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Wars not make one great. (But Bloo Milk does.)

EPIC I

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12 Characters
Showing 1 - 12 of 12 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
Epic 1 Old Republic Lord Hoth, Leader of the Army of Light 138 160 22 17 20 Unique, Melee Attack, Double Attack, Twin Attack, Charging Assault +10, Impulsive Jedi Hunter, Mettle, Niman Style Mastery, Old Republic Conscription, Sith Hunter, Army of Light Force 2, Force Renewal 2, Master of the Force 2, Force Alter, Lightsaber Defense, Lightsaber Precision, Lightsaber Sweep Has CE 7.93 (40)
Epic 2 Sith Darth Bane in Orbalisk Armor 142 200 22 18 30 Unique, Melee Attack, Double Attack, Avoid Defeat, Djem So Style, Orbalisk Armor Force 2, Force Renewal 2, Master of the Force 2, Force Lightning 2, Lightsaber Throw 2, Sith Rage 2, Sith Sorcery Has CE 7.54 (26)
Epic 3 Separatists Sith Imperial The Phantom Menace 144 160 23 16 20 Unique, Melee Attack, Double Attack, Twin Attack, Affinity (Sith/Imperial), Ambush, Execute Order 66, Tactician +8, The Phantom Menace Force 3, Force Renewal 2, Master of the Force 2, Force Leap, Force Lightning 2, Force Lightning 4, Force Withdrawal, Lightsaber Defense, Lightsaber Riposte, Sith Rage Has CE 8.68 (41)
Epic 4 Separatists Darth Maul Shadow Hunter 132 160 23 16 20 Unique, Melee Attack, Double Attack, Twin Attack, Greater Mobile Attack, Intimidation, Juyo Style Mastery, Lightsaber Duelist, Loner Force 2, Force Renewal 1, Master of the Force 2, Force Cloak, Lightsaber Block, Lightsaber Riposte, Sith Rage 7.32 (31)
Epic 5 Republic Mace Windu, Master of the Order 140 160 24 19 20 Unique, Melee Attack, Quadruple Attack, Greater Mobile Attack, Flurry Attack, Vaapad Style Mastery Force 3, Force Renewal 2, Master of the Force 2, Force Absorb, Force Repulse 3, Lightsaber Precision 2, Lightsaber Reflect (10 damage), Lightsaber Riposte Has CE 8.15 (33)
Epic 6 Republic Yoda, Legend of the Light Side 144 160 23 15 20 Unique, Melee Attack, Triple Attack, Ataru Style Mastery Force 3, Force Renewal 3, Master of the Force 3, Force Defense, Force Shield, Lightsaber Defense, Lightsaber Precision 2, Lightsaber Throw 5 Has CE 8.36 (36)
Epic 7 Rebel Luke Skywalker, First of the New Order 154 160 21 14 20 Unique, Pilot, Melee Attack, Triple Attack, Djem So Style, First of the New Order, Flurry Attack, Impulsive Reprisal, Twin Blaster 20 Force 2, Force Renewal 2, Master of the Force 2, Force Absorb, Lightsaber Deflect, Lightsaber Sweep, Master Recovery, Surprise Move, Use the Force 7.75 (32)
Epic 8 Imperial Darth Vader, Legend of the Dark Side 152 160 23 16 20 Unique, Melee Attack, Triple Attack, Dark Armor, Jedi Hunter, No Disintegrations Force 2, Force Renewal 2, Master of the Force 2, Dark Assault 2, Force Grip 4, Lightsaber Defense, Lightsaber Sweep, Overwhelming Force 2 Has CE 6.45 (29)
Epic 9 Fringe Terentatek 146 300 18 12 10 Savage, Speed 8, Melee Attack, Melee Reach 3, Quadruple Attack, Force Immunity, Indiscriminate, Jedi Hunter, Overwhelming Power, Rapport (-10 in Sith), Stable Footing, Virulent Poison +20 6.28 (25)
Epic 10 New Republic Mara Jade Skywalker, Galactic Hero 126 140 21 14 20 Unique, Pilot, Stealth, Mobile Attack, Twin Attack, Cunning Attack +20, Deadly Attack, Master Slicer, Spy, Synergy (+4 Atk, +4 Def, Luke Skywalker) Force 3, Force Renewal 1, Master of the Force 2, Force Absorb, Force Leap, Lightsaber Assault, Lightsaber Block, Master Speed Has CE 8.19 (32)
Epic 11 Mandalorians Mandalore the First 143 170 24 16 20 Unique, Flight, Melee Attack, Double Attack, Twin Attack, Beskar'gam, Cortosis Weave 18, Mandalorian Conscription, Momentum, Virulent Poison Dart Has CE 5.88 (25)
Epic 12 Yuuzhan Vong Czulkang Lah 137 230 20 17 30 Unique, Melee Attack, Double Attack, Twin Attack, Charging Assault +10, Counterattack, Force Immunity, Ritual Scarring, Vonduun Crab Armor 2 Has CE 7.21 (28)
Showing 1 - 12 of 12 Characters
61 Special Abilities (16 New)
Showing 1 - 61 of 61 Special Abilities
Name Text Chars Set
Affinity May be in a Sith or Imperial squad 1 Epic
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Army of Light 1 AaO
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares 1 JA
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated 1 UH
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 DotF
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 2 UH
Cortosis Weave 18 Whenever this character rolls 18 or better on a save to reduce the damage dealt by an adjacent enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish 1 Epic
Counterattack Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 Epic
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 1 LotF
Dark Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. 1 UH
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 2 KotOR
Double Attack On its turn, this character can make 1 extra attack instead of moving 6 RS
Execute Order 66 Cannot be targeted by characters with Order 66 1 RotS
First of the New Order At the start of the skirmish, choose one Unique living ally. That ally gains Force 1 and Lightsaber Deflect; it is considered to have a Force rating for the rest of the skirmish. While within 6 squares of this character, the ally get +4 Attack and +10 Damage. 1 Epic
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 1 RS
Flurry Attack Whenever this character scores a critical hit, it can make 1 immediate extra attack 2 CS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 2 UH
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 2 LotF
Impulsive Jedi Hunter If a Unique allied character is defeated, for the remainder of the skirmish this character has Jedi Hunter 1 JA
Impulsive Reprisal If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage 1 DT
Indiscriminate When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected. 1 DotF
Intimidation Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense. 1 Epic
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 2 CS
Juyo Style Mastery Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack. 1 Epic
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Loner +4 Attack if no allies are within 6 squares 1 CS
Mandalorian Conscription All characters in your squad are considered Mandalorian for the rest of the skirmish 1 KotOR
Master Slicer Replaces attacks: This turn, this character can ignore doors while moving 1 Epic
Melee Attack Can attack only adjacent enemies 11 RS
Melee Reach 3 When attacking, this character treats enemies up to 3 squares away as adjacent 1 LotF
Mettle If this character spends 1 Force point to reroll, add +4 to the result 1 CotF
Mobile Attack Can move both before and after attacking 1 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 1 RS
Niman Style Mastery +4 Attack and +4 Defense while this character has more than half Hit Points remaining 1 RaR
No Disintegrations Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed. 1 Epic
Old Republic Conscription All characters in your squad are considered Old Republic for the rest of the skirmish 1 Epic
Orbalisk Armor When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Force powers whose names contain Lightning ignore this special ability. 1 Epic
Overwhelming Power Damage from this character's attacks cannot be prevented or redirected 1 RaR
Pilot 2 AE
Quadruple Attack On its turn, this character can make 3 extra attacks instead of moving 2 RotS
Rapport Costs 10 less when in a Sith squad 1 Epic
Ritual Scarring This character ignores special abilities from allies that alter its printed Attack or Damage rating 1 Epic
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects 1 RS
Sith Hunter +4 Attack and +10 Damage against Sith enemies 1 MotF
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 1 RotS
Spy This character does not count as a legal target until it makes an attack or uses an ability that deals damage 1 Epic
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 1 RS
Synergy +4 Attack and +4 Defense while an allied character whose name contains Luke Skywalker is within 6 squares 1 Epic
Tactician +8 Add +8 to the initiative roll except on a roll of 1 1 DotF
The Phantom Menace This character does not count as a legal target for enemies farther than 6 squares away 1 Epic
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 3 RS
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 6 BH
Twin Blaster 20 Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks. 1 Epic
Unique 11 RS
Vaapad Style Mastery Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit 1 RaR
Virulent Poison +20 +20 Damage to living enemy; save 16 1 JA
Virulent Poison Dart Replaces turn: range 6; 40 damage to target living enemy; save 16 1 LotF
Vonduun Crab Armor 2 When this character takes damage, it can reduce the damage dealt by 10 with a save of 2 1 RaR
Showing 1 - 61 of 61 Special Abilities
38 Force Powers (5 New)
Showing 1 - 38 of 38 Force Powers
Name Text Chars Set
Dark Assault 2 Force 2: If this character doesn't move this turn, it gets +4 Attack and +10 Damage on all its attacks this turn 1 Epic
Force 2 5 RS
Force 3 4 RS
Force Absorb Force 2: Cancel a Force power used by an adjacent character 3 CS
Force Alter Force 1: range 6; any 1 enemy rerolls its last attack 1 CotF
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Force Grip 4 Force 4, replaces attacks: sight; 40 damage 1 TFU
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity 2 RS
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 2 RS
Force Lightning 4 Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16 1 TFU
Force Renewal 1 This character gets 1 Force point each time it activates 2 RS
Force Renewal 2 This character gets 2 Force points each time it activates 6 CotF
Force Renewal 3 This character gets 3 Force points each time it activates 1 TFU
Force Repulse 3 Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11. 1 TFU
Force Shield Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability. 1 Epic
Force Withdrawal Force 1, useable only on this character's turn: Until the start of this character's next turn or until it spends a Force point, it gains Force Immunity 1 DotF
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 2 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 4 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Precision Force 1: This character gets +10 Damage on its next attack 1 CS
Lightsaber Precision 2 Force 2: +20 Damage on next attack 2 Epic
Lightsaber Reflect Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11 1 CS
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 3 CS
Lightsaber Sweep Force 1, replaces attacks: Can attack each adjacent enemy once 3 RS
Lightsaber Throw 2 Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target. 1 KotOR
Lightsaber Throw 5 Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy. 1 TFU
Master of the Force 2 May spend Force points up to 2 times in a single turn 8 CotF
Master of the Force 3 May spend Force points up to 3 times in a single turn 1 CS
Master Recovery Force 8, replace turn: Remove all damage from this character 1 Epic
Master Speed Force 1: This character can move 6 extra squares on its turn as part of its move 1 CS
Overwhelming Force 2 Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit. 1 Epic
Sith Rage Force 1: +10 Damage on all attacks this turn 2 CS
Sith Rage 2 Force 2: +20 Damage on all attacks this turn 1 BoT
Sith Sorcery Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11 1 CotF
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 1 CS
Use the Force Force 3: This character's next attack roll counts as a natural 20 1 UH
Showing 1 - 38 of 38 Force Powers


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