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# | * | Name | Rarity | Cost | HitPoints | Defense | Atk | Dmg | Special Abilities | Force Powers | CE | Rating |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DotF 1 | Bastila Shan, Jedi Master | VR | 33 | 110 | 19 | 12 | 20 | Unique, Melee Attack, Double Attack | Force 3, Force Renewal 1, Advanced Battle Meditation, Lightsaber Assault, Lightsaber Defense | 8.45 (64) | ||
DotF 2 | Jedi Seer | UC | 27 | 80 | 18 | 10 | 20 | Melee Attack, Double Attack, Evade, Jedi Reflexes, Quick Reactions | Force 3, Surprise Move | 7.20 (30) | ||
DotF 3 | Old Republic Senator | C | 14 | 10 | 14 | 0 | 0 | Diplomat | 8.31 (35) | |||
DotF 4 | Old Republic Tech Specialist | C | 13 | 20 | 14 | 8 | 10 | Door Gimmick, Droid Hunter, Ion Gun +20, Reprogram | 5.68 (31) | |||
DotF 5 | The Revanchist | R | 42 | 120 | 20 | 14 | 20 | Unique, Melee Attack, Double Attack, Ambush, Lightsaber Duelist, Mandalorian Hunter, Tactician +8, Jedi Crusader | Force 2, Force Renewal 1, Force Push 4, Lightsaber Defense | 8.53 (43) | ||
DotF 6 | Tactical Officer | UC | 19 | 50 | 16 | 6 | 10 | It's a Trap!, Rapport (Old Republic Soldiers -1), Tactician +4 | 7.04 (28) | |||
DotF 7 | Dark Jedi Assassin | C | 22 | 30 | 15 | 7 | 20 | Double Attack, Cloaked, Jedi Hunter | Force 3, Surprise Move, Lightsaber Deflect, Lightsaber Riposte | 6.59 (34) | ||
DotF 8 | Darth Bandon | R | 27 | 110 | 19 | 11 | 20 | Unique, Melee Attack, Double Attack | Force 4, Force Grip 2, Lightsaber Riposte, Sith Rage | 8.65 (40) | ||
DotF 9 | Darth Revan, Sith Lord | VR | 62 | 130 | 22 | 14 | 20 | Unique, Melee Attack, Double Attack, Cunning Attack, Master Tactician | Force 2, Force Renewal 1, Master of the Force 2, Master Speed, Lightsaber Defense, Lightsaber Assault | 8.78 (59) | ||
DotF 10 | Exar Kun, Dark Force Spirit | VR | 14 | -- | -- | -- | -- | Unique, Speed 4, Dark Spirit, Drain Force | Force 2, Dark Aura | 8.62 (37) | ||
DotF 11 | Sith Acolyte | C | 21 | 70 | 17 | 6 | 10 | Lightsaber, Bravado +10 | Force 3, Force Repulse 3 | 6.15 (26) | ||
DotF 12 | Sith Inquisitor | UC | 24 | 40 | 16 | 0 | 0 | Master of Pain | Force 1, Force Renewal 1, Force Grip 1, Force Grip 2, Force Grip 4 | 6.50 (30) | ||
DotF 13 | Anakin Skywalker and Padmé Amidala on Reek | VR | 65 | 150 | 19 | 10 | 20 | Unique, Speed 8, Melee Attack, Double Attack, Battering Charge +20, Blaster 20 | Force 4, Lightsaber Defense | 6.82 (28) | ||
DotF 14 | Spaarti Clone Trooper Demolitionist | C | 5 | 10 | 12 | 3 | 10 | Order 66, Rookie, Satchel Charge | 8.57 (37) | |||
DotF 15 | Ki-Adi-Mundi, Jedi Master | R | 34 | 110 | 19 | 10 | 20 | Unique, Melee Attack, Double Attack, Opportunist | Force 4, Anticipation, Lightsaber Deflect, Lightsaber Sweep | 7.66 (38) | ||
DotF 16 | Battle Droid Lieutenant | C | 19 | 40 | 14 | 10 | 20 | Droid, Close-Range Targeting Computer | 6.35 (31) | |||
DotF 17 | OOM-9 | R | 20 | 40 | 15 | 5 | 10 | Unique, Droid | 7.69 (35) | |||
DotF 18 | Poggle the Lesser | R | 16 | 40 | 13 | 3 | 10 | Unique, Geonosian, Rapport (Non-Unique living Separatists -1) | 7.82 (38) | |||
DotF 19 | Series II Destroyer Droid | UC | 37 | 60 | 15 | 10 | 20 | Droid, Double Attack, Advanced Shields 2, Wheel Form | 8.92 (39) | |||
DotF 20 | Sora Bulq | R | 33 | 110 | 19 | 13 | 20 | Unique, Melee Attack, Double Attack, Lightsaber Duelist, Soresu Style, Djem So Style, Vaapad-Style Fighting | Force 3, Lightsaber Throw, Sith Rage | 8.55 (55) | ||
DotF 21 | Lieutenant Page | R | 22 | 60 | 16 | 9 | 10 | Unique, Commando, Grenades 10, Stealth, Twin Attack | 7.90 (29) | |||
DotF 22 | Rebel Commando Munitions Expert | C | 11 | 30 | 14 | 5 | 10 | Grenades 10, Satchel Charge, Stealth | 6.56 (25) | |||
DotF 23 | Wedge's Snowspeeder | R | 39 | 70 | 18 | 10 | 20 | Unique, Speed 16, Flight, Mobile Attack, Avoid Defeat, Damage Reduction 10, Expert Harpoon Gunner, Mounted Weapon, Twin Attack | 7.04 (25) | |||
DotF 24 | Admiral Gilad Pellaeon | VR | 16 | 60 | 17 | 6 | 10 | Unique, Ysalamiri | 8.92 (38) | |||
DotF 25 | Elite Scout Trooper | C | 13 | 50 | 17 | 8 | 20 | Scout Trooper, Evade, Stealth | 7.55 (29) | |||
DotF 26 | Imperial Knight Master | UC | 28 | 100 | 19 | 11 | 20 | Melee Attack, Double Attack, Cortosis Gauntlet 18, Synergy (+4 Atk, Imperial Knight), Imperial Knight | Force 3, Lightsaber Assault, Lightsaber Block | 7.65 (26) | ||
DotF 27 | Joruus C'Baoth | VR | 51 | 120 | 20 | 0 | 0 | Unique | Force 2, Force Renewal 2, Force Lightning 3, Force Lightning 4, Force Detonate, Force Dominate | 7.97 (33) | ||
DotF 28 | Noghri Warrior | C | 20 | 50 | 16 | 9 | 10 | Melee Attack, Double Attack, Affinity (New Republic), Leia's Bodyguard, Mighty Swing +20, Stealth, Thrawn's Bodyguard, Noghri | 6.45 (22) | |||
DotF 29 | Rukh | R | 18 | 70 | 18 | 10 | 20 | Unique, Melee Attack, Charging Assault +10, Cloaked, Cleave, Internal Strife, Thrawn's Bodyguard, Vicious Attack, Noghri | 7.33 (24) | |||
DotF 30 | Scout Trooper Officer | C | 14 | 40 | 18 | 8 | 10 | Grenades 10, Stealth | 6.32 (25) | |||
DotF 31 | Ben Skywalker | VR | 22 | 70 | 17 | 6 | 20 | Unique, Melee Attack, Double Attack, Cunning Attack, Stealth, Twin Blaster 10 | Force 3, Force Withdrawal | 7.84 (38) | ||
DotF 32 | Cilghal | R | 25 | 70 | 18 | 9 | 20 | Unique, Melee Attack, Double Attack | Force 4, Force Heal 30, Jedi Mind Trick | 6.06 (31) | ||
DotF 33 | Jacen Solo, Jedi Knight | R | 33 | 90 | 19 | 11 | 20 | Unique, Melee Attack, Double Attack, Embrace of Pain, Parry, Vongsense | Force 4, Force Lightning 2 | 7.91 (34) | ||
DotF 34 | Jaina Solo, Sword of the Jedi | VR | 56 | 110 | 20 | 15 | 20 | Unique, Melee Attack, Triple Attack, Affinity (Mandalorians), Greater Mobile Attack, Parry | Force 4, Lightsaber Deflect, Master Speed | 8.70 (61) | ||
DotF 35 | Jedi Demolitionist | UC | 29 | 80 | 18 | 9 | 20 | Melee Attack, Double Attack, Grenades 20, Mobile Attack, Satchel Charge, Stealth | Force 3, Force Bubble, Knight Speed | 7.09 (33) | ||
DotF 36 | New Republic Veteran Trooper | C | 17 | 40 | 16 | 9 | 20 | Advantageous Cover, Evade | 5.30 (27) | |||
DotF 37 | Atris | R | 41 | 100 | 20 | 13 | 20 | Unique, Melee Attack, Double Attack, Rapport (Echani Handmaidens -1) | Force 5, Force Meditation, Lightsaber Deflect, Lightsaber Riposte | 8.80 (46) | ||
DotF 38 | Han Solo, Gambler | R | 21 | 60 | 16 | 8 | 20 | Unique, Accurate Shot, Evade, Gambler's Luck, Long Shot 10 | 7.19 (26) | |||
DotF 39 | Jawa Chief | UC | 13 | 50 | 14 | 7 | 10 | Ion Gun +20, Reprogram, Scramble | 6.25 (24) | |||
DotF 40 | Jodo Kast | VR | 38 | 80 | 18 | 8 | 10 | Unique, Double Attack, Bounty Hunter +2, Cunning Attack, Evade, Flight, Virulent Poison Dart | 6.00 (29) | |||
DotF 41 | Nautolan Black Sun Vigo | UC | 23 | 40 | 18 | 7 | 10 | Black Sun, Cunning Attack, Mobile Attack, Stealth, Twin Attack | 7.90 (30) | |||
DotF 42 | Nikto Pirate | C | 8 | 10 | 14 | 6 | 10 | Black Sun, Gregarious, Rapport (-1 with Hondo Ohnaka) | 6.00 (22) | |||
DotF 43 | Niles Ferrier | R | 20 | 50 | 18 | 10 | 10 | Unique, Pilot, Deceptive, Rapport (Defels -1) | 6.16 (25) | |||
DotF 44 | Salacious Crumb | VR | 5 | 10 | 14 | 2 | 10 | Unique, Hutt Cartel, Melee Attack, Distraction, Rapport (-1 with Jabba), Wall Climber | 7.89 (35) | |||
DotF 45 | Tusken Raider Chieftain | UC | 15 | 40 | 15 | 8 | 20 | Melee Attack, Double Attack, Mighty Swing | 7.41 (22) | |||
DotF 46 | YVH 1 (Yuuzhan Vong Hunter Droid) | C | 20 | 60 | 15 | 9 | 10 | Droid, Laminanium Armor, Missiles 30, Twin Attack, Vong Hunter | 7.79 (28) | |||
DotF 47 | Jaster Mereel | R | 54 | 80 | 17 | 11 | 20 | Unique, Double Attack, Mandalorian Reinforcements 30, Synergy (Jango Fett, +4 Atk, +4 Def) | 8.12 (33) | |||
DotF 48 | Mandalore the Preserver | VR | 55 | 120 | 19 | 12 | 20 | Unique, Double Attack, Twin Attack, Beskar'gam, Rout | 8.17 (35) | |||
DotF 49 | Mandalorian Blaster-for-Hire | C | 8 | 20 | 14 | 4 | 10 | Trooper (Mandalorian Trooper), Double Attack | 6.64 (22) | |||
DotF 50 | Mandalorian Bounty Hunter | UC | 22 | 70 | 16 | 8 | 20 | Double Attack, Bounty Hunter +2, Flamethrower 20, Stealth | 7.44 (27) | |||
DotF 51 | Mandalorian Counter-Intelligence Officer | UC | 12 | 40 | 17 | 6 | 10 | Cloaked, Black Ops | 8.35 (34) | |||
DotF 52 | Mandalorian Gunsmith | UC | 16 | 40 | 16 | 8 | 10 | Cunning Attack +20, Ion Gun +20, Mobile Attack, Override | 8.23 (26) | |||
DotF 53 | Mandalorian Tactician | UC | 24 | 40 | 18 | 9 | 20 | Cloaked, Mobile Attack, Tactician +4, Twin Attack | 8.35 (37) | |||
DotF 54 | Nen Yim | R | 27 | 70 | 16 | 8 | 20 | Unique, Melee Attack, Force Immunity, Master Shaper, Shaper +10, Thud Bug | 8.19 (36) | |||
DotF 55 | Shedao Shai | R | 30 | 70 | 19 | 10 | 10 | Unique, Melee Attack, Embrace of Pain, Force Immunity, Indiscriminate, Jedi Hunter, Melee Reach 2, Twin Attack, Vonduun Crab Armor 6 | 7.92 (38) | |||
DotF 56 | Supreme Overlord Shimrra | VR | 72 | 130 | 23 | 15 | 20 | Unique, Melee Attack, Triple Attack, Force Immunity, Master Tactician, Vonduun Crab Armor 6 | 7.34 (29) | |||
DotF 57 | Voxyn | UC | 40 | 100 | 19 | 11 | 20 | Speed 8, Melee Attack, Double Attack, Jedi Hunter, Poison +10, Regeneration 10, Stunning Screech, Vonduun Crab Armor 11 | 6.96 (26) | |||
DotF 58 | Yuuzhan Vong High-bred Warrior | C | 11 | 40 | 15 | 6 | 10 | Melee Attack, Force Immunity, Razorbug, Twin Attack, Vonduun Crab Armor 11, Yuuzhan Vong Warrior | 6.08 (24) | |||
DotF 59 | Yuuzhan Vong Worker | C | 4 | 10 | 11 | 2 | 10 | Melee Attack, Swarm +1 (Yuuzhan Vong Worker), Stealth, Force Immunity | 7.32 (25) | |||
DotF 60 | Yammosk War Coordinator | R | 15 | 70 | 16 | -- | -- | Force Immunity, Damage Reduction 10, Emplacement, Yuuzhan Vong War Coordinator, Telepathic Insight | 8.88 (52) |
Name | Text | Chars | Set |
---|---|---|---|
Accurate Shot | Can attack an enemy with cover even if it's not the nearest enemy | 1 | RS |
Advanced Shields 2 | When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10 | 1 | DotF |
Advantageous Cover | +8 Defense from cover instead of +4 | 1 | RS |
Affinity | May be in a New Republic squad | 1 | LotF |
Affinity | This character may be in a Mandalorian squad | 1 | DotF |
Ambush | This character can move and then make all its attacks against 1 enemy who has not activated this round | 1 | UH |
Avoid Defeat | Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated | 1 | UH |
Battering Charge +20 | Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity. | 1 | DotF |
Beskar'gam | When this character takes damage, it reduces the damage dealt by 10 with a save of 11 | 1 | DotF |
Black Ops | Suppress enemy commander effects that alter the number of activations per phase | 1 | DotF |
Black Sun | If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 | 2 | BH |
Blaster 20 | Replaces attacks: sight; +12 Attack for 20 Damage | 1 | CW |
Bounty Hunter +2 | +2 Attack against Unique enemies | 2 | BH |
Bravado +10 | +4 Attack and +10 Damage against an adjacent enemy with a higher point cost | 1 | DotF |
Charging Assault +10 | Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy | 1 | UH |
Cleave | Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy | 1 | RS |
Cloaked | If this character has cover, it cannot be targeted by nonadjacent enemies | 4 | KotOR |
Close-Range Targeting Computer | This character gets +10 Damage against adjacent enemies. This bonus applies only to characters that have a Damage value greater than 0. | 1 | DotF |
Commando | 1 | RS | |
Cortosis Gauntlet 18 | Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish | 1 | LotF |
Cunning Attack | +4 Attack and +10 Damage against an enemy who has not activated this round | 4 | RS |
Cunning Attack +20 | +4 Attack and +20 Damage against an enemy who has not activated this round | 1 | LotF |
Damage Reduction 10 | Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. | 2 | UH |
Dark Spirit | Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. | 1 | DotF |
Deceptive | +10 Damage against an enemy who has activated this round | 1 | TFU |
Diplomat | If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent | 1 | TFU |
Distraction | Suppresses adjacent enemy commander effects | 1 | DotF |
Djem So Style | Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. | 1 | KotOR |
Door Gimmick | At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated | 1 | RotS |
Double Attack | On its turn, this character can make 1 extra attack instead of moving | 24 | RS |
Drain Force | Replaces attacks: range 2; target enemy character with a Force rating loses 1 Force point and this character gains 1 Force point | 1 | DotF |
Droid | Immune to critical hits; not subject to commander effects | 4 | RS |
Droid Hunter | +4 Attack and +10 Damage against Droid enemies | 1 | DotF |
Embrace of Pain | +1 Attack and +1 Defense for every 10 points of damage currently on this character | 2 | DotF |
Emplacement | Cannot move or be moved. Set up anywhere on your half of the battle map. | 1 | TFU |
Evade | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 5 | CS |
Expert Harpoon Gunner | Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 16. If the save is less than 11, the target enemy also has -4 Defense and automatically fails saves the rest of the round. | 1 | DotF |
Flamethrower 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target | 1 | CotF |
Flight | Ignores difficult terrain, enemy characters, low objects, and pits when moving | 2 | RS |
Force Immunity | Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities | 6 | UH |
Gambler's Luck | Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage. | 1 | DotF |
Geonosian | 1 | DotF | |
Greater Mobile Attack | Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. | 1 | LotF |
Gregarious | +4 Attack if an ally is within 6 squares | 1 | AE |
Grenades 10 | Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 | 3 | RS |
Grenades 20 | Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11 | 1 | UH |
Hutt Cartel | 1 | LTA | |
Imperial Knight | 1 | LotF | |
Indiscriminate | When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. | 1 | DotF |
Internal Strife | On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish | 1 | JA |
Ion Gun +20 | +20 Damage against nonliving enemies | 3 | RS |
It's a Trap! | Enemies with Stealth within 6 squares lose Stealth | 1 | UH |
Jedi Crusader | 1 | BitF | |
Jedi Hunter | +4 Attack and +10 Damage against enemies with Force ratings | 3 | CS |
Jedi Reflexes | This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability. | 1 | DotF |
Laminanium Armor | Each time this character activates, remove 10 damage from it. | 1 | DotF |
Leia's Bodyguard | If a character whose name contains Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead | 1 | DotF |
Lightsaber | +10 Damage against adjacent enemies | 1 | RotS |
Lightsaber Duelist | +4 Defense when attacked by an adjacent enemy with a Force rating | 2 | CS |
Long Shot 10 | +4 Attack and +10 Damage when this character is at half Hit Points or less | 1 | MotF |
Mandalorian Hunter | +4 Attack and +10 Damage against Mandalorian enemies | 1 | KotOR |
Mandalorian Reinforcements 30 | During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique Mandalorians whose name does not contain Death Watch | 1 | DotF |
Master of Pain | Whenever this character deals damage to a living enemy, the character joins your squad for the rest of the round. The character can avoid this effect with a save of 11. On a roll of a natural 1, the character joins your squad for the rest of the skirmish instead. | 1 | DotF |
Master Shaper | Choose one Yuuzhan Vong ally, that character gets +4 Attack and +10 Damage and gains Demolish for the rest of the skirmish | 1 | DotF |
Master Tactician | You automatically choose who goes first except on a roll of 1 | 2 | UH |
Melee Attack | Can attack only adjacent enemies | 25 | RS |
Melee Reach 2 | When attacking, this character treats enemies up to 2 squares away as adjacent | 1 | UH |
Mighty Swing | On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies | 1 | RS |
Mighty Swing +20 | On its turn, if this character does not move, it gets +20 Damage against adjacent enemies | 1 | DotF |
Missiles 30 | Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 | 1 | AE |
Mobile Attack | Can move both before and after attacking | 5 | RS |
Mounted Weapon | Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character | 1 | RotS |
Noghri | 2 | GF | |
Opportunist | +4 Attack and +10 Damage against an enemy who has activated this round | 1 | UH |
Order 66 | 1 | CS | |
Override | At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated | 1 | RS |
Parry | When hit by a melee attack, this character takes no damage with a save of 11 | 2 | BH |
Pilot | 1 | AE | |
Poison +10 | +10 Damage to living enemy; save 11 | 1 | UH |
Quick Reactions | +6 Attack when making attacks of opportunity | 1 | CS |
Rapport | Characters named Echani Handmaiden cost 1 less when on a squad with this character | 1 | DotF |
Rapport | Characters named Old Republic Soldier cost 1 less when in the same squad as this character | 1 | DotF |
Rapport | Costs 1 less when in a squad with a character whose name contains Jabba | 1 | DotF |
Rapport | Costs 1 less when in the same squad as a character whose name contains Hondo Ohnaka | 1 | DotF |
Rapport | A character whose name contains Defel costs 1 less when in the same squad as this character | 1 | DotF |
Rapport | Non-Unique living Separatists cost 1 less when in the same squad as this character | 1 | DotF |
Razorbug | Replaces attacks: sight; 10 damage; save 11 | 1 | UH |
Regeneration 10 | If this character doesn't move on its turn, remove 10 damage from it at the end of that turn | 1 | CS |
Reprogram | Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed. | 2 | DotF |
Rookie | This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander | 1 | DotF |
Rout | Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity. | 1 | DotF |
Satchel Charge | Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed | 3 | CotF |
Scout Trooper | Counts as a character named Scout Trooper | 1 | DotF |
Scramble | A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. | 1 | AE |
Shaper +10 | Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits. | 1 | LotF |
Soresu Style | When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 | 1 | CCI |
Speed 16 | Can move up to 16 squares and attack, or 32 squares without attacking | 1 | BH |
Speed 4 | Can move only 4 squares and attack, or 8 squares without attacking | 1 | UH |
Speed 8 | Can move up to 8 squares and attack, or 16 squares without attacking | 2 | RotS |
Stealth | If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets | 10 | RS |
Stunning Screech | Replaces attacks: All living enemies within 2 squares are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. Huge or larger characters ignore this effect. | 1 | DotF |
Swarm +1 | +1 Attack against a target for each allied Yuuzhan Vong Worker adjacent to that target | 1 | DotF |
Synergy | +4 Attack while an allied Imperial Knight is within 6 squares | 1 | LotF |
Synergy | A character whose name contains Jango Fett counts as Mandalorian when in the same squad as this character. A character whose name contains Jango Fett gets +4 Attack and +4 Defense while within 6 squares of this character. | 1 | DotF |
Tactician +4 | Add +4 to the initiative roll except on a roll of 1 | 2 | DotF |
Tactician +8 | Add +8 to the initiative roll except on a roll of 1 | 1 | DotF |
Telepathic Insight | During setup, after seeing your opponent's squad, you may choose one commander effect. This character gains this commander effect and any faction specific effects become Yuuzhan Vong specific effects. | 1 | DotF |
Thrawn's Bodyguard | If Grand Admiral Thrawn is an adjacent ally and would take damage from an attack, this character can take the damage instead | 2 | UH |
Thud Bug | Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect. | 1 | UH |
Triple Attack | On its turn, this character can make 2 extra attacks instead of moving | 2 | RS |
Trooper | Counts as a character named Mandalorian Trooper | 1 | DotF |
Twin Attack | Whenever this character attacks, it makes 1 extra attack against the same target | 8 | BH |
Twin Blaster 10 | Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks. | 1 | DotF |
Unique | 29 | RS | |
Vaapad-Style Fighting | Scores a critical hit on an attack roll of natural 18, 19, or 20 | 1 | CS |
Vicious Attack | Triple damage instead of double on a critical hit | 1 | CS |
Virulent Poison Dart | Replaces turn: range 6; 40 damage to target living enemy; save 16 | 1 | LotF |
Vonduun Crab Armor 11 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 | 2 | UH |
Vonduun Crab Armor 6 | When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 | 2 | UH |
Vong Hunter | +4 Attack and +10 Damage against Yuuzhan Vong characters | 1 | DotF |
Vongsense | Ignores Force Immunity of Yuuzhan Vong enemies | 1 | DotF |
Wall Climber | This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall | 1 | UH |
Wheel Form | This character can move up to 18 squares if it does not attack | 1 | CS |
Ysalamiri | Characters within 6 squares cannot spend Force points. This character and characters within 6 squares gain Force Immunity. | 1 | UH |
Yuuzhan Vong War Coordinator | Special abilities that grant bonuses to Yuuzhan Vong within 6 squares or commander effects normally limited to 6 squares of characters in your squad (including this character) have unlimited range. You may not have more than one character with Yuuzhan Vong War Coordinator in your squad. | 1 | DotF |
Yuuzhan Vong Warrior | Counts as a character named Yuuzhan Vong Warrior | 1 | MotF |
Name | Text | Chars | Set |
---|---|---|---|
Advanced Battle Meditation | Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects are suppressed. (This damage bonus applies only to characters that have a Damage value greater than 0.) | 1 | DotF |
Anticipation | Force 1: Reroll initiative once per round | 1 | CS |
Dark Aura | Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves | 1 | DotF |
Force 1 | 1 | RS | |
Force 2 | 4 | RS | |
Force 3 | 8 | RS | |
Force 4 | 6 | RS | |
Force 5 | 1 | RS | |
Force Bubble | Force 1: When this character takes damage, reduce the damage dealt by 20 | 1 | LotF |
Force Detonate | When this character is defeated, each character within 4 squares takes 40 damage, save 11 to reduce the damage to 20 | 1 | DotF |
Force Dominate | Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn. | 1 | DotF |
Force Grip 1 | Force 1, replaces attacks: sight; 10 damage | 1 | RS |
Force Grip 2 | Force 2, replaces attacks: sight; 20 damage | 2 | IE |
Force Grip 4 | Force 4, replaces attacks: sight; 40 damage | 1 | TFU |
Force Heal 30 | Force 2, replaces attacks: touch; remove 30 damage from a living character | 1 | RotS |
Force Lightning 2 | Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target | 1 | RS |
Force Lightning 3 | Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11. | 1 | IE |
Force Lightning 4 | Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 | 1 | TFU |
Force Meditation | Force 1, replaces turn: For the rest of the round, this character gains the following Force ability: Allied characters get +4 Attack and enemy characters get -4 Attack | 1 | DotF |
Force Push 4 | Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller | 1 | TFU |
Force Renewal 1 | This character gets 1 Force point each time it activates | 4 | RS |
Force Renewal 2 | This character gets 2 Force points each time it activates | 1 | CotF |
Force Repulse 3 | Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. | 1 | TFU |
Force Withdrawal | Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity | 1 | DotF |
Jedi Mind Trick | Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11 | 1 | CotF |
Knight Speed | Force 1: This character can move 4 extra squares on its turn as part of its move | 1 | UH |
Lightsaber Assault | Force 1, replaces attacks: Make 2 attacks | 3 | RotS |
Lightsaber Block | Force 1: When hit by a melee attack, this character takes no damage with a save of 11 | 1 | CS |
Lightsaber Defense | Force 1: When hit by an attack, this character takes no damage with a save of 11 | 4 | JA |
Lightsaber Deflect | Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 | 4 | CS |
Lightsaber Riposte | Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker | 3 | CS |
Lightsaber Sweep | Force 1, replaces attacks: Can attack each adjacent enemy once | 1 | RS |
Lightsaber Throw | Force 1, replaces attacks: Attack 1 enemy within 6 squares | 1 | UH |
Master of the Force 2 | May spend Force points up to 2 times in a single turn | 1 | CotF |
Master Speed | Force 1: This character can move 6 extra squares on its turn as part of its move | 2 | CS |
Sith Rage | Force 1: +10 Damage on all attacks this turn | 2 | CS |
Surprise Move | Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates | 2 | CS |