Accurate Shot
|
Can attack an enemy with cover even if it's not the nearest enemy
|
8
|
RS
|
Acrobatic
|
Ignores enemy characters when moving
|
1
|
SnV
|
Advanced Door Gimmick
|
At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated
|
1
|
Ven
|
Advanced Rakghoul Disease
|
+10 Damage to an adjacent living enemy; save 11. Whenever this character defeats an adjacent living enemy, you can immediately add a character named Rakghoul to your squad. If a character in your squad has the Muur Talisman special ability, you may instead bring in a character whose name contains Rakghoul. The new character sets up in a square that character formerly occupied.
|
1
|
SnV
|
Advantageous Cover
|
+8 Defense from cover instead of +4
|
1
|
RS
|
Affinity
|
A character whose name contains Chewbacca may be in your squad regardless of faction
|
1
|
SnV
|
Affinity
|
May be in a New Republic squad
|
1
|
LotF
|
Affinity
|
May be in a Republic squad
|
1
|
DT
|
Affinity
|
May be in a squad with a character whose name contains Anakin Solo
|
1
|
SnV
|
Affinity
|
May be in a squad with Darth Caedus
|
1
|
Ven
|
Affinity
|
Non-Unique characters with Order 66 may be in your squad regardless of faction
|
1
|
SnV
|
Agile
|
This character can move 2 extra squares at the end of its turn
|
3
|
SnV
|
Alexi's Bodyguard
|
If a character whose name contains Alexi is an adjacent ally and would take damage from an attack, this character can take the damage instead
|
1
|
SnV
|
Ambush
|
This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
|
UH
|
Assassin
|
+4 Attack and +10 Damage against living enemies
|
3
|
RaR
|
Ataru Style
|
+4 Attack if exactly 1 enemy is within 6 squares
|
1
|
KotOR
|
Augment Healing
|
Adjacent allies that use Heal or Force Heal double the amount of damage removed
|
1
|
IE
|
Battle Ready
|
After setup, Mandalorian characters in your squad (including this character) may move up to double speed immediately before the first activation.
|
1
|
SnV
|
Beskar'gam
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
3
|
DotF
|
Black Sun Vigo
|
|
1
|
SnV
|
Blaster Upgrade
|
Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack
|
1
|
KotOR
|
Bo'tous Spore
|
Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 to reduce the damage to 20. Characters that have not yet activated this round can replace their turn to ignore this ability.
|
1
|
SnV
|
Bodyguard
|
If an adjacent ally would take damage from an attack, this character can take the damage instead
|
3
|
RS
|
Bounty Hunter +2
|
+2 Attack against Unique enemies
|
2
|
BH
|
Bounty Hunter +4
|
+4 Attack against Unique enemies
|
3
|
RS
|
Bribery
|
During setup, after seeing your opponent's squad, you may add up to 10 points of Fringe or Imperial characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, are considered Imperial for the rest of the skirmish, and are set up in your starting area.
|
1
|
SnV
|
Camaraderie
|
Allied characters whose names contain IG-88 gain Shields 1
|
1
|
SnV
|
Camaraderie
|
Unique living allies whose names contain Chewbacca, Leia or Luke gain Evade
|
1
|
SnV
|
Camaraderie
|
An ally whose name contains Cilghal gains Augment Healing
|
1
|
SnV
|
Camaraderie
|
An ally whose name contains Jax Pavan gains Twin Attack
|
1
|
SnV
|
Careful Shot +4
|
On this character's turn, if it doesn't move, it gets +4 Attack
|
1
|
RS
|
Careful Shot +6
|
On this character's turn, if it doesn't move, it gets +6 Attack
|
1
|
TFU
|
Charging Assault +10
|
Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
|
UH
|
Charging Fire
|
Replaces turn: Can move up to double speed, then attack
|
2
|
CS
|
Cloaked
|
If this character has cover, it cannot be targeted by nonadjacent enemies
|
2
|
KotOR
|
Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
2
|
LotF
|
Communications Supplies
|
Replaces turn: Choose 1 adjacent ally to gain Relay Orders
|
1
|
SnV
|
Counterattack
|
Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.
|
1
|
Epic
|
Covert Ops Training
|
If an enemy character within 6 squares has moved this turn, it must attempt a save of 11 before making an attack. On a failure, the attack is cancelled.
|
2
|
SnV
|
Cunning Attack
|
+4 Attack and +10 Damage against an enemy who has not activated this round
|
4
|
RS
|
Cunning Attack +20
|
+4 Attack and +20 Damage against an enemy who has not activated this round
|
3
|
LotF
|
Cyborg
|
Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects
|
1
|
CS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
2
|
UH
|
Deadly Attack
|
Scores a critical hit on an attack roll of natural 19 or 20
|
1
|
CS
|
Deceptive
|
+10 Damage against an enemy who has activated this round
|
2
|
TFU
|
Destabilize Shields
|
Suppresses Shields abilities of adjacent enemies
|
1
|
KotOR
|
Disciplined Leader
|
This character's commander effect cannot be suppressed
|
1
|
Ven
|
Disruptive
|
Suppresses enemy commander effects within 6 squares
|
1
|
BH
|
Djem So Style
|
Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.
|
1
|
KotOR
|
Doctrine of Fear
|
Enemy characters within 6 squares get -4 Attack
|
1
|
AE
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
21
|
RS
|
Double Claw Attack
|
On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies
|
1
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
5
|
RS
|
Droid Master
|
Non-Unique Droid characters within 6 squares gain Double Attack
|
1
|
CS
|
Embrace of Pain
|
+1 Attack and +1 Defense for every 10 points of damage currently on this character
|
1
|
DotF
|
Emplacement
|
Cannot move or be moved. Set up anywhere on your half of the battle map.
|
1
|
TFU
|
Energy Shield
|
When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.
|
1
|
KotOR
|
Eternal Sith Spirit
|
Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Illusion while within 4 squares of this character. The chosen character can spend its own Force points once per turn and spend Force points from this character once per turn. When the chosen character is defeated, this character chooses another Unique ally with a Force rating. Any "at the start of the skirmish" instances are immediately resolved. This character is defeated when there are no more Unique allies with a Force rating. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces the enemy's attacks.
|
1
|
SnV
|
Evade
|
When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11
|
5
|
CS
|
Ewok Leader
|
Allied Ewoks within 6 squares get +4 Defense and gain Advantageous Cover
|
1
|
SnV
|
Explosive Supplies
|
Replaces turn: Choose 1 adjacent ally to gain Satchel Charge
|
1
|
SnV
|
Final Shot
|
On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining
|
1
|
DT
|
Fire Control
|
Non-Unique Droid allies get +4 Attack
|
1
|
CS
|
Flamethrower 20
|
Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target
|
1
|
CotF
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
2
|
RS
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
2
|
UH
|
Fringe Reinforcements 30
|
During setup, after seeing your opponent's squad, you can add up to 30 points of Fringe characters to your squad
|
1
|
RS
|
Greater Mobile Attack
|
Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.
|
1
|
LotF
|
Grenades 10
|
Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11
|
1
|
RS
|
Grenades 30
|
Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
LotF
|
Hat Toss
|
Replaces attacks: Choose 1 enemy within 6 squares, ignoring cover. Target and 1 adjacent enemy take 20 damage and are considered activated this round; save 11.
|
1
|
SnV
|
Heavy Weapon
|
Can't attack and move in the same turn
|
1
|
RS
|
Hutt Cartel
|
|
1
|
LTA
|
Imperial Triumvirate
|
Add +2 to the initiative roll except on a roll of 1. This bonus stacks.
|
3
|
SnV
|
Improved Spotter +20
|
If this character combines fire against a target, the attacking character gets a +20 bonus to Damage against that target
|
1
|
SnV
|
Impulsive Reprisal
|
If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage
|
1
|
DT
|
Industrial Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon
|
1
|
TFU
|
Internal Strife
|
On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish
|
2
|
JA
|
Intuition
|
Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates
|
5
|
BH
|
Jedi Bodyguard
|
If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead
|
1
|
DT
|
Jedi Hatred +10
|
+10 Damage against enemies with Force ratings
|
1
|
SnV
|
Jedi Hunter
|
+4 Attack and +10 Damage against enemies with Force ratings
|
4
|
CS
|
Jedi Trainer
|
At the start of the skirmish, choose an allied character with a Force rating. That ally gains 1 Force point and Ataru Style
|
1
|
SnV
|
Jolt
|
An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.
|
1
|
TFU
|
Laminanium Armor
|
Each time this character activates, remove 10 damage from it.
|
1
|
DotF
|
Life Debt
|
A living ally whose name contains Chewbacca gains Bodyguard
|
1
|
SnV
|
Lightsaber Duelist
|
+4 Defense when attacked by an adjacent enemy with a Force rating
|
1
|
CS
|
Mandalorian
|
|
1
|
Ven
|
Mandalorian Protector
|
Counts as a character named Mandalorian Protector
|
1
|
SnV
|
Mandalorian Reserves 20
|
If you roll a 16 for initiative, you can add up to 20 points of Mandalorian characters to your squad immediately before your first activation of the round
|
1
|
SnV
|
Melee Attack
|
Can attack only adjacent enemies
|
23
|
RS
|
Melee Duelist
|
+4 Defense when attacked by an adjacent enemy
|
1
|
Ven
|
Missiles 30
|
Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11
|
1
|
AE
|
Mistryl Shadow Guard
|
|
1
|
SnV
|
Mobile Attack
|
Can move both before and after attacking
|
1
|
RS
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
2
|
RS
|
Mounted Weapon
|
Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
1
|
RotS
|
Munitions Supplies
|
Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish
|
1
|
GaW
|
Nightsister
|
Counts as a character whose name contains Nightsister
|
2
|
Ven
|
Niman Style
|
+2 Attack and +2 Defense while this character has more than half Hit Points remaining
|
1
|
GaW
|
Noble Sacrifice
|
When this character is defeated, 1 New Republic ally with a Force rating may make an immediate attack
|
1
|
SnV
|
Opportunist +20
|
+4 Attack and +20 Damage against an enemy who has activated this round
|
1
|
LotF
|
Order 66
|
|
1
|
CS
|
Overwhelming Power
|
Damage from this character's attacks cannot be prevented or redirected
|
1
|
RaR
|
Padawan
|
This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own.
|
1
|
SnV
|
Paralysis
|
A living enemy hit by this character's attack is considered activated this round; save 11
|
1
|
UH
|
Parry
|
When hit by a melee attack, this character takes no damage with a save of 11
|
3
|
BH
|
Personalize Shields
|
At the start of the skirmish, choose a Unique allied character. For the rest of the skirmish, that character gains Shields 1
|
1
|
SnV
|
Pilot
|
|
1
|
AE
|
Poison +10
|
+10 Damage to living enemy; save 11
|
1
|
UH
|
Quick Reactions
|
+6 Attack when making attacks of opportunity
|
2
|
CS
|
Quick Reflexes
|
+6 Defense when attacked on attacks of opportunity
|
1
|
SnV
|
Rapport
|
Black Sun characters cost 1 less when in the same squad as this character
|
1
|
SnV
|
Rapport
|
A character with Bounty Hunter or Jedi Hunter costs 1 less when in the same squad as this character
|
1
|
SnV
|
Rapport
|
Costs 1 less when in the same squad as a character named Salacious Crumb
|
1
|
SnV
|
Rapport
|
Costs 1 less when in the same squad as a character whose name contains Lando Calrissian
|
1
|
SnV
|
Rapport
|
Costs 1 less when in the same squad as a character whose name contains Talon Karrde
|
1
|
SnV
|
Rapport
|
Costs 3 less when in the same squad as a character named BX Commando Droid Sniper
|
1
|
SnV
|
Regeneration 10
|
If this character doesn't move on its turn, remove 10 damage from it at the end of that turn
|
1
|
CS
|
Rend +20
|
If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage
|
1
|
RotS
|
Repair 20
|
Replaces attacks: touch; remove 20 damage from 1 Droid character
|
2
|
RotS
|
Repair 30
|
Replaces attacks: touch; remove 30 damage from 1 Droid character
|
1
|
KotOR
|
Replication
|
Your squad may include up to 3 other characters whose names contain IG-88 as long as each character has a different name. Ignore the Unique ability's squad-building restrictions for purposes of this ability
|
1
|
SnV
|
Reprogram
|
Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.
|
1
|
DotF
|
Resilient
|
Immune to critical hits
|
1
|
CW
|
Rig Blaster
|
Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt
|
1
|
TFU
|
Rigged Detonators
|
Characters in or adjacent to a square with low objects automatically fail saves against this character’s Grenades, Mines, and Missiles special abilities
|
1
|
SnV
|
Rigid
|
Can't squeeze
|
1
|
RotS
|
Rival
|
This character cannot be in a squad that contains any character whose name contains Pallaeon or Thrawn
|
3
|
SnV
|
Rout
|
Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity.
|
1
|
DotF
|
Ruthless
|
Critical hits from this character cannot be prevented or redirected
|
2
|
SnV
|
Saber Dart
|
Replaces attacks: sight; ignore cover; 1 target enemy takes 20 damage and is poisoned; save 11. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned.
|
1
|
SnV
|
Second Wind 10
|
Replaces attacks: Remove 10 damage from this character
|
1
|
SnV
|
Self-Destruct 10
|
When this character is defeated, each adjacent character takes 10 damage
|
2
|
RS
|
Self-Destruct 20
|
When this character is defeated, each adjacent character takes 20 damage
|
1
|
UH
|
Self-Destruct Sequence 30
|
Replaces attacks: 30 damage to each adjacent character, then remove this character from play.
|
1
|
SnV
|
Sensors
|
This character and allies can ignore cover when targeting enemies within 6 squares of this character
|
1
|
SnV
|
Shamed One
|
This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating
|
1
|
SnV
|
Shatter Beam
|
Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed
|
1
|
KotOR
|
Shields 1
|
When this character takes damage, it reduces the damage dealt by 10 with a save of 11
|
1
|
TFU
|
Single-Shot Blaster
|
This character cannot gain Twin Attack
|
3
|
Ven
|
Sith Pawn
|
Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated.
|
1
|
SnV
|
Sniper
|
Other characters do not provide cover against this character's attack
|
2
|
CS
|
Soldier
|
Counts as a character named Old Republic Soldier
|
1
|
KotOR
|
Sonic Stunner
|
Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.
|
1
|
BH
|
Speed 4
|
Can move only 4 squares and attack, or 8 squares without attacking
|
1
|
UH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
5
|
RotS
|
Spinning Blade Attack
|
Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.
|
1
|
SnV
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
1
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
11
|
RS
|
Suppressive Fire
|
On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn
|
1
|
SnV
|
Swarm +1
|
+1 Attack against a target for each allied Ewok adjacent to that target
|
1
|
RS
|
Synergy +2
|
+2 Attack and +2 Defense while an ally whose name contains Boba Fett that has a lower point cost is within 6 squares
|
1
|
SnV
|
Synergy +2
|
+2 Attack while a Unique allied character with a Force rating is within 6 squares
|
1
|
SnV
|
Synergy +2
|
Allied Mandalorian Protectors get +2 Attack and +2 Defense while another allied Mandalorian Protector is within 6 squares
|
1
|
SnV
|
Synergy +4
|
+4 Attack and +4 Defense while an allied character whose name contains Jango Fett is within 6 squares
|
1
|
SnV
|
Tactician +2
|
Add +2 to the initiative roll except on a roll of 1
|
1
|
SnV
|
Trap Door
|
Replaces turn: range 6; Target enemy and 1 adjacent character take 10 damage and are placed in their starting area; save 11. Characters with Flight ignore this special ability.
|
1
|
SnV
|
Triple Attack
|
On its turn, this character can make 2 extra attacks instead of moving
|
1
|
RS
|
Twi'lek
|
|
1
|
OtOR
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
9
|
BH
|
Unique
|
|
32
|
RS
|
Versatility
|
At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Han Solo. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.
|
1
|
SnV
|
Versatility
|
At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Leia. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, she also gains this character's commander effect.
|
1
|
SnV
|
Vibroblade
|
Replaces attacks: +6 Attack for 20 Damage against an adjacent target; this counts as a melee attack
|
1
|
SnV
|
Vicious Attack
|
Triple damage instead of double on a critical hit
|
1
|
CS
|
Vonduun Crab Armor 11
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 11
|
2
|
UH
|
Vonduun Crab Armor 6
|
When this character takes damage, it can reduce the damage dealt by 10 with a save of 6
|
1
|
UH
|
Vong Hunter +20
|
+4 Attack and +20 Damage against Yuuzhan Vong enemies
|
1
|
SnV
|
Vongsense
|
Ignores Force Immunity of Yuuzhan Vong enemies
|
3
|
DotF
|
Voxyn Birth
|
If you roll exactly 5, 10, 15 or 20 for initiative, you can add a Feral Voxyn to your squad, adjacent to this character, immediately before your first activation of the round
|
1
|
SnV
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
2
|
UH
|
Wookiee
|
|
2
|
RS
|
Zenji Needle
|
Replaces attack: Choose 1 enemy within line of sight, ignoring cover. 10 damage to target enemy; save 16.
|
1
|
SnV
|