Ambush
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This character can move and then make all its attacks against 1 enemy who has not activated this round
|
1
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UH
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Beast Attack
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+30 Damage to 1 target enemy within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack
|
1
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VoW
|
Blaster 20
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Replaces attacks: sight; +12 Attack for 20 Damage
|
1
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CW
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Bombad General
|
Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy
|
1
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GH
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Camaraderie
|
Allies whose names contain AT-ST or Blizzard gain Huge Walker and Stable Footing
|
1
|
VoW
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Charging Assault +10
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Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy
|
1
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UH
|
Charging Fire +10
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Replaces turn: Can move up to double speed, then make an attack at +10 Damage
|
1
|
GH
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Clamp
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An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates
|
1
|
MotF
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Close-Quarters Fighting
|
+4 Attack against adjacent enemies
|
1
|
LotF
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Commando
|
|
1
|
RS
|
Cyborg
|
Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects
|
1
|
CS
|
Damage Reduction 10
|
Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
|
2
|
UH
|
Deadly Attack
|
Scores a critical hit on an attack roll of natural 19 or 20
|
1
|
CS
|
Dismount
|
When this character is defeated, you can immediately add character named Beast Rider of Onderon to your squad; save 11. The new character sets up in a square this character formerly occupied.
|
1
|
VoW
|
Distraction
|
Suppresses adjacent enemy commander effects
|
1
|
DotF
|
Double Attack
|
On its turn, this character can make 1 extra attack instead of moving
|
6
|
RS
|
Draw Fire
|
If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
|
1
|
RS
|
Droid
|
Immune to critical hits; not subject to commander effects
|
1
|
RS
|
Flight
|
Ignores difficult terrain, enemy characters, low objects, and pits when moving
|
6
|
RS
|
Force Immunity
|
Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities
|
1
|
UH
|
Galloping Attack
|
As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.
|
3
|
CS
|
Gungan
|
|
1
|
KotOR
|
Huge Walker
|
Ignores Medium or smaller characters while moving
|
1
|
VoW
|
Melee Attack
|
Can attack only adjacent enemies
|
5
|
RS
|
Melee Reach 3
|
When attacking, this character treats enemies up to 3 squares away as adjacent
|
1
|
LotF
|
Mobile Attack
|
Can move both before and after attacking
|
4
|
RS
|
Momentum
|
If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
|
2
|
RS
|
Mounted Weapon
|
Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character
|
3
|
RotS
|
Net Gun 16
|
Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect.
|
1
|
TFU
|
Order 66
|
|
1
|
CS
|
Recon
|
Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy
|
3
|
RS
|
Rigid
|
Can't squeeze
|
1
|
RotS
|
Sensors
|
This character and allies can ignore cover when targeting enemies within 6 squares of this character
|
1
|
SnV
|
Sniper
|
Other characters do not provide cover against this character's attack
|
2
|
CS
|
Speed 10
|
Can move up to 10 squares and attack, or 20 squares without attacking
|
3
|
BH
|
Speed 12
|
Can move up to 12 squares and attack, or 24 squares without attacking
|
4
|
UH
|
Speed 8
|
Can move up to 8 squares and attack, or 16 squares without attacking
|
3
|
RotS
|
Stable Footing
|
Not slowed by difficult terrain or low objects
|
3
|
LotF
|
Stealth
|
If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets
|
1
|
RS
|
Strafe Attack
|
As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.
|
2
|
RS
|
Tusken Raider
|
Counts as a character named Tusken Raider
|
1
|
VoW
|
Twin Attack
|
Whenever this character attacks, it makes 1 extra attack against the same target
|
3
|
BH
|
Unique
|
|
7
|
RS
|
Vehicle
|
At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.
|
1
|
VoW
|
Vehicle
|
At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Durge. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.
|
1
|
VoW
|
Vehicle
|
At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.
|
1
|
VoW
|
Wall Climber
|
This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
|
2
|
UH
|