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Behind Enemy Lines (v22 sub)

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6 Characters
Showing 1 - 6 of 6 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
BEL 1 Sith Darth Wyyrlok, Emperor's Ward 33 100 19 12 20 Unique, One Sith, Melee Attack, Double Attack, Ambush, Booming Voice, Camaraderie (Krayt, Nihl, Talon > Ambush), Consolidate Force, Melee Duelist, Rapport (Krayt, Nihl, Talon, -15), Rival (Unique living w/o One Sith or Melee Attack) Force 2, Force Renewal 1, Master of the Force 2, Chain Lightning 2, Controls Shatter 2, Force Cloak Has CE 9.11 (9)
BEL 2 Republic Lorn Pavan 16 60 16 7 10 Unique, Stealth, Affinity (I-5YQ), Artifact Defender, Impulsive Jedi Hunter, Information Broker Has CE 6.75 (4)
BEL 3 Separatists Red Hand Syndicate Spy 9 30 12 2 10 Defuse Bomb, Independent Outfit, Infrared Vision, Satchel Charge, Single-Shot Blaster, Stealth, Synergy +4 (Red Hand Syndicate Thug, +4 Def) 5.20 (5)
BEL 4 New Republic Garik "Face" Loran, Wraith Squadron Intrusion Lead 35 80 18 10 20 Unique, Commando, Galactic Alliance, Pilot, Double Attack, Cameraderie (Wraith Squadron allies > Commando), Presumed Dead, Rolling Evade, Wraith's Decoy Has CE 7.75 (4)
BEL 5 Fringe Arvo Norstag, Pirate King 30 90 18 12 20 Has CE 8.50 (6)
BEL 6 Mandalorians Isabet Reau 17 50 17 7 10 Unique, Death Watch, Flight, Opportunist, Synergy +2 (+2/+2 allied Dred Priest), Thorium Charge Has CE 5.63 (8)
Showing 1 - 6 of 6 Characters
43 Special Abilities (10 New)
Showing 1 - 43 of 43 Special Abilities
Name Text Chars Set
Affinity A character named I-5YQ may be in your squad regardless of faction 1 BEL
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 2 UH
Artifact Defender When an enemy replaces its attacks to remove 2 Force points from an ally whose name contains Holocron, it removes only 1 Force point instead 1 OtOR
Book of Hondo Allies whose names contain Hondo or Nym gain Pirate for the rest of the skirmish 1 ATTA
Booming Voice Allies' commander effects normally limited to 6 squares have unlimited range 1 CotF
Camaraderie Allied Unique Pirates and Pirate commanders gain Relay Orders 1 BEL
Camaraderie Allies named Darth Krayt, Darth Nihl and Darth Talon gain Ambush 1 BEL
Cameraderie Wraith Squadron allies gain Commando 1 ITT
Commando 1 RS
Consolidate Force Whenever a Unique Sith ally is defeated, this character gains 1 Force point 1 BEL
Coordinated Movement At the end of this character's turn, 1 Pirate ally may immediately move up to 2 squares 1 ITT
Death Watch 1 Ven
Defuse Bomb Enemies within 3 squares lose Self Destruct 1 WaS
Double Attack On its turn, this character can make 1 extra attack instead of moving 2 RS
Extra Attack On its turn, this character can make 1 cumulative extra attack instead of moving 1 UH
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Galactic Alliance 1 WaS
Impulsive Jedi Hunter If a Unique allied character is defeated, for the remainder of the skirmish this character has Jedi Hunter 1 JA
Independent Outfit Also counts as a Fringe character for the purpose of commander effects 1 DT
Information Broker If this character has line of sight to an enemy, you may activate 1 or 2 characters on the first phase of the round, as long as one of them is this character or an ally whose name contains Pavan or I-5YQ 1 BEL
Infrared Vision Non-Unique enemies with Cloaked within 6 squares lose Cloaked 1 EA
Loyalist's Code Immediately before the first initiative, all non-Pirate allies are defeated 1 BEL
Melee Attack Can attack only adjacent enemies 1 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
One Sith 1 BEL
Opportunist +4 Attack and +10 Damage against an enemy who has activated this round 1 UH
Pilot 1 AE
Pirate Counts as a character whose name contains Pirate 1 Brawl
Presumed Dead The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points 1 WaS
Rapport Allied commanders and Unique Pirate allies cost 5 less in a squad with this character 1 BEL
Rapport Characters named Darth Krayt, Darth Nihl and Darth Talon cost 15 less when in the same squad as this character 1 BEL
Relay Orders Each allied commander can count distance from this character as well as from itself for the purpose of commander effects 1 IE
Rival Cannot be in a squad with any Unique living character unless it is One Sith or has Melee Attack 1 ITT
Rolling Evade When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity 1 TFA
Satchel Charge Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed 1 CotF
Single-Shot Blaster This character cannot gain Twin Attack 1 Ven
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 3 RS
Synergy +2 +2 Attack and +2 Defense while an allied character named Dred Priest is within 6 squares. 1 ITT
Synergy +4 Allies named Red Hand Syndicate Thug get +4 Defense while within 6 squares of this character 1 BEL
Tenacious Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character 1 UF
Thorium Charge Replaces Attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed 1 AaO
Unique 5 RS
Wraith's Decoy Whenever a Unique Wraith Squadron ally within 6 squares is targeted, this character can switch places with that character. This character becomes the target instead. 1 ITT
Showing 1 - 43 of 43 Special Abilities
5 Force Powers
Showing 1 - 5 of 5 Force Powers
Name Text Chars Set
Chain Lightning 2 Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target 1 TLJ
Force 2 1 RS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Renewal 1 This character gets 1 Force point each time it activates 1 RS
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Showing 1 - 5 of 5 Force Powers


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