignores enemy characters when moving | 1 | SnV |
Affinity | First Order characters may be in your squad regardless of faction | 1 | RoS |
Allegiance | If your squad contained only Resistance characters immediately before the first activation of the skirmish, this character gains Levitation | 1 | RoS |
Assassin | +4 Attack and +10 Damage against living enemies | 1 | RaR |
Borrowed Weapon | While adjacent to a trooper ally, this character used the printed Attack and Damage ratings of itself or that ally, whichever are higher | 1 | RoS |
Camaraderie | Allies whose names contain Knight of Ren gain Greater Mobile Attack | 1 | RoS |
Central Placement | Set up on your half of the battle map within four squares of the center | 1 | NST |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 1 | RS |
Dark Armor 2 | Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 1 | BHC |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 3 | RS |
First Order | 2 | TFA | |
Force Bond | An ally whose name contains Rey gains Telekinesis | 1 | RoS |
Force Dyad | During setup, choose an ally or enemy who counts as Ben Solo. Once per turn, this character and the chosen character may use of Force power from the other as if it was their own. | 1 | RoS |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 1 | LotF |
Han's Echo | At the end of General Leia Organa's turn, if this character and an ally become adjacent one of them may immediately use Force Heal or activate if unactivated, without counting toward the number of activations this phase | 1 | RoS |
Light Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | AE |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 1 | CS |
Melee Attack | Can attack only adjacent enemies | 3 | RS |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 1 | BH |
Pilot | 1 | AE | |
Prideful | While this character has a higher printed cost than any other character in your squad, this character, First Order allies and Sith trooper allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated | 1 | RoS |
Rapport | Costs 8 less when in the same squad as a character who counts as Palpatine | 1 | RoS |
Resistance | 3 | TFA | |
Rival | Cannot be in a squad with any character with Blaster Upgrade or any non-Sith commander unless it counts as First Order or Palpatine | 1 | RoS |
Siphon Power | When this character defeats an enemy by using Drain Life 5, you may replace him with a character of equal or lower cost who counts as Palpatine, regardless of faction. Any "at the start of the skirmish" instances are immediately resolved. The chosen replacement gains this character's commander effect and Force Storm 4. | 1 | RoS |
Sith Eternal | 1 | ATTA | |
Speed 1 | Can move only 1 square and attack, or 2 squares without attacking | 1 | TFU |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
Steadfast | Enemies ignore cover when targeting the nearest trooper. An enemy cannot target a character in your squad (including this character) if the line of sight passes through a square occupied by an allied First Order trooper or Sith trooper. | 1 | ATTA |
Unique | 6 | RS |
Name | Text | Chars | Set |
---|---|---|---|
Burst Lightning | Force 1, usable only on this character's turn: range 6; 10 damage | 1 | Ven |
Drain Life 5 | Force 5, replaces attacks: range 6; 50 damage to target living enemy and to each living enemy adjacent to target; save 16. Remove damage from this character equal to the damage dealt. | 1 | JvS |
Essence of Life | Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated. | 1 | JA |
Force 1 | 1 | RS | |
Force 2 | 1 | RS | |
Force 3 | 2 | RS | |
Force 4 | 1 | RS | |
Force Heal 30 | Force 2, replaces attacks: touch; remove 30 damage from a living character | 1 | RotS |
Force Pull 2 | Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. | 1 | Ven |
Force Reflect | Force 2: If this character would take damage from an enemy's Force power, with a save of 11 this character takes no damage, ignores all effects of the Force power, and instead the enemy takes damage equal to the prevented damage | 1 | RoS |
Force Renewal 1 | This character gets 1 Force point each time it activates | 4 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 1 | CotF |
Force Storm 4 | Force 4, replaces attacks: 40 damage to all characters within 3 squares | 1 | RoS |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 1 | RotS |
Lightsaber Blitz | Spend up to 2 Force points, usable once per turn on this character's turn; instead of moving, this character can make 1 cumulative extra attack per Force point spent. This character can only attack adjacent enemies this turn. | 1 | RoS |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 1 | CS |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 2 | CotF |
Sith Battle Manipulation | Force 3, usable on this character’s turn: Choose 1 target character within line of sight. Move target and all characters within 6 squares of that target up to 3 squares. This movement does not provoke attacks of opportunity. This character cannot be moved by this Force power. | 1 | GH |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 1 | CS |
Telekinesis | Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11 | 2 | TFA |