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Scum and Villainy (v4 main)

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60 Characters
Showing 1 - 60 of 60 Characters
# * Name Rarity Cost HitPoints Defense Atk Dmg Special Abilities Force Powers CE Rating
SnV 1 Old Republic Bao-Dur, Tech Specialist R 21 50 17 9 10 Unique, Destabilize Shields, Droid Master, Fire Control, Personalize Shields, Repair 30, Reprogram 9.20 (20)
SnV 2 Old Republic Elite Old Republic Soldier C 12 20 14 5 10 Soldier, Cunning Attack +20, Deceptive 6.00 (11)
SnV 3 Old Republic Padawan Learner C 9 20 16 4 20 Melee Attack, Padawan, Synergy +2 (+2 Atk via Unique allies w/Force ratings) Force 1, Lightsaber Deflect 6.31 (13)
SnV 4 Sith DRK-1 Dark Eye Probe Droid UC 20 50 16 5 10 Droid, Speed 8, Flight, Intuition, Self-Destruct 10, Sensors, Sonic Stunner 7.36 (14)
SnV 5 Sith Lomi Plo VR 42 110 19 12 20 Unique, Nightsister, Melee Attack, Double Attack, Twin Attack, Lightsaber Duelist, Niman Style, Quick Reactions, Vongsense Force 2, Force Renewal 1, Drain Energy, Force Cloak, Jedi Mind Trick 2 7.62 (13)
SnV 6 Sith Marka Ragnos, Dark Force Spirit VR 17 -- -- -- -- Unique, Speed 4, Eternal Sith Spirit Force 4 8.71 (17)
SnV 7 Sith Sith Blademaster UC 30 100 18 10 20 Melee Attack, Double Attack, Melee Duelist Force 3, Lightsaber Flurry, Lightsaber Riposte, Surprise Move Has CE 8.62 (13)
SnV 8 Sith Sith General UC 19 40 16 7 10 Double Attack Has CE 5.93 (15)
SnV 9 Sith Sith Knight UC 20 60 17 8 20 Melee Attack Force 2, Dispassionate Killer, Lightsaber Block 5.46 (13)
SnV 10 Sith Sith Recruit C 4 10 12 2 10 Melee Attack, Internal Strife, Self-Destruct 10, Sith Pawn Force 1 9.22 (23)
SnV 11 Republic Covert Ops Clone Trooper C 22 40 14 6 10 Order 66, Advantageous Cover, Covert Ops Training, Intuition, Stable Footing 6.57 (14)
SnV 12 Republic New Republic Jedi Battlemaster UC 28 80 19 10 20 Melee Attack, Double Attack, Affinity (New Republic), Djem So Style Force 3, Brutal Strike, Force Push 1, Lightsaber Block, Lightsaber Throw 6.62 (13)
SnV 13 Republic Senator Padmé Amidala R 24 60 17 8 10 Unique, Twin Attack, Cunning Attack, Disciplined Leader, Intuition, Jolt Has CE 5.92 (12)
SnV 14 Separatists BX Commando Droid Sniper UC 15 50 18 10 30 Droid, Accurate Shot, Careful Shot +4, Heavy Weapon, Intuition, Single-Shot Blaster, Sniper, Stealth 8.65 (20)
SnV 15 Separatists BX Commando Droid Spotter C 19 50 18 1 10 Droid, Energy Shield, Improved Spotter +20, Intuition, Rapport (-3, BX Commando Droid Sniper), Single-Shot Blaster, Stealth, Vibroblade 8.96 (23)
SnV 16 Separatists General Grievous, Hero of Hypori VR 42 120 21 10 20 Unique, Cyborg, Melee Attack, Double Attack, Twin Attack, Jedi Hunter, Parry, Spinning Blade Attack, Wall Climber Force 1 8.88 (25)
SnV 17 Rebel Chewbacca and Ewoks in AT-ST R 50 100 15 9 40 Unique, Wookiee, Speed 8, Accurate Shot, Ambush, Damage Reduction 10, Double Attack, Ewok Leader, Mounted Weapon, Rigid, Rout 7.53 (15)
SnV 18 Rebel Han Solo, Rebel General VR 38 90 18 11 20 Unique, Accurate Shot, Camaraderie (Chewie, Leia, Luke gain Evade), Evade, Life Debt, Opportunist +20, Versatility (Han Solo) Force 1, Surprise Move Has CE 8.78 (27)
SnV 19 Rebel Laranth Tarak R 25 70 16 9 20 Unique, Twin Attack, Agile, Camaraderie (Jax Pavan, Twin Attack), Evade, Twi'lek Force 2, Focused Attack 7.00 (14)
SnV 20 Rebel Republic Master Yoda VR 44 120 20 14 20 Unique, Melee Attack, Twin Attack, Affinity (Republic), Ataru Style, Jedi Trainer Force 3, Force Renewal 1, Master of the Force 2, Force Defense, Force Stun, Lightsaber Defense Has CE 8.57 (28)
SnV 21 Rebel Princess Leia, Rebel Commando R 19 60 15 8 10 Unique, Accurate Shot, Cunning Attack, Stealth, Versatility (Leia) Force 2, Surprise Attack Has CE 9.26 (19)
SnV 22 Rebel SpecForce Technician C 15 30 14 1 10 Melee Attack, Blaster Upgrade, Munitions Supplies, Rig Blaster, Stealth 7.83 (12)
SnV 23 Rebel Veteran Rebel Trooper C 13 30 14 7 10 Charging Fire, Resilient, Second Wind 10 5.83 (12)
SnV 24 Imperial Flim R 15 40 14 4 10 Unique, Imperial Triumvirate, Rival (Pellaeon/Thrawn) Has CE 6.00 (13)
SnV 25 Imperial Moff Disra R 25 30 13 1 10 Unique, Imperial Triumvirate, Affinity (Non-Unique Order 66), Bribery (Fringe + Imperial), Rival (Pellaeon/Thrawn) Has CE 6.29 (14)
SnV 26 Imperial Grodin Tierce's Clone R 26 70 17 10 20 Unique, Imperial Triumvirate, Double Attack, Rival (Pellaeon/Thrawn), Tactician +2 Has CE 5.25 (12)
SnV 27 New Republic Anakin Solo, Galactic Hero VR 40 100 20 10 20 Unique, Pilot, Melee Attack, Double Attack, Affinity (for Chewbacca), Cunning Attack, Noble Sacrifice (NR Force user), Vongsense Force 2, Force Renewal 1, Force Meld, Lightsaber Assault, Lightsaber Defense 8.50 (18)
SnV 28 New Republic Jedi Infiltrator UC 22 60 18 9 20 Melee Attack, Double Attack, Cunning Attack, Stealth Force 3, Force Phase, Lightsaber Throw 3 7.67 (9)
SnV 29 New Republic Lowbacca VR 29 110 19 10 20 Unique, Wookiee, Melee Attack, Double Attack, Advanced Door Gimmick, Industrial Repair 20, Jedi Bodyguard, Momentum, Repair 20 Force 3, Force Push 1, Lightsaber Block 8.09 (11)
SnV 30 New Republic Tahiri Veila R 23 70 17 9 20 Unique, Melee Attack, Double Attack, Affinity (with Darth Caedus), Embrace of Pain, Internal Strife, Vongsense Force 3, Force Lightning 1, Lightsaber Block, Sith Rage 6.80 (10)
SnV 31 New Republic Tekli R 25 70 18 8 20 Unique, Melee Attack, Augment Healing, Camaraderie (Cilghal, Augment Healing), Stealth Force 4, Force Heal 20, Lightsaber Block 7.86 (7)
SnV 32 Fringe Alexi Garyn, Head of the Black Sun VR 25 80 17 10 20 Unique, Black Sun Vigo, Doctrine of Fear, Rapport (Black Sun, -1), Ruthless, Vicious Attack Has CE 7.27 (11)
SnV 33 Fringe Boba Fett, Young Bounty Hunter R 18 50 15 8 10 Unique, Accurate Shot, Impulsive Reprisal, Mobile Attack, Synergy +4 (+4 Atk, +4 Def, Jango Fett) 6.75 (8)
SnV 34 Fringe Corellian Smuggler C 14 20 15 6 10 Accurate Shot, Agile, Deceptive 6.75 (8)
SnV 35 Fringe Crimson Nova Guild Leader UC 30 70 18 9 20 Accurate Shot, Bounty Hunter +4, Jedi Hunter, Rapport (Bounty Hunters, Jedi Hunters, -1) Has CE 7.88 (8)
SnV 36 Fringe Dug Black Sun Vigo UC 20 40 17 8 10 Close-Quarters Fighting, Cunning Attack +20, Stealth, Wall Climber Has CE 8.00 (8)
SnV 37 Fringe Embo R 42 90 19 8 20 Unique, Speed 8, Acrobatic, Bounty Hunter +4, Charging Assault +10, Damage Reduction 10, Hat Toss, Twin Attack 7.88 (16)
SnV 38 Fringe Ewok Chieftain C 19 40 14 6 10 Melee Attack, Double Attack, Momentum, Swarm +1 (Ewok) Has CE 8.20 (10)
SnV 39 Fringe IG-88A R 48 120 20 13 20 Unique, Droid, Assassin, Camaraderie (IG-88s, Shields 1), Replication, Shields 1, Twin Attack Has CE 9.00 (28)
SnV 40 Fringe Jabba the Hutt, Galactic Crime Boss VR 60 200 13 8 20 Unique, Hutt Cartel, Emplacement, Fringe Reinforcements 30, Rapport (-1, Salacious Crumb), Trap Door Has CE 7.17 (12)
SnV 41 Fringe Jango Fett, Assassin VR 47 100 19 12 20 Unique, Mandalorian, Flight, Double Attack, Evade, Assassin, Flamethrower 20, Saber Dart, Synergy +2 (+2 Atk, +2 Def, Boba Fett) 8.77 (13)
SnV 42 Fringe Klatooinian Assassin C 17 30 14 12 20 Cloaked, Jedi Hatred +10, Self-Destruct 20 8.36 (22)
SnV 43 Fringe Mara Jade, Smuggler R 27 80 18 10 10 Unique, Cunning Attack +20, Rapport (-1, Talon Karrde), Stealth Force 3, Focused Attack, Surprise Move 7.23 (13)
SnV 44 Fringe Mighella, Black Sun Bodyguard VR 27 70 18 10 20 Unique, Nightsister, Melee Attack, Double Attack, Alexi's Bodyguard, Parry Force 1, Force Renewal 1, Force Lightning 2 7.29 (7)
SnV 45 Fringe Morrigan Corde R 31 70 19 9 20 Unique, Agile, Bounty Hunter +2, Charging Fire, Evade, Suppressive Fire, Twin Attack 8.81 (16)
SnV 46 Fringe Rakghoul Warrior UC 25 70 19 8 10 Melee Attack, Advanced Rakghoul Disease, Close-Quarters Fighting, Double Claw Attack, Overwhelming Power, Rend +20 8.30 (10)
SnV 47 Fringe Rodian Assassin C 12 20 12 6 10 Accurate Shot, Assassin, Bounty Hunter +2, Stealth 8.17 (12)
SnV 48 Fringe Shada D'ukal VR 28 80 18 12 20 Unique, Mistryl Shadow Guard, Bodyguard, Double Attack, Quick Reactions, Quick Reflexes, Stealth, Zenji Needle 7.33 (9)
SnV 49 Fringe Squib Trader C 10 10 13 1 10 Communications Supplies, Explosive Supplies 8.07 (14)
SnV 50 Fringe Veteran Ugnaught C 15 30 14 2 10 Grenades 10, Repair 20, Shatter Beam 6.50 (8)
SnV 51 Fringe YVH 2 C 30 80 18 10 20 Droid, Melee Attack, Twin Attack, Grenades 30, Laminanium Armor, Rapport (-1, Lando), Self-Destruct Sequence 30, Vong Hunter +20 7.40 (10)
SnV 52 Fringe Zam Wesell, Bounty Hunter VR 44 90 19 11 20 Unique, Double Attack, Bounty Hunter +4, Careful Shot +6, Cloaked, Final Shot, Missiles 30, Rigged Detonators, Single-Shot Blaster, Sniper 8.64 (22)
SnV 53 Mandalorians Fenn Shysa VR 27 90 18 12 20 Unique, Mandalorian Protector, Beskar'gam, Bodyguard, Double Attack, Mandalorian Reserves 20, Synergy +2 (Mandalorian Protectors, +2 Atk, +2 Def) Has CE 8.09 (11)
SnV 54 Mandalorians Mandalore the Vindicated VR 58 130 19 15 30 Unique, Triple Attack, Beskar'gam, Deadly Attack, Disruptive, Ruthless Has CE 9.05 (21)
SnV 55 Mandalorians Mandalorian Protector C 17 50 17 8 20 Beskar'gam, Bodyguard 7.63 (8)
SnV 56 Mandalorians Mandalorian Training Sergeant UC 34 50 18 9 20 Melee Attack, Double Attack, Battle Ready, Covert Ops Training, Evade, Parry Has CE 8.79 (14)
SnV 57 Yuuzhan Vong Elan VR 23 70 17 10 10 Unique, Melee Attack, Bo'tous Spore, Force Immunity, Stealth 7.00 (11)
SnV 58 Yuuzhan Vong Feral Voxyn C 20 50 18 8 10 Speed 8, Melee Attack, Double Attack, Jedi Hunter, Paralysis, Vonduun Crab Armor 11 7.00 (8)
SnV 59 Yuuzhan Vong Voxyn Queen UC 50 110 19 10 20 Speed 8, Melee Attack, Double Attack, Jedi Hunter, Poison +10, Regeneration 10, Vonduun Crab Armor 11, Voxyn Birth Has CE 7.27 (11)
SnV 60 Yuuzhan Vong Vua Rapuung R 28 80 19 12 20 Unique, Melee Attack, Double Attack, Greater Mobile Attack, Affinity (with Anakin Solo), Counterattack, Force Immunity, Shamed One, Vonduun Crab Armor 6 8.80 (10)
Showing 1 - 60 of 60 Characters
174 Special Abilities (63 New)
Showing 1 - 174 of 174 Special Abilities
Name Text Chars Set
Accurate Shot Can attack an enemy with cover even if it's not the nearest enemy 8 RS
Acrobatic Ignores enemy characters when moving 1 SnV
Advanced Door Gimmick At the end of its turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated 1 Ven
Advanced Rakghoul Disease +10 Damage to an adjacent living enemy; save 11. Whenever this character defeats an adjacent living enemy, you can immediately add a character named Rakghoul to your squad. If a character in your squad has the Muur Talisman special ability, you may instead bring in a character whose name contains Rakghoul. The new character sets up in a square that character formerly occupied. 1 SnV
Advantageous Cover +8 Defense from cover instead of +4 1 RS
Affinity A character whose name contains Chewbacca may be in your squad regardless of faction 1 SnV
Affinity May be in a New Republic squad 1 LotF
Affinity May be in a Republic squad 1 DT
Affinity May be in a squad with a character whose name contains Anakin Solo 1 SnV
Affinity May be in a squad with Darth Caedus 1 Ven
Affinity Non-Unique characters with Order 66 may be in your squad regardless of faction 1 SnV
Agile This character can move 2 extra squares at the end of its turn 3 SnV
Alexi's Bodyguard If a character whose name contains Alexi is an adjacent ally and would take damage from an attack, this character can take the damage instead 1 SnV
Ambush This character can move and then make all its attacks against 1 enemy who has not activated this round 1 UH
Assassin +4 Attack and +10 Damage against living enemies 3 RaR
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares 1 KotOR
Augment Healing Adjacent allies that use Heal or Force Heal double the amount of damage removed 1 IE
Battle Ready After setup, Mandalorian characters in your squad (including this character) may move up to double speed immediately before the first activation. 1 SnV
Beskar'gam When this character takes damage, it reduces the damage dealt by 10 with a save of 11 3 DotF
Black Sun Vigo 1 SnV
Blaster Upgrade Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack 1 KotOR
Bo'tous Spore Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 to reduce the damage to 20. Characters that have not yet activated this round can replace their turn to ignore this ability. 1 SnV
Bodyguard If an adjacent ally would take damage from an attack, this character can take the damage instead 3 RS
Bounty Hunter +2 +2 Attack against Unique enemies 2 BH
Bounty Hunter +4 +4 Attack against Unique enemies 3 RS
Bribery During setup, after seeing your opponent's squad, you may add up to 10 points of Fringe or Imperial characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, are considered Imperial for the rest of the skirmish, and are set up in your starting area. 1 SnV
Camaraderie Allied characters whose names contain IG-88 gain Shields 1 1 SnV
Camaraderie Unique living allies whose names contain Chewbacca, Leia or Luke gain Evade 1 SnV
Camaraderie An ally whose name contains Cilghal gains Augment Healing 1 SnV
Camaraderie An ally whose name contains Jax Pavan gains Twin Attack 1 SnV
Careful Shot +4 On this character's turn, if it doesn't move, it gets +4 Attack 1 RS
Careful Shot +6 On this character's turn, if it doesn't move, it gets +6 Attack 1 TFU
Charging Assault +10 Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy 1 UH
Charging Fire Replaces turn: Can move up to double speed, then attack 2 CS
Cloaked If this character has cover, it cannot be targeted by nonadjacent enemies 2 KotOR
Close-Quarters Fighting +4 Attack against adjacent enemies 2 LotF
Communications Supplies Replaces turn: Choose 1 adjacent ally to gain Relay Orders 1 SnV
Counterattack Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 Epic
Covert Ops Training If an enemy character within 6 squares has moved this turn, it must attempt a save of 11 before making an attack. On a failure, the attack is cancelled. 2 SnV
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round 4 RS
Cunning Attack +20 +4 Attack and +20 Damage against an enemy who has not activated this round 3 LotF
Cyborg Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects 1 CS
Damage Reduction 10 Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. 2 UH
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20 1 CS
Deceptive +10 Damage against an enemy who has activated this round 2 TFU
Destabilize Shields Suppresses Shields abilities of adjacent enemies 1 KotOR
Disciplined Leader This character's commander effect cannot be suppressed 1 Ven
Disruptive Suppresses enemy commander effects within 6 squares 1 BH
Djem So Style Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. 1 KotOR
Doctrine of Fear Enemy characters within 6 squares get -4 Attack 1 AE
Double Attack On its turn, this character can make 1 extra attack instead of moving 21 RS
Double Claw Attack On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies 1 RS
Droid Immune to critical hits; not subject to commander effects 5 RS
Droid Master Non-Unique Droid characters within 6 squares gain Double Attack 1 CS
Embrace of Pain +1 Attack and +1 Defense for every 10 points of damage currently on this character 1 DotF
Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. 1 TFU
Energy Shield When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11. 1 KotOR
Eternal Sith Spirit Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Illusion while within 4 squares of this character. The chosen character can spend its own Force points once per turn and spend Force points from this character once per turn. When the chosen character is defeated, this character chooses another Unique ally with a Force rating. Any "at the start of the skirmish" instances are immediately resolved. This character is defeated when there are no more Unique allies with a Force rating. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces the enemy's attacks. 1 SnV
Evade When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 5 CS
Ewok Leader Allied Ewoks within 6 squares get +4 Defense and gain Advantageous Cover 1 SnV
Explosive Supplies Replaces turn: Choose 1 adjacent ally to gain Satchel Charge 1 SnV
Final Shot On this character's turn, if it doesn't move, it gets +30 Damage against enemies with 50 or fewer Hit Points remaining 1 DT
Fire Control Non-Unique Droid allies get +4 Attack 1 CS
Flamethrower 20 Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target 1 CotF
Flight Ignores difficult terrain, enemy characters, low objects, and pits when moving 2 RS
Force Immunity Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities 2 UH
Fringe Reinforcements 30 During setup, after seeing your opponent's squad, you can add up to 30 points of Fringe characters to your squad 1 RS
Greater Mobile Attack Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement. 1 LotF
Grenades 10 Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11 1 RS
Grenades 30 Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11 1 LotF
Hat Toss Replaces attacks: Choose 1 enemy within 6 squares, ignoring cover. Target and 1 adjacent enemy take 20 damage and are considered activated this round; save 11. 1 SnV
Heavy Weapon Can't attack and move in the same turn 1 RS
Hutt Cartel 1 LTA
Imperial Triumvirate Add +2 to the initiative roll except on a roll of 1. This bonus stacks. 3 SnV
Improved Spotter +20 If this character combines fire against a target, the attacking character gets a +20 bonus to Damage against that target 1 SnV
Impulsive Reprisal If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage 1 DT
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon 1 TFU
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish 2 JA
Intuition Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates 5 BH
Jedi Bodyguard If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead 1 DT
Jedi Hatred +10 +10 Damage against enemies with Force ratings 1 SnV
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings 4 CS
Jedi Trainer At the start of the skirmish, choose an allied character with a Force rating. That ally gains 1 Force point and Ataru Style 1 SnV
Jolt An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect. 1 TFU
Laminanium Armor Each time this character activates, remove 10 damage from it. 1 DotF
Life Debt A living ally whose name contains Chewbacca gains Bodyguard 1 SnV
Lightsaber Duelist +4 Defense when attacked by an adjacent enemy with a Force rating 1 CS
Mandalorian 1 Ven
Mandalorian Protector Counts as a character named Mandalorian Protector 1 SnV
Mandalorian Reserves 20 If you roll a 16 for initiative, you can add up to 20 points of Mandalorian characters to your squad immediately before your first activation of the round 1 SnV
Melee Attack Can attack only adjacent enemies 23 RS
Melee Duelist +4 Defense when attacked by an adjacent enemy 1 Ven
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11 1 AE
Mistryl Shadow Guard 1 SnV
Mobile Attack Can move both before and after attacking 1 RS
Momentum If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies 2 RS
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character 1 RotS
Munitions Supplies Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish 1 GaW
Nightsister Counts as a character whose name contains Nightsister 2 Ven
Niman Style +2 Attack and +2 Defense while this character has more than half Hit Points remaining 1 GaW
Noble Sacrifice When this character is defeated, 1 New Republic ally with a Force rating may make an immediate attack 1 SnV
Opportunist +20 +4 Attack and +20 Damage against an enemy who has activated this round 1 LotF
Order 66 1 CS
Overwhelming Power Damage from this character's attacks cannot be prevented or redirected 1 RaR
Padawan This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own. 1 SnV
Paralysis A living enemy hit by this character's attack is considered activated this round; save 11 1 UH
Parry When hit by a melee attack, this character takes no damage with a save of 11 3 BH
Personalize Shields At the start of the skirmish, choose a Unique allied character. For the rest of the skirmish, that character gains Shields 1 1 SnV
Pilot 1 AE
Poison +10 +10 Damage to living enemy; save 11 1 UH
Quick Reactions +6 Attack when making attacks of opportunity 2 CS
Quick Reflexes +6 Defense when attacked on attacks of opportunity 1 SnV
Rapport Black Sun characters cost 1 less when in the same squad as this character 1 SnV
Rapport A character with Bounty Hunter or Jedi Hunter costs 1 less when in the same squad as this character 1 SnV
Rapport Costs 1 less when in the same squad as a character named Salacious Crumb 1 SnV
Rapport Costs 1 less when in the same squad as a character whose name contains Lando Calrissian 1 SnV
Rapport Costs 1 less when in the same squad as a character whose name contains Talon Karrde 1 SnV
Rapport Costs 3 less when in the same squad as a character named BX Commando Droid Sniper 1 SnV
Regeneration 10 If this character doesn't move on its turn, remove 10 damage from it at the end of that turn 1 CS
Rend +20 If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage 1 RotS
Repair 20 Replaces attacks: touch; remove 20 damage from 1 Droid character 2 RotS
Repair 30 Replaces attacks: touch; remove 30 damage from 1 Droid character 1 KotOR
Replication Your squad may include up to 3 other characters whose names contain IG-88 as long as each character has a different name. Ignore the Unique ability's squad-building restrictions for purposes of this ability 1 SnV
Reprogram Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed. 1 DotF
Resilient Immune to critical hits 1 CW
Rig Blaster Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt 1 TFU
Rigged Detonators Characters in or adjacent to a square with low objects automatically fail saves against this character’s Grenades, Mines, and Missiles special abilities 1 SnV
Rigid Can't squeeze 1 RotS
Rival This character cannot be in a squad that contains any character whose name contains Pallaeon or Thrawn 3 SnV
Rout Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity. 1 DotF
Ruthless Critical hits from this character cannot be prevented or redirected 2 SnV
Saber Dart Replaces attacks: sight; ignore cover; 1 target enemy takes 20 damage and is poisoned; save 11. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned. 1 SnV
Second Wind 10 Replaces attacks: Remove 10 damage from this character 1 SnV
Self-Destruct 10 When this character is defeated, each adjacent character takes 10 damage 2 RS
Self-Destruct 20 When this character is defeated, each adjacent character takes 20 damage 1 UH
Self-Destruct Sequence 30 Replaces attacks: 30 damage to each adjacent character, then remove this character from play. 1 SnV
Sensors This character and allies can ignore cover when targeting enemies within 6 squares of this character 1 SnV
Shamed One This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating 1 SnV
Shatter Beam Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed 1 KotOR
Shields 1 When this character takes damage, it reduces the damage dealt by 10 with a save of 11 1 TFU
Single-Shot Blaster This character cannot gain Twin Attack 3 Ven
Sith Pawn Once per turn, you may remove a character with Sith Pawn from play to reroll one ally's attack or save, unless that character's original roll was a 1. This character is defeated. 1 SnV
Sniper Other characters do not provide cover against this character's attack 2 CS
Soldier Counts as a character named Old Republic Soldier 1 KotOR
Sonic Stunner Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability. 1 BH
Speed 4 Can move only 4 squares and attack, or 8 squares without attacking 1 UH
Speed 8 Can move up to 8 squares and attack, or 16 squares without attacking 5 RotS
Spinning Blade Attack Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity. 1 SnV
Stable Footing Not slowed by difficult terrain or low objects 1 LotF
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets 11 RS
Suppressive Fire On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Swarm +1 +1 Attack against a target for each allied Ewok adjacent to that target 1 RS
Synergy +2 +2 Attack and +2 Defense while an ally whose name contains Boba Fett that has a lower point cost is within 6 squares 1 SnV
Synergy +2 +2 Attack while a Unique allied character with a Force rating is within 6 squares 1 SnV
Synergy +2 Allied Mandalorian Protectors get +2 Attack and +2 Defense while another allied Mandalorian Protector is within 6 squares 1 SnV
Synergy +4 +4 Attack and +4 Defense while an allied character whose name contains Jango Fett is within 6 squares 1 SnV
Tactician +2 Add +2 to the initiative roll except on a roll of 1 1 SnV
Trap Door Replaces turn: range 6; Target enemy and 1 adjacent character take 10 damage and are placed in their starting area; save 11. Characters with Flight ignore this special ability. 1 SnV
Triple Attack On its turn, this character can make 2 extra attacks instead of moving 1 RS
Twi'lek 1 OtOR
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target 9 BH
Unique 32 RS
Versatility At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Han Solo. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect. 1 SnV
Versatility At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Leia. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, she also gains this character's commander effect. 1 SnV
Vibroblade Replaces attacks: +6 Attack for 20 Damage against an adjacent target; this counts as a melee attack 1 SnV
Vicious Attack Triple damage instead of double on a critical hit 1 CS
Vonduun Crab Armor 11 When this character takes damage, it can reduce the damage dealt by 10 with a save of 11 2 UH
Vonduun Crab Armor 6 When this character takes damage, it can reduce the damage dealt by 10 with a save of 6 1 UH
Vong Hunter +20 +4 Attack and +20 Damage against Yuuzhan Vong enemies 1 SnV
Vongsense Ignores Force Immunity of Yuuzhan Vong enemies 3 DotF
Voxyn Birth If you roll exactly 5, 10, 15 or 20 for initiative, you can add a Feral Voxyn to your squad, adjacent to this character, immediately before your first activation of the round 1 SnV
Wall Climber This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall 2 UH
Wookiee 2 RS
Zenji Needle Replaces attack: Choose 1 enemy within line of sight, ignoring cover. 10 damage to target enemy; save 16. 1 SnV
Showing 1 - 174 of 174 Special Abilities
31 Force Powers (5 New)
Showing 1 - 31 of 31 Force Powers
Name Text Chars Set
Brutal Strike Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn 1 SnV
Dispassionate Killer Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated. 1 DT
Drain Energy Force 2, replaces attacks: range 6; 20 damage to target nonliving enemy, and remove 20 damage from this character 1 SnV
Focused Attack Force 2, usable only on this character's turn: This character ignores cover when determining legal targets this turn 2 SnV
Force 1 5 RS
Force 2 5 RS
Force 3 7 RS
Force 4 2 RS
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked 1 KotOR
Force Defense Force 3: Cancel a Force power used by a character within 6 squares 1 CS
Force Heal 20 Force 2, replaces attacks: touch; remove 20 damage from a living character 1 RS
Force Lightning 1 Force 1, replaces attacks: range 6; 20 damage 1 LotF
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target 1 RS
Force Meld Force 3, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Allies within 6 squares with a Force rating and a lightsaber may use this character's other Force powers as though they were their own 1 SnV
Force Phase Force 1: This turn, this character can move through walls 1 JA
Force Push 1 Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller 2 JA
Force Renewal 1 This character gets 1 Force point each time it activates 4 RS
Force Stun Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11 1 CotF
Jedi Mind Trick 2 Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11 1 RaR
Lightsaber Assault Force 1, replaces attacks: Make 2 attacks 1 RotS
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage with a save of 11 5 CS
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11 2 JA
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11 1 CS
Lightsaber Flurry Force 1, replaces attacks: Make 4 attacks at -10 Damage 1 Ven
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker 1 CS
Lightsaber Throw Force 1, replaces attacks: Attack 1 enemy within 6 squares 1 UH
Lightsaber Throw 3 Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy. 1 JA
Master of the Force 2 May spend Force points up to 2 times in a single turn 1 CotF
Sith Rage Force 1: +10 Damage on all attacks this turn 1 CS
Surprise Attack Force 2: Once per round, after initiative is determined, this character can make an immediate attack 1 SnV
Surprise Move Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates 3 CS
Showing 1 - 31 of 31 Force Powers


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