501st
|
|
1
|
ITT
|
Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
1
|
RS
|
Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Advanced Door Gimmick
|
At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated
|
1
|
Ven
|
Affinity
|
May be in a Sith squad
|
1
|
RaR
|
Affinity
|
May be in a squad with a character whose name contains Corran Horn
|
1
|
SHA
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
2
|
SnV
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Armored Spacesuit
|
Immune to critical hits
|
1
|
MotF
|
Ataru Style
|
+4 Attack if exactly 1 enemy is within 6 squares
|
1
|
KotOR
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
2
|
DotF
|
Binary Translator
|
This character and Geonosian allies also count as Droids for the purpose of allied Geonosians' commander effects and abilities
|
1
|
ITT
|
Blaster 10
|
Replaces attacks: sight; +4 Attack for 10 Damage. This counts as a nonmelee attack.
|
1
|
UF
|
Blaster 20
|
Replaces attacks: sight; +12 Attack for 20 Damage
|
1
|
CW
|
Breach
|
Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.
|
2
|
UA
|
Call For Support
|
If all Unique allies are Neo-Crusader allies, at the end of this character's turn you may move a Unique ally within 6 squares up to 6 squares
|
1
|
ITT
|
Camaraderie
|
Neo-Crusader and non-Unique Mandalorian allies gain Destabilizing Attack
|
1
|
ITT
|
Camaraderie
|
A Medium ally with Melee Attack whose name contains Anakin gains 501st
|
1
|
ITT
|
Camaraderie
|
Allies named Kennth Hamner, Kir Kanos and Mirith Sinn gain Trooper and Willing to Serve.
|
1
|
ITT
|
Camaraderie
|
Allies whose names contain Skirata or Null ARC, or have Omega Squad or Yayax Squad gain Defensive Stance +2 and Protective +10
|
1
|
ITT
|
Camaraderie
|
An ally named Saw Gerrera gains Partisan, Ambush and Quick Strike
|
1
|
ITT
|
Camaraderie
|
An ally named Vua Rapuung gains Shamed Warrior
|
1
|
ITT
|
Camaraderie
|
An ally named Danni Quee gains Pilot and Wraith Squadron
|
1
|
ITT
|
Camaraderie
|
Wraith Squadron allies gain Relay Orders and Impact Dispersion Armor
|
1
|
ITT
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Clan Leader
|
Unique Geonosian allies gain Sonic Stunner and Sonic Upgrade
|
1
|
ITT
|
Clan Skirata
|
|
1
|
ITT
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
1
|
KotOR
|
Cloud-Rider
|
|
1
|
ITT
|
Commander Hunter
|
+4 Attack and +10 Damage against enemy commanders
|
1
|
OtOR
|
Commando
|
|
1
|
RS
|
Communications Supplies
|
Replaces turn: Choose 1 adjacent ally to gain Relay Orders
|
1
|
SnV
|
Coordinated Movement
|
At the end of the this character's turn, 1 Unique Yuuzhan Vong ally can immediately move up to two squares
|
1
|
ITT
|
Counter Tech
|
When this character is forced to roll a save by an enemy's ability or commander effect, optional +2 to the save
|
1
|
ITT
|
Covert Tech
|
If all Unique allies are Pirate allies, then this character gains Shatter Beam
|
1
|
ITT
|
Crimson Dawn
|
|
1
|
OtOR
|
Crowd Fighting
|
This character gets +2 Attack for every adjacent character other than its target
|
1
|
RotS
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
1
|
RS
|
Death Watch
|
|
1
|
Ven
|
Defensive Plates
|
If this character does not move, until the end of its next turn, it gains Damage Reduction 10
|
1
|
MotF
|
Defensive Stance +2
|
+2 Defense while activated
|
2
|
EA
|
Descendant of Dathomir
|
Nightsister allies within 3 squares gain Ethereal Spike.
|
1
|
ITT
|
Destabilizing Attack
|
Suppresses enemies' Shields abilities when attacking
|
1
|
WaS
|
Devious
|
+4 Attack against activated enemies
|
1
|
RTP
|
Diplomat
|
If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
|
1
|
TFU
|
Displacement
|
Enemy characters may end their movement in this character's space. If an enemy character ends their movement in this character's space, place this character in a legal space within 2 squares; if no legal space is available this character is defeated.
|
1
|
ITT
|
Dive to Cover
|
If this character ends its turn adjacent to low objects or a square bordered by a closed door or wall, it can immediately move into that square
|
1
|
THG
|
Djem So Style
|
Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.
|
1
|
KotOR
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
8
|
RS
|
Double Claw Attack
|
On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies
|
2
|
RS
|
Elite Beam Weapon
|
Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected
|
1
|
AaO
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
2
|
CS
|
Exclusive Loyalty
|
Not subject to commander effects of allies who are not Pilots
|
1
|
ITT
|
Exclusive Loyalty
|
Not subject to commander effects of allies who are not Pirates
|
1
|
ITT
|
Exclusive Loyalty
|
Not subject to commander effects of allies who have a Force rating
|
1
|
ITT
|
Fixed Cost
|
This character's cost cannot be reduced or increased
|
1
|
ITT
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
3
|
RS
|
Force Bond
|
Jedi Crusader allies gain Reckless Assault
|
1
|
ITT
|
Force Bond
|
An ally named Vestara Khai gains Lightaber Block
|
1
|
ITT
|
Force Heresy
|
Only usable if there is at least one unactivated enemy; after an enemy within 6 squares has made a successful save to avoid or reduce damage from an attack, the enemy takes damage equal to half of the damage prevented (rounded down), with a minimum of 10 damage, up to a maximum of 30 damage. This damage cannot be prevented or redirected. Force Heresy can only be used on one turn per phase and up to twice during that turn.
|
1
|
ITT
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
4
|
UH
|
Forward Commander
|
+1 Attack and +1 Defense for each Unique Yuuzhan Vong ally within 6 squares
|
1
|
ITT
|
Galactic Alliance
|
|
1
|
WaS
|
Geonosian
|
|
1
|
DotF
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
2
|
LotF
|
Green Jedi
|
|
1
|
SHA
|
Guile
|
+4 Attack against unactivated enemies
|
1
|
EA
|
Hand Signals
|
Neo-Crusader allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character
|
1
|
ITT
|
Heat Signature Dissipation
|
If this character did not move on its turn; until the end of the round, it gains Cloaked
|
2
|
ITT
|
Hunt Sabotage
|
Enemies cannot benefit from abilities whose names contain Hunter or Assassin while attacking this character or allies within 6 squares of this character
|
1
|
ITT
|
Impact Dispersion Armor
|
Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Damage from Force Powers, non-melee attacks and attacks from lightsabers ignore this ability.
|
1
|
ITT
|
Intimidation
|
Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.
|
1
|
Epic
|
Jedi Archivist
|
Before setup, after seeing your opponent's squad, you may choose one enemy commander effect. While the enemy is in play, and the chosen commander effect is not suppressed, this character gains the commander effect, and any faction specific effects become Old Republic specific effects.
|
1
|
ITT
|
Jedi Crusader
|
|
2
|
BitF
|
Jedi Hatred +10
|
+10 Damage against enemies with Force ratings
|
1
|
SnV
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
1
|
CS
|
Juyo Style Fighting
|
This character gets +10 Damage when it scores a hit on an attack roll of natural 18, 19, or 20
|
1
|
ATTA
|
Kyber Dart
|
Replaces turn: range 6; 20 damage to target living enemy
|
1
|
ITT
|
Lightsaber Trainer
|
At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.
|
1
|
CotG
|
Lightsaber Wielder
|
Counts as having a lightsaber
|
2
|
CotG
|
Lost Tribe
|
|
1
|
CotG
|
Low Caste
|
Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.
|
1
|
AaO
|
Manual Override
|
At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
|
1
|
REB
|
Melee Attack
|
Can attack only adjacent enemies
|
12
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Neo-Crusader
|
|
2
|
WaS
|
Nightsister Spirit
|
Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as adjacent or as a legal target. Not subject to commander effects. Does not provide cover. This character can move through enemy characters, and enemy characters can move through it. Does not count as an ally for allied commander effects or abilities. This character is defeated if it activates when no Nightsister ally not named Nightsister Spirit is within 2 squares.
|
1
|
ITT
|
Partisan
|
|
1
|
ATTA
|
Pathfinder
|
Allies are not slowed by difficult terrain within 6 squares of this character
|
1
|
IE
|
Percussion Blaster
|
Once per turn, an unactivated enemy hit by this characters attack is considered activated at the end of the next phase. Huge and larger characters ignore this special ability.
|
1
|
ITT
|
Pilot
|
|
5
|
AE
|
Pirate
|
Counts as a character whose name contains Pirate
|
2
|
Brawl
|
Protective +10
|
+10 Damage while a wounded ally with Clan Skirata is within 6 squares
|
1
|
ITT
|
Quick Learner
|
At the end of this character's turn, if he has line of sight to an enemy, he may use Jedi Archivist, resolving start of skirmish effects and replacing its prior effect
|
1
|
ITT
|
Quick Strike
|
+10 Damage against adjacent enemies if this character has moved on its turn
|
1
|
RTP
|
Rapport
|
A character named Saw Gerrera costs 2 less when in the same squad as this character
|
1
|
ITT
|
Rapport
|
A character named Darth Malgus, The False Emperor costs 10 less in a squad with this character
|
1
|
ITT
|
Rapport
|
Characters named Kal Skirata, Etain Tur-Mukan or Bardan Jusik cost 8 less when in the same squad as this character
|
1
|
ITT
|
Rapport
|
Characters named Mirith Sinn or Kenth Hamner cost 5 less when in the same squad as this character
|
1
|
ITT
|
Rapport
|
Costs 5 less when in the same squad as a character whose name contains Arvo Norstag
|
1
|
ITT
|
Rapport
|
Followers whose names contain 501st cost 3 less when in the same squad as this character
|
1
|
ITT
|
Rapport
|
Wraith Squadron characters cost 1 less when in the same squad as this character
|
1
|
ITT
|
Relay Orders
|
Each allied commander can count distance from this character as well as from itself for the purpose of commander effects
|
3
|
IE
|
Rend +10
|
If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage
|
1
|
RS
|
Rend +20
|
If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage
|
1
|
RotS
|
Resistance
|
|
1
|
TFA
|
Rival
|
Cannot be in an Imperial squad
|
1
|
CotG
|
Satchel Charge
|
Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
CotF
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shamed Warrior
|
|
1
|
ITT
|
Shien Style
|
When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11
|
1
|
WaS
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
4
|
Ven
|
Singular Focus
|
Cannot gain abilities from allies
|
5
|
UF
|
Soldier
|
Counts as a character named Old Republic Soldier
|
1
|
KotOR
|
Sonic Attack
|
An enemy attacked by this character cannot use Force powers for the rest of that turn
|
2
|
CS
|
Sonic Bolt
|
Replaces attacks: range 6; unactivated target enemy is considered activated at the end of the next phase. Huge and larger characters ignore this special ability.
|
2
|
ITT
|
Sonic Stunner
|
Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
BH
|
Sonic Upgrade
|
When targeted by this character's abilities that contain the word Sonic, enemies cannot use Force powers for the rest of that turn
|
1
|
ITT
|
Soresu Style
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
1
|
CCI
|
Specialization
|
Pilot followers with a lower point cost gain Resistance. Ignore this ability if any ally counts as having the same name as another ally.
|
1
|
ITT
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
1
|
RotS
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
6
|
RS
|
Stifling Attack
|
On this character's turn, adjacent enemies cannot use special abilities that respond to its attacks
|
2
|
UF
|
Synergy +2
|
+2 Attack while a Geonosian ally whose name contains Soldier is within 6 squares
|
1
|
ITT
|
Synergy +2
|
Geonosian soldier and trooper allies get +2 Attack and +2 Defense while within 6 squares of this character
|
1
|
ITT
|
Synergy +2
|
Jedi Crusader allies get +2 Attack and +2 Defense while within 6 squares of this character
|
1
|
ITT
|
Synergy +2
|
This character gets +2 Attack and +2 Defense while an allied character named Isabet Reau is within 6 squares.
|
1
|
ITT
|
Synergy +4
|
+4 Attack and +4 Defense while an ally whose name contains Corran Horn is within 6 squares
|
1
|
ITT
|
Synergy +4
|
+4 Attack while an allied Pirate commander is within 6 squares.
|
1
|
ITT
|
Tactician +2
|
Add +2 to the initiative roll except on a roll of 1
|
1
|
SnV
|
Teamwork
|
At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks
|
1
|
EA
|
Tenacious
|
Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character
|
1
|
UF
|
Trigger Defeat
|
Once per turn, whenever a character activates, moves into a square, spends a Force point, or targets a character, this character may immediately attempt a save of 11. On a success, this character is defeated.
|
1
|
EA
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Trooper
|
|
1
|
GH
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
4
|
BH
|
Unique
|
|
16
|
RS
|
Unit Bodyguard
|
If an adjacent ally with the same name as this character or an adjacent commander would take damage from an attack, this character can take the damage instead
|
1
|
UF
|
Vector Prime
|
During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone
|
1
|
MCA
|
Veiled Intentions
|
Adjacent enemies with a lightsaber may ignore the targeting and attacking restrictions of Diplomat for the purpose of attacking this character
|
1
|
ITT
|
Vonduun Crab Armor 6
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 6
|
1
|
UH
|
War Throat
|
Replaces attacks: 10 damage to each character within 6 squares
|
1
|
Brawl
|
Weapons Expert
|
Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks
|
1
|
THG
|
Willing to Serve
|
Counts as a follower for purposes of allied commander effects
|
2
|
TOR
|
Wounding Attack
|
Whenever this character's attack hits, +10 Damage on its next attack this turn
|
1
|
PotDS
|