Acrobatic
|
Ignores enemy characters when moving
|
2
|
SnV
|
Affinity
|
May be in a Rebel squad
|
1
|
TFU
|
Aggressive Negotiations
|
This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.
|
1
|
RaR
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
1
|
SnV
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Armorsmith
|
Allied Death Watch commanders gain Beskar Gauntlet
|
1
|
ATTA
|
Army of Light
|
|
1
|
AaO
|
Barrel Through
|
As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn.
|
1
|
UF
|
Beam Cannon
|
Replaces turn: Make 4 attacks, ignoring cover, at -10 Damage; you cannot use Twin Attack
|
1
|
ATTA
|
Beskar Gauntlet
|
Whenever this character rolls a 16 or better on a save using Beskar'gam against an adjacent enemy with a lightsaber, that enemy may not attack for the rest of the turn
|
1
|
ATTA
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
2
|
DotF
|
Book of Hondo
|
Allies whose names contain Hondo or Nym gain Pirate for the rest of the skirmish
|
1
|
ATTA
|
Bounty Hunter +6
|
+6 Attack against Unique enemies
|
1
|
BH
|
Bravado +10
|
+4 Attack and +10 Damage against an adjacent enemy with a higher point cost
|
1
|
DotF
|
Brotherhood of Darkness
|
|
1
|
ATTA
|
Cable Grab
|
Usable at the beginning of this character's turn only if it doesn't move this turn; place this character in a square within line of sight and 10 squares that is bordered by a wall or closed door
|
1
|
ATTA
|
Camaraderie
|
An ally who counts as Asajj Ventress gains Nightsister Hunter
|
1
|
ATTA
|
Camaraderie
|
Partisan allies gain Deactivator Holdout Pistol and Twin Attack
|
1
|
ATTA
|
Camaraderie
|
Pirate allies with Grenades special abilities gain Grenade Launcher
|
1
|
ATTA
|
Camaraderie
|
Unique Yuuzhan Vong pilot allies gain Death Dealer
|
1
|
ATTA
|
Child of the Watch
|
|
1
|
BitF
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
1
|
KotOR
|
Combined Attack
|
Usable while unactivated: When, on an ally's turn, the ally attacks an enemy, this character may immediately move up to double speed as long as it ends its move adjacent to that enemy. If this character is adjacent to that enemy, this character is considered activated, and the ally gets +4 Attack against that enemy this turn (this ability stacks).
|
1
|
ATTA
|
Coordinated Movement
|
At the end of this character's turn, 1 Death Watch ally may immediately move up to 2 squares
|
1
|
ATTA
|
Coordinated Movement
|
At the end of this character's turn, 1 trooper ally may immediately move up to 2 squares
|
1
|
OtOR
|
Covenant
|
|
1
|
Ven
|
Covenant Watch Circle
|
Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.
|
1
|
GH
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
2
|
RS
|
Cunning Attack +20
|
+4 Attack and +20 Damage against an enemy who has not activated this round
|
1
|
LotF
|
Deactivator Holdout Pistol
|
Replaces attacks: Make 1 attack against a Droid enemy, ignoring cover, at +10 attack for 20 Damage; you cannot use Twin Attack. An enemy hit by this attack is considered activated this round; save 16. Huge and larger characters ignore the non-damaging effect.
|
1
|
ATTA
|
Death Watch
|
|
2
|
Ven
|
Death-Dealer
|
Once per turn, each enemy that takes damage from one of this character's abilities takes 10 additional unpreventable damage
|
1
|
RTP
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Doctrine of Fear
|
Enemy characters within 6 squares get -4 Attack
|
1
|
AE
|
Dodge
|
When hit by a nonmelee attack, this character takes no damage with a save of 11
|
1
|
ATTA
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
7
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
2
|
RS
|
Dun Moch Style Mastery
|
On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him
|
1
|
MCA
|
Elite Beam Weapon
|
Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected
|
1
|
AaO
|
Espionage
|
This character has Disruptive until it makes an attack
|
1
|
THG
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
3
|
CS
|
Ewok
|
|
1
|
AE
|
Exclusive Loyalty
|
Not subject to commander effects of allies who are not First Order or Sith
|
1
|
ATTA
|
Exclusive Loyalty
|
Not subject to commander effects of allies who are not Ewoks or Musicians
|
1
|
ATTA
|
Exclusive Loyalty
|
Not subject to commander effects of allies who are not Sith
|
1
|
THG
|
Exclusive Loyalty
|
Not subject to commander effects of allies who do not count as Vader
|
1
|
ATTA
|
Farseeing
|
A Unique character in your squad using Covenant Watch Circle also adds +1 to the initiative roll for each Unique Covenant ally within 6 squares of that character
|
1
|
ATTA
|
Firejelly
|
Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
Ven
|
First Order
|
|
3
|
TFA
|
Flamethrower 20
|
Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target
|
2
|
CotF
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
1
|
RS
|
Force Attuned
|
Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn
|
1
|
UF
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
2
|
UH
|
Fringe Reinforcements 20
|
During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad
|
1
|
UH
|
Gang +2
|
+2 Attack against a target for each ally whose name contains Ren within 6 squares of that target
|
1
|
ATTA
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
2
|
LotF
|
Grenade Launcher
|
Grenades special abilities on this character have range 12
|
1
|
GH
|
Grenades 20
|
Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11
|
2
|
UH
|
Hand Signals
|
Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character
|
1
|
CotG
|
Hired Gun
|
At the start of the skirmish, choose 1 ally with Bounty Hunter. That ally gains Hutt Cartel for the rest of the skirmish.
|
1
|
ATTA
|
Hutt Cartel
|
|
2
|
LTA
|
Impulsive Reprisal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage
|
1
|
DT
|
Independent
|
Your squad may not contain more than one other Vong commander named Yorik-Et Squad Leader
|
1
|
ATTA
|
Independent Outfit
|
Also counts as a Fringe character for the purpose of commander effects
|
1
|
DT
|
Inside Information
|
Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16
|
1
|
FFA
|
Invisibility Potion
|
At the end of its turn, you may remove this character and 1 adjacent Nightsister Hunter ally from the battle grid. Both characters return to the battle grid immediately before your next phase within 4 squares of the space previously occupied by this character.
|
1
|
ATTA
|
Irrepressible Force
|
This character’s Force powers cannot be cancelled
|
1
|
AaO
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
1
|
TFU
|
Juyo Style Fighting
|
This character gets +10 Damage when it scores a hit on an attack roll of natural 18, 19, or 20
|
1
|
ATTA
|
Lightsaber Wielder
|
Counts as having a lightsaber
|
1
|
CotG
|
Lightwhip
|
This character counts as having a lightsaber. This character's attacks and damage from its attacks cannot be prevented.
|
1
|
Ven
|
Lookout
|
Replaces attacks: move 1 Medium or smaller Hutt Cartel ally within 6 squares adjacent to this character
|
1
|
ATTA
|
Lost Tribe
|
|
1
|
CotG
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Lying in Wait
|
Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round
|
1
|
PotDS
|
Melee Attack
|
Can attack only adjacent enemies
|
15
|
RS
|
Micro-Vision
|
+4 Attack against targets within 6 squares
|
1
|
UH
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Mobile Launch Platform
|
At the end of this character’s turn, a transported ally named Jet Trooper may immediately return to the battle grid adjacent to this character, move up to its speed, and make a single attack
|
1
|
ATTA
|
Musician
|
|
1
|
LTA
|
Noble Sacrifice
|
When this character is defeated, 1 Republic ally may make an immediate attack
|
1
|
ATTA
|
Opportunist
|
+4 Attack and +10 Damage against an enemy who has activated this round
|
2
|
UH
|
Order 66
|
|
1
|
CS
|
Override
|
At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
RS
|
Partisan
|
|
1
|
ATTA
|
Pilot
|
|
2
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
1
|
Brawl
|
Plasma Eel
|
Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11
|
1
|
Ven
|
Poisoned Kiss
|
Replaces turn: touch; 40 damage to a living enemy; save 16. A successful save reduces the damage to 20. Enemies damaged by this ability are considered to be poisoned. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned.
|
1
|
ATTA
|
Power Shield
|
When hit by an attack while activated, this character takes no damage with a save of 11
|
2
|
ATTA
|
Quick Draw
|
This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving
|
1
|
TOR
|
Quick Reactions
|
+6 Attack when making attacks of opportunity
|
1
|
CS
|
Quick Strike
|
+10 Damage against adjacent enemies if this character has moved on its turn
|
1
|
RTP
|
Rapport
|
A character whose name contains Darth Vader costs 10 less when in the same squad as this character
|
1
|
GH
|
Rapport
|
Characters whose names contain Quiggold or Nym cost 10 less when in the same squad as this character
|
1
|
ATTA
|
Rapport
|
Costs 1 less when in the same squad as a character with Crime Lord or whose name contains Jabba
|
1
|
ATTA
|
Rapport
|
Costs 2 less when in the same squad as a character whose name contains Treadspeeder
|
1
|
ATTA
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
1
|
IE
|
Resistance
|
|
1
|
TFA
|
Resolute
|
An enemy who targets this character loses Suppressive Fire and Overwhelming Power for the rest of the turn
|
1
|
ATTA
|
Rival
|
Cannot be in the same squad as a character who counts as Thrawn
|
1
|
ATTA
|
Rolling Evade
|
When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity
|
2
|
TFA
|
Rule of Two
|
When this character is defeated, after removing him from play you may place an ally whose name contains Darth in a square this character formerly occupied; that ally gains all of this character's Force Powers for the rest of the skirmish
|
1
|
ATTA
|
Sensors
|
This character and allies can ignore cover when targeting enemies within 6 squares of this character
|
1
|
SnV
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shatter Beam
|
Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
KotOR
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Sith Eternal
|
|
2
|
ATTA
|
Speed 12
|
Can move up to 12 squares and attack, or 24 squares without attacking
|
1
|
UH
|
Speed 2
|
Can move only 2 squares and attack, or 4 squares without attacking
|
1
|
RS
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
3
|
RotS
|
Squad Maneuver
|
This character gains Evade while 3 allies with the same name as this character are within 6 squares
|
1
|
ATTA
|
Squad Member
|
Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.
|
1
|
AaO
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
2
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
3
|
RS
|
Stingbeam
|
+10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.
|
1
|
RaR
|
Survival Expert +2
|
+2 to this character's save rolls
|
1
|
UA
|
Synergy +6
|
+6 Defense while an allied trooper is within 6 squares
|
1
|
ATTA
|
Tactician +2
|
Add +2 to the initiative roll except on a roll of 1
|
1
|
SnV
|
Targeting
|
Until the end of the round, target enemy has -4 Defense
|
1
|
JA
|
Thud Bug
|
Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
|
1
|
UH
|
Thwart
|
Adjacent enemies who damage this character during their turn may not attack other characters for the rest of their turn unless they make a save of 11
|
2
|
ATTA
|
Tight Security
|
During the first phase of each round, if an opponent chooses to go first, enemies with line of sight to characters in your squad cannot change position
|
1
|
ATTA
|
Trainee
|
While adjacent to a Lost Tribe ally with Melee Attack and a Force rating, this character uses the printed Attack and Defense ratings of itself or that ally, whichever are higher
|
1
|
ATTA
|
Treadspeeder
|
This character can transport 1 Medium allied Imperial or Sith Eternal trooper who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is defeated; save 6.
|
1
|
ATTA
|
Tribe Intervention
|
The first time this character's hit points are reduced to half or less, up to 3 Mandalorian allies may move up to double their Speed without provoking attacks of opportunity, then an ally within 6 squares may make an immediate attack
|
1
|
ATTA
|
Trooper
|
Counts as a character named Sith Trooper
|
1
|
KotOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
8
|
BH
|
Underworld Servant
|
This character is subject to commander effects of of Black Sun commanders and characters whose name contains Xizor
|
1
|
ATTA
|
Unique
|
|
16
|
RS
|
Unit Bodyguard
|
If an adjacent ally with the same name as this character or an adjacent commander would take damage from an attack, this character can take the damage instead
|
1
|
UF
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
1
|
UH
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
1
|
UH
|
Water of Life
|
Replaces attacks: this character takes 10 damage, and you may remove 30 damage from an adjacent living character. That character does not provoke attacks of opportunity this phase.
|
1
|
ATTA
|
Whistling Birds
|
Usable once per skirmish, replaces attacks: 30 damage to each enemy within 3 squares
|
1
|
ATTA
|
You May Fire When Ready
|
Once per turn, 1 ally whose name contains Imperial Navy or Death may combine fire without becoming activated. If it does combine fire on an attack, the attack cannot be prevented or redirected.
|
1
|
ATTA
|